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ThisIsNoZaku posted:Sadly, I've never played the game. I have played this game. Had a Schemer too, so this was more or less my jam. Like, I could deceive the poo poo out of pretty much anyone, even if I didn't know one end of a spear from the other and couldn't command in the field worth poo poo. We only played like three sessions, and I mostly did simple intrigues. We did one standard, though -- our GM played a little bit fast and loose with the phase order, but all of the stats were in play, and I felt like it worked. I was trying to expose my mother as the lying manipulative harpy that she was in front of my lord father and the whole family (while at the same time obfuscating the major role I played in her bullshit plan) by being a better lying manipulative harpy. I ended up rolling something in the mid 30s, and I had been spending like two sessions periodically caring for my father on his sick bed so his disposition toward me was really high. Mom ended up locked in a tower and I got off scot-free. Anyway, it was basically a boss fight. It made me feel cool and good at what my character was built for; doesn't seem to run any less smoothly than the combat (of which I took no part at all in). It's all way crunchier than anything I usually go near, but ASoIaF basically has Intrigues in place of a magic system; the GM joked that I was the party mage. When you say step seven is superfluous do you mean that the section does not add anything or that you think roleplaying out the actions you're rolling for does not have merit? Gazetteer fucked around with this message at 20:19 on Oct 28, 2013 |
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| # ? Nov 18, 2025 04:23 |
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Halloween Jack posted:THE EVERLASTING is The Interactive Legendmaking Experience. It features many new concepts: communal protagonists, customizable rules, gamemasterless options, tips on achieving epiphanies, tips on rewarding guides, dream control methods, opening and closing ceremonies, and Personal Mythology. Legendmaking takes you beyond roleplaying and storytelling to a new level of intensity. Each participant chooses from playing card, tarot card, dice, and freeform options the system personally preferred. I remember quoting this for grogs.txt once myself. This is gonna be Also it bears mentioning Everlasting is the heartbreaker of one Steven C. Brown, architect of the original Clanbook: Toreador, Storyteller's Guide to the Sabbat, and Dirty Secrets of the Black Hand. Geez, there's no way to underline that like, three hundred times? Oh well.
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Gazetteer posted:When you say step seven is superfluous do you mean that the section does not add anything or that you think roleplaying out the actions you're rolling for does not have merit? I would guess that anyone who is familiar with GoT and roleplaying knows how that step plays out, so writing about it is kinda unnecessary.
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Okay, I've got the book handy. I'll just look it up. First part is basically just a long-winded way of saying "act out a scene with what we already established in mind." Which I guess would be considered superfluous if your assumption is that this would already happen. There's also a rule where the GM awards bonus dice for good RPing, and if you end up saying completely the wrong thing, they can take away bonus dice or hit you with "a flat penalty of -1 to -5, depending on the seriousness of the gaffe." So, step 7 actually does have mechanical consequences to the outcome of the intrigue, and there's a reason it's meant to take place after you've decided your techniques and how everyone feels toward each other, but before you make your rolls. Of course the book then adds that this part is optional if your group isn't into the whole improv thing, and that GMs shouldn't penalise players who aren't comfortable participating. Which seems a bit at odds with the above statement that the roleplaying part is the "heart of intrigues", but I guess they are trying to cater to a wide crowd with this game.
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Houses of the Blooded MUDA MUDA MUDA MUDA MUDA The next chapter is about Poison. jadarx said the Poison chapter in the Wick of the Scorpion was a teaser of this and well, it was. Wick says one of the most common forms of murder in ven opera and books is poison, so there's the temptation to make the system very complex... only not, because when you get poisoned you die. No one makes "saving throws" against arsenic, cyanide, mercury, spider venom, etc. (Disclaimer: I've been bitten by these beauties twice and well, I'm still kicking. And I'm not nearly as tough as a doomed murderous highborn manchild!) But maybe we want rules that are more than just "poison fuckin' kills you."
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Alien Rope Burn posted:Geez, there's no way to underline that like, three hundred times? Oh well. Wait, the book that was written primarily as a "gently caress you" by a man about to be laid off?
