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Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Fedule posted:

PS4.

...does it matter?

I was just thinking how much of a pain in the butt those mini games might be on a vita.

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Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


The character I was most excited for Angie Yonaga, ended up like the worst character in the game and thats terrible

An Actual Princess
Dec 22, 2006

it's hard for me to imagine agreeing with that when kiyo exists

IceBorg
Oct 23, 2012

I KINDA DOUBT THAT!
Kiyo is a cool dude that you learn much from, don't be rude.

Ibram Gaunt
Jul 22, 2009

KAWAII KAIWAI
Beat the game yesterday. Full game spoilers:
I called Shirogane being the true mastermind pretty early since she seemed suspicious with how little she actually did in trials and in general. I didn't bother doing any Free Time stuff with her, is she ever near or in the flashback light classroom? Overall I enjoyed the game's twists and turns a lot, Kokichi definitely threw me for a loop with his crazy rear end plans, but he still is responsible for Gonta dying so he can never be forgiven as far as this gamer is concerned.

As for the ending I didn't really get why it was so controversial. I didn't see it as a middle finger to the fans or anything, it kinda just felt like the most logical way for it to go at that point, it obviously does cheapen some interactions since they were all 'scripted' by the autosuggestions in the flashback lights but I guess that doesn't bug me too much.

Kay Kessler
May 9, 2013

I'd rate Kiyo higher just because he at the very least had some pretty interesting Free Time Events. Angie was the worst.

Game spoilers: It may have something to do with the fact Kiyo's crimes are mostly offscreen, while the players actually see Angie emotionally manipulating vulnerable characters into essentially worshiping her.

Internet Kraken
Apr 24, 2010

slightly amused
I can't wait for Danganronpa 4: We Decided We Wanted More Money

Ending talk: I like this game's ending a lot because I'm a big fan of the "let this loving go already" narrative. I think that's a lesson a lot of people could learn from. Also I always thought the over-arching doomsday plot of Danganronpa was dumb as hell so to have the game go "yeah its all a lie" we actually pretty nice.

But given this series has a spin-off game and a spin-off anime the message feels a bit hypocritical. If they ever do anything with this property again it'll be totally ruined.

Internet Kraken fucked around with this message at 05:14 on Oct 9, 2017

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

Closed-Down Pizza Parlor posted:

it's hard for me to imagine agreeing with that when kiyo exists

I got a new avatar just for you... okay maybe not I've been meaning to get an avatar change for awhile but this was a good opportunity.

IceBorg posted:

Kiyo is a cool dude that you learn much from, don't be rude.

:yeah:

Haifisch
Nov 12, 2010

Objection! I object! That was... objectionable!



Taco Defender
Mechanics/minigames spoilers(From what I've seen up to case 3):

Going off the demo, I thought they removed hangman's gambit after realizing how awful it is. How wrong I was. The mind mine thing & Psyche Taxi both do what hangman's gambit wants to do, only in a smoother and less frustrating way.

And they could have stood to remove it, because there are too damned many minigames to keep track of now. They really should focus on stuff like the three-way debate(which is just a regular nonstop debatex3) or the scrum debate(which is snappy & makes you feel like all the characters are actually trying to figure stuff out), instead of stuff like Panic Talk/Argument Armament/whatever they're calling it this week(which really feels like it should have gone the way of the dodo after Rebuttal Showdown was introduced in DR2) and Hangman's Gambit.


Character spoilers(again, up to case 3, but before the trial):
Tenko grew on me a lot despite the degenerate males schtick. So of course, she died. :v:

Kaito is okay, but I'm not as fond of him as a lot of goons seem to be. Maybe it's because I've seen his character archetype way too many times before? It just comes off as slightly forced, and not in the entertaining way you'd expect from a Danganronpa game. Blah blah I believe in you blah blah believe in yourself blah blah believe in everyone blah, now let's go do some pushups before you roll your eyes too hard. It's very shonen anime, in a bad way.

Maki is fantastic now that her secret's out. Maybe I just like snarky, no-bullshit sidekicks more than peppy ones.

Kokichi's consistently entertaining and clearly knows more than he lets on(considering how effectively he devils-advocates stuff in trials), even if the writers lean too hard on his 'but I'm a liar' tic.

I like Kiyo despite how hard the game wants me to think he's creepy. Sure, he has some unfortunate fashion choices, but he's so gosh-darned enthusiastic about the beauty of humanity!

