New around here? Register your SA Forums Account here!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $10! We charge money because it costs us money per month for bills alone, and since we don't believe in shady internet advertising, we try to make the money back through forum registrations.
 
  • Post
  • Reply
resurgam40
Jul 22, 2007

Battler, the literal stupidest man on earth. Why are you even here, Battler, why did you come back to this place so you could fuck literally everything up?
V3 spoilers up to chapter 3 end: Um... hm. I thought that Kiyo was a freak before, but... Wow. :stare: This game finds ways to surprise me, somehow... but one way it doesn't is how Monokuma somehow maintains his status of "most cruel", no matter how at peace the blackened are with what they've done.

So: exit Angie, then. I thought that was probably happening soon, and truth be told, I'm somewhat surprised it was as a murder victim: the subplot of her own homegrown cult was a lot more understandable and way more legitimately unsettling than I was prepared for (and handled far better than the stupid anime ever did), and I really do admire this series artist for his ability to make a girl leaning forward so... sinister. I thought maybe the next murder would be through a supplicant misunderstanding her, or being deliberately led to murder through her manipulation, but not so. The big surprise of this episode, though, is Tenko's death, which is meant to be surprising, I know- I thought that Himilo would die first and that Tenko would grow from that, not the other way around- and I thought that Tenko was a good candidate for surviving to the end. Which I guess means that Miu will probably survive to the end as the requisite "How the hell did you survive" survivor. How nice. :geno:

And of course, before we end, they have to make me worried for Space Bro, who apparently has TB or something... please don't snap and kill somebody, dud, I need you. :smith:

Adbot
ADBOT LOVES YOU

Internet Kraken
Apr 24, 2010

slightly amused
Can someone explain what mushrooms growing on a characters heads is meant to mean in these games?

Terper
Jun 26, 2012


Mushrooms often grow in dark places, where the character mentally is at the time

Basically, it's to show that they're sad or depressed, but in a way that's meant to make you laugh at their tragedy.

Cuntellectual
Aug 6, 2010

Fedule posted:

oh my gooooooood

Enormous wholegame hellaspoilers all over this post.

On the final trial:
Good god, they don't do things by half here, do they? A direct comparison to Metal Gear Solid 4 seems warranted. That game, like this one, was the endeavour of a franchise to drag itself kicking and screaming into the future, voice its own resentment at its own continued existence, burn itself to the ground and dance on its own grave. But while MGS4 was a fine attempt at expressing seething rage at its fans, it also forgot to really be about anything. It also spent its entire runtime forgetting to ever really directly address its own purpose, and somehow still managed to mostly bang the same drum for all 5 (6, really) of its chapters. If anything, DRv3 shows us that MGS4's central failure was not taking its resentment far enough. The end of Danganronpa is about the end of Danganronpa. It spent 5 of its chapters (and retroactively 2 games, a spinoff, some anime and some light novels) building its funeral pyre before jumping gleefully onto it. DRv3 invites us to join it on its journey of self-examination, and lets us realise, together, that this thing has gone on long enough, and it's time to let it go. I really hope there isn't a Danganronpa v4. I hope we can now play Kaz Kodaka's Ghost Trick. I hope Spunsoft just give him a budget and a deadline and wait to see what he does.
[/spoiler]

Conclusion: S+++, please do not make any more.

I'd be interested in finding out what other people involved in the games feel about it. A lot of Japanese fans were angry because they felt the whole 'lol why do you nerds take this series so seriously' thing was insulting to the other people who worked on the game. It's too bad Japanese game devs aren't really big on doing postmortems, as far as I know.

I agree about not making any more, but I don't expect that to happen since DR is by far the most popular Spike-Chunsoft IP AFAIK. It'll be interesting to see what comes next considering what a trainwreck everything that didn't have Kodaka in charge of it (the light novels, the animes) ended up being. I kinda hope that corporate doesn't try to force another out.

Though that might almost be poignant.

Hyper Crab Tank posted:

Cool, thanks for the recommendations gang. I'll check some of them out.

V3 Ending Spoilers: The thing about Tsumugi is that the more she lies, the less the plot matters. It's plausible that she lied about everything, including the application videos, the "peaceful" society outside, etc. But the more she lies about that, the more cohesion the setting loses. If everything is made up on the spot then there is literally no cohesion at all and everything the characters get up to lacks significance. It's not a hero's journey where the hero brings back a blessing and changes the familiar world if we lack any understanding of what the familiar world is like. It's not even an introspective kind of journey where it's about character growth, because character growth always has to make sense in light of the greater society the character exists in and if everything is a lie then there is literally nothing for the character to relate to. The game doesn't say either way about how much Tsumugi lied, but it gets dangerously close to the point of no cohesion...

