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I have so many friends that got stuck at either the swimming costume full of rocks or basically half the Funhouse mystery. DR2 cases have some really notable leaps of logic. DRV3 does have some, but everyone argues them to death so they make sense, even potentially silly ones like seesaw.
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| # ? Nov 18, 2025 04:44 |
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drv3 also has the advantage of the lying mechanic throwing you a bone on some of the stupider evidence selections. the only thing i really hated was being forced to play dumb for at least half of the chapter four trial while the court drags its rear end through the secret of the virtual world. there are a few deliberately wrong answers you have to give along the way
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I was reminded that the Komaeda OVA bundled with V3 exists. Now I've seen everything but the drama CDs and Kirigiri/Togami spinoffs! Pulling him out of the dream seems kinda sad, even if it's what he said he wanted. At least the dream-Kuzuryuu and Souda thought he had good qualities and were fond of him despite his crazy speeches, which I'm pretty sure isn't true of any of his real-world classmates besides Hinata.
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I think the scoring in Dangan Ronpa 2 is different - I think it's much harder to get rank A without playing on Mean compared to the other games, ie, fewer mistakes are allowed. The difficulty bonus seems like it's applied differently somehow.
No Wave fucked around with this message at 11:47 on Jan 20, 2018 |
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I just finished chapter 4 of v3. The first half was good but the 2nd half of the chapter was so unfun I'm not sure I want to keep playing. In short, Kokichi rigs a trial and bullies Gonta to death. Where do I even begin with this? The rigging isn't even a twist because we're shown Kokichi conspiring with Monokuma at the beginning of the chapter. We know he has a plot bullshit coupon in the motive and the context in which he's going to cash it. There are zero twists other than Gonta's character assassination. Did I mention he gets bullied until he commits suicide by trial? These games are often grisly and uncomfortable but watching a mentally handicapped man get talked into killing himself crosses a line for me. It is just is in poor taste. We don't even learn anything new because Gonta suffers from a severe case of icantexplain-itis, a common illness in lovely JRPGs. DR has never been entirely immune to this convention but at least it wasn't this blatant about it. The single new thing Kokichi does the entire chapter is reveal his evil face... Which he does before the trial begins so by the time he does it in the trial it has lost all impact. Hell, he's been showing progressively more evil faces each chapter until now, so it wasn't even going to have much impact even if executed properly. The trial itself is about as easy and disappointing as chapter 3 of DR1 except twice as long. I'd rather have the Fun House over this poo poo. Kokichi is no Nagito and Gonta is no Sakura. The former's antics are predictable and the latter's sacrifice feels forced. Zero reveals that matter going forward other than discovering Kokichi is, in fact, evil. In case his 4 different evil faces and constant poo poo-stirring didn't clue you in. I can see the seeds of good writing in the bullet points of the chapter's 2nd half but the execution is just so awful that I have trouble believing it shares a writer with the rest of the game, let alone the rest of the series. Am I missing something here? Am I wrong in remembering DR1 and DR2 as being way better than this? Are the next two chapters any better or should I abandon ship? I do care about the main trio of Shuuichi, Kaito and Maki and I want to see what happens with the foreshadowed Rantaro plot thread, but not enough to deal with 10 hours of more trials like this one.
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You should keep playing
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Chapter 5 is considered the best part of the game by most. Chapter 6 is... an experience.
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the next two trials are way better. Chapter 4 is probably the lowest point in the game.
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I didn't like Chapter 4, but more because of the events that happened than that it was badly written.
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I liked the tension in the latter half of chapter 4's trial, the outcome wasn't obvious like it usually is.
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GimmickMan posted:I just finished chapter 4 of v3. The first half was good but the 2nd half of the chapter was so unfun I'm not sure I want to keep playing. Congrats, you finished the worst chapter, keep going
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GimmickMan posted:
He's absolutely not mentally handicapped. The way his lines were localised made that a lot less clear, but he's as mentally competent as everyone else. Writeup with details. (Spoilers up to Ch4) I liked chapter 4 a lot, it made me go from just playing the game normally to marathoning the rest. It wasn't fantastic from a murder mystery standpoint but it was very pivotal from a character/plot standpoint. It's better with the hindsight and understanding that finishing the game brings, though.
