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MiddleOne
Feb 17, 2011

I'm finally making my way through V3 and in chapter 3 I really appreciate how the guy who looked like an unhinged serial killer actually turned out to be one this time.

On a different note, gently caress the selective use of evidence. Out of all the Danganronpa and Ace Attorney I've played this chapter was the absolute sloppiest and vaguest nonsense I've ever seen. There's literally nothing worse in this game than when you think you've presented the wrong idea but, oh no, you've presented the right idea but with the wrong evidence. Like aaaagh just kill me now. Like oh no you weren't supposed to present the report of the injury you were supposed the present the picture of the injury. Oh no don't present the floorboard, present this barely selectable black pixel in the corner of the screen (???) that represents the same loving thing.

MiddleOne fucked around with this message at 10:27 on Jul 25, 2019

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tote up a bags
Jun 8, 2006

Completely agreed. I liked V3 quite a lot but the mechanics surrounding evidence were by far the worst of the series.
The minigames were kinda eh too, to be honest.

edit: whoops that post was over a year old

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Hey maybe since the thread got revived, people can talk about that new game from the creator of dangan ronpa?

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

tote up a bags posted:

Completely agreed. I liked V3 quite a lot but the mechanics surrounding evidence were by far the worst of the series.
The minigames were kinda eh too, to be honest.

edit: whoops that post was over a year old
hooker taxi is for sure a joke, but the punchline at the end of the game was really funny.

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS

Ineffiable posted:

Hey maybe since the thread got revived, people can talk about that new game from the creator of dangan ronpa?

The what?

I completely forgot about what was going on after the DR3 anime and V3 were utterly awful and a resounding Just Okay respectively.

I would've been down for another spinoff based on the If short story.

Ulio
Feb 17, 2011


Just started the series on steam with Trigger Happy Havoc, so far it's pretty interesting even though I saw bits of the anime so I think I know the first culprit but after that it should be fine.

Btw am I missing something why does it ask you to give presents to people so often? I feel like I haven't found any items yet other than monokuma coins.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
You can use the coins with the mono mono machine in the school store to get presents, then presents can advance Free Time conversation progression.

Free Time in general is totally optional in every Danganronpa game and you won't miss anything from the main plot by ignoring it entirely.

I would be wary of discussion online otherwise because this game has a lot of spoilers and DR1 is old enough that people might forget to tag them.

Question Mark Mound
Jun 14, 2006

Tokyo Crystal Mew
Dancing Godzilla
The only gameplay purpose for presents is that if someone likes you enough you can learn courtroom abilities from them to give you a slight advantage in the mini games.

Ulio
Feb 17, 2011


Question Mark Mound posted:

The only gameplay purpose for presents is that if someone likes you enough you can learn courtroom abilities from them to give you a slight advantage in the mini games.

Ok so thats what those are for. I got 2 so far which I think you just get without giving presents. Ya good advice on avoiding discussion No Wave, I haven't been spoiled so far but I will probably avoid anything unless I don't understand some mechanic.

Teratrain
Aug 23, 2007
Waiting for Godot
YouTube is really bad for it too.

I'm following a friend as he plays through the series and clenching any time he looks for a song in the OST because the comments sections are universally full of people desperate to roleplay their fave climactic scenes from the games.

Ulio
Feb 17, 2011


Thanks for that because i actually really like the ost so far, now I know to avoid comments even more.

Btw does the character on the title screen just change randomly and the first two character that die are always the same or is there a way to change it?

Also Yasuhiro thinking this is a bad episode of Punkd even after the first death LOL.

Ulio fucked around with this message at 01:10 on Aug 4, 2020

HellCopter
Feb 9, 2012
College Slice
Don't listen to them, Free Time is the most valuable part of the game: It's your only chance to hang out with your favorite characters before they meet their terrible untimely deaths!
If you give a good enough gift (or enough mediocre gifts) you'll get nice little character scenes with them.

The character on the title screen changes randomly.

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






whats with the new masafumi album on spotify?

Ulio
Feb 17, 2011


HellCopter posted:

Don't listen to them, Free Time is the most valuable part of the game: It's your only chance to hang out with your favorite characters before they meet their terrible untimely deaths!
If you give a good enough gift (or enough mediocre gifts) you'll get nice little character scenes with them.

The character on the title screen changes randomly.

Oh I thought I would get bored during the free time but the dialogue and characters are pretty funny thus far.

Shyrka
Feb 10, 2005

Small Boss likes to spin!
So I picked this up on the Steam sale at the start of July. Much as I loved the Ace Attorney games, Danganronpa pretty much passed me by - I mostly just remember it for having a lets play here that was really popular with people outside of SA and then they went apeshit when the lets play forum got paywall blocked in the middle of it. Kind of wish I'd gotten it sooner though because holy poo poo it's good! I'm just gonna toss out some random thoughts and highlights here now that I've finished all three games (and the Future/Despair anime - I watched one episode of the anime adaptation of the first game and that was enough. I'm probably not going to get Ultra Despair Girls even though I love Toko/Jill).

DR1 spoilers.

The dying message in the first case probably works a lot better if you're Japanese but as soon as I saw it I popped open the student handbook to refresh myself on everyone's names and then was like, "Okay so Leon's the killer."
I knew that Junko was a big deal just from fandom osmosis so when she got impaled on spikes I figured it must be some kind of meme where an under-developed character gets picked up by the fandom and turned into a memetic badass. Frankly I'm amazed I wasn't spoiled on that reveal, although as soon as Mukuro's file got read in the headmaster's office I immediately went to the student handbook to compare the weight/measurements with everyone else and saw the Junko connection.
Sakura's suicide and Monokuma's fake note really hit me hard, because she's without a doubt the nicest character in the entire series and thinking about what she went through when Hiro and Toko both bashed her head in really made me sympathise with Hina's decision to get everyone killed afterwards.
Mondo loving sucks and is a complete waste of space. His 'appearance' in the Future anime as a puddle of melted butter underneath his biker jacket during Makoto's traumatic dream sequence almost makes up for it though.
The fact that you unmask a serial killer in the group in the second chapter and she never kills anyone in the entire game is kind of genius. Genocide Jill's existence was kind of spoiled to me and I was sure she'd be the killer as soon as she showed up, so having her just... not, really tickled me. Makoto's puzzled tone after spending any free time events with her was also great. Her nickname game was also on point. "Big Mac."


DR2 spoilers.

I figured it was a computer simulation pretty much instantly from the effects and the chicken into cow, and especially Fat Byakuya. I actually thought he really was Byakuya, with his killing game memories erased but still benefiting from his character development in terms of his core values which is why he was a protective leader type instead of a standoffish rear end in a top hat. Him being fat I assumed was some kind of pettiness on the part of whoever's running the simulation.
Hajime is my favourite of the protagonists, even if I like all of them. He just has a sort of 'long suffering everyman' feel amidst all these other kooky characters that I enjoy. Did a fist-pump at the end with the, "My name is Hajime Hinata!" bit. That's my boy!
loving Nagito man. As soon as he showed up I immediately discounted him as a lovely dollar store Makoto and couldn't wait to get the gently caress away from him, didn't do any free time events with him in the first chapter. Then the trial and his rebuttal showdown showed me how wrong I was. Him constantly throwing wrenches into every trial made me both dread and anticipate him speaking up. Also the way he immediately starts making GBS threads on Hajime the moment he discovers he's not an ultimate is hilarious.
Best Nagito moment was I think in chapter 4 when he said, "This trial's going on too long. Normally around now Hajime would do a really long and boring summary of everything that happened but I don't have time for that so here's what happened." I like that poking fun at the formula.
Mechamaru was so loving dumb and a complete waste of time. Him glaring hatefully at the toilets in the funhouse did amuse me though.
Fuyuhiko was surprisingly good. He did seem to be filling the Byakuya role from the start so I guess it's not that surprising but still I liked how he contributed to the class trials after the second one, and just him becoming more 'one of the guys' and making an effort to fit in was wholesome. The voice acting for his, "I need you!" line to Peko after the second trial was heartbreaking. Also him being a kind of prudish stickler for rules was funny but also kind of appropriate since a yakuza wouldn't want to be caught on something simple like underage drinking or driving without a license.
Oh, almost forgot, but I loving hate Teruteru. The moment he appeared and was acting sleazy towards Sonia I started desperately hoping he would be the first victim or killer. Thank you for hearing my prayers, game.
I didn't really like how Mikan became a killer because of a plot device completely changing her personality, but I did like how her falling into bed with Hajime was so calculated as a way to make both him and the player like her more and so hesitate to suspect her when the killing started. Also I spent a good chunk of the trial assuming Ibuki had been talked into killing herself because of her gullibility disease, with the bag on the head to make sure she couldn't actually see what was happening and trigger her still existent survival instincts.
Improved Hangman's Gambit my loving rear end.


DRV3 spoilers.

The bait and switch completely got me. That said I was still certain Shuichi was concealing an ahoge under his hat.
I really liked actually voting at the end of each class trial and I wish more had been made of dissenting votes. Kirumi spitefully voting for Shuichi was great and it would've been nice to see more of that. I'm now imagining Kokichi voting for Himiko in every trial and her demanding to know who keeps voting for her.
I hated the Monokubs at first but they kind of grew on me. Monodam remaining utterly silent right up until he can steal Monokid's thunder by announcing "IT'S-A-KILLING-GAME," was good stuff. Monokid was the worst one so him dying first gave me the same happiness that Teruteru's early death gave in the last one. I actually felt really bad for them when they were begging you to let them have a win in their last rebuttal showdown so Monokuma wouldn't kill them.
Kokichi wasn't quite up to filling Nagito's shoes but I still liked him a lot. Him just flat out saying, "The culprit is Gonta," in the middle of trial four was a great mic drop and sort of hit the same notes for me as when Nagito bitched about Hajime's comic summary in the last game.
The trial minigames were all basically fine. Nothing I'd really call fun, and I didn't spend much time in the casino, but nothing as bad as Improved Hangman's Gambit. I did however really like the additional text effects and graphical highlights during the non-stop debates, added a lot of character.
I kind of disliked Tenko at first, but then her last words to Himiko were so sweet and wholesome I was like, "Oh wow, she's actually really nice. I'm going to do her free time events next!" and then ow. Since her death wasn't instant, she must have consciously chosen not to cry out or scream because she was that set on making the seance work so her friend could get closure with Angie and... okay it's sort of dumb, but still really sweet.
I did laugh at Miu's nicknames for Tenko though.
Korekiyo basically committing the perfect crime and then screwing himself because his seesaw trick was too rad not to use was incredible, even if I'm annoyed the wasted the plot point of having someone else kill Angie and then the group having to deal with having an unpunished killer in their midst. At least the DR2 crew had the right idea with tying Nagito up after the first trial.
As soon as I saw the hydraulic press with the 'automatic stop for living things' warning I was dead certain we'd find Keebo crushed under it. Him actually testing it out was pretty clever and I loved that dumb little roll he did before complaining that Shuichi didn't stop it soon enough. Keebo's whole personality as this kinda prissy eye-rolling little dweeb who hates sci-fi stuff was such an odd choice for the Ultimate Robot but it definitely made me appreciate him.
Tsumugi completely caught me off guard. Yeah she was conspicuously bland and never developed her character, but Akane was just as allergic to character development in the last game. It wasn't until you had the multiple choice option where you tell Monokuma you want to retry a previous case that my mind went back to the first trial and I mentally went over what I remembered for the alibis and got to, "Tsumugi... went to the bathroom. Oh gently caress! It's her!"
The whole final trial was great. I was getting just as hyped as the audience when Keebo became the Ultimate Hope Robot and started firing Hope bullets, before Shuichi calls out the whole thing as bullshit, and then using a Hope lie bullet pretty much blew my mind as the culmination of all three games.
edit: Also chapter two had the best body discovery announcement ever. "Behold the amazing underwater escape!" ding ding dong dong


Anyway, just a bunch of unfocused stream of consciousness thoughts I wanted to get off my chest and this seemed a good place for it!

Shyrka fucked around with this message at 20:57 on Aug 11, 2020

Reveilled
Apr 19, 2007

Take up your rifles
There was an LP of Ultra Despair Girls which was actually pretty good. Komaru and Monaca were two of of my favourite characters in the franchise. That said, even if the LP does you the favour of stripping out the awful gameplay, it unfortunately can't spare you the disturbing way child abuse is played for comedy at certain points, so be aware of that going in.

Shyrka posted:

[V3 final trial]
The whole final trial was great. I was getting just as hyped as the audience when Keebo became the Ultimate Hope Robot and started firing Hope bullets, before Shuichi calls out the whole thing as bullshit, and then using a Hope lie bullet pretty much blew my mind as the culmination of all three games.[/i]

The final trial really feels like the writers are just saying a massive gently caress you to the player, it's almost a direct attack against people who wanted more Danganronpa games, basically saying that we don't "get it" because we're obsessed with the format rather than appreciating the first game's biting satire of the Japanese school system and letting it stand on its own. It's loving savage, and the whole game is in some sense a huge long set up for the punchline--which is that V3 is a meta-satire of Danganronpa itself and you, the audience, are philistine scum.

It's possibly the finest piece of insult comedy ever written for a video game.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Imo I saw it as more critical of the games themselves - that the protagonist in both games spends the entire time fighting to more or less give the villain exactly what they want and end up getting praised by them. This is why V3's ending is so different/good, Shuichi does something Tsumugi really doesn't want him to do. It's like Kodaka saw what he was doing with 2 (high school killing game into anime feelsgood) and ended that asap. (I love Nagito and chapters 4 and 5 of DR2 for the record I'm not saying it's bad)

No Wave fucked around with this message at 12:37 on Aug 12, 2020

Question Mark Mound
Jun 14, 2006

Tokyo Crystal Mew
Dancing Godzilla

Reveilled posted:

the first game's biting satire of the Japanese school system
Is there somewhere I can read an in depth analysis of this? Sounds like it would be an interesting read!

Irony Be My Shield
Jul 29, 2012

Yeah I read V3's ending more as metacommentary on the series rather than the player and found the actual decision a lot more interesting than the previous games.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
About 2 (full series spoilers) -

Hajime spends the entire game torn up that he's not an ultimate and then the happy ending is that he is one after all.

At the end of the game you have three world leader ultimate 20 year olds intervening to save the souls of the twelve 17 year olds who can apparently determine the fate of the world. I love Nagito because he's miserable and unhinged but ends up right about everything - ultimates really are the only people that matter in the world. And on top of it he's the only one who mounts any sort of resistance against AI Junko.

Fans getting obsessed with the whole concept of ultimates and making fan art and concepts aren't reading the game wrong, that's the logical conclusion of DR2. So DRV3 is a great (necessary) response to that. Yes, Tsumugi is the ultimate cosplayer so there's some element of criticizing a certain kind of fan but it goes beyond that a bit.

No Wave fucked around with this message at 13:02 on Aug 12, 2020

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Irony Be My Shield posted:

Yeah I read V3's ending more as metacommentary on the series rather than the player and found the actual decision a lot more interesting than the previous games.

:emptyquote:

Reveilled
Apr 19, 2007

Take up your rifles

Question Mark Mound posted:

Is there somewhere I can read an in depth analysis of this? Sounds like it would be an interesting read!

I'm afraid I don't remember where I read the breakdown of the themes of the first game, but in broad strokes, the killing game is a metaphor for the highly competitive environment in Japanese schools, where the stress of exams and a desire to impress those on the outside of the system (parents, universities, employers) can drive children to breaking point. And, fundamentally, the system functions more to benefit those on the outside than those within--parents get prestige, universities get students, employers get broken husks who have forgotten how to do anything but work, while the children get a soulless job as a salaryman or in retail.

Consider that the canon ending of DR1 sees the students win the final trial and are rewarded with a future in a blasted out wasteland, while the "bad" ending in which the students decide to cease participation in the game altogether shows the students all happy inside.

Irony Be My Shield posted:

Yeah I read V3's ending more as metacommentary on the series rather than the player and found the actual decision a lot more interesting than the previous games.

I think it's definitely a metacommentary on the series as a whole, but I think it's no accident that the antagonists of the game (and thus the antagonists of the metacommentary) are A writer who has no idea what they're even doing any more and is rehashing old plots because they're popular with fans, and a ravenous, morally bankrupt audience who is lapping it all up. ‎Kazutaka Kodaka is Tsumugi and we are the Audience.

Reveilled fucked around with this message at 14:31 on Aug 12, 2020

Kemono-san
Oct 7, 2007

skill issue
A lot of v3 is jokes about extending a series past its viability anyway- this involves the fans to the extent that fans sometimes are willing to kill everything appealing about what they love so it doesn't end. The Monokubs and the shoehorned-in links to DR1/2 are the most obvious examples there.

Someone wrote a thing (maybe on reddit?) reviewing V3 as if he was a AV Club/TVIV commentator reviewing the last season of a series, which I thought was funny, but I can't find it atm

Arbite
Nov 4, 2009






If DR and Phoenix Wright weren't the only games doing this genre I'd have been more receptive to the message but it was still brilliantly executed.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

Reveilled posted:

Consider that the canon ending of DR1 sees the students win the final trial and are rewarded with a future in a blasted out wasteland, while the "bad" ending in which the students decide to cease participation in the game altogether shows the students all happy inside.
And Toko dead... somehow

oopsie rock
Oct 12, 2012

Arbite posted:

If DR and Phoenix Wright weren't the only games doing this genre I'd have been more receptive to the message but it was still brilliantly executed.

i see what you did there

Kemono-san
Oct 7, 2007

skill issue

Arbite posted:

If DR and Phoenix Wright weren't the only games doing this genre I'd have been more receptive to the message but it was still brilliantly executed.

its more about franchise media in general than the genre

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


No Wave posted:

And Toko dead... somehow

I think contextually it’s likely she killed herself at some point out of fear she’d kill Togami.

Arbite posted:

If DR and Phoenix Wright weren't the only games doing this genre I'd have been more receptive to the message but it was still brilliantly executed.

Yeah this is the problem, funnily enough it’s also kind of the issue with the initial twist too, it’s brilliantly executed but awkward because of what it involves.

orenronen
Nov 7, 2008

Feels Villeneuve posted:

its more about franchise media in general than the genre

It's partly about the genre. The original DR's surprise success was followed in Japan by many budget copycat releases, most of which were smartphone-only releases that were never localized. Many followed the pattern of a death game with a creepy mascot acting as the gamemaster and gruesome death scenes, but had paper-thin characters and plot otherwise. Kodaka has expressed in V3 interviews that he didn't like this niche subgenre he helped create and that the copycats never understood what the important parts of the DR stories actually were.

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
characters even thinner than the original Danganronpa? yeesh.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
DR1 probably has the best writing/characters of the series. I'm not sure what you're comparing it against.

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS
I want to know what the gently caress happened with the anime of 3 more than anything.

It's so weird that they made a side game to set up plot points, then either forgot about or threw them out in the anime.

Not to mention going against a bunch of the themes it set up.

orenronen posted:

It's partly about the genre. The original DR's surprise success was followed in Japan by many budget copycat releases, most of which were smartphone-only releases that were never localized. Many followed the pattern of a death game with a creepy mascot acting as the gamemaster and gruesome death scenes, but had paper-thin characters and plot otherwise. Kodaka has expressed in V3 interviews that he didn't like this niche subgenre he helped create and that the copycats never understood what the important parts of the DR stories actually were.

Was that more of a thing that happened after the first game or the second?

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
it's probably the best in the series outside of a couple of well written bits in the sequels, and the personalities of everyone is pretty unaggressive in the first game which helps, but i don't think the characters themselves are really that strong? is that a controversial thing to say? like, despite the central gimmick of everyone having a talent or passion to the point of a kid being the Best Swimmer In The Universe, it very rarely comes up except to quote a wikipedia page or two at you during a free time event.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I didn't hate DR3's anime as much as some people did, but it definitely clashed with itself at times. Despair's cast got unceremoniously shuffled to the side over time, and Hope has a whole bunch of plot holes, characters that swing in and out of relevancy, and a wholly unlikable cast other than DR1's returnees, Gozu, Saki, Kozichi and to a small extent Juzo at the end. Future is probably a bit too saccharine, but y'know what, I'm still okay with DR2 getting their 'happy' ending

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



I mean, IMO V3 is the best at most things by a long shot. People say that 1's characters were more normal, but it's more that their talents were used less. Every Danganronpa had the weirdo who kept saying they would kill everyone, never did, and messed with at least one investigation. The first Danganronpa had a two kuderes, in both an amnesiac detective and a lolita gambler. It had a multiple personality serial killer. It had someone constantly yelling at the top of their lungs about the rules. The same person became a super saiyan when their friend died. It had an Otaku weirdo.

As far as case writing goes, V3 at least beats the first, at a case by case level, except maybe the 4th. It also did better at making the class trials not just an exercise if the protagonist explaining everything to the dumb people in the cast. And the characters seemed better at actually playing off of each other and having more real feeling dynamics.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Yeah V3's cast was honestly the best at solving mysteries. It still probably suffers from too few 'intelligent' characters making it to the end Kirumi and Kiyo bite it, Miu and Kokichi were a bit too distracting most of the time, and Maki honestly doesn't do very much after case 3. The cast dynamics were fine, not standout since you still get characters with no real connections late in the game.

DR1's cast probably ends up the most 'normal' probably because the bulk of the cast actually do have fairly normal motivations and reactions other than Toko and Byakuya. None of the murders are too fancy or involve anything that unnatural other than making a mecha suit and being really good at throwing.

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
tbqh i did not enjoy reading a teddy bear tell a bunch of high schoolers that they should be having more sex. the dialogue between characters might have gotten more natural but at the expense of literally everybody becoming an entire episode of Hell's Kitchen and a lot of the typical anime brain disease stuff that was so refreshing the first game lacked.

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS
I liked 2's cast the most because I feel like everyone contributed something, be it in the trials or the time between.

HellCopter
Feb 9, 2012
College Slice
Except for Souda, who could literally be replaced by a cardboard standee and the plot wouldn't be affected at all

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Ignis
Mar 31, 2011

I take it you don't want my autograph, then.


NISA has lost the publishing rights for Danganronpa and a bunch of games will be delisted from PSN by the end of the month.

Most likely SpikeChunsoft will re publish V3 on psn later, but who knows if they’ll bother relisting the vita games
https://nisamerica.com/blog/danganronpa-update

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