I mean a lot of things don't really make sense about V3, I think the idea is to just not think about it too hard.

Cuntellectual fucked around with this message at 23:06 on Oct 4, 2017

orenronen
Nov 7, 2008

Cuntellectual posted:

I'd be interested in finding out what other people involved in the games feel about it. A lot of Japanese fans were angry because they felt the whole 'lol why do you nerds take this series so seriously' thing was insulting to the other people who worked on the game. It's too bad Japanese game devs aren't really big on doing postmortems, as far as I know.

The DR development team, and especially Kodaka, are pretty good about giving seemingly honest interviews. There's a super-long one in the official V3 art book with many members from the team. It's been months since I've read it, but I can go revisit it and see what they had to say.

Cuntellectual
Aug 6, 2010

orenronen posted:

The DR development team, and especially Kodaka, are pretty good about giving seemingly honest interviews. There's a super-long one in the official V3 art book with many members from the team. It's been months since I've read it, but I can go revisit it and see what they had to say.

It'd be cool if you could summarize it for us!

spit on my clit
Jul 19, 2015

by Cyrano4747
this game is so stupid and everything in it is the dumbest poo poo. i loving love this game for the most part

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I wasn't expecting anyone in DRV3 to be on top of my characters from the franchise list but I think Kaito is in my top 3 now.

He does the 'bro' archetype way better than Leon or Soda ever did. Fuyuhiko was very cool but you kinda needed to do his Free Time events to really get the full grasp of it.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


God the controls on keyboard for Argument Armament definitely are hosed up. Release a patch for this :(

Fedule
Mar 27, 2010


No one left uncured.
I got you.

Cuntellectual posted:

I'd be interested in finding out what other people involved in the games feel about it. A lot of Japanese fans were angry because they felt the whole 'lol why do you nerds take this series so seriously' thing was insulting to the other people who worked on the game. It's too bad Japanese game devs aren't really big on doing postmortems, as far as I know.

On what DRv3 thinks of its players:
I don't think DRv3's judgement is particularly harsh.

Spec Ops: The Line is a game that is judgemental towards its player base. It isn't subtle about this. Games that want to speak to people tend not to want to risk not being heard. Spec Ops constantly rubs your nose in the consequences of your character's actions, and reminds you that you're enjoying this. It's constantly asking, "are you repulsed yet, and if not, why not?". We're not, of course, because we just want to see where this goes, even though where it goes is right into the actual consequences of the wars that shooters since 2007 have been turning into entertainment, a phenomenon in which we are complicit.

I don't feel any such from DRv3. DRv3 is less a condemnation of anything in particular and more of a story about what if Danganronpa was a fiction within DRv3's canon? It's kind of a Sophie's World-esque tale about the characters in a fiction becoming self-aware and realizing that they are characters in a fiction, and how utterly hosed up the consumers of that fiction might seem to them. To be sure, DRv3 does draw parallels between the players and the in-game viewers; Danganronpa does, after all, exist because we will it to. But it does not cast us as them. After all, their viewpoint character is Keebo, and ours is Shuichi. Disregard the brief flits to other characters, and the less brief one to Kaede; in the end, we face the viewers and bring them around to our view; that Danganronpa has gone on long enough. In-game, this represents its own innate good in the prevention of a great deal of senseless murder. Out of game, it's a very pointed declaration by the developers that they're going out with a bang, and staying out.

I guess, if you disagree, and hold that Danganronpa must go on even though those who bought it to life no longer want a part of it, the game might be judging you, but I think it's right to.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
So Japan's popularity poll results for DRV3 (spoilered just in case):


1st: Shuichi
2nd: Kokichi
3rd: Kaede
4th: Miu
5th: Himiko
6th: Rantaro
7th: Keebo
8th: Tenko
9th: Maki
10th: Kirumi
11th: Kaito
12th: Gonta
13th: Kiyo
14th: Angie
15th: Ryoma
16th: Tsumugi

I'll admit, I'm surprised that Kaito was so low, although Tsumugi being dead last is hilarious.