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v3 case 5 is the true ending of the series and the best case, much like 3-5 was the best Ace Attorney case. 3-6 was boring meta crap.
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The Sezza posted:He's absolutely not mentally handicapped. The way his lines were localised made that a lot less clear, but he's as mentally competent as everyone else. Writeup with details. (Spoilers up to Ch4) Oh dang, I didn't know that about Gonta at all. That's...really frustrating. That's almost 4Kids level of changing a character in the localization
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Regarding character in spoilers. He never came across as mentally handicapped to me at all. Sure he has Tarzan Speech going on from living in the woods for most of his life but other than that. Like no he's not super bright about much and he especially just cannot wrap his brain around the computer world or a lot of technology stuff but he's a completely functional dude and has his moments of insight from time to time.
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Yeah. Gonta may be ignorant but he’s not unintelligent.
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I'd actually have liked it Gonta would have actually had a big in-depth bug information dissemination or something at some point. At least show that even if he's not up to snuff for murder mystery solving, he can be extremely intelligent in his field, like Hifumi. Or maybe because 'Entomologist' sounds like he should actually know about science, otherwise he'd just be 'Bug Breeder' or something.
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The Sezza posted:He's absolutely not mentally handicapped. The way his lines were localised made that a lot less clear, but he's as mentally competent as everyone else. Writeup with details. (Spoilers up to Ch4) Character spoilers: I never thought that he was mentally handicapped. Sure, him bringing up the ropeway in chapter 2 was a surprise for me, but that was more to do with the fact that I had never heard of a ropeway before than any notions about his intelligence. Also, the whole point of playing up his speech patterns was to make the characters think that he was dumb, not the players. That way, it made more sense for none of the characters to notice that he didn't understand what happened in the simulator, by thinking that him saying that he didn't understand meant that he was stupid. If his speech patterns hadn't been played up, one of them would have noticed earlier that he clearly understood what was happening in the game, yet didn't once he left it. I certainly noticed before Suichi did.
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YoshiOfYellow posted:He never came across as mentally handicapped to me at all. Sure he has Tarzan Speech going on from living in the woods for most of his life but other than that. Like no he's not super bright about much and he especially just cannot wrap his brain around the computer world or a lot of technology stuff but he's a completely functional dude and has his moments of insight from time to time. Ch4Also the main reason for his trouble with understanding the virtual world is that he couldn't remember it at all more then any inability to understand it.
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So I just finished V3 like a week ago and I'm so glad I found this thread so I can spill my guts: Ch.1 - The first chapter killing Ch. 2: - ROPEWAY is the most bullshit puzzle and I hated it. - Actually I wasn't too big of a fan of the entirety of Chapter 2. I loved the concept of solving a magic trick based murder, but it all seemed way too easy? Also while I liked Ryoma, I didn't feel like the game fleshed out Kirumi enough for me to care when she died. I did love Kokichi calling her out on trying to manipulate everyone into taking her place at the end. Ch. 3: - I would've totally been down for replacing Monokuma with Monodam, that little weirdo's reign of monotone terror was fun to watch. - Oh wait I take back my ROPEWAY complaint, what the gently caress were they thinking with SEESAW EFFECT? - I wonder how the hell the Necronomicon was supposed to work? For a while I had a theory that everyone was a clone and they've been running through this game for bunches of iterations, and any revival would just be pumping out a new clone from the farm, but then I was kind of