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Kavak posted:Wait, the book that was written primarily as a "gently caress you" by a man about to be laid off? And speaking of, is there a place where one can read the full story about Dirty Secrets? I've looked before but all I ever find is apocryphal stuff like this, never any direct quotes or confirmation or proof that it was done on purpose (because, yeah, the book is lovely, but this is oWoD we're talking about.) I believe the stories, I'd just like to know the details about it if they're out there.
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I see that Dirty Secrets has a writeup, but it was abandoned after the first chapter... Lord, take this cup from me.
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Alien Rope Burn posted:Dirty Secrets of the Black Hand The Everlasting is literally the author of "Dirty Secrets of the Black Hand" building his dream WoD-clone-heartbreaker from scratch, and it's every bit the gonzo shitshow you would hope it would be.
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Just so I get this right, as a ven you have to use a sword when fighting? Can't you just use a spear/halberd/whatever, maybe with a debilitating poison on it to be extra 'clever'? I get that it's probably strongly inspired by tales about samurai/knights (only with Wick feeling smart for telling us that honor/virtue/chivalry is a lie etc., even though it was never really a thing in the first place during actual combat) and its fetishization of swords/katanas but if it's going for a more gritty combat then I know I'd prefer to use a more practical weapon, especially if I'm playing a less skilled character. Or would that just get me slapped with the 'dolt' aspect?
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Everything Counts posted:And speaking of, is there a place where one can read the full story about Dirty Secrets? I've looked before but all I ever find is apocryphal stuff like this, never any direct quotes or confirmation or proof that it was done on purpose (because, yeah, the book is lovely, but this is oWoD we're talking about.) I believe the stories, I'd just like to know the details about it if they're out there. I admit I hadn't heard of this either, I just thought it was a crummy book with a bunch of half-baked ideas. Though at this point I love the dumbest stuff from the ol' WoD because I can hardly take any part of it seriously anymore, I'd rather just revel in the ridiculousness of it all, if I want to do anything vaguely serious I'd pull out the new WoD. I'd rather just play a werehyena biker doing stoppies into werewolves with a spiked wheelguard basically forever. Traveller posted:Houses of the Blooded It sounds just really unpleasant to interact with Ven, to be a Ven, to even be vaguely aware of the Ven's existence. They just sound like really unhappy people, even unhappier than Amberites, who are awful unhappy. What's this about Orks? Can we play one of them, instead?
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scissorman posted:Just so I get this right, as a ven you have to use a sword when fighting? You don't have to use a Sword, but if you're not using one and the other guy is, you're a Tool. Not a Weapon. You can use a poisoned spear though, that's cool, but other than having/not having a Sword there's no mechanical difference at all between weapons. Oddly, Wick references the Riddle Of Steel to justify why weapons have no mechanical differences, which is just plain wrong. Alien Rope Burn posted:
Just like Americans. It's you, you are the ven. I think you can play as orks, actually? I don't have the Wilderness sourcebook.
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Traveller posted:Just like Americans. It's you, you are the ven. I have a copy of Orkworld, maybe that counts.
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Traveller posted:You don't have to use a Sword, but if you're not using one and the other guy is, you're a Tool. Not a Weapon. You can use a poisoned spear though, that's cool, but other than having/not having a Sword there's no mechanical difference at all between weapons. Oddly, Wick references the Riddle Of Steel to justify why weapons have no mechanical differences, which is just plain wrong. How large is the difference between using a Tool and a Weapon/Sword?
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scissorman posted:Well, that's disappointing; I almost expected there to be support for fighters to try to out-smug/out-sperg each other concerning their weapons before the fight. The Weapon-user can tag the Tool for two bonus dice.
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At first glance, I figured it was a device-based dolt tag.
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Alien Rope Burn posted:Dirty Secrets of the Black Hand. For those of us who aren't intimately aware of the horribleness of this book, could we have a quick explaination of what the heck Dirty Secrets of the Black Hand is?
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From memory, it was THE REAL TRUTH BEHIND (some White Wolf thing, I think a clan that was brought up in a few books for the GMs?) and the dude writing it was on the cusp of being fired so he basically tried to burn everything down in his wake.