Kay Kessler
May 9, 2013

ApplesandOranges posted:

So Japan's popularity poll results for DRV3 (spoilered just in case):


1st: Shuichi
2nd: Kokichi
3rd: Kaede
4th: Miu
5th: Himiko
6th: Rantaro
7th: Keebo
8th: Tenko
9th: Maki
10th: Kirumi
11th: Kaito
12th: Gonta
13th: Kiyo
14th: Angie
15th: Ryoma
16th: Tsumugi

I'll admit, I'm surprised that Kaito was so low, although Tsumugi being dead last is hilarious.


The west seems to like Kaito a lot more. And I'm interested to see how Tsumugi would place were she not the mastermind. I'd rate an inoffensive vanilla character higher than loving Angie. Pleasantly surprised to see Miu place so high, and just surprised at Shuichi taking the #1 spot. Protagonist popularity syndrome strikes again.

spit on my clit
Jul 19, 2015

by Cyrano4747

ApplesandOranges posted:

So Japan's popularity poll results for DRV3 (spoilered just in case):


1st: Shuichi
2nd: Kokichi
3rd: Kaede
4th: Miu
5th: Himiko
6th: Rantaro
7th: Keebo
8th: Tenko
9th: Maki
10th: Kirumi
11th: Kaito
12th: Gonta
13th: Kiyo
14th: Angie
15th: Ryoma
16th: Tsumugi

I'll admit, I'm surprised that Kaito was so low, although Tsumugi being dead last is hilarious.


Shuichi at number one is a crime against everything. Ryoma should be in that #1 spot EASILY

IceBorg
Oct 23, 2012

I KINDA DOUBT THAT!
Ending spoilers

Shuichi ended DR of course he deserves to be number 1

spit on my clit
Jul 19, 2015

by Cyrano4747
ending to the fourth trial...It's hard work dooming second best boy to his death.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Kay Kessler posted:

The west seems to like Kaito a lot more. And I'm interested to see how Tsumugi would place were she not the mastermind. I'd rate an inoffensive vanilla character higher than loving Angie. Pleasantly surprised to see Miu place so high, and just surprised at Shuichi taking the #1 spot. Protagonist popularity syndrome strikes again.

'Bro' figures seem to work a lot better in the West in general. Japan does seem to like 'work together with some antagonism' like Koichi or Togami.

I don't remember figures from previous games but I think Leon/Soda also didn't do so well.

Mika being 9th despite lasting a while and being a girl is also surprising.

ApplesandOranges fucked around with this message at 04:31 on Oct 5, 2017

sockpuppetclock
Sep 12, 2010

Is this the thread where I completely lose my mind about drv3

(ending)
I love meta-narrative plots and I completely did not expect this game to so thoroughly and completely annihilate the fourth wall I was literally HOLLERING at my screen in chapter 6. The idea of fictional characters taking their lives into their own hands and changing the "real world" is something I've always had in my mind and I love the idea of a series intentionally ending itself in the most out-of-control way possible and I did not expect this series out of any to actually do both of them. Or at least I hope it's actually over, I feel thoroughly convinced that Danganronpa has earned its final rest.

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
End-game opinions:

It's fairly clear going into it that Danganronpa, the game with the sadistic teddybear and Super High-School Level Rhythm Arcade Game Archeologist titles, isn't going to take itself super seriously. There's never going to be an actual explanation of what The Absolute Most Despair-Inducing Event In History actually was, it's just not the game to reveal that. DR1, after having the characters question over and over "who could have the talent and resources to pull this off", just literally named-dropped a group that had the talent and resources to pull it off before swiftly changing the subject to Hope vs. Despair. SDR2 asked the same question but it turns out it was the good guys all along running a simulation of the bad guys to train people against the "big fight happening outside".

And DRV3 of course decides to play up the meta aspect and say "the viewers are us, and they found the talent and funding to do this killing because the world bought our first two games, turning us from a scrappy Japanese indie studio to a VN production house". I do honestly wonder if the unexpected western success for DR1 inspired DRV3's plotline of "the whole world really loves our silly bear murder game, huh". Thanks orenronen.