buying Angie's theory that no one was actually dead and they were all "backstage" so to speak, but then Monokuma shot that straight down saying they dumped the bodies immediately. I read a couple of theories here that Team Danganronpa would've just gotten a lookalike and Flashback Light-ed the hell out of them, but unless they have a casting call out at the start of each season for "perfect body double of [x]" I think it might be noticeable to the other characters. - So for everyone's theories about the finale, no one seems to be asking the real questions here, like: does Korekiyo actually have his sister's spirit inhabiting his body after a weird seance, or does he just have a split personality? Did Team DR implant a loving ghost into his body as part of the transformation? - On that note I'm honestly kind of disappointed that the seance didn't play into the trial. Maybe I'm too used to Phoenix Wright where you do an exorcism with the power of JUSTICE, but I was seriously expecting to have to accuse Angie's ghost. - Also going back and grinding Friendship Fragments in Ch.1 with Kaede has Kiyo mention that he'll have to introduce her to his sister and it's so creepy in retrospect, I love it. Ch. 4: - Monotaro losing his memory and calling Miu and Keebo mommy and daddy is possibly the only time I really liked any of the Monokubs. - Oh my god the amount of times they have to explain the incredibly simple logic of the moved loading screen wall nearly drove me nuts. I GET IT, GAME. - So Kaito's immediate reaction to being forcefully logged out was to just go "gently caress it I'm going home"? Okay, I can't armchair quarterback and say "Here's what I'D do..." for such an odd situation but it seems out of character for him to just bail on everyone. - Gonta's execution is probably one of the less brutal ones honestly (I mean, "insect gun/giant stinger" isn't nearly as bad as "hung by the neck and jerked on piano keys before being crushed by spikes" or "boiled alive and having your ghost banished") but the lead up to it with Gonta crying his eyes out not remembering it was pretty heartwrenching. - In retrospect, did that keycard Kokichi took ever amount to anything? I mean, I thought for sure it had to lead to the secret mastermind room, but he never mentions it, Mother Monokuma never mentions it once you get there, and nothing seems to result from it. Is there something I'm forgetting or was that a total red herring? Ch. 5: - I like Kaito's plan to take on Monokuma with that comical pile of weapons. - Beating Death Road to Despair with hax mode on was supremely satisfying. - Okay so, Kokichi hacks the Exisals and pretends to be the mastermind at this point. Why does Tsumugi allow this to happen? I mean she covers later that this seriously threw a wrench into their plan and necessitated the creation of another Flashback Light to get everyone else back on track, but it seems like it'd be way easier to just, I don't know, steal the remote, or sabotage Miu's weapons (which aside from the chaff grenades she must know about)? It's established at the end that the game was never really fair and always sort of rigged, so why let them get to the end, or allow Kokichi to so easily hijack it? Furthermore, regarding the end of Death Road, what was the plan for if they made it through the first time? (I mean, it is possible in-game, even though it's hard as hell, but all it nets you is a bonus scene where Monokuma shows Kaede a boundless white void and sends everyone back to the beginning with some extra monocoins) But in-story, what was the contingency without Kokichi there to jump in? Just jump straight into making them believe they're Hope's Peak students and hope that makes them forget the hellscape outside and get the killing game going? - So the Exisals can only be piloted by the Monokubs... unless you can pop the latch on them and then anybody can pilot them? That kind of defeats the purpose of saying "only the Monokubs", doesn't it, since it's established that Monokuma can mass-produce himself and they can totally climb in the cockpits of those machines. - But seriously why does the Exisal hangar have a toilet, and some sort of weird sci-fi toilet at that? - Nothing else to say about this chapter other than Kokichi's final gambit to ruin the game kind of ruled, as did Kaito ruining the execution by dying before it could finish. Ch. 6: - I have to admit I felt stupid because the minute I found the truth bullet regarding Kaede's twin sister my mind locked onto that and I couldn't see all the obvious hints that the game was throwing me because I was sure that that sister was showing up. - I'm not trying to macho posture by saying I don't typically cry at video games, but Shuichi's breakdown totally made me lose it. Somewhere between Clair de Lune kicking up and him asking "How can I fight... for a lie?" I had to stop for a second and pull myself together because that was brutal. - Again, loved Shuichi's HUD elements breaking down as he quit (and then Keebo's starting up and getting to see Himiko and Maki's start up too). It is such a cool way to show the transition between POV characters. - The use of Clair de Lune being used as background music for Keebo and Shuichi's Rebuttal showdown was an awesome choice - I had read a lot of people saying that the game condemns the players for indulging in the characters' despair when that's not true, but I like that Shuichi is the one that really cuts to the matter pointing out that people want hope because they want the happy ending, that's the most meta part of all, I think. - So I guess Tsumugi and Team DR were banking really hard on Keebo not liking his sci-fi weapons in his lab, huh? Because I doubt they would've provided him with everything he needed to destroy the whole operation otherwise. - Also I get that it was dramatic, but I don't know why Keebo had to self-destruct himself at the end. I mean after Tsumugi and Monokuma are gone, it's game over. He could've just used his mega buster to blow that hole in the wall/dome and gone right back down to his friends. I guess maybe he was making sure he couldn't act as Team DR's camera? But then everyone knows he could just knock his ahoge antenna off to stop that. Overall thoughts: I picked this game up because it was on sale and I remembered the first one got really popular/infamous on these forums. And I've never been happier with a spur-of-the-moment purchase. I loved the ending, gently caress the haters. It might be the only game I've ever played that basically encourages you to form your own headcanon regarding the ending. And I mean Jesus that whole end gets downright philosophical. Like even if they were all shithead kids who volunteered for the game, after you replace someone's memories, personalities, and (maybe in Shuichi's case) names, are they even the same people? Also if you accept the version of the stories where they're all just regular kids and not Ultimates, if you can just make someone into an Ultimate with a Flashback Light, does talent mean anything? Why learn piano or tennis or crossbow assembly if the technology exists to just make you good at it? Character power rankings because I've seen people doing that in the thread a lot:
ANYWAY... so before I started V3 I had read somewhere that it was a separate continuity from the first two games but that's clearly untrue and this game totally spoils those so is it worth going back and playing those two in a "the journey's more important than the destination" way or is it just something I'd be better off watching in an LP or a stream? And finally Amppelix posted:The best voiceclip in the game is Shuichi going "I was wrooong" in a most pathetic sounding tone after you get a question wrong. That plus his text going "They think I'm a fraud!" really nails the feeling. What a poor boy. Incorrect, it's actually this incredibly awkward response to Kaede at the Love Hotel "uhh okay" TwoPair fucked around with this message at 14:02 on Jan 22, 2018 |
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TwoPair posted:ANYWAY... so before I started V3 I had read somewhere that it was a separate continuity from the first two games but that's clearly untrue and this game totally spoils those so is it worth going back and playing those two in a "the journey's more important than the destination" way or is it just something I'd be better off watching in an LP or a stream? It's worth playing through them, but be warned that the mechanics are a bit more outdated; the first game in particular has a lot of 'no seriously guys how are you this dumb/incompetent' moments. There's a very solid LP of the first game on the archive, and there's a currently running LP of the second one that's up to the fifth trial if you don't care to play them. The second game is worth playing for the ride, but if you really don't care for it you can read/watch it.
