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MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Fedule posted:

Also continue posting your impressions, they sustain us

:yeah:

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Sassy Sasquatch
Feb 28, 2013

Alright well, first trial was quite the ride !

In terms of gameplay I'm annoyed they felt the need to include more busywork to deal with (the "improved" hangman...) but I do like that you can now "approve" some statements, that feature was certainly missing from the first game.

Regarding the trial itself I got completely blindsided by Nagito being a "hope cultist", that was out of nowhere but it certainly makes things exciting! My money was on Kazuichi being the first victim so I was off base but I did have the first murderer pinned pretty early. About Mikan, I gotta say the way that character is treated is super grating and tasteless so far but I'm thinking (hoping really) there's more to it than meets the eye. Aaaand of course a minute of silence for my boy fat Byakuya, you were too good for this world buddy. :(

In terms of the larger plot, the chicken getting turned into a cow (really?) and the absurd mechs coming out of nowhere certainly seem to support my "computer simulation" theory. I'd be more surprised if all of this was real at this point.

Thinking back on it it occured to me that this experiment might be linked to the AI Chihiro developped in the first game. Since that AI "infected" the system Monokuma was operating on it's not so far fetched that one could have taken control of the other. It would explain why most of the students feel like rehashes of the first game's protagonists (the AI only had limited interactions with actual human beings so it's just generating stuff based on what it already knows) and if it's goal is to counter Monokuma, it would explain why Nagito seems obssessed with the idea of finding the "ultimate hope". (In his inhumane and horribly misguided way)


Anyway, see y'all tomorrow for the second trial and of course feel free to quote all of this to laugh at me when I'm done with the game in a week or two! :v:

Zyxyz
Mar 30, 2010
Buglord
Fat Byakuya is so much nicer than Byakuya is in DR1, really makes their respective fates a shame...

and re: "improved" hangman, I'll just quote orenronen from a couple of pages back:

orenronen posted:

I've been streaming English DR2 with some friends the last couple of weeks. It's the first time I'm reading the English version for more than a few snippets here and there. I have a lot of thoughts on it -- it's one of the worst translations I've seen of anything. Not in a "this is comically bad" way, but in a way that doesn't reveal itself unless you both know the source and are more critical of bad prose. The dialogue doesn't flow, there are a lot of actual translation errors, there are bizarre word choices all over the place, and while the actors themselves are great, the direction they're given sometimes goes opposite to the original.

I thought DR2 Hangman was actually more fun than the original's in small doses, and that's what you get in Japanese. It's almost always short words -- the character count tops at 9, but most words are still kept at 3-5 characters. The word choice is precise - always very clear and there are never repeated characters (one exception to this in chapter 6, though I assume this one is exactly the same in English).

In English? The two words in chapter 1, both 4 characters in Japanese are 13 and 10 in English. The game isn't designed for long words, but the translation team completely failed in considering the game's design and opted for the laziest translation of the terms used.

I'm not saying HG is a good minigame -- it isn't by any means. But it's not as bad as English DR2 is making it seem.

Procrastinator
Aug 16, 2009

what?


Sassy Sasquatch posted:

Alright well, first trial was quite the ride !

In terms of gameplay I'm annoyed they felt the need to include more busywork to deal with (the "improved" hangman...) but I do like that you can now "approve" some statements, that feature was certainly missing from the first game.

Regarding the trial itself I got completely blindsided by Nagito being a "hope cultist", that was out of nowhere but it certainly makes things exciting! My money was on Kazuichi being the first victim so I was off base but I did have the first murderer pinned pretty early. About Mikan, I gotta say the way that character is treated is super grating and tasteless so far but I'm thinking (hoping really) there's more to it than meets the eye. Aaaand of course a minute of silence for my boy fat Byakuya, you were too good for this world buddy. :(

In terms of the larger plot, the chicken getting turned into a cow (really?) and the absurd mechs coming out of nowhere certainly seem to support my "computer simulation" theory. I'd be more surprised if all of this was real at this point.

Thinking back on it it occured to me that this experiment might be linked to the AI Chihiro developped in the first game. Since that AI "infected" the system Monokuma was operating on it's not so far fetched that one could have taken control of the other. It would explain why most of the students feel like rehashes of the first game's protagonists (the AI only had limited interactions with actual human beings so it's just generating stuff based on what it already knows) and if it's goal is to counter Monokuma, it would explain why Nagito seems obssessed with the idea of finding the "ultimate hope". (In his inhumane and horribly misguided way)


Anyway, see y'all tomorrow for the second trial and of course feel free to quote all of this to laugh at me when I'm done with the game in a week or two! :v:

yesss, yessss, feed us.

Also let us know who you free time with.

Sassy Sasquatch
Feb 28, 2013

Haha well it goes both ways, it’s certainly more fun for me to speculate here so enjoy! By the way I really liked your LP of the first game FPzero, thanks for the effort you put in it.

I didn’t go as far as I’d have liked tonight but I’m pooped so I stopped shortly after Mahiru’s body was found. RIP. A couple of interesting things have popped up though, first the Hope Academy on island 2. That was uh... unexpected and I don’t really know what to make of it yet. Definitely leads me to believe Byakuya won’t be the only familiar face we meet in this game though. Secondly Free the Soul World Enders has been introduced as an antagonist. Lame name, even the writers (translators ?) felt forced to diss it immediately. We don’t know much about them beyond spooky death cult so eh... it’s there for now.

Free time stuff: No comments on the swimsuit scene, I suppose there’s no detracting Japanese game devs from shoving those everywhere they can. Props to Sonia for masterfully translating an English travel brochure to the PC’s bewilderment, I laughed way more at that than I should have:



So far I’ve hung out with:

Mahiru lvl3, she’s cool
Narcoleptic Kyoko lvl3, not as cool but I’ve got a feeling she’s going to make it to the end game so I wanna keep a close eye on her.
Gundham lvl2 I’m not sure I want to find out why this guys so obsessed with hamsters.
Kazuichi lvl2 I talked to him early expecting a swift death. He reminds me of Ryuji in P5 a bit, not a big fan.
Byakuya lvl2 :swoon:
Ibuki lvl2 someone in the writing team found the TVTrope page for Manic dream pixie girl I guess. She’s fun.
Sonia lvl2 She really reminds me of Sayaka for some reason. All the more reason to not trust her. :D

I really wanted to hang out with yakuza boy and Nagito following the first trial but the game won’t let me so this is where I’m at right now.

Brother Entropy
Dec 27, 2009

unfortunately if you don't hang out with nagito in chapter 1 he's locked out for the rest of the game because his first free time event only really makes sense as written if it happens before hajime sees nagito's little hope freakout during the trial

FPzero
Oct 20, 2008

Game Over
Return of Mido

Sassy Sasquatch posted:

By the way I really liked your LP of the first game FPzero, thanks for the effort you put in it.

Hey thanks! I enjoyed making the LP quite a bit along with the LP I did for DR2. While it's been finished for a while it hasn't hit archives yet, so if you want to read the reactions of other people seeing DR2 for the first time, my LP is still hanging in the LP subforum. The reactions were very good later on. :allears:

Sassy Sasquatch
Feb 28, 2013

Oh my god this trial suuuuuucks. This is the stillborn albino stepchild of all Phoenix Wright second cases combined. Just execute girls A to E and call it a day Monokuma, pleaaaaase.

Zoe
Jan 19, 2007
Hair Elf
I just finished DRv3 and it made me have feelings.

Having experienced the first and second only as LPs I'm looking at them on Steam now and wondering if it's worth getting them once the Christmas sale hits. Are there any issues with the PC versions and how does the actual gameplay hold up when you're not just watching them in screenshot form?

Also I just wish someone would LP DRv3, it would be fun to follow along with one of those while knowing what's up in advance for once.

Kemono-san
Oct 7, 2007

skill issue
DR1/2 are extremely good. DR1 is the one DR game where the "they're trapped in a killing game and could start betraying each other" thing is mostly played straight and not halfway for laughs, and the other DR games, while good, kind of use DR1 as the jumping-off point to do metanarrative stuff. Also it has trial 1-4, which is my favorite trial in the entire series.

DR2 is my overall favorite, mainly because of how weird it gets (the whole stretch from chapter 4-6 is the best stretch in the entire series just for constantly one-upping the weirdness stakes)

Kemono-san fucked around with this message at 05:19 on Dec 9, 2018

Haifisch
Nov 12, 2010

Objection! I object! That was... objectionable!



Taco Defender

Zoe posted:

Also I just wish someone would LP DRv3, it would be fun to follow along with one of those while knowing what's up in advance for once.
Someone was posting about maybe starting one while the DR2 LP was wrapping up, but nothing ever came of it.

Honestly kind of hard to blame them. LPing text-heavy games without a textdump is a huge undertaking, plus they'd probably want to do video for the minigames and at least some parts of the trials.