There's a few things I think pissed people off. First, going meta is the easy way out of telling a story. I mean, sure, but as above, that's what DR does. Second, it didn't resolve cleanly, and it's clear that the team wants to kill the series. Yes, it wasn't maybe the cleanest meta-writing, but I think a lot of the ambiguity ran over a lot of people's heads. Third, there might have been some contempt for the fanbase, a la Spec Ops. This one I don't get. Yes, the ending is literally about disappointing the in-game audience, but it's fairly clear from the internal monologues and actual dialog and scenarios that the the writers have a much more laid-back position than the in-game characters and the in-game fiction. Having read the reactions of this thread, I think a lot of people broadly interpreted the character's wishes as the team's wishes, of them being sick and tired of creating killing games.


Gameplay / Mechanics: The game's classified as a visual novel, but the minigames, investigations, exploration segments, etc. are as big a draw as the story for me. I played far more than I should have of TREASURE HUNTER MONOLITH, and I tried my hand at I Wanna Be The Monokuma than I should have far too much -- is there an easter egg if you beat it legit at the earliest part in the story? I think it should be possible, but you'd have to be crazy....

Also, Psyche Taxi owns and is the best. Brain Dive was OK but they basically fixed all the problems with it and gave it some of the best-fitting aesthetics I've seen. T H I N K I N G T I M E


Cases: I enjoyed all the cases -- murder tricks were really cool. I only wish they'd increase the difficulty of Non-Stop Debate. Even on Mean, I'd basically be able to guess the right bullet from the context of the discussion alone before I read any of the character's arguments. Given how it's the default mode in trials, it really sucks to be thinking 2 steps of where the game wants me to be. I should try to find some of the backroutes.

Characters / Writing: I'm getting tired of anime visual novel characters and tropes. I know that the characters suck on purpose, being played up because they're all reality show characters from its 53rd season, but most of them were the same joke or vocal tic repeated 1,000 times. Himiko is "it's not tricks, Suichi, it's illuisions", Kaito is "you gotta believe!!!", Maki basically becomes "Kaede 2.0" by the endgame.

It's also really great how much effort was spent during production on dumb jokes or stupid things, some of which later become super relevant. So the whole opening gag about having the wrong clothes actually becomes relevant during the last case, by the time you've forgotten about it. But then as much effort went into the protag switch, making custom FMV animations for Flashback lights, recording custom dialog for the RE:act system, etc., and that really didn't go anywhere beyond Ch1's murder trick. So you spend most of your time figuring out whether something was actually going to be relevant.

Also, I don't know why or what or who, but there seemed to be a massive increase in the amount of sex jokes, not just from Miu. I'm not creeped out, but coming from e.g. Monokuma they just often felt clunky and unnecessary. Characters seemed overly interested to blurt out a random euphemism for laughter. Whether an Idiocracy nod or just poor localization, it didn't really get a laugh out of me and was often just "ugh why, just no, I don't need this


Overall, a really good game that's still from Japan and they should stop making more.

spit on my clit
Jul 19, 2015

by Cyrano4747
for the love of poo poo, of all the people to be sent to the love hotel with, why the cosplay girl? Please tell me that hers was as bad as it gets, because I do not want to think about what could be worse than what she is into.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Fedule posted:

On what DRv3 thinks of its players:

More spoilers for DRV3: I think if you look at V3 as purely a story about "What if the killing game was a reality show?" the ending still has problems. In short, the reveal comes at a point in the story where it can't serve as adequate tension for the characters. The game spends most of the plot on slowly revealing this outrageous backstory only to have that carpet yanked away under our feet near the very end - but what then replaces it is a big fat question mark, the significance of which we can't understand or engage with emotionally (other than to go back and assume this is some analogy for real-world Danganronpa).

Compare it to something like The Truman Show, which has the same sort of general outline of what's going on behind the scenes. The world as the main character sees it is unreal, and he eventually escapes it. But what that movie does well is that it makes the entire plot about the mystery of why reality seems to be fake, with the illusion slowly peeling away until Truman understands what's going on and seeks to escape it. DRV3 just dumps this information on you at the eleventh hour, removing any suspense or mystery. Truman also has a clear motive beyond just "escaping this fake world"; namely, his love interest that he gets together with at the end. Again, this drives the character's motivations in a way that doesn't happen in DRV3. Instead, our characters are gripped by some strange and frankly baffling nihilism and choose to end it all rather than escape, despite lacking any real knowledge of the outside world.

It's a clumsy way to resolve a plot. The writers basically ignored everything from chapters 1-5, aside from minor character development.