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TwoPair posted:- I wonder how the hell the Necronomicon was supposed to work? For a while I had a theory that everyone was a clone and they've been running through this game for bunches of iterations, and any revival would just be pumping out a new clone from the farm, but then I was kind of buying Angie's theory that no one was actually dead and they were all "backstage" so to speak, but then Monokuma shot that straight down saying they dumped the bodies immediately. I read a couple of theories here that Team Danganronpa would've just gotten a lookalike and Flashback Light-ed the hell out of them, but unless they have a casting call out at the start of each season for "perfect body double of [x]" I think it might be noticeable to the other characters. They probably planned to memory-write in that they had totally looked like that the whole time, honest, or give some other thin excuse like the "vessel" for the spirit not being quite right or something. Or it was taken into account when choosing people from the auditions. Maybe Kiyo's sister was real quote:- In retrospect, did that keycard Kokichi took ever amount to anything? I mean, I thought for sure it had to lead to the secret mastermind room, but he never mentions it, Mother Monokuma never mentions it once you get there, and nothing seems to result from it. Is there something I'm forgetting or was that a total red herring? We never get to see exactly what he uses it on, but apparently it led to one of the fake "outside world" sets. I say "one of" because the door at the end of the Despair Road had one of the terminals that takes a password, not a card key, so there was probably a different one somewhere else. My shot-in-the-dark theory: there's a road you can get to in Chapter 5 and 6 that branches off from the one on the cafeteria side of the outside of the school. It leads to a small building that you can't interact with at all, built into the enormous wall around the school, which kinda looks like an elevator. That door might be what the card key opened. quote:- So I guess Tsumugi and Team DR were banking really hard on Keebo not liking his sci-fi weapons in his lab, huh? Because I doubt they would've provided him with everything he needed to destroy the whole operation otherwise. I figured that his dislike of sci-fi was part of the control the antenna had over him (possibly the opinion of an audience survey?) since he remodels the hell out of himself pretty much immediately after it gets knocked off.
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TwoPair posted:Korekiyo - Weird incestuous murder boy but like all of humanity, he's ~beautiful~ Your ranking is low but at least you show some appreciation for the best boy.
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ApplesandOranges posted:It's worth playing through them, but be warned that the mechanics are a bit more outdated; the first game in particular has a lot of 'no seriously guys how are you this dumb/incompetent' moments. There are actually two LPs of the first game on the archive. The one by orenronen is the original LP on PSP that he translated and the one by me is a straight playthrough of the English Vita release. There are going to be slight differences between them, mostly in terms of faithfulness to the original Japanese, but either one would be sufficient if you don't want to play it yourself. I think the only big difference is that mine completed all of the Free Time events for every character and I think his didn't. And yeah my LP of the 2nd one is still ongoing but quickly approaching the end. I always love to recommend to people to play it themselves since I like 2 the best of the trilogy, but it's also there as an option for you if you don't want to play it yourself right now. FPzero fucked around with this message at 08:13 on Jan 22, 2018 |
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Hangman's Gambit gets worse with each new game.
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I believe the proper term is "improved".
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orenronen's LP thread is worth a read if only because of its insane popularity and that no one in the west knew what the hell a danganronpa was at the time. Oh and because oren did a great job with it too I GUESS
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Bloody Emissary posted:We never get to see exactly what he uses it on, but apparently it led to one of the fake "outside world" sets. Wait was that it? I thought he learned about "the outside world" when he and Gonta looked at the Flashback Light in the Virtual World? Roth posted:Hangman's Gambit gets worse with each new game. I don't see how you could make it much worse, so I guess that fits. e: the "Hangman" part is the only bad part of it though. I like the actual minigame. I wrecked the casino playing the salmon hunt game. TwoPair fucked around with this message at 14:15 on Jan 22, 2018 |
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GimmickMan posted:I just finished chapter 4 of v3. The first half was good but the 2nd half of the chapter was so unfun I'm not sure I want to keep playing. I know it was covered earlier, but Gonta's not handicapped, he just talks in Hulk speak because he's a big ripped dude. The game's final chapter is definitely the most... Memorable, even compared to the previous two games, so you might as well finish the game to find out what you think. FWIW, I definitely think DR1 and 2's writing was stronger than V3's. I've wavered back and forth a lot on if I like V3 or not and while I've ultimately settled on "yes", it got kind of fatigued before picking up for the last chapter.
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TwoPair posted:Wait was that it? I thought he learned about "the outside world" when he and Gonta looked at the Flashback Light in the Virtual World? Nope. In the post-trial bit for Ch4, Monokuma says that the card key Kokichi took represented "the right to view the outside world." That's why he got Monokuma to put that flashback light into the virtual world to begin with: he saw the outside world, but didn't do anything with that knowledge initially, so Monokuma allowed him to recycle that motive and use it as bait. That had the double-purpose of getting Gonta to dispose of Miu, and also confirming his suspicion that the game was being broadcast, since Monokuma agreed to it with the intention of making the game more interesting.