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Gazetteer posted:When you say step seven is superfluous do you mean that the section does not add anything or that you think roleplaying out the actions you're rolling for does not have merit? The step boils down basically to "roll and insert roleplaying here." The rest is me joking.
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Fair enough, sorry.
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Ratoslov posted:For those of us who aren't intimately aware of the horribleness of this book, could we have a quick explaination of what the heck Dirty Secrets of the Black Hand is? Basically, Vampire is this grim urban politic / morality play thing, sometimes good, sometimes bad, with all sorts of weirdo vampires... but mostly stayed at the street level. Dirty Secrets of the Black Hand, on the other hand, introduced a secret vampire society with a secret city in the land of the dead made up of super-powerful vampires who were manipulating all the existing factions like puppets, fighting an extradimensional Lovecraftian disease, had a bunch of secret-supposed-to-be-dead vampires, had allies in all the other supernatural types at the time, etc. Oh and they had special superpowered human servants from super-secret families. Oh, and they were supposed to be serving the TRUE MASTER DOUBLE-PLUS-PROBATION-SECRET VAMPIRES who were going to kill everybody. Saying like that it almost sounds good but you have to realize the book is written in an incoherent, muddled fashion and basically just comes off as a huge pile of
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There was even a secret, lost, 'True' version of one of the core clans, which had briefly and stupidly been referenced in the clanbook, that had the ability to manipulate time. I liked the 'Vicissitude is a disease' angle. It was a nice bite in the rear end for the kind of people who made a beeline toward it, and brought it in even closer with some curiously similar vampire fic from the mid Eighties to Nineties. Most of it though? Almost a parody of the setting at best, and unrelenting powergamer fodder at worst.
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Alien Rope Burn posted:Basically, Vampire is this grim urban politic / morality play thing, sometimes good, sometimes bad, with all sorts of weirdo vampires... but mostly stayed at the street level. Dirty Secrets of the Black Hand, on the other hand, introduced a secret vampire society with a secret city in the land of the dead made up of super-powerful vampires who were manipulating all the existing factions like puppets, fighting an extradimensional Lovecraftian disease, had a bunch of secret-supposed-to-be-dead vampires, had allies in all the other supernatural types at the time, etc. Oh and they had special superpowered human servants from super-secret families. That's incredibly stupid, even for oWoD. How did it even get published?
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Ratoslov posted:That's incredibly stupid, even for oWoD. How did it even get published? There was literally no quality control or communication.
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Ratoslov posted:That's incredibly stupid, even for oWoD. How did it even get published? Same way Changing Breeds got published. White Wolf doesn't care about their game lines enough to watch out for this kind of poo poo and just let their writers and freelancers run wild.
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Ratoslov posted:That's incredibly stupid, even for oWoD. How did it even get published? The publishing dreadmill and lovely freelancers forced the people in Stone Mountain to throw whatever they had into the FedEx truck. Sometimes they had to catch it at the stop-light. At other times they pulled out in front of it and threw it over the driver's shoulder.
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Ratoslov posted:For those of us who aren't intimately aware of the horribleness of this book, could we have a quick explaination of what the heck Dirty Secrets of the Black Hand is? Dirty Secrets of the Black Hand is the book about the Black Hand, the semi-secret sect within the Sabbat that secretly controls everything (sort of like the Schutzstaffel within the Nazi party). It contains gems like this: 1. The Black began as a mage death cult called the Tal'Mahe'Ra which joined the Sabbat, so there's the Sabbat, the Black Hand, and the really for real Black Hand. 2. While the Sabbat believe they're preparing for the return of the Antediluvians, the Black Hand believe they're the Antediluvians' chosen servants, so they're playing the entire Sabbat for suckers. 3. The True Brujah (because the "Brujah" are actually descended from Brujah's traitorous childe Troile). They're the opposite of Brujah because they're scholarly and unemotional, and instead of Celerity they have Temporis, a Discipline that alters time. 4. The Old Clan Tzimisce, who are Tzimisce that are 100% Vlad Tepes with all the Clive Barker/David Cronenberg body horror removed... 5. Because Vicissitude is not really a Discipline, but an astral parasite from the Deep Umbra. 6. Did I mention the Black Hand has a secret city in the Shadowlands because they're so uber? And like ARB said, they're the strongest and the smartest and are secretly controlling and manipulating everyone because they're sooo awesome and smart. Halloween Jack fucked around with this message at 01:43 on Oct 29, 2013 |
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Enoch getting blown to hell (out of hell?) is the best thing WW ever did.