Kay Kessler
May 9, 2013

spit on my clit posted:

for the love of poo poo, of all the people to be sent to the love hotel with, why the cosplay girl? Please tell me that hers was as bad as it gets, because I do not want to think about what could be worse than what she is into.

I have horrible news for you.

An Actual Princess
Dec 22, 2006

spit on my clit posted:

for the love of poo poo, of all the people to be sent to the love hotel with, why the cosplay girl? Please tell me that hers was as bad as it gets, because I do not want to think about what could be worse than what she is into.

i got Miu and that was weird as hell, i'm really curious to see how the other ones went

I Love Annie May
Oct 10, 2012
When I started chapter 2, all my free time progress that I made in chapter 1 got erased! Do I have to redo all the events with Shuichi?

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I beat V3 this morning and have thought to share on the series as a whole.

On the elaborate executions: I don't mind the drawn out nature of the executions of (an anime example and a V3 example)Chiaki and the Maid, because of what they represented to me: Those characters true strength in the face of adversity. The maid made it all the way to the top of her rope with plenty of energy to spare, although the fanservice inherent in the shorn clothing was a bit much, and Chiaki survived her execution. Every time the anime cut to her I was like "She's still going?!" I was impressed. Then even after the massive unavoidable spike trap that made it an execution as opposed to a challenge, later Izuru arrives on the scene, and, while lying in a pool of her own blood she is still alive, if even for a few more seconds. That's hours later. How much stamina can one girl have? To me that represented why she had to die, why she was enough of a threat to Junko to make the protector of the simulation of Jabberwock Island.

Those executions only served to make me like the respective characters more.

On the talent selections for each game:
I see it like this - the first class was just unlucky, wrong place wrong time. They just happened to be there when things happened. Their talents are randomly placed from really useful, like Sakura and Togami, to only useful in very very small subsets of life, like Hifumi, to barely there like Hagakure. Even Naegi wasn't known to be the ultimate hope until it became necessary. We know he wasn't ever really luck, because we've seen in the second game what ultimate level luck is - dangerous. Naegi was average level lucky, not Nagito lucky.

The second class was interesting because of their potential - they were likely chosen by Junko because of the potential their talents had - a nurse and a cook carefully placed can do a lot of damage, Ibuki probably mastered the brown note and drove people to despair with her music alone, a Yakuza is dangerous enough when simply morally bankrupt without being driven to madness, Akane was unstable and violent enough when sane, and an ultimate animal tamer can do a lot of damage if he gets his hands on the right animals.

The third class I see as in some cases... mismatched - the Ultimate Supreme Leader behaves more like the Ultimate Liar, the Ultimate Artist was equally effective at being a missionary (certainly her art was impressive, but she turned half the school into believers by her end),
and the astronaut was a born cheerleader.


also I loved the ending of V3. I saw it not as a condemnation, but as a statement that even if we crave violence as a society, when presented with the true nature of the suffering we are causing it is possible we will back down and leave them alone in the end - hope wasn't for the cast, it was for the audience

mycelia
Apr 28, 2013

POWERFUL FUNGAL LORD



I Love Annie May posted:

When I started chapter 2, all my free time progress that I made in chapter 1 got erased! Do I have to redo all the events with Shuichi?

Yep.

spit on my clit posted:

for the love of poo poo, of all the people to be sent to the love hotel with, why the cosplay girl? Please tell me that hers was as bad as it gets, because I do not want to think about what could be worse than what she is into.

lol

I haven't seen it myself, but word on the street is that Kiyo's is real bad. Tennis guy is excellent, though.

Kay Kessler
May 9, 2013

Speaking of post-game content, I'm loving these board game interactions. Especially Miu's. Reminds me how we've come a long way from it being a big deal the English translation let Mondo say "gently caress" a few times.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I think the most interesting character in the franchise (to me) is actually Mukuro Ikusaba.

The Ultimate Soldier, and an Ultimate Despair - but is she really Ultimate Despair herself? In the side stories with her, like IF or her appearances in the anime, we get a good look in her head - she is not a villain like Junko, she is one of her sisters more tragic victims, a girl who could have had a real life after returning from Fenrir, but due to Junko's machinations ends up crossing too many lines to come back from - however in IF we see that all she needed was a good influence - as soon as Naegi calls her out and saves her life, she sees things for how they truly are, and goes from being a Remnant of Despair to Naegi's right-hand woman, working to protect him and his friends despite their fear and distrust of her and end the killing game that she was coerced into helping start. Her thoughts also betray this in the Anime - she is constantly thinking about how to make her sister happy, never once thinking that she could genuinely not care about her at all. She thinks that, for Junko, actually succeeding in her attempts to kill her sister would fill her with the despair she craves and so no matter what abuse Junko throws at her, she takes it under the mistaken assumption that Junko is doing it out of love, rather than just because she finds it fun that day.