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3-6: How can you forget the scene where Kokichi makes his spooky face?? What the card key exactly opened is never resolved. The assumption is that the fleshlight was hidden there, but we never found out where that is (turns out it didn't matter either). It would have been nice to explicitly rule out the library door because jeez. There's a weird elevator-looking door you only see during C6 behind the boiler room. You can speculate that was the door the card opened, but again it doesn't really matter.
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The Sezza posted:Nope. In the post-trial bit for Ch4, Monokuma says that the card key Kokichi took represented "the right to view the outside world." That's why he got Monokuma to put that flashback light into the virtual world to begin with: he saw the outside world, but didn't do anything with that knowledge initially, so Monokuma allowed him to recycle that motive and use it as bait. That had the double-purpose of getting Gonta to dispose of Miu, and also confirming his suspicion that the game was being broadcast, since Monokuma agreed to it with the intention of making the game more interesting. Wow I must've totally forgotten that, thanks. No Wave posted:3-6: Whoa, no wonder Kokichi was so happy all the time.
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Thanks for telling me to keep playing, I stuck with the game and finished it over the weekend. Chapter 6 was something alright. I feel like playing the bonus modes would be disrespectful to the characters after that ending. On the other hand, I want Kaede to go on all the dates that the game didn't give her time for. DR53 puts forth some tough conundrums.
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GimmickMan posted:Thanks for telling me to keep playing, I stuck with the game and finished it over the weekend. On one hand, "all the dates" Kaede can go on are just Shuichi, she's not playable post-game. On the other hand, her and Shuichi are adorable and I love them. edit: Well okay I guess you can grind Kaede dates by repeating Chapter 1 a bunch.
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No Wave posted:What the card key exactly opened is never resolved. The assumption is that the fleshlight was hidden there, but we never found out where that is (turns out it didn't matter either). He showed it to Gonta in the Virtual world. More fuel for the shippers, I guess.
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TwoPair posted:On one hand, "all the dates" Kaede can go on are just Shuichi, she's not playable post-game. On the other hand, her and Shuichi are adorable and I love them. Kaede FT events are good. Heck, she actually manages to make Tsumugi kinda interesting. I still maintain that Ryoma has easily the best FT events in the game across both protags.
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TwoPair posted:CH3: Well, we know Kaede had a perfect body double, I imagine the team DR's script for the necronomicon assumed it would be her brought back
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Reveilled posted:Well, we know Kaede had a perfect body double, I imagine the team DR's script for the necronomicon assumed it would be her brought back For a little while I did think that Kaede would come back and that the view would shift back to her as protagonist. After chapter 1 blew my mind I was basically ready for anything.
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v3 all spoilers: for me the unanswerable question is how scripted DR3's ending was - Monokuma seemed to agree to a class trial more quickly than sucky expected, which implies that finding the blonde hair on the ball was planned even though Keebo's rampage was, by Tsumugi's admission, not planned. I'd guess that putting the show on trial is how the DR show was always supposed to end. Clearly something went off the rails, and Keebo's malfunction was part of what went wrong for Tsumugi. What made succhi choose neither hope nor despair when no one else in previous seasons would? Was the reveal that DR was a show something she only did in the special Keebo season? She seems surprised by Shuichi's actions as well as the audience's choice, so no other UD ever thought to do this before... what made Shuichi special? Was being the weakest UD ever, and needing to lean on Kaito, a part of it?
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| # ? Nov 18, 2025 04:44 |
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No Wave posted:v3 all spoilers: for me the unanswerable question is how scripted DR3's ending was - Monokuma seemed to agree to a class trial more quickly than sucky expected, which implies that finding the blonde hair on the ball was planned even though Keebo's rampage was, by Tsumugi's admission, not planned. I'd guess that putting the show on trial is how the DR show was always supposed to end. shuichi was such a whiny bitch that tsumugi didn't expect anything from him. shuichi is just that "We trained him wrong on purpose, as a joke" comic.
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