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Halloween Jack posted:And like ARB said, they're the strongest and the smartest and are secretly controlling and manipulating everyone because they're sooo awesome and smart. oWoD seemed to have regular trouble with that, making antagonists and factions within the super duper COOL FACTIONS what are you stupid staying with the old and busted. The Camarilla rules the nights, and they fight the villainous Sabbat! Only the Sabbat are actually trying to hold off the monstrous Antediluvians (what are you, stupid?) The Traditions fight to awaken humanity, and they are opposed by the villainous Technocracy! Only the Technocracy are trying to make the nights safer for everyone and they fight the real monsters (what are you, stupid?) The Garou Nation protects Gaia and the spirits from harm, and against them is the villainous Pentex Corporation! Only--- wait, I don't think Pentex are ever shown in any kind of positive light ever. But you get the idea.
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Nah, they just show the Garou as increasingly, tragically dysfunctional. The 'Play as wyrm-things!' books didn't even try to candy-coat their innate grossness.
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The Garou are the least sympathetic protagonists in the oWoD. Their stance on every other supernatural race is "Kill them" or "dunno, might as well kill them, better safe than sorry y'know." The dumbest thing in Werewolf was the Seventh Generation, a Wyrm-worshiping cult of evil Republican lobbyists who are extra evil because they run child pornography ring, and was run by an evil Mountie. To quote one of the WW editors, "This is the World of Darkness, not the World of Liberalism," and they were quietly killed off with the justification that King Albrecht wiped them all out in a crusade. The New World of Darkness should only have one uber-NPC: an angel named Achilli that comes down from heaven and erases from reality things too stupid to exist. Halloween Jack fucked around with this message at 02:06 on Oct 29, 2013 |
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Halloween Jack posted:The Garou are the least sympathetic protagonists in the oWoD. Their stance on every other supernatural race is "Kill them" or "dunno, might as well kill them, better safe than sorry y'know." Quite. Say what you will about the regular clusterfuck that is Forsaken's rules, at least the Urathra are vaguely sane. Speaking of nWoD versions of gamelines, one of the things the writers did right was find a happy medium between "cool" and "utter monsters" for the antagonists. Belial's Brood, for instance, are essentially Tyler Durden if he were a covenant of vampire biker gangs. That is five kinds of awesome on toast, served with a nice, big helping of pure, unrefined nightmare fuel. Erebro fucked around with this message at 02:59 on Oct 29, 2013 |
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raverrn posted:Enoch getting blown to hell (out of hell?) is the best thing WW ever did. Of course, it says something about how groggy even revised Vampire was in that they didn't just scribble out the elements they didn't like (Ravnos, Tremere antitribu, the True Hand) but had to work into the metaplot how each was exterminated by the hand of metaphorical god.
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I'm on the cusp of actually posting Part 1 of my Naruto d20 write-up, but I've hit a few hitches. It should be up once I figure out how to upload images from my computer to the forum. I have a Platinum upgrade so I know I can.
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AccidentalHipster posted:I'm on the cusp of actually posting Part 1 of my Naruto d20 write-up, but I've hit a few hitches. It should be up once I figure out how to upload images from my computer to the forum. I have a Platinum upgrade so I know I can. Just host them on imgur or something and use image tags.