Mukuro, in my opinion is a good person at heart trapped with a toxic influence that prevents her realising it.

in a way, Fat!Togami or the Ultimate Imposter was her exact opposite - someone with an "evil" talent, but a kind heart - the difference being that he had the class of DR2 to blend in with, who at the time were nice and welcoming and he found himself comfortable enough with them to out himself. Also he never did his thing before Jabberwock island without permission - he made a deal with the anime-creator that he would go to school in his stead and, in exchange, bring him his meals and take care of him so he'd remain in good health while working on his anime as a severe hikkikomori - and when the kid nearly died because of forgetting to eat, the imposter blew his cover by bringing in Mikan to save him. He sacrificed his talent for the wellbeing of others.
Probably my second-favourite character right there.

BioEnchanted fucked around with this message at 18:53 on Oct 5, 2017

Perhaps a hamster
Jun 15, 2010


Kay Kessler posted:

Speaking of post-game content, I'm loving these board game interactions. Especially Miu's. Reminds me how we've come a long way from it being a big deal the English translation let Mondo say "gently caress" a few times.
Same. Miu meeting Togami is a sight to behold. I also love the one where she's showing off her new invention and has to choose which passerby to call over for a demo, and all options are just different insults. I chose to call over a 'dogfucker', which resulted in an interaction with Gundam :v:

Irony Be My Shield
Jul 29, 2012

I liked the ending a lot. "They're implanting memories into these kids to make them more interesting" was the immediate impression I got from the prologue scene, so I was working under that theory for most of the game. The thing that really solidified it in my head was the Necronomicon - I'm not sure if there's some scene that explains it, but I assumed they were just going to get another volunteer in and use the lights to turn them into the revived character.

Even if the "backstories" were fake they still shaped who the characters were, and it's also interesting how they were timed to manipulate people.

Ever Disappointing
May 4, 2004

Finished trial 5 last night, and some thoughts before I dive in to the end game tonight:

Initially, I really appreciated that this game appeared to be disconnected from the previous games, but the references started coming hard and fast and then the flashback light just infodumped the whole series in. Well that is fine, this is hundreds of years later so my biggest concern of them dragging Junko back in to be a vlllain AGAIN shouldn't happen. Then they show what looks like Junko watching the action. Ugh. I get it, it is hard to write a better villain. I just wish they would stop making her the be all and end all.

I am still holding out hope that was just a red herring. My crazy guess at the moment is that Tsumugi is going to turn out to be the real big bad. I have been suspicious of her for quite a while, and in chapter 5 I think I remember her being the one who "found" the flashback light that inevitably led to 5's trial. Another thing I noticed was she was the only person who never once interacted with the crime scene as a witness or person of interest in case 5, and her only real contribution to the trial was to point out stuff about the camera, during the part of the trial where even Monokuma didn't know who the killer was. Quite...suspicious. Plain Jane my rear end!

I look forward to being completely wrong about all this.

Oh yeah, and she has yet to cosplay once. Cosplaying sounds like a perfect gimmick for pulling Junko-like transitions.


Ever Disappointing fucked around with this message at 06:57 on Oct 6, 2017

FPzero
Oct 20, 2008

Game Over
Return of Mido

A patch was released on PC: http://steamcommunity.com/games/567640/announcements/detail/1453958836987159961

quote:

Today we released a patch that resolves the following issues.
We thank you for your feedback and understanding as we look into other reported issues.

-Fixed button prompts for Argument Armament/Debate Scrum.
-Fixed bug that corrupted data if you saved before a class trial. (When loading corrupted data, screen is black except for text boxes.) *If you were affected by this issue, please start the class trial over from Chapter Select.
-Made changes to certain vocal effects.

The comments make it appear that it's not all fixed though. Your mileage may vary.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
There's also a patch for PS4, claiming to fix an issue that could prevent progression (presumably the same corrupted data bug) and "fix text issues". I can only hope that means they corrected the literal enormous typo in the opening video.