Haifisch fucked around with this message at 05:38 on Oct 9, 2017

Internet Kraken
Apr 24, 2010

slightly amused
Kiyo was one of my favorite characters.

Chapter 3 trial Keyword being was. Having him turn into an incest serial killer kind of ruined him. I liked him a lot more as a really strange guy that was just enthusiastic about all aspects of humanity, both ugly and beautiful. That was a lot more interesting to me than "I'm totally insane lets stab some girls for sister".

Thoughts on characters after the entire game;


Himiko, Gonta, Ryoma, Kokichi were my favorites. Himiko and Gonta don't really have much depth but I just liked their gimmicky personalities okay. Ryoma I really wanted to see more out of but I think the role he played in the story was very appropriate. I didn't mind him dying early. I didn't expect Gonta to actually be a culprit but him being tricked into it really isn't the same thing. On that note, Kokichi is amazingly written. He goes from being an annoying twerp to a menace to seemingly the ultimate threat. Its all just endless tricks from him though, and despite expecting him to be loving around its really hard to tell the truth from the lies with him. Really entertaining.

Only characters I hated were Maki and Tsumugi. Maki is dumb edge crap that is just tiresome. Tsumugi was insanely boring up until the last trial cause she never does anything.

fractalairduct
Sep 26, 2015

I, Giorno Giovanna, have a dream!

ApplesandOranges posted:

DR2 where Hiyoko was hastily swapped in for a double murder and nobody even cared enough to find out how she died.

That's a perfectly reasonable reaction, to be fair.

Oblivion4568238
Oct 10, 2012

The Inquisition.
What a show.
The Inquisition.
Here. We. Go.
College Slice

Internet Kraken posted:

Chapter 3 trial Keyword being was. Having him turn into an incest serial killer kind of ruined him.

Actually, that reminded me of something I wanted to ask orenronen / other people who played it in Japanese. A big "*No physical connection" shows up in the corner the second time that Kiyo and Sister CG is shown. Was there something like that for the Japanese version?

beergod
Nov 1, 2004
NOBODY WANTS TO SEE PICTURES OF YOUR UGLY FUCKING KIDS YOU DIPSHIT
Sorry if this was asked before but can I play v3 without playing the others? The 10 rating on Destructoid piqued my interest

Terper
Jun 26, 2012


No, not really.

Teratrain
Aug 23, 2007
Waiting for Godot
Play the original first, it's a really great game. A lot of things won't make sense if you don't play the series in order.

e: minigames!

Haifisch posted:

Mechanics/minigames spoilers(From what I've seen up to case 3):

Going off the demo, I thought they removed hangman's gambit after realizing how awful it is. How wrong I was. The mind mine thing & Psyche Taxi both do what hangman's gambit wants to do, only in a smoother and less frustrating way.

And they could have stood to remove it, because there are too damned many minigames to keep track of now. They really should focus on stuff like the three-way debate(which is just a regular nonstop debatex3) or the scrum debate(which is snappy & makes you feel like all the characters are actually trying to figure stuff out), instead of stuff like Panic Talk/Argument Armament/whatever they're calling it this week(which really feels like it should have gone the way of the dodo after Rebuttal Showdown was introduced in DR2) and Hangman's Gambit.


More mechanics/minigames (if you can call these spoilers I guess)

I didn't find Hangman's Gambit nearly as aggravating this time around as there was only a one game where I wasn't sure of the word they were going for. The flashlight mechanic isn't anything amazing but it's better than whatever we had before.

Taxi's cool but could do to be a little bit shorter. Can't beat five minutes of driving minigame at a pivotal moment in the case plot! Ace Attorney's end-of-case "big reveal" is a way cooler way of doing this, although I appreciate that the impact of that is way bigger because it's saved for the end of each case.

Three-ways are great and used just enough to not be annoying.

Split opinion scrum debates are easily my favourite new addition, mainly because of the music but mostly because they're so goddamn intense. Shame there's almost no puzzle behind them at all.

Rebuttal Showdown (the swords one...?) is alright, definitely less obnoxious than the limited strokes version from SDR2 but ultimately it's just a Nonstop Debate with only one or two weak spots.


I think this kinda boils down to "I'm here for the plot, not for the minigames". I love the aesthetics but I doubt I'd care if they stripped out the action elements for something closer to Ace Attorney.