(I'm sure it'll get LPed eventually anyway, because it's Danganronpa :v:)

mycelia
Apr 28, 2013

POWERFUL FUNGAL LORD



Haifisch posted:

Someone was posting about maybe starting one while the DR2 LP was wrapping up, but nothing ever came of it.

Honestly kind of hard to blame them. LPing text-heavy games without a textdump is a huge undertaking, plus they'd probably want to do video for the minigames and at least some parts of the trials.

(I'm sure it'll get LPed eventually anyway, because it's Danganronpa :v:)

I keep thinking about doing it and then putting it off in the hopes that someone else will beat me to it :downs: I also really, really don't want to do the platforming bit again. Fuuuuck that.

FPzero
Oct 20, 2008

Game Over
Return of Mido

I still want to do it and fulfill my destiny or something, but I do not have the time or willpower to see it through. I still feel bad I didn't finish all the Free Times for 2, but again it was a matter of willpower.

mycelia
Apr 28, 2013

POWERFUL FUNGAL LORD



FPzero posted:

I still want to do it and fulfill my destiny or something, but I do not have the time or willpower to see it through. I still feel bad I didn't finish all the Free Times for 2, but again it was a matter of willpower.

I'll take on your mantle ... for the future ...!*

*I probably won't.

Zoe
Jan 19, 2007
Hair Elf
DRv3 Chapter 5 One detail that's really been bugging me about that trial was the fact that a major part of the evidence was Kochiki's discarded clothes, as well as the video that was shown over and over. And in the video the arm in the white sleeve is still shown even after Kaito switched places with a shirtless Kochiki. I was sure this was going to be brought up at the very end and Kaito was going to be dead after all, and then it was never even brought up. Was this just an oversight?

I also thought it was weird that Shuichi was so insistent it couldn't be Kaito in the press, based on nothing but hoping it wasn't him...even after it was clear that if Kaito wasn't the victim than he would probably be the killer. Swift death being squished like a grape for BEST BRO would be preferable to watching him be brutally executed, surely? Of course other than in Korekiyo's trial there did seem to be a consistent theme of Shuichi doggedly hunting the truth and then regretting what he finds so I was expecting another take on that. Kaito's illness letting him 'cheat' was such a relief. Gonta's trial was hard enough, I'm glad they avoided the potential gut punch with Kaito as much as possible



I'd planned to play through again with the English dub on but the voices are just not working for me. Kochiki and Korekiyo's Japanese VAs in particular I'm finding just can't be topped (and of course there's Monokuma...), but even Shuichi just doesn't register as Shuichi to me anymore. Miu is equally great in English and probably my favorite character, but I guess most of the other characters are just going to be forever stamped onto my mind saying a bunch of words I can't understand, oh well. Time to crack open the bonus material now.

Chapter 2 I replayed to the end of the trial and noticed that Kirumi of all people was the only culprit petty enough to vote for Shuichi as the blackened, lol.

Zoe fucked around with this message at 03:25 on Dec 10, 2018

orenronen
Nov 7, 2008

Zoe posted:

DRv3 Chapter 5 One detail that's really been bugging me about that trial was the fact that a major part of the evidence was Kochiki's discarded clothes, as well as the video that was shown over and over. And in the video the arm in the white sleeve is still shown even after Kaito switched places with a shirtless Kochiki. I was sure this was going to be brought up at the very end and Kaito was going to be dead after all, and then it was never even brought up. Was this just an oversight?


This is an error that was introduced in the localization: http://oumakokichi.tumblr.com/post/166234642260/localization-cg-error

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Honestly, I want to LP DRv3. I just need to get a better recording setup since the one I currently use causes lag during cutscenes.

Once I stop getting distracted by Smash I'll probably have an honest go at it.

mycelia
Apr 28, 2013

POWERFUL FUNGAL LORD



ApplesandOranges posted:

Honestly, I want to LP DRv3. I just need to get a better recording setup since the one I currently use causes lag during cutscenes.

Once I stop getting distracted by Smash I'll probably have an honest go at it.

goonspeed to you, friend

eta: monokuma for smash?

Sassy Sasquatch
Feb 28, 2013

I'm still ashamed I dropped DR V2 at trial 2 despite it's promising premise but I really hated everything about that case. I'll try to pick it up again this week and rush that trial to the end. I'm glad I spoiled myself on the bikini + gravel murder weapon because I would have gone supernova otherwise

PS: Monokuma is an awful game dev.

Kemono-san
Oct 7, 2007

skill issue

Sassy Sasquatch posted:

I'm still ashamed I dropped DR V2 at trial 2 despite it's promising premise but I really hated everything about that case. I'll try to pick it up again this week and rush that trial to the end. I'm glad I spoiled myself on the bikini + gravel murder weapon because I would have gone supernova otherwise

PS: Monokuma is an awful game dev.

Chapter 3 of DR2 is kind of iffy (I agree that the second trial sucks, especially the start where it's all about talking about girls a-f) but chapters 4-6 is the strongest sustained run of any DR game and it's worth seeing it through to the end. DR2 does the "going off the rails at the end" bit stronger than any other game in the series imo

e) a loose ranking of my favorite trials in descending order (dr2 spoilers): 1-4, 2-5, v3-1, 2-4, v3-5. 2-6 would be on there except the fact that it doesn't actually involve a killing makes me want to disqualify it as a "class trial"

Kemono-san fucked around with this message at 14:35 on Dec 10, 2018

Reveilled
Apr 19, 2007

Take up your rifles
If anyone does a v3 LP, please save any comments from posters that complain about the game or protagonist or the LP, then quote them during The bit where you hear the audience speaking through Keebo.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Reveilled posted:

If anyone does a v3 LP, please save any comments from posters that complain about the game or protagonist or the LP, then quote them during The bit where you hear the audience speaking through Keebo.

In my plans for the LP, (v3 endgame spoilers) I was going to look into trying to modify the game to put forums avatars and posts into the audience segments. That would've been a lot of fun if I could've pulled it off.

Zoe
Jan 19, 2007
Hair Elf

orenronen posted:

This is an error that was introduced in the localization: http://oumakokichi.tumblr.com/post/166234642260/localization-cg-error

This makes me feel so much better, thanks. I've been reading up on the localization and I'm learning quickly why everyone is always bad mouthing NISA.

Reveilled posted:

If anyone does a v3 LP, please save any comments from posters that complain about the game or protagonist or the LP, then quote them during The bit where you hear the audience speaking through Keebo.

I love this.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

orenronen posted:

This is an error that was introduced in the localization: http://oumakokichi.tumblr.com/post/166234642260/localization-cg-error
On the one hand the error is bad. On the other hand the trial would have been too obvious without the arm making the seamless video transition fundamentally impossible given what happened. Like it's stupid but at least it made Kokichi living more plausible and upped the suspense a bit. That's not much of a defense though.

Kemono-san
Oct 7, 2007

skill issue
yeah, the NISA translations seemed like the classic 6.5/10 translations (10/10 being like, a doctorate-level translation of a novel and 1/10 being a NES game) where it seems kinda OK but filled with oddly stilted lines and word choices. I remember Persona 5 seeming similar. It's one of those things that didn't bother me that much because you kinda just get used to it if you play a bunch of localized games* but there were definitely some lines and minigame solutions that seemed outright wrong

Also honestly. (v3-5) the very fact that Kaito appears to be the victim kind of makes it impossible for that to be the actual solution but maybe that's unfair


*the worst part of getting used to it is that actual great localizations start to seem "wrong" due to being too natural sounding

Kemono-san fucked around with this message at 23:20 on Dec 10, 2018

Zoe
Jan 19, 2007
Hair Elf

Feels Villeneuve posted:

yeah, the NISA translations seemed like the classic 6.5/10 translations (10/10 being like, a doctorate-level translation of a novel and 1/10 being a NES game) where it seems kinda OK but filled with oddly stilted lines and word choices.

...

*the worst part of getting used to it is that actual great localizations start to seem "wrong" due to being too natural sounding

Having hung out in various writing communities for years, one of the most depressing things has always been how easily identifiable the people who live and breath anime always are. They take all their cues for writing 'naturally' directly from awkwardly (or at best unevenly) translated media originally intended for an entirely different culture, because it's literally the biggest influence in their life and the only thing they ever watch or read. With character dialogue especially it's pretty glaring and cringy.

(A little off topic but I saw 'oddly stilted lines and word choices' followed by seeming inability to recognize naturally flowing writing even as a native English speaker and hoo boy did that take me back...)

