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al-azad posted:You're right about the software piracy warning, but the "fiction" screen is only in this game. Seriously the best moment after the credits was when the splash screens looped around and I almost threw my Vita across the room like "GET OUT OF MY HEAD!" Yeah I had the same realization about the splash screen a couple days after I finished the game at which point I frantically DMed Fedule on Discord yelling about it. We had a good time yelling back and forth about the game. Would do again.
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| # ? Nov 9, 2025 22:58 |
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Kokichi is just a dimestore Nagito.
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Qrr posted:Honestly it’s weird that it ended with Kaito leaving the Exisal and Shuichi’s logic being totally right. There are a lot of fun ways it could have gone after the vote, like Kaito revealing “yeah, Kokichi climbed up onto the press and then we waited 2 minutes for him to die of poison before restarting the press and the camera. Whoops Monokuma you got it wrong. “. Or if they never left the mech then after the vote Kokichi could have left the exisal and explained how he pressed the emergency stop and then restarted the press and never turned off the camera at all. I sort of agree in that I loved how the perfectly logical conclusion you reach still has you going into the vote with some huge looming uncertainties, so I was a bit disappointed that Kaito stepped out before the vote commenced and cut away most of the doubt. That being said, Kaito only steps out because Monokuma mplies that he's willing to arbitrarily punish everyone regardless of what actually happened after the voting is complete. Making that threat exposes Monokuma's personal bias, which basically directly paves the way for the conclusions reached in the sixth trial before everything goes loopy. Once you acknowledge that Monokuma is making his own decisions about who is or isn't the culprit, it becomes easier to believe that he or the mastermind might have been involved with falsifying other trials too. e: DR2 chapter 5 is better than any of the DR3 chapters individually, but kokichi is definitely better than nagito
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al-azad posted:It's the backbone of the series. The entire anime is devoted to explaining how a teenage girl brought the world to its knees and how the heroes flip it completely around by believing in the remnants' redemption. It's only been the backbone of the first game. The series has loved to subvert everything they set up in the first game ever since it ended. The endings of both DR2 and DR3 are about how both Hope and Despair aren't all they're cracked up to be, and DRV3 continues that trend, where "Hope" is still allowing Danganronpa to continue, trapping even more people in the killing game. As to the points you've been making about this game's ending, I heavily disagree. It doesn't have to be fake in-game because it's already fake in the real world. I don't think anybody believes the in-game audience isn't somewhat representative of us the players, but it's only in a meta sense and not a literal one. If everyone who has died is just waking up elsewhere, it completely devalues Shuichi's plea that Danganronpa should stop because it's killing real flesh and blood people. We also can't be in the position of the in-game audience, physically (narrative-ly? Not sure what the best term is for the position of following someone around as a player). They followed Keebo at all times, but our protagonists were Kaede and Shuichi. Heck, Kaede even said she was the protagonist of the story at the very beginning. Who was she even talking to, when the game audience was following Keebo? We can't even be in the same mindset as the in-game audience. We have learned the lesson about Hope and Despair that I mentioned above, yet the V3 audience loves the swerve into the Hope's Peak Hope vs. Despair storyline even though it was an in-universe last minute writing change with poor connections to the rest of the characters' memories. We simply cannot be that audience, while having an Argument Armament against Vox Populi Keebo about how they're wrong and Danganronpa should end. Whew. Kind of went stream of consciousness there. I probably had a stronger closing statement in mind when I started.
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Ch4 spoilers I was actually starting to like the monokubs riiiiight before the last two died. Monotaro mourning Miu after she let him call her mom was actually really funny. Same with Monodam and his killing streak.
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Heroic Yoshimitsu posted:Kokichi is just a dimestore Nagito. Something I keep forgetting to mention, back when I played it I was really wondering how on earth the translation team were going to do the messages that end up being clues to open up the place to get Amami's video without changing anything. I was really impressed how they got around it without even changing the text! I spent ages trying to think how I'd do it myself but was approaching it from the wrong angle.
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Intoluene posted:Ch4 spoilers I was actually starting to like the monokubs riiiiight before the last two died. Monotaro mourning Miu after she let him call her mom was actually really funny. Same with Monodam and his killing streak. monotaro and monodam were the only good ones, mostly monotaro for actually being helpful in a not-annoying way
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Heroic Yoshimitsu posted:Kokichi is just a dimestore Nagito. Absolutely wrong, but please explain your reasoning for claiming that so people have points to argue against.
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spit on my clit posted:monotaro and monodam were the only good ones, mostly monotaro for actually being helpful in a not-annoying way I was genuinely upset when Monodam died. He just wanted everyone to get along and do their best. ![]() eta: oh hey I found out what that really expensive item in the Casino does it unlocks an extra course in Talent Development mode called Future Course that has a bunch of events with DR3 characters. as a certified Juzoboy I found this extremely delightful. the actual course is kinda useless because it has a shitton of despair spaces but who even cares, it has Juzo. mycelia fucked around with this message at 18:13 on Oct 26, 2017 |
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I went to redo the class trials to look for back routes/hidden monokumas I missed, and (whole game spoilers) it's hilarious to me that Angie, Korekiyo and Tsumugi are all together in what i guess was the designated psychopath corner
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I just got to the end and I'm not sure how I feel right now.