Irony Be My Shield
Jul 29, 2012

Ending: I think there is actually a hook for another game without ruining the ending. Tsumugi's "copycat" line implies to me that the original Dangan Ronpa game was inspired by an actual crime in-universe. If you did a game about that you could go in the opposite direction to V3 and have a more "real" take on Dangan Ronpa.

spit on my clit
Jul 19, 2015

by Cyrano4747
ending: so the whole series was just a show? even the anime? i'm not angry or disappointed by this ending, just confused about it.

Terper
Jun 26, 2012


spit on my clit posted:

ending: so the whole series was just a show? even the anime? i'm not angry or disappointed by this ending, just confused about it.

Ending: Basically, there are different "layers" of reality. First we have the world that are the games/anime of Danganronpa 1, 2, UDG, 3. In "our" reality, we then moved on to Danganronpa V3. However, in an alternate, future reality, the real world that is presented in V3, Danganronpa continued making games and anime for a while, until someone decided "Hey this is so cool, we should do this in-real life!" In the canon of V3, Naegi and all the others were never flesh and blood, but Shuichi and the others are.

It's like Digimon Tamers.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
When I first watched Digimon Tamers I was so sure that their teacher would turn out to be Kari all grown up, but alas it was not to be. Also Yamaki was the best. Tamers and Savers are pretty much tied in my heart.

Ever Disappointing
May 4, 2004

Ending I feel pretty drat good that I caught on to Tsumugi being the mastermind well in advance. But boy did the "fiction" twist catch me with my pants down. I am still trying to figure out how I really feel about it. In a way, I see it being one of the only ways to top #2's virtual reality. I think I am enamores with how well they addressed my concerns about the continuation of the series with the meta-commentary, and truly hope they do not make another game. It is time to put the series to rest. I saw a great point on the previous page about how the Monokubs are the exact lovely idea a story up to 53 sequels would throw in, and this makes their inclusion make at least a little context. Junko is back, but of course she is. This is Danganronpa. We also have to have Monokuma, a bunch of dumb not-Monokumas, trial 3 needs to be a double murder, etc.

The twist is very Metal Gear Solid as well, especially with the trick of the title of the game actually meaning "Danganronpa 53". That blew my mind.

Hmmmm. I think I will land on the side of approval with this direction and ending.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Man just beat the game today. I'm not gonna add spoilers since it seems that discussion has gone fine. Gonna take a stab at earning some of the other trophies this weekend. This isn't really a spoiler as it's about the mini games you'll play even in the class trails but I'll spoil it just in case.

So how are you supposed to get s rank in every mini game on mean? That seems really hard. Plus what about taking every 'alternative route' in a non stop debate? I'm just curious if someone can give advice on this.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

Ineffiable posted:

Man just beat the game today. I'm not gonna add spoilers since it seems that discussion has gone fine. Gonna take a stab at earning some of the other trophies this weekend. This isn't really a spoiler as it's about the mini games you'll play even in the class trails but I'll spoil it just in case.

So how are you supposed to get s rank in every mini game on mean? That seems really hard. Plus what about taking every 'alternative route' in a non stop debate? I'm just curious if someone can give advice on this.

Crack open the extras menu and buy the V3 Debate track and the V3 Debate ~PERJURY~ track, and note the difference (it's the vocal track with the guy saying "cluck"). ~PERJURY~ plays on all the debates with back routes. Some of them are kinda bullshit even when they're there. None of them make much difference to how the trial plays out, they're just slightly different ways to progress from Talking Point 5 to Talking Point 6.

Adbot
ADBOT LOVES YOU

Meallan
Feb 3, 2017
I see a lot of people here wouldn't want there to be any more DR, and that's probably going to happen in some form since the director is finished with it. But I'm wondering if people would feel it was alright to keep making these games with an entirely new team and entirely new settings? Because I'm of two minds, I don't want the storyline to be carried over, I feel I've grown tired of the big overarching plot; I don't want more monokuma, or even more closed off high schools. However I def want more battle royale trial games and danganronpa is really all there is on that front.

Would people be alright if the developers made a new IP that was danganronpa only in gameplay mechanics with almost nothing of the tropes used?

Tbh, and I feel this is an unpopular opinion because everything that was not maingame was pretty much trash, but I kinda wanted to see how a different team would handle some stuff. Mostly because my biggest complaint about these games is how uncomfortable I feel about all the perv stuff. It's waaaaay too much at some parts.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply