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ApplesandOranges
Jun 22, 2012

Thankee kindly.
Eh, every game has those to some extent (The x-axis in the fourth trial is the biggest example, but it's a pretty weak chapter in my opinion anyway), but there's way less of it compared to the trio of dum-dums in the first game that needed everything explained to them.

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Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
What musical are you talking about?

I don't mind explaining to dumdumbs. I like feeling smart and telling the cute idiots what's happening.

Togami can gently caress himself though.

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

Tired Moritz posted:

What musical are you talking about?

I don't mind explaining to dumdumbs. I like feeling smart and telling the cute idiots what's happening.

Togami can gently caress himself though.

Spoilers? I guess? For a musical??? And DRV3? Pippin? I haven't seen it in a while, but I remember it doing the "it's all fake! And the main character doesn't want to do what the audience wants!" thing better

And it's not as much explaining I guess as much as when even the character you're playing as doesn't get the thing you figured out a while ago, it's kind of annoying. I mean, that happens in every Danganronpa/Phoenix Wright game though, so that's not surprising/much of a downside.

The other thing about V3 that one of my friends weren't huuuuuge fans of (which is personal taste) was they kept killing off the characters we liked REALLY early. Ryoma was our favorite, he died 2nd, then the maid killed him who we also liked, then Kiyo did a murder, then Gonta and Miu died. We started to like Keebo, Kamina, Kokichi, and Maki more towards the end, but they weren't super interesting early in the game, especially Keebo. Compared to DR2 where Nagito, Chiaki,
Gundham, and Nekomaru were all around for the majority of the game. So by the time the game shattered its own inner-4th wall and started telling us that the best option is not to care, we had kinda beaten them to the punch?


I think overall the game was a fun ride, but I'd rank DR2 > DR1 > DRV3 right now. Maybe I'll feel better about the ending if I sleep on it, apparently a lot of people come around on the ending :v:

Xad fucked around with this message at 07:18 on Nov 21, 2017

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


I feel Danganronpa 1 is actually a pretty weak game on a replay, but that's just me

ApplesandOranges
Jun 22, 2012

Thankee kindly.
DR1 is pretty poor in context of comparing it to the newer games, but as a first foray in the series it does its job pretty well. The final Non-Stop Debate is also pretty well done and I'm not sure the other two games have really replicated it as well.

In terms of replayability of the main game DRv3 is probably the best, but man I'd not want to sit through the entire Virtual World chapter again.

Personal opinion is that DR2's endgame is the weakest because I cared about nobody alive bar Fuyuhiko, but because of that I enjoyed the School Mode the best because I got to interact with all my favourite characters at last.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
Dr1 has the best chapter 4 at least.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


ApplesandOranges posted:

Personal opinion is that DR2's endgame is the weakest because I cared about nobody alive bar Fuyuhiko, but because of that I enjoyed the School Mode the best because I got to interact with all my favourite characters at last.

what do you have against sonia nevermind

Irony Be My Shield
Jul 29, 2012

'The people I liked died' is a result of the game actually giving everyone a reasonable amount of character development. Obviously the characters who die early had to have that frontloaded.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Then it's a shame that some of the survivors' development still didn't make them that interesting or fleshed out despite being spread over six chapters.

I mean I really only liked half of DR1's survivors, and even less than that for DR2.

DRV3 is really good at giving everyone development time though.

Sefal
Nov 8, 2011
Fun Shoe
Still salty that Kaede died in chapter 1

readingatwork
Jan 8, 2009

Hello Fatty!

Fun Shoe
Just recently watched a friend play through DR1 and their reaction to the mastermind was loving priceless. As was their reaction to certain characters surviving to the end unscathed.

DR1 is good.

orenronen
Nov 7, 2008

Irony Be My Shield posted:

'The people I liked died' is a result of the game actually giving everyone a reasonable amount of character development. Obviously the characters who die early had to have that frontloaded.

Kodaka said several times that his tendency when writing DR is to always kill the characters he personally likes most, so 'the good characters die' is intentional.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
He must've really liked Chihiro and his entire family. :argh:

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

orenronen posted:

Kodaka said several times that his tendency when writing DR is to always kill the characters he personally likes most, so 'the good characters die' is intentional.

No wonder Hiro survived.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
Um, he's awesome.

I Love Annie May
Oct 10, 2012

orenronen posted:

Kodaka said several times that his tendency when writing DR is to always kill the characters he personally likes most, so 'the good characters die' is intentional.

So that's why Togami survived.

fractalairduct
Sep 26, 2015

I, Giorno Giovanna, have a dream!

That makes sense, considering that making someone a killer or a victim is a good way of giving them character focus in these games.

Ledgy
Aug 1, 2013

Up against the wall
As a rule of thumb, I don't care when a character I like gets to be a killer. They get plenty of focus during the trial and they have cool executions except Mikan, who I really like but seriously I still don't even know what the gently caress happened there.
I get plenty salty when a fave gets murdered though. 'Cause for the most part, they don't really have meaningful deaths, they just get killed.

Cuntellectual
Aug 6, 2010

Danaru posted:

One question I have about the anime is why are people so down on Junko in it? I thought she was rib-crushingly hilarious, especially "Get over it slut, we're dead!" and yelling "YASS QUEEN!" when meeting Kamakura

The mind control thing was dumb and Junko was supposed to be some Machiavellian puppetmaster, but in the anime she just acted like a crackhead doing things at complete random and only not getting caught due to the sheer plot contrived incompetence of everyone else.


Ledgy posted:

As a rule of thumb, I don't care when a character I like gets to be a killer. They get plenty of focus during the trial and they have cool executions except Mikan, who I really like but seriously I still don't even know what the gently caress happened there.
I get plenty salty when a fave gets murdered though. 'Cause for the most part, they don't really have meaningful deaths, they just get killed.

I dunno, there's at least a bit of reason behind most of them. In DR2 for example, Togami was an accident, Maiharu was directly related to the reason for the killing, Nekomaru was specifically challenging Gundam, and Nagito was uh... Whatever happened there. Saionji and Ibuki were basically just random collateral, but the two victims in the double killing in the first game were also basically randomly picked so you can say that's a callback.

Unless I'm misunderstanding what you meant.

Ledgy
Aug 1, 2013

Up against the wall
I mainly meant that the murder motives usually mean more to the killer than to the victim. Of course, there are exceptions to this, mostly when the killer targets a specific person, but that's a bit on the rare side I feel.

Songbearer
Jul 12, 2007

Insight: Try to discern the fuck they said.


Finally completed V3 and with that, played through all the main Danganronpas. I actually really enjoyed the ending and dug what they were going for. I plan to do a larger writeup on what I felt was good and bad about each game, but for now I'll just give a quick summary and rattle off my top 3 favourite characters from each game:

Danganronpa 1:
Obviously subjective summary:
I think this game had the most intrigue out of the bunch. I like how down to earth it feels in comparison to the other games and the characters generally had a good mixture of character development and strength of personality to make each of them at the very least mildly likeable, with the best characters being absolutely lovable. I found the cases easy to follow and understand without being too simple, and the twists in the story fairly well earned. I didn't have too many problems with the game mechanics but I loathe bullet time battles and don't think they add anything and the artwork is pretty hard to understand in closing arguments. A couple of the punishment cinematics are pretty nasty.

Favourite Characters:
1) Taka: Dude's just so goddamn enthusiastic and every line of his makes me smile :3:
2) Genocide Jill: I love how crazy this character is and it really rescues an otherwise annoying/bland character.
3) Sakura: Lots of interesting character development, generally a chill gal to spend time with.

Danganronpa 2:
Obviously subjective summary:
I didn't really enjoy the cast of this game from the get-go unlike DR1 and I struggle to think of many characters I genuinely liked that much generally, but the ones that I do like are my absolute favourites in the entire main series. The overall story is interesting and I felt the last third of the game was very strong. While the cases had some interesting premises I found the actual trials to be extremely hard to figure out and had to resort to a walkthrough occasionally - I only got one A result for a case in the entire game, on medium difficulty. I don't know if I was just having a brain fart that lasted some 30 hours, but sometimes I had no idea what I was contradicting or why, or even worse I'd have the right line of thinking but I'd have to contradict something that outwardly didn't make any sense. It felt like a lot of the cases were trying to be too clever for their own good - this is ignoring obvious gently caress-the-player parts in some cases, which are probably infamous enough to not require mentioning by this point. Despite this, I have some really good memories of DR2. Bullet Time Battles are still garbage, I hate Logic Dives, closing argument artwork still can be confusing, punishment cinematics are at their tamest.

Favourite Characters:
1) Gundham: Easily my favourite character across all the games. I love how hammy this dude is and his character is so lovable from start to finish.
2) Fuyuhiko: I think this guy probably has the most character development in any of the games and he went from one of the least interesting to the most.
3) Ibuki: Fun, ridiculous character that I think was actually sadly underutilised, can see how she'd quickly become annoying though.

Danganronpa V3:
Obviously subjective summary:
You can feel the budget increase in this title from the get-go. The cast seems initially interesting but I think it's the flattest of all three games, relying a little too heavily on one gimmick for each character and then squeezing the life out of it until you're entirely fed up of it - for this reason, there's not many standout characters but there are a couple worth mentioning. Suichi needs more soundbites and now I can't stop hearing UUH, UM every five seconds in my head. Story is good enough in general but I can see why the ending is so divisive, personally it had me smiling the entire time. What the game lacks in strength of character when it comes to the cast it makes up for in spades by having all of the cases be extremely fun and flow very smoothly without being too obvious. They really nail the game mechanics in this instalment. Bullet time battles are actually fun! Psyche Taxi isn't the worst thing ever! Closing arguments look fantastic! Some of the dialogue doesn't feel like it quite gels with the atmosphere you come to expect from these games, but I kind of understand why. Punishment cinematics are by far the most brutal in this game.

Favourite Characters:
1) Miu: I think I just have a thing for complete assholes because every time she said something I'd be in absolute stitches. I think you're supposed to hate her but I couldn't, she was just too outrageous and actually uses her talent well.
2) Kokichi: Takes the prize for one of the most easily hateable characters in Danganronpa in the same way Joffery is in Game of Thrones. Since this is intentional it actually makes him a pretty great character and I was always excited to see what he'd do next.
3) Ryoma: Super chill dude who I found really interesting. Absolutely severely underutilised. Would love to hang with him irl.

Special Mention: Monokubs: Particularly Monokid and Monosuke. I loved these little bastards and their theme song and Monokid always got a laugh out of me.


I haven't actually tried any of the extra modes you unlock when you beat the games, but I'm gonna take a break and probably check them out later. All in all I had a blast enjoying the weird characters and super elaborate plots, I never expected one of my favourite gaming experiences of the year was playing through this series and I'm really excited to read through a bunch of synopsis and wikis now I can remain relatively spoiler free. Is the anime and Another Episode worth checking out?

Additionally, the ~girlfriend~ is playing through the games with me watching. We've just finished Chapter 4 of DR1 and her responses have been golden. She loves murder mysteries so she's much more at home with putting the pieces together compared to me, I'll be interested if she handles DR2 better in that case.

Songbearer fucked around with this message at 02:50 on Dec 17, 2017

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


DR2 really was pretty hard when i think back on it. Chapter 4's trial in 2 might be the hardest trial in the series or maybe that's just my frustration in trying to get through it in Japanese talking.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Chapter 4 was pretty obtuse, yeah. It's one of the weakest chapters across the series for me.

I'd like to see them remake DR1 with the mechanics from the newer games (and I'd love DR2 to get Split Opinion) though.

DR3 did end up having my favourite cast across the board, but I'm not sure who my absolute favourite across the franchise is.

Hypocrisy
Oct 4, 2006
Lord of Sarcasm

I finished V3 a few days ago and I've finally calmed down enough to talk about it. No, not because I felt personally insulted by the ending but because I lacked the skills to play it properly on maniac and had to retry it a bunch to get through the last Argument Armament. Needless to say by the end I was all too eager for Danganronpa to die and not ever come back.

I was checking out other people's thoughts on the chapters as I finished them so when Audience Keebo starts talking about how he can't believe Kaede died for this MC I was just dying laughing. And I admit I was also thinking, "this is a bit too meta for my tastes" as Audience Keebo was saying, which made me laugh more. But because of this bullseye on fan thought, I found it kind of hard to separate the in-game audience from the actual Danganronpa fanbase which certainly made me sympathize with the angrier fans. Plus, we had the epilogue which felt like a half-hearted attempt to back out of chapter 6.


Well, if nothing else, after watching Danganronpa 3 I thought "maybe I've had enough Danganronpa" but one chapter of V3 made me happy they made another.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Something about a once powerful yo-kai

Songbearer
Jul 12, 2007

Insight: Try to discern the fuck they said.


With DRV3, regarding Ryoma and the game's ending: Now I think about it, they really missed a chance to have a cool character arc if they had let him survive to the end. He gave up halfway because he had nothing to live for, but how cool would it have been for him to have gotten the reveal that everything was fake anyway? Seeing him lose his composure and put those tennis skills into action again would've been a blast. I suppose in a way the game ending the way it does makes his death even more tragic in retrospect, but I thought his concept and personality really had a lot more to offer and he could've hung around to the end.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Songbearer posted:

I haven't actually tried any of the extra modes you unlock when you beat the games, but I'm gonna take a break and probably check them out later. All in all I had a blast enjoying the weird characters and super elaborate plots, I never expected one of my favourite gaming experiences of the year was playing through this series and I'm really excited to read through a bunch of synopsis and wikis now I can remain relatively spoiler free. Is the anime and Another Episode worth checking out?

Skip Ultra Despair Girls. It's boring, unnecessary and I nearly quit the game outright after a mandatory segment they had you do in chapter 3. Read a synopsis because while there's a little bit of establishing backstory in it about the series it's just not important enough. It also sets up one episode of the anime but whatever. Though there is one caveat in that you might like it just for more Toko/Jill interactions but that's still probably not enough for me to recommend it even in that circumstance.

The anime was ok but if you're looking for some solid closure surrounding the mysteries left over from DR2 you're probably going to be unsatisfied. It is great to see Nagito being himself in the school setting though. Speaking of, I need to go watch that Nagito OVA they did at some point.

Danaru
Jun 5, 2012

何 ??
I like the gameplay of Ultra Despair Girls but holy gently caress the writing is atrocious. Like FPzero said, chapter 3 is where it goes downhill. I tried muscling my way through but by the time chapter 5 started I knew it wasn't getting better.

I'll spoil some of the more egregious bits because honestly if I'd have known, I probably wouldn't have picked the game up. Hella Content Warnings for sexual assault

One of the antagonists of the game is an 11 year old girl who was raped by a bunch of men at the behest of her mother, who traded that to further her acting career! Also it shows her trembling in fear just before such an event happens and her rapist is talking to her. Also she basically rapes Komaru with a machine, the bit FPzero mentioned is you slapping away hands that try to grope Komaru's genetalia. Eventually Genocider Syo finally busts in and ends it, but even then Genocider's 'non-lethal' method of subduing people is cutting their clothes off. Also an adult 'ally' of yours confesses to being a pedophile in a throwaway joke line where he says Komaru and Toko aren't young enough for his taste.

It sucks because Komaru's a fun character, and Syo is absolutely rib crushingly hilarious every second she's on screen. The scenario and a lot of the dialogue doesn't feel Danganronpa at all, rather than being cheeky and silly in between unnerving events and atmosphere, it just feels mean spirited and awful a lot of the time.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Basically, (following up on Danaru's spoiler) they tried to tackle a very serious, very heavy topic (various forms of child abuse) as a main theme throughout the game but forgot to turn off their goofy Danganronpa tone while doing so and it's just...

Yeah. There could've been a good game in there somewhere but I just cannot bring myself to play it again because of the story beats.

Songbearer
Jul 12, 2007

Insight: Try to discern the fuck they said.


Oh christ yeah that's indefensible. I'd feel really lovely about money towards that. Shame, I was hoping it'd be more goofy Ronpa fun.

Haifisch
Nov 12, 2010

Objection! I object! That was... objectionable!



Taco Defender

Songbearer posted:

Oh christ yeah that's indefensible. I'd feel really lovely about money towards that. Shame, I was hoping it'd be more goofy Ronpa fun.
Just read a plot synposis & youtube the Toko/Komaru interaction scenes(aka "the only good part of the game") and be done with it.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
I played all three of these way too close to one another and it was fantastic. I think 1 > 3 > 2 in general, 3's class was super likeable but nothing was quite as well-written as Toko in general or the Mondo/Taka sauna sequence

The only thing that got a little old was Monokuma in general but he has way less presence in the third game. But his sweaty graphic and sound effect never got old, it made me laugh every time.

Pleased that this thread appreciates Miu so much, whoever translated her lines really went above and beyond. I hadn't thought of the phrase "cum dumpster" in decades and "pooichi" is pretty genius.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


The first Danganronpa really can't be beat, the more I think about it. It has a special something the sequels lack but that may just be because it's the first game and it was original.

HellCopter
Feb 9, 2012
College Slice
The 1st game has that feeling of mystery, discovery, and the turning point where you put the mastermind on the defensive.
The 2nd and 3rd games kinda felt like we were being dragged around up until right before the end credits.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
It is funny that 3's best written character is Kaede. She's harder to sum up than the others and had some hilarious interactions like when she goes on to Tsumugi about how secretly hot she probably is.

In 1 almost every character is that well-written imo. Aoi likes eating but talking about food is a way to try to not think about what's going on, for Akane it's just a running gag with a funny sound effect.

2's not bad, it had its moments like Nagito in general and fat byakuya eating everything before the first murder, it's just not quite as good.

Cuntellectual
Aug 6, 2010

voltcatfish posted:

The first Danganronpa really can't be beat, the more I think about it. It has a special something the sequels lack but that may just be because it's the first game and it was original.

I feel like DR2 had an advantage over DR3 in that there was an immediate obvious connection that was also completely bizarre. So many characters had obvious callbacks to the first game, and it was just loaded with things that didn't make any sense at the time, but made a lot more sense with the benefit of hindsight you got from the knowledge of the end reveal.

I don't think v3 quite gets there. I will say that I did like how everyone had a talent that was sort of hard to verify, because they didn't really have them.


Danaru posted:

I like the gameplay of Ultra Despair Girls but holy gently caress the writing is atrocious. Like FPzero said, chapter 3 is where it goes downhill. I tried muscling my way through but by the time chapter 5 started I knew it wasn't getting better.

I'll spoil some of the more egregious bits because honestly if I'd have known, I probably wouldn't have picked the game up. Hella Content Warnings for sexual assault

One of the antagonists of the game is an 11 year old girl who was raped by a bunch of men at the behest of her mother, who traded that to further her acting career! Also it shows her trembling in fear just before such an event happens and her rapist is talking to her. Also she basically rapes Komaru with a machine, the bit FPzero mentioned is you slapping away hands that try to grope Komaru's genetalia. Eventually Genocider Syo finally busts in and ends it, but even then Genocider's 'non-lethal' method of subduing people is cutting their clothes off. Also an adult 'ally' of yours confesses to being a pedophile in a throwaway joke line where he says Komaru and Toko aren't young enough for his taste.

It sucks because Komaru's a fun character, and Syo is absolutely rib crushingly hilarious every second she's on screen. The scenario and a lot of the dialogue doesn't feel Danganronpa at all, rather than being cheeky and silly in between unnerving events and atmosphere, it just feels mean spirited and awful a lot of the time.

I was kind of impressed, in that I don't think I've ever played a game that has ever handled sexual assault more poorly than UDG.

Even putting that aside, a whole lot of the game's writing was just dumb, and the fact that it doesn't actually go anywhere makes it EVEN MORE DUMB. There was supposed to be a second Junko AI, and Monaca was built up as being a big villain, but then everyone hated UDG and they quietly were swept under the rug.

I wonder how much of DR3 (the anime) and v3 were changed as a result of fan reaction. I wonder if the endgame of V3 was supposed to be the devs just being angry how nobody appreciated their work, or something? I really do wonder what they were going for. At first I thought it was a stupid "you're a bad person for being invested in this, HA!" twist but I really have no idea anymore.

Cuntellectual fucked around with this message at 22:31 on Dec 21, 2017

Sefal
Nov 8, 2011
Fun Shoe
The second game has Nagito. Who still has left a pretty big impression on me.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


Nagito is still my favorite character in the series, but I didn't like the tropical setting at all. It was too...open? I don't know how to describe it.

Alder
Sep 24, 2013

Does DRv3 pick up after case 1? I'm struggling to focus on clearing the game several months later and all.

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Terper
Jun 26, 2012


None of these games "pick up" until the second to last case.

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