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Amppelix
Aug 6, 2010

The best voiceclip in the game is Shuichi going "I was wrooong" in a most pathetic sounding tone after you get a question wrong. That plus his text going "They think I'm a fraud!" really nails the feeling. What a poor boy.

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Reveilled
Apr 19, 2007

Take up your rifles

FPzero posted:

endgame While Tsumugi did mention that she was only cycling between the first two because that's what the "audience" (i.e. the player) knows, you can also read it as an extension of the fact she can't cosplay actual people. Which means that aside from DR3's killing game all the rest of the games did use real people. Therefore, she can't cosplay from those killing games because the people involved were not fictional.

Maybe I'm misremembering but I thought the justification was actually that she was cycling between the first two game's characters because they were the people the contestant characters would remember from their implanted memories regarding Hope's Peak Academy.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

Amppelix posted:

The best voiceclip in the game is Shuichi going "I was wrooong" in a most pathetic sounding tone after you get a question wrong. That plus his text going "They think I'm a fraud!" really nails the feeling. What a poor boy.

The best voice clip in the game is (Case 6) Shuichi saying "Dangan...ronpa?"

Fedule fucked around with this message at 10:20 on Nov 9, 2017

Sefal
Nov 8, 2011
Fun Shoe
I finally finished this game

I was extremely sad to lose Kaede and switch to Shuichi. But overall liked the game. Kokichi was great.

wocobob
Jan 6, 2014

damages enemies w/ corn
A couple questions about DR3:

First, for orenronen or anyone else who played the game in Japanese: how did they handle the HORSE A graffiti in the original version?

Second (endgame spoilers): Did anyone else think something was weird aboutRantaro’s message to himself? At the end, he says something along the lines of “Remember, you wanted this killing game. So make sure to win.” But didn’t the end of the game reveal that he was a survivor essentially forced into a second killing game by sacrificing himself? Why does he act like he specifically chose to come back?

ApplesandOranges
Jun 22, 2012

Thankee kindly.

wocobob posted:

A couple questions about DR3:

First, for orenronen or anyone else who played the game in Japanese: how did they handle the HORSE A graffiti in the original version?

Second (endgame spoilers): Did anyone else think something was weird aboutRantaro’s message to himself? At the end, he says something along the lines of “Remember, you wanted this killing game. So make sure to win.” But didn’t the end of the game reveal that he was a survivor essentially forced into a second killing game by sacrificing himself? Why does he act like he specifically chose to come back?

He 'chose' it by voting for Hope in the last game, similar to how Keebo and Maki almost made that same choice.

ApplesandOranges fucked around with this message at 05:14 on Nov 14, 2017

orenronen
Nov 7, 2008

wocobob posted:

A couple questions about DR3:

First, for orenronen or anyone else who played the game in Japanese: how did they handle the HORSE A graffiti in the original version?

Pretty much the same. It's all in hiragana, which makes it easier to add characters while obscuring the message, and the translation cleverly kept a horse in, since the Japanese's first version of the message had the "uma" from "ouma (kokichi)" visible, and "uma" means horse. The message's first appearance says, "いは  うま", and the end result is "このせかいはおうまこきちのもの"

Oxygen Deficiency
May 19, 2008



orenronen posted:

Pretty much the same. It's all in hiragana, which makes it easier to add characters while obscuring the message, and the translation cleverly kept a horse in, since the Japanese's first version of the message had the "uma" from "ouma (kokichi)" visible, and "uma" means horse. The message's first appearance says, "いは  うま", and the end result is "このせかいはおうまこきちのもの"

I completely forgot to check this when I played and that is great that it works in both.

Still annoyed with ROPEWAY though. :colbert:

ApplesandOranges
Jun 22, 2012

Thankee kindly.
On the note of the original version, I've been listening to some of the gameplay in Japanese and was wondering if there was a particular reason people refer to Gonta by his first name? He doesn't have a foreign-sounding name like Angie or Celes, and there's I think only one person (Maki) that uses his last name.

orenronen
Nov 7, 2008

ApplesandOranges posted:

On the note of the original version, I've been listening to some of the gameplay in Japanese and was wondering if there was a particular reason people refer to Gonta by his first name? He doesn't have a foreign-sounding name like Angie or Celes, and there's I think only one person (Maki) that uses his last name.

Probably because he talks in third person. Even in Japan, it's hard to call someone who keeps saying their first name by any other unless you're in particularly formal circumstances or you're forcibly trying to keep some distance.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
it's because gonta is everyone's best friend. :)

wocobob
Jan 6, 2014

damages enemies w/ corn
https://mobile.twitter.com/Arbys/status/930480445589880833

presented without comment

Nep-Nep
May 15, 2004

Just one more thing!

wocobob posted:

A couple questions about DR3:

First, for orenronen or anyone else who played the game in Japanese: how did they handle the HORSE A graffiti in the original version?

Second (endgame spoilers): Did anyone else think something was weird aboutRantaro’s message to himself? At the end, he says something along the lines of “Remember, you wanted this killing game. So make sure to win.” But didn’t the end of the game reveal that he was a survivor essentially forced into a second killing game by sacrificing himself? Why does he act like he specifically chose to come back?

Given that he tells himself he has to win "no matter what," my interpretation is that he fell in love with someone or made a best friend and sacrificed himself so that they could leave, and that he had to survive so he could go be with them.

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

Rantaro: It's hard to tell if it's manufactured or not given the end game plot but he does talk a lot about his sister and how she means a lot to him, so it's probably something like that.

Grouchio
Aug 31, 2014

What? Should I expect Shinobu to show up next then!?

FPzero
Oct 20, 2008

Game Over
Return of Mido

Arby's social media team is good.

Arby's itself is a take it or leave it.

Also there are V3 spoilers in the twitter comments.

Blaine the Train
Aug 18, 2006
Choo choo, pardner.

wocobob posted:

A couple questions about DR3:

First, for orenronen or anyone else who played the game in Japanese: how did they handle the HORSE A graffiti in the original version?

Second (endgame spoilers): Did anyone else think something was weird aboutRantaro’s message to himself? At the end, he says something along the lines of “Remember, you wanted this killing game. So make sure to win.” But didn’t the end of the game reveal that he was a survivor essentially forced into a second killing game by sacrificing himself? Why does he act like he specifically chose to come back?

The one thing that's been bugging me is how did Kokichi know the codes for Rantaro's lab anyway?

Nep-Nep
May 15, 2004

Just one more thing!

Blaine the Train posted:

The one thing that's been bugging me is how did Kokichi know the codes for Rantaro's lab anyway?

The horse a and twins b hints were not written where they were by Kokichi. He discovered them and made note of them, and started adding to the horse a hint as part of his hijack the game plan. Seems like while most characters were loving around, Kokichi just combed every little inch of the academy.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

orenronen posted:

Probably because he talks in third person. Even in Japan, it's hard to call someone who keeps saying their first name by any other unless you're in particularly formal circumstances or you're forcibly trying to keep some distance.

Hmm, is it different for Tenko then? She uses the third person a lot too, but she gets the 'Chabashira-san' treatment. From reading a few translators' notes it seems like her style of speaking is a bit more 'polite' than Gonta or Angie, so I'm not sure if that plays a part.

fractalairduct
Sep 26, 2015

I, Giorno Giovanna, have a dream!

I think the idea might be that Gonta talks and acts like a child so people talk to him like one?

ApplesandOranges
Jun 22, 2012

Thankee kindly.
That's a translation issue. In Japanese Gonta uses the third person, but that's actually not that uncommon for Japanese speakers (Angie and Tenko do it too), and the rest of his speech is perfectly fluid. The translation gave him his more stunted way of talking.

Haifisch
Nov 12, 2010

Objection! I object! That was... objectionable!



Taco Defender
IIRC, isn't talking in third person more of a girly/childish thing to do, though? So it's not unheard of, but it's unusual for a teenage boy to do it.

orenronen
Nov 7, 2008

ApplesandOranges posted:

That's a translation issue. In Japanese Gonta uses the third person, but that's actually not that uncommon for Japanese speakers (Angie and Tenko do it too), and the rest of his speech is perfectly fluid. The translation gave him his more stunted way of talking.

Well, it's more of a fictional trope - I've never actually met anyone in real life who does that.

In any case, there are subtleties involved I can't really put my finger on, but nothing jumped out as unnatural (for genre dialogue) when I played the game. I also think Tenko and Angie do it far less than Gonta does. Gonta's Japanese isn't Tarzan-speak like the English translation, but it's still fairly simple and more verbose than the usual "let's drop the subject out of every sentence" Japanese grammar, and so he keeps his first person pronoun (i.e. his name) in sentences where most Japanese speakers drop it.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
He speaks like an eloquent kid.

Blaine the Train
Aug 18, 2006
Choo choo, pardner.

grand theft grotto posted:

The horse a and twins b hints were not written where they were by Kokichi. He discovered them and made note of them, and started adding to the horse a hint as part of his hijack the game plan. Seems like while most characters were loving around, Kokichi just combed every little inch of the academy.

Ohhhh okay, I misunderstood then. So is the second password always visible in the courtyard or is it just covered til later?

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

Blaine the Train posted:

Ohhhh okay, I misunderstood then. So is the second password always visible in the courtyard or is it just covered til later?

It's covered by plants until you see it in chapter 6.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I went through the game at launch when it came out in Japan and was ultimately left confused because my understanding was pretty jacked up and bad. Impulse bought the English version despite this a few weeks ago and yeah I can appreciate it more when I actually understand what's going on fully :v: Go figure.

I'm poking about in the post game and I have no idea what the hell this even is. I walk around some weird board game where things randomly happen and then it just kinda ends and I don't know who or what to use or anything. I feel like a dumb idiot baby. I know there was a post earlier in this thread going over it but I can't seem to find it so there's that.

E: Man looking at my old post and seeing some of the poo poo I just straight up got wrong/didn't understand is embarrassing. I really should just stick to my native language instead of trying to dip my toes in foreign stuff. :negative:

ThisIsACoolGuy fucked around with this message at 04:25 on Nov 18, 2017

Torino
Mar 6, 2013

If I could find a way to put my own soul into a computer, that would surely create a true “strong AI”...

ThisIsACoolGuy posted:

I went through the game at launch when it came out in Japan and was ultimately left confused because my understanding was pretty jacked up and bad. Impulse bought the English version despite this a few weeks ago and yeah I can appreciate it more when I actually understand what's going on fully :v: Go figure.

I'm poking about in the post game and I have no idea what the hell this even is. I walk around some weird board game where things randomly happen and then it just kinda ends and I don't know who or what to use or anything. I feel like a dumb idiot baby. I know there was a post earlier in this thread going over it but I can't seem to find it so there's that.

E: Man looking at my old post and seeing some of the poo poo I just straight up got wrong/didn't understand is embarrassing. I really should just stick to my native language instead of trying to dip my toes in foreign stuff. :negative:

Don't beat yourself up about it. Throwing yourself in the deep end can also be a way to learn. Now you get to compare both the japanese and english, which isnt a bad way to increase your vocab/reading comprehension.
When I was first learning Japanese I regularly used to read manga and stuff in japanese first, and then read the same thing in english to fill in all the gaps in my understanding/see how well I went. I actually did the same thing with DR2 - played it in japanese and then played the english version half out of curiosity on what the translation was like and half to clear up anything I wasnt 100% sure about (because there was no reliable translation to check otherwise). I ended up not even needing to check the english translations for Ultra Despair Girls or DRV3.
The trials are actually the easiest parts for me, because they're fully voiced. I find the free-time events the hardest.

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

ThisIsACoolGuy posted:

I went through the game at launch when it came out in Japan and was ultimately left confused because my understanding was pretty jacked up and bad. Impulse bought the English version despite this a few weeks ago and yeah I can appreciate it more when I actually understand what's going on fully :v: Go figure.

I'm poking about in the post game and I have no idea what the hell this even is. I walk around some weird board game where things randomly happen and then it just kinda ends and I don't know who or what to use or anything. I feel like a dumb idiot baby. I know there was a post earlier in this thread going over it but I can't seem to find it so there's that.

E: Man looking at my old post and seeing some of the poo poo I just straight up got wrong/didn't understand is embarrassing. I really should just stick to my native language instead of trying to dip my toes in foreign stuff. :negative:

That was me! Here it is.

Nep-Nep
May 15, 2004

Just one more thing!
I've been discussing the ending of V3 with a friend who finished recently and For all Tsumugi claims other peoples' actions were plotlines she wrote, it feels like a fair number of things she tried doing didn't go her way. She plays the warning music so that to pressure Kaede into acting while also ensuring Rantaro won't hear the shotput ball rolling. Then she has to do the killing herself anyway. The whole Necronomicon motive ends up being completely pointless because the only person who believed in it gets killed. Through Monokuma she makes a deal to "make the killing game more interesting" but it results in a trial where someone knows the culprit the whole time, and he relishes in spoiling the fun. Then chapter 5 happens and she has to make a flashback light in a hurry before the remaining cast just give up on life, only to have to preside over a trial in which only the culprit knows who the victim is. Everything Tsumugi tries to do to make DR53 interesting gets ruined, so by the end she's just beyond annoyed and breaks the 4th wall down. I love it. I think I touched on some of these points before in these thread but not as coherently.