Zoe fucked around with this message at 00:09 on Dec 11, 2018

Kemono-san
Oct 7, 2007

skill issue
also since i mentioned my favorite trials, here are the ones I didn't like all that much (all case spoilers, obviously)

1-3, 2-3, v3-3. not being really original here, people tend not to like the third cases. the biggest problem (it's hilariously big with 3-3) with some of these is that it really shows off one of the biggest logical issues that mystery games (and a lot of mystery fiction, honestly) have- in so many cases, it'd be much safer if the killer would stab their victim somewhere out of sight and dispose of physical evidence, rather than carry out some convoluted-rear end murder plot. this is especially true of 1-3, where I simply don't buy that Celeste would try to kill using an intensely complicated plot with multiple points of failure involving the otaku nerd as her main conspirator.

like, objectively speaking, the murder in the first game, and maybe the entire series that came the closest to succeeding was Leon's, who would have been fine if he had gotten rid of the big rear end dying message on the wall. I admit this all is a bit unfair because it's a game that's supposed to be solved, but come on.

v3-3 is the funniest because Kiyo almost certainly makes the case much easier to solve by setting up a dumb locked-room scenario involving Rube Goldberg effigies rather than just cleaning up and leaving Angie in the empty classroom to be discovered.

I actually liked 2-3's murder plot, on the other hand (and apart from the trial, I really like 2-3 for the creepy-rear end third island atmosphere combined with the quarantine situation), and Saionji's presence being "she showed up arbitrarily out of pure bad luck" is honestly kind of refreshing. I don't mind the common complaint of "her character arc was unresolved" either, because this game already suffers from people having way-too-obvious death and survival flags- Nekomaru in the next chapter being the most hilariously obvious one, so it's good to sometimes kill people who "shouldn't" die based on their character arcs. the real problem is the killer being discovered by the old "you just said something you couldn't have known if you weren't the killer" trick, which is my least favorite way to resolve any murder plot in a mystery drama.

Kemono-san fucked around with this message at 15:49 on Dec 11, 2018

Axle_Stukov
Feb 26, 2011

Stylin'
v3-3 gets a pass from me purely thanks to "What, you expected me to NOT use my totally loving rad seesaw trick?!". Also when you look back at it after finishing the game and realizing the whole mess with his sister is totally the thing that would pop in a 53rd season of a show that is stretching for crazy plots.

Bloody Emissary
Mar 30, 2014

Powawa~n

Feels Villeneuve posted:

this is especially true of 1-3, where I simply don't buy that Celeste would try to kill using an intensely complicated plot with multiple points of failure involving the otaku nerd as her main conspirator.

Celeste's gambler backstory contains nods to Liar Game and Akagi, which frequently involve complicated I-know-that-you-know-that-I-know-etc. gambits. Liar Game for sure has multiple moments where plans hinge on the cooperation of people who may not be competent and/or trustworthy, so although the complicated hammerswap murder is a really stupid plan, objectively, it's not as wildly out of character as it sounds.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Celeste's plan was way dumber than anything in Liar Game or Akagi tbf (in those mangas the geniuses never lose)

I mean she's just a kid so whatever I wrote it off, I still love her talk at the end of the trial when she talks about how much she hated it there (her "you little bitch" voiceline and accompanying graphic is one of the best in the series). So much nastier than the other games.

Kemono-san
Oct 7, 2007

skill issue
1-3

on the plus side, Celeste's motivation was the funniest thing in the entire first game, and also extremely relatable

Trash Boat
Dec 28, 2012

VROOM VROOM

Feels Villeneuve posted:

the real problem is the killer being discovered by the old "you just said something you couldn't have known if you weren't the killer" trick, which is my least favorite way to resolve any murder plot in a mystery drama.

I don't know if this another case of spotty English localization or if anyone else had the same issue I did, but this particular section of the trial took me way longer than I care to admit due to the lack of specificity. The tell is supposed to be Mikan mentioning the camera angle, but because she didn't use any specific descriptors, I didn't think anything of it since everyone already knew that Hajime had watched a recording, so a camera angle would just be a given, and a particularly obvious one at that. I feel like the tell would have worked a lot better had the line been delivered as "that low camera angle" or something along those lines.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
This thread was dead earlier this year when I finished V3 so I didn't post, but now that it's alive again I have a confession to make: I game overed in the very first case because I was completely lost as to who the culprit was when asked to pick and went through everyone even vaguely near the murder before guessing correctly. It simply did not occur to me at all that the game would play the unreliable narrator card.

In my defense I easily solved every subsequent case and the main culprit.