Teratrain fucked around with this message at 09:16 on Oct 9, 2017

ass
Sep 22, 2011
Young Orc

beergod posted:

Sorry if this was asked before but can I play v3 without playing the others? The 10 rating on Destructoid piqued my interest

No, wouldn't do it if I were you. Definitely play 1 and 2. You don't have to do UDG or watch the anime but they're pretty cool if you actually get invested in the series.

Teratrain
Aug 23, 2007
Waiting for Godot
Get 1 and 2 and post your reactions to each case so we can vicariously re-experience the whole series through you. :love:

Irony Be My Shield
Jul 29, 2012

I like the actual Psyche Taxi minigame but I don't think it was utilized very well. Most of the time the first two/three questions are just repeating points that were already firmly established and only the last one is actually a new deduction. You could just have a simple question prompt for almost all of them.

Debate Scrums are kindof the opposite, the gameplay is pretty trivial but I like how they used it to give characters opinions on things rather than having the debate strictly led by the protagonist. And the music is great.

Mindblast
Jun 28, 2006

Moving at the speed of death.


Yeah debate scrum is hands down the best new thing. Before I knew it it turned into one of the things I was always looking forward too. The icing is how well the fmv synchs with the scrum start.

Terper
Jun 26, 2012


The worst thing about debate scrum is that around the time the music kicks into even HIGHER gear, it's already over.

Kay Kessler
May 9, 2013

The main problem with Psyche Taxi (and Logic Dive in 2) is that they'll always be compared unfavorably to Though Route in Ace Attorney. I guess they just feel obliged to make it "actiony"?

Sakurazuka
Jan 24, 2004

NANI?

It's already been mentioned but yeah the biggest problem with Psyche Taxi is just how long it takes, they're both trying to symbolise thinking quickly but the Thought Route in Phoenix Wright takes like 30 seconds but you're looking at like five minutes for questions you already know the answer to in the taxi.

Meallan
Feb 3, 2017
I really disliked the taxi game as well. It slows the entire trial down and it's usually just answering questions the player has known for a time already. A shame because a lot of the added mechanics in this game were pretty great. But I have the tendency to love added mechanics that are based around discussion (debate scrum, split on, perjury) and hating the other minigames that take you out of th4 trial.

ass
Sep 22, 2011
Young Orc
https://www.youtube.com/watch?v=32GWbQt_Zn4

Bless Masafumi Takada.

ass
Sep 22, 2011
Young Orc
I got a puny 10-track "OST" when I prepurchased the game on Steam. Anybody know if/when they're releasing the actual OST? I know there's a "black" and "white" OST released in Japan.

Sakurazuka
Jan 24, 2004

NANI?


Hypest poo poo

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

The Scrum Debate theme is probably my top favorite of the soundtrack. Just makes you so pumped for the showdowns, even if they are mechanically not challenging at all.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


Mind Mine is a bad minigame

Riatsala
Nov 20, 2013
My thoughts on the ending of V3:

Spoilers for entire series: The back half of every Chapter 6 trial is 10 minutes of dogshit spread out for an hour of game play. After you do your final investigation (which is a reliable high-point of every game) and do your stunning revelations in the first half of the trial (who actually had what motivations, who was the mastermind, etc, etc) the rest could really be summarized in a 3 minute bullet point list of "These characters escaped, the mastermind died, and this character sacrificed himself right at the end." and the game would be better for. I just don't give a poo poo about the dramatic battle between hope and despair, I don't care about what's in the outside world because the game actively punishes you for building expectations, and the rest is a Philosophy 101 lecture run through google translate and presented by anime characters. There are always a few interesting twists with the game play mechanics (purposefully losing minigames from V3, the looping debate from 2 where you had to remember that Chiaki was an AI) but narratively they're just a mess.

Which is why I liked the ending of V3: I am the single most receptive audience for it. The game developers implicitly endorsed the stance of not giving a poo poo about the mysteries behind the killing game and I didn't hesitate to take them up on that offer.

So my takeaway from the ending? Tsumugi was the mastermind, and died. Keebo sacrificed himself so the survivors could escape. Maki, Himiko, and Shuichi survived. Literally nothing else from that last hour had any effect on my understanding of the narrative of the game, and would only have detracted from my enjoyment, had I not decided to stop caring.

Riatsala fucked around with this message at 20:49 on Oct 9, 2017

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

DR3: End of case 1:
Why must both of the most interesting characters die right out of the gate? I figured Rantaro was a marked man when it looked like he knew more than the rest of the cast, but you had to take my actual cool protagonist too?

Also, I'm now five for six on my survivor predictions.

Hope that Kokichi, Shuichi, Keebo, Miu, and Maki don't let me down.

Meallan
Feb 3, 2017
Chapter 5 was really good and honestly super entertaining. It even made up for the previous two that I disliked (I was so annoyed at some things that I couldn't even feel any of the emotions you were supposed to feel).

And even with me guessing beforehand who the victim was, the whole WHOAMI made me had some doubts so that was intense. And I went into the trial not even knowing how the murder had happened which might be a first in DR history for me.

I'm glad that the game is fully getting me back because ever since the third trial (I liked the 3rd chapter free time a lot) until the beginning of chapter 5, the game had completely lost me. I'm hoping it's now only going up and up.

Heroic Yoshimitsu
Jan 15, 2008

I just finished Chapter 4. I heard people say the second half of the Ch 4 trial was good.... they must be assholes. You must either really hate Gonta or love Kokichi. Either way you're no friend of mine!!

orenronen
Nov 7, 2008

The new season of slowbeef's Visual Novel Book Club is about DRV3, and has just started. I'm a bit biased, but you should listen to it. The first episode covers the prologue.

orenronen
Nov 7, 2008

Oblivion4568238 posted:

Actually, that reminded me of something I wanted to ask orenronen / other people who played it in Japanese. A big "*No physical connection" shows up in the corner the second time that Kiyo and Sister CG is shown. Was there something like that for the Japanese version?

(Chapter 3) I had to go look it up. Yes, there was. Except it's in fairly small letters. ※肉体的には結ばれていません ※ Not involved physically. This doesn't appear to be a direct reference to anything - it's just parodying the "Dramatization"/"Image is for illustrative purposes only" small text you find on advertisements.

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

(Chapter 3) I guess they figured implying a full on sexual relationship would be stepping way too far over the creepy disgusting line and the relationship is meant to be interpreted as purely romantic. Doesn't make it that less disturbing though. I would be inclined to say Kiyo is asexual but then his love hotel event exists and it a whole different bag of problematic. My trash child is very problematic all over the place and I can't say for sure why I like him so much when the game goes out of its way to make him a horrible person.

An Actual Princess
Dec 22, 2006

YoshiOfYellow posted:

I got a new avatar just for you...

Thanks! I hate it!

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

I've been spending way more time with the RPG modes than I ever figured I would. They are quite fun and way more compelling than I would've expected from a bonus mode to a pseudo VN. I even managed to snag an Ultra Rare Korekiyo pretty soon after I could start getting ultra rares! The only thing is I feel like they totally could've had Robot Nekomaru as a separate character but I don't care that much about his omission.

mycelia
Apr 28, 2013

POWERFUL FUNGAL LORD



YoshiOfYellow posted:

I've been spending way more time with the RPG modes than I ever figured I would. They are quite fun and way more compelling than I would've expected from a bonus mode to a pseudo VN. I even managed to snag an Ultra Rare Korekiyo pretty soon after I could start getting ultra rares! The only thing is I feel like they totally could've had Robot Nekomaru as a separate character but I don't care that much about his omission.

Any chance you could explain the basics? I played a round as Shuichi and a round as Rantaro and I have no idea what is going on.

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

mycelia posted:

Any chance you could explain the basics? I played a round as Shuichi and a round as Rantaro and I have no idea what is going on.

The whole cycle forms a loop of 3 Things.

1) Develop characters in Talent Development Mode.
2) Take characters you've developed into Monokuma's Test Mode, which is a 2D classic dungeon diver RPG.
3) Spend gold earned in the dungeon to draw more character cards.

Talent Development Mode

You play a charming little board game with your chosen character to get levels, stats, and talent shards you can spend to learn skills. This is done in 3 rounds representing the 3 years of high school. At the start of each year you can pick 1 of 3 different boards to play that year on. The goal for each year is to loop around the goal once in order to qualify for exams. If the year ends before you've done a full loop, you get sent to the Despair Course without a chance to take exams. Exams happen at the end of each year and take the form of battles in the style of the RPG mode. If you clear the battle you get a handful of levels and talent shards for your success. If you fail, you lose nothing. You get a static set of friends that join you for these fights and their level is determined by the highest rarity card you have of them (Normal 15, Super 45, Ultra 99).