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Intoluene posted:I just got to the end and I'm not sure how I feel right now. https://www.youtube.com/watch?v=nQka4wv6BLw
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Intoluene posted:I just got to the end and I'm not sure how I feel right now. https://www.youtube.com/watch?v=-_zYn-HHcyA
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fractalairduct posted:I went to redo the class trials to look for back routes/hidden monokumas I missed, and (whole game spoilers) it's hilarious to me that Angie, Korekiyo and Tsumugi are all together in what i guess was the designated psychopath corner i knew tsumugi would be alive to the end of the game because her podium is the only one that gives you a good view of the monokubs making random reactions to the trial every few seconds
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Why didn't I make this connection sooner? No wonder I was fine with the ending!
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I made this a few days ago and I love it so much so I'm going to post it here. Well bye
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rear end posted:I made this a few days ago and I love it so much so I'm going to post it here. Well bye
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I laughed way harder than I had any right to.
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C'mon
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I really hope there's strips and fanart of this game's freetime events with the cast.
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Oh hey there's an actual thread. I was just posting in the vn thread about it. I beat the game and god drat that was the strongest finish of any of the games by a good margin, with the weakest start by an even bigger margin. It was like a rollercoaster ride, long slow boring trudge up the first hill, and then it goes straight off a loving cliff for the rest of the game. Endgame spoilers I was really offput by the meta "you, the audience, were the real villain" ending because those are never loving good, but somehow they managed to make it extremely compelling and pack a huge emotional punch. The audience voices saying that Kaede should have lived instead were indeed correct, and most of the rest of the really interesting cast was wasted early in pretty lame cases, but they managed to salvage a bad first 2/3rds of the game and make it into a really fulfilling experience. Why did the ultimate maid get caught because she did not clean up a crime scene? That seems kinda dumb.
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tweet my meat posted:Why did the ultimate maid get caught because she did not clean up a crime scene? That seems kinda dumb. She physically couldn't reach the evidence because of the rules. Granted, if she was smarter she'd have gone to clear it as soon as the investigation started. Or meta answer: they needed some clue to make it ironclad that it was Kirumi, otherwise she left almost no traces back to her other than being inside the gym for five minutes. Even if the entire cast somehow forgot that Miu also wears black gloves.
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ApplesandOranges posted:She physically couldn't reach the evidence because of the rules. Granted, if she was smarter she'd have gone to clear it as soon as the investigation started. Well, Miu's gloves look to be leather while Kirumi's are cloth so there's no real way to mistake them for one another. They could've mentioned this though.
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Ending: Also note that she didn't actually have any talent, so she'd be overestimating her abilities to do anything as a super badass spy maid.
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ApplesandOranges posted:She physically couldn't reach the evidence because of the rules. Granted, if she was smarter she'd have gone to clear it as soon as the investigation started. I get why she did in the context of the actual story. It just always bugs me when they abandon the conceit of the ultimate skills to go for more generic kills. The maid getting caught by leaving a mess, while ironic, irks me even more because it actively goes against her supposed gimmick. It's explained in the story that they don't actually have any of those talents, but the idea of using near superhuman levels of talent in extremely niche skills to commit crimes has always been one of my favorite parts of the series, and I wish that they had done it more in v3.
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Danganronpa twists are getting into Scary Door territory. https://www.youtube.com/watch?v=FnilxKLoadY
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So I've come down off the initial rush of the ending a bit and It still seems really drat good. Going into the 1v1 debate minigame after having it be just some panicked person not wanting to accept logic for most of the game and then having your opponent calmly and correctly lay out their argument about hope being as big a trap as despair is a really powerful moment, one of my favorite in the series. I still can't listen to Clair de Lune without crying yet. It's been a while since a game has left me feeling empty after playing it, but this game managed to do it. The reveal that v3 wasn't just an arbitrary flourish to the title but actually played into the game was also incredibly clever and well executed. The lying mechanic was perfectly woven into the themes of the story itself as well. I've seen some people say the ending feels rushed and sloppy, but I disagree. Everything seemed meticulously and subtly built up for when they eventually turned the whole thing on its head for the climax.
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So I’ve finally made it through the main game, and I think the Chapter 6 trial was one of my favorites just for how over the top it was. Playing with Japanese voices on and listening to Tsumugi excitedly exclaiming about everything being Fiction was amusing, and Monokuma being Monokuma during Keebo’s Mass Panic Debate and then going off on Shuichi about “playing the game right or else the audience would get mad” both got big laughs out of me. Question on a point I’m kind of confused about though. The way Tsumugi was speaking, their backgrounds, motivations, and things like Maki’s feelings for Kaito were written into the script. Does that mean that essentially, each of the murders were already premeditated by the flashback lights, because they too were written into the script, or did the “characters” perform the acts on their own initiative? I might have to play through the trial again for my own clarity, but I was honestly getting a little confused by the meta “this is all fiction and written into the script” aspect of it all.
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the flashback lights were set up to provide not just memories, but also personalities and skill sets for each participant. I assume there were bits and pieces in the memories that were intended to direct players in specific ways and make various friendships more or less likely. I think the end result was something a lot like the script Kaito used in the chapter 5 trial, with a bunch of different branching options for how to prod the narrative along based on how things played out
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Fricassee posted:Question on a point I’m kind of confused about though. The way Tsumugi was speaking, their backgrounds, motivations, and things like Maki’s feelings for Kaito were written into the script. Does that mean that essentially, each of the murders were already premeditated by the flashback lights, because they too were written into the script, or did the “characters” perform the acts on their own initiative? I might have to play through the trial again for my own clarity, but I was honestly getting a little confused by the meta “this is all fiction and written into the script” aspect of it all. I think the stuff related to their personality was created (which covers things like Maki's feelings). They didn't dictate everything they would do, but a lot of the murders ended up being inevitable given the personality stuff given. ie: Kaede being desperate enough to lay kill the mastermind, Kirumi being desperate to get out, Kiyo being crazy enough to kill girls he thought his sister would like, Miu wanting to get out, and Gonta being driven to despair. However, things chapter 5 onward were rushed and they didn't think of the consequences, hence the unpredicted chapter 5 and chapter 6 results.
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tweet my meat posted:I get why she did in the context of the actual story. It just always bugs me when they abandon the conceit of the ultimate skills to go for more generic kills. The maid getting caught by leaving a mess, while ironic, irks me even more because it actively goes against her supposed gimmick. It's explained in the story that they don't actually have any of those talents, but the idea of using near superhuman levels of talent in extremely niche skills to commit crimes has always been one of my favorite parts of the series, and I wish that they had done it more in v3. I don't really buy that their talents are not on some level real. Angie created incredibly realistic effigies of 4 people. Maki knows how to use at least one of the weapons in her lab. Tenko performs a few martial arts moves (though not necessarily at a high level? We're not given a basis of comparison). Miu makes a bunch of really cool stuff for Kokichi. I agree with your opinion that it would be cool to see the talents pop up in crimes more. edit: to clarify by real I mean that they have them, not that they did not come from the flashback lights. Nep-Nep fucked around with this message at 01:39 on Nov 4, 2017 |
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Maki: knows how to assemble a crossbow but that's something you could get from a memory. She doesn't ever really do anything which implies she's a great assassin - indeed, she accidentally hits the wrong person during case 5. Tenko I would argue outright fails at her talent during the Insect Meet and Greet - you'd expect an actual martial arts expert to be able to fight off a big dumb guy. You do see her throw Himiko and Shuichi but they're quite a lot smaller than her and weren't resisting. Miu and Angie do seem to do incredible things, but I'd argue both cases were probably the studio interfering. They wrote Angie's character so that whenever she makes art she locks all the doors and blacks out - giving them the perfect chance to just slip in the effigies. Similarly they probably give Miu the machine matching the blueprint she was working on once she falls asleep.
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Miu wouldn't be able to do regular maintenance on Keebo if she didn't have some sort of talent. And Angie very clearly displays her talent in her FTEs. Honestly the whole talent business feels a bit handwaved.
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Keebo is also clearly an actual robot
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Irony Be My Shield posted:Tenko I would argue outright fails at her talent during the Insect Meet and Greet - you'd expect an actual martial arts expert to be able to fight off a big dumb guy. You do see her throw Himiko and Shuichi but they're quite a lot smaller than her and weren't resisting. I know this is silly anime school in a series where talent is practically a superpower, but part of martial arts discipline is knowing when you can't win a fight. Not knowing Gonta's intent or how hard he would fight while also knowing he is capable of holding a manhole between two fingers and tossing it like nothing, she would not be unwise to decide that it is best to avoid fighting him if at all possible.
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You know, it really disappointed me that there was no one who agreed with Gonta. Bugs are cool.
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Hell yeah, especially beetles.
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Quick question: I just finished DR3 (the anime), and I'm wondering--does V3 feel as unnecessary as the anime? It kinda felt like they were running out of concrete places to take the plot of the series. Not looking for spoilers, just curious whether it's worth the $60.
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fractalairduct posted:You know, it really disappointed me that there was no one who agreed with Gonta. Bugs are cool. Grouchio fucked around with this message at 14:19 on Nov 4, 2017 |
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| # ? Nov 9, 2025 22:58 |
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Beetles dont swarm. They lay on the grass and chill.
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Why didn't I make this connection sooner? No wonder I was fine with the ending!