Also I deeply resented the game's ability to make me extremely sad whenever it wanted just by playing a certain piece of music. :qq:

Sindai fucked around with this message at 18:46 on Dec 11, 2018

Kemono-san
Oct 7, 2007

skill issue

Trash Boat posted:

I don't know if this another case of spotty English localization or if anyone else had the same issue I did, but this particular section of the trial took me way longer than I care to admit due to the lack of specificity. The tell is supposed to be Mikan mentioning the camera angle, but because she didn't use any specific descriptors, I didn't think anything of it since everyone already knew that Hajime had watched a recording, so a camera angle would just be a given, and a particularly obvious one at that. I feel like the tell would have worked a lot better had the line been delivered as "that low camera angle" or something along those lines.

2-3

also it's a dumb solution anyway since you could presumably figure out the camera angle just from the positioning of the broken camera at the crime scene. not one of the better trial solutions

Ever Disappointing
May 4, 2004

Sindai posted:

This thread was dead earlier this year when I finished V3 so I didn't post, but now that it's alive again I have a confession to make: I game overed in the very first case because I was completely lost as to who the culprit was when asked to pick and went through everyone even vaguely near the murder before guessing correctly. It simply did not occur to me at all that the game would play the unreliable narrator card.

In my defense I easily solved every subsequent case and the main culprit.

Also I deeply resented the game's ability to make me extremely sad whenever it wanted just by playing a certain piece of music. :qq:

I haven't listened to it in a while, but for a while there I would listen to it separately from the game and cry a little.

SuccinctAndPunchy
Mar 28, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Trash Boat posted:

I don't know if this another case of spotty English localization or if anyone else had the same issue I did, but this particular section of the trial took me way longer than I care to admit due to the lack of specificity. The tell is supposed to be Mikan mentioning the camera angle, but because she didn't use any specific descriptors, I didn't think anything of it since everyone already knew that Hajime had watched a recording, so a camera angle would just be a given, and a particularly obvious one at that. I feel like the tell would have worked a lot better had the line been delivered as "that low camera angle" or something along those lines.

I've never played the game in English but I found it pretty clear from the wording/emphasis in Japanese, at least? She says something like "from that camera angle?" and she has no way of knowing what "that" camera angle was with such a degree of confidence. It's clear enough, I have no idea what the English line is but I can't imagine it's that different?

Brother Entropy
Dec 27, 2009

SuccinctAndPunchy posted:

I've never played the game in English but I found it pretty clear from the wording/emphasis in Japanese, at least? She says something like "from that camera angle?" and she has no way of knowing what "that" camera angle was with such a degree of confidence. It's clear enough, I have no idea what the English line is but I can't imagine it's that different?

Here's that part in FPZero's LP of the English release: https://forums.somethingawful.com/showthread.php?threadid=3793286&pagenumber=38#post475203894 (obviously SDR2 spoilers, for those who haven't played it yet)

I don't think the translation screwed much up there(although I don't know Japanese), Mikan confidently dismisses that you could tell Ibuki and Hiyoko apart from the angle of the camera when no one was talking about the angle of the camera at all prior to that

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

Trash Boat posted:

I don't know if this another case of spotty English localization or if anyone else had the same issue I did, but this particular section of the trial took me way longer than I care to admit due to the lack of specificity. The tell is supposed to be Mikan mentioning the camera angle, but because she didn't use any specific descriptors, I didn't think anything of it since everyone already knew that Hajime had watched a recording, so a camera angle would just be a given, and a particularly obvious one at that. I feel like the tell would have worked a lot better had the line been delivered as "that low camera angle" or something along those lines.

It wasn't about what she said about the camera angle specifically, it was that she mentioned the angle at all. No one had mentioned it beforehand, so no one had thought that the angle mattered. Only the guilty party would think it was relevant.

Of course, I had to look up the answer too.

BlazeEmblem fucked around with this message at 06:39 on Dec 26, 2018

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
I started playing both the first and the second game years ago when they came out on the Vita, never finished 'em and recently decided to pick them back up where I left off. And now I have a dumb question regarding the first game.

How the hell do I toggle the loop function of the Sound Gallery so that it just plays the songs sequentially instead of looping one track over and over again? I've hit drat near every button I can think of on my Vita to try and get it to toggle that setting and I can't do it and I can't find anything about it in the manual and trying to google it has proven futile.

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TwoPair
Mar 28, 2010

Pandamn It Feels Good To Be A Gangsta
Grimey Drawer
hangmans_gambit.mp4

https://www.youtube.com/watch?v=P3Ah0CUMbVU

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