Normal Course: Large majority of spaces are level spaces, making this the best course for raw levels.
Talent Course: Large majority of spaces are talent spaces, making this the best course for gaining a large amount of talent shards to spend on skills.
Friendship Course: Large majority of spaces are event and friend spaces, making this the best course for getting stat boosts.
Despair Course: Vast majority of spaces are Despair Spaces, which make you lose stats. You don't want to be here.

The idea is to spend a full game making your character into a good unit for the RPG mode. Everytime you play the game with a character they are set back to base level 1, but each character has 3 slots for saved results.

Monokuma's Test Mode

Classic 2D RPG Mode! The goal is to make it to Floor 50 (but there's another 50 floors for "post game"), with bosses every 10 floors as well as mini-bosses that can be found throughout. Make a party of up to 4 students that you've developed from Talent Development Mode to dungeon dive with. Battles will earn you gold and materials which can be used to craft equipment. It's pretty intuitive to learn if you've played anything like Earthbound or Classic Final Fantasy. You probably noticed that all the characters are split into one of three types and I'll go into those here.

Sports: Characters very much focused on the physical. People you'd expect like Sakura, Nekomaru, and Ryoma will be here. There's a further split within with how some characters naturally build. Some turn into big meaty beef tanks with lots of health and defenses but not as outstanding damage potential, such as Gonta or Nekomaru. Others will develop into speedy glass cannons meant to act first and pump out lots of damage, like Tenko or Ryoma.

Intelligence: The smart ones fall here and focus on being somewhat traditional casters. Characters like Toko, Mahiru, and Korekiyo fall in here. Once again there's a number of different stat spreads within. There's the classic style of squishy mage like Togami or more of a 'red mage' sorta hybrid spread where they also get a decent strength like Kokichi.

Variety: This is sort of an odd ball group that encompasses a number of different archetypes. Some characters get a massive focus on Luck, like Makoto or Nagito, which lets them be amazing with Assassinate (instant kill chance skill) or status ailments. Others get a more even spread of stats all around with a minor focus on agility which makes them good for support and healing, like Keebo or Teruteru.

Death Card Machine

Spend gold you've earned as well as rare tickets that can be found in the dungeon to draw character cards. There's 3 machines to draw from, one for each DR game. At first you'll basically only get Normal cards but the machines get upgraded for every 10 floors you've cleared in Monokuma's Test (once you step onto the next set of floors, ie 11/21/etc) to increase the chance for higher rarity cards. It's worth noting that you start off automatically having all the Normal cards for the V3 cast, so avoid drawing from that machine at first.

Higher rarity characters gain increased yields from Talent Development Mode. More levels, more talent shards, bigger stat bonuses. An Ultra Rare character card will get 5 levels per space and a whopping 40 stats from events, for example. Due to the limited time available for taking characters around the board this basically acts as a cap for potential levels and stats for each rarity level. Ultra Rare characters will cap at level 99 with a large amount of stats pretty easily while a Normal character will be lucky to break over 40.

---

It's a surprisingly deep little thing once you've figured out the basics of it and learning how to plan your laps in Talent Development to get a character together can be pretty fun. The battle system in the dungeon isn't anything particularly deep or super enthralling but it's good enough for what it is.

Also, even if you don't actually do much with the RPG aspects Talent Development Mode has a lot of fun scenes of characters interacting with each other from all the games so it can be fun to play solely for that reason. Things like Miu calling Gundam a dogfucker or Korekiyo running a haunted house for the school festival.

YoshiOfYellow fucked around with this message at 19:26 on Oct 10, 2017

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mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!

YoshiOfYellow posted:

Death Card Machine

Spend gold you've earned as well as rare tickets that can be found in the dungeon to draw character cards. There's 3 machines to draw from, one for each DR game. At first you'll basically only get Normal cards but the machines get upgraded for every 10 floors you've cleared in Monokuma's Test (once you step onto the next set of floors, ie 11/21/etc) to increase the chance for higher rarity cards. It's worth noting that you start off automatically having all the Normal cards for the V3 cast, so avoid drawing from that machine at first.

One correction I would make is that no, you don't start with the whole V3 cast. You start with about 5 of them

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