FPzero
Oct 20, 2008

Game Over
Return of Mido

I have a quick question about the Pet in DR2. I'm trying to get the Monokuma pet, which required me to have 9-10 Hope and 6-9 Despair before transformation. I've gotten the pet to transform into the Monokuma pet but now I have a question. I know that the pet dies when it hits 10 Despair.

My question is this: Can I use presents now to lower the Despair meter back down to 0 or will lowering it past the threshold I needed for the transformation cause the Pet to die? I've never attempted this before and don't feel like messing it up considering the time investment to walk this thing 2000 more steps.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

FPzero posted:

I have a quick question about the Pet in DR2. I'm trying to get the Monokuma pet, which required me to have 9-10 Hope and 6-9 Despair before transformation. I've gotten the pet to transform into the Monokuma pet but now I have a question. I know that the pet dies when it hits 10 Despair.

My question is this: Can I use presents now to lower the Despair meter back down to 0 or will lowering it past the threshold I needed for the transformation cause the Pet to die? I've never attempted this before and don't feel like messing it up considering the time investment to walk this thing 2000 more steps.

If it has already transformed, then you can lower the Despair meter all the way to zero and nothing will happen. The requirements are only to make it transform, not to keep it alive.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Great! I'm trying to raise him for the LP and there's not exactly much time left to be dealing with pets (and I'd like it done before Trial 5).

Songbearer
Jul 12, 2007

Insight: Try to discern the fuck they said.


So I've recently gotten into DR and fallen pretty madly in love with it. I think I'm coming up on the end of DR2 - I've just begun Nagito's bomb plot and I'm prepping myself for the game to wrap up soon. I've skipped through most of the thread to avoid spoilers because the less I know the better, but is DR3 worth grabbing as soon as I'm done?

I noticed it's gotten rated considerably lower than other entries and I've heard rumblings that the ending is fairly weak but I'm kind of hooked on these games now. Without spoiling anything, how does it compare?

ApplesandOranges
Jun 22, 2012

Thankee kindly.
DR3's ending is pretty polarizing (you'll either love it, hate it, or hate it then come back round on it), but the trial sequences are way, way better. Characters are much more competent, trials are harder and not brain-dead 11037 logic, and the minigames are arguably improved all around.

Ever Disappointing
May 4, 2004

ApplesandOranges posted:

DR3's ending is pretty polarizing (you'll either love it, hate it, or hate it then come back round on it), but the trial sequences are way, way better. Characters are much more competent, trials are harder and not brain-dead 11037 logic, and the minigames are arguably improved all around.


Except for that complete time waster taxi one.

IceBorg
Oct 23, 2012

I KINDA DOUBT THAT!

Tir McDohl posted:

Except for that complete time waster taxi one.

It's fine because the music is cool and...

:Thinking Time:

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
It's less taxi and more picking up some babes.

Amppelix
Aug 6, 2010

Tir McDohl posted:

Except for that complete time waster taxi one.

The only problem with it is that the questions are all bad. The game itself works fine.

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Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

ApplesandOranges posted:

DR3's ending is pretty polarizing (you'll either love it, hate it, or hate it then come back round on it), but the trial sequences are way, way better. Characters are much more competent, trials are harder and not brain-dead 11037 logic, and the minigames are arguably improved all around.

I dunno, I just beat the game and my roommates and I would frequently call poo poo that the characters would spend half a trial figuring out.

As for the ending...I think it would've been better/funnier if they made it shorter. I don't mind 4th wall breaks, but when you're constantly breaking down the 4th wall going "NONE OF THIS MATTERS IT'S ALL A LIE" for the better part of an hour, I honestly start to not give a poo poo anymore. Like there's a musical I know of that does something similar, but then it ENDS a few minutes later on a funny/somber note, and doesn't drag on for another hour and then go "BUT MAYBE IT DOES MATTER BECAUSE YOU LIKE THIS!??!?".

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