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Red Metal posted:Just host them on imgur or something and use image tags. Thanks for the tip. I kinda wish imgur didn't mutilate the quality, but I guess you get what you pay for. AccidentalHipster fucked around with this message at 04:15 on Oct 29, 2013 |
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Seeing as I've finally learned how to format, I think it's time for![]() PART 1: HOW TO NINJA 101 Make sure you have your Traffic Cone "Kill Me" Orange jumpsuits on to get the full experience. What the crap is Naruto d20? Naruto d20 is one of many fan projects to convert something the creator loves into a d20 game back during the OGL craze. Unlike most d20 3rd party "I wanna RP in [insert favorite show here]" projects, this one is not only still being maintained, it's actually pretty fun! Relatively speaking of course. Personally, I attribute this to it being based off of not just a show that's still both airing and popular, but also on a d20 Modern which expected you to multiclass and progress in atypical ways rather than D&D which expected you to fit very specific molds. Ever since its start way back in 2004, it has grown to be over 1000 pages and 5 supplements, all written by one guy. If you want to see Frankto's handwork, try it out here for free. http://www.narutod20.com/ There's even an in progress SRD here. http://www.narutod20srd.com/ I don't watch Japanese Animes, what's a Naruto? I don't think I need to go in to detail over the characters or plot (just wikipedia it, or read the series), but I'll give a (relatively) quick primer on the setting Kishimoto (the manga writer) has it take place in as well as my thoughts on it. Basically, there are 5 nations, each tied to one of the 5 elements (earth, wind, water, fire and lightning) and each one is at roughly modern tech levels except militarily. Instead of men with guns, they have Hidden Villages that train people to be superpowered child soldiers called ninja. The intro to the d20 Modern game actually praises the Naruto setting for making ninja fallible human beings who can specialize in things other than sneaking around in black pajamas, but I wouldn't give Kishimoto too much credit because orginization-wise, Naruto ninja are pretty much what you'd expect from a "train superpowered kids to fight evil" group like Professor X's mutant school from X-Men, except that they start kicking rear end really young (you start training as early as 8 and are considered a full fledged Ninja by the age of 12) and that killing your enemies is pretty much expected. Most of Naruto takes place in the Fire Country's village called the Leaf Village and the Leaf village MO is to have academy graduates (the aforementioned 12 year olds) train under an elite ninja in a 3 man cell until they're ready to rise in the ranks with most cells sticking together for missions even after promotion, at least until they get assigned their own 3 man squad of rookies to babysit. This is actually a really good set up for small groups because it means that there's a drat good reason to go adventuring together and you start with a level 12-15 GMPC with explicit orders to only get involved if things are going to complete poo poo (as in, the GM needs to either save luckless PCs or slap down rear end in a top hat ones). The fact that everyone most likely grew up in the same village makes interlocking backgrounds and pre-established relationships easy to do. But I've rambled on for 2 paragraphs at this point, so let's move on to Chakra Chakra is the "how you do awesome poo poo" of this setting and is defined through a characters Chakra Pools (how much juice they have) and Chakra Skills (how good they are at using it a certain way). The skills are
And yes, these are all new Skills added to the already bloated d20 skill system. The book also mentions Perform Checks, which are the skill check you make to do a jutsu you know and Skill Thresholds which is the point for every jutsu where your bonus is considered so high that you no longer need a Perform Check. These will be very important later. For the other half of this equation, we have the Chakra Pools. Your primary Chakra Pool is equal to 2 plus your Constitution Modifier at each level with an additional +2 at level 1. Or 2+([Constitution Modifier+2]*Level) You also have a Reserve Pool equal to twice your level that you can't use without making a Chakra Control check. Chakra is spent on using Jutsus and returns to full after a good night's rest. Chakra isn't just free though. If your Reserve ever dips below 50% you become Fatigued after the fight until you recover your reserves, if it ever drops below 25% then the fatigue hits instantly, and if it ever hits 0 ever run dry you suffer Chakra Depletion. Chakra Depletion makes you Exhausted until your reserve reaches 50% and makes chakra recover at 25% maximum per night of rest instead of 100%. Running out of normal chakra is no picnic either because that drops your Reserve to 0 (causing instant depletion), to reset your regular pool to 1. So basically, don't throw that poo poo around like candy. Unless you have the power of bad writing on your side of course *coughSasukeVersusDeidaracough* Chakra can be damaged as well by certain attacks. Regular Chakra Damage hits a character's Chakra Pool instead of their Hit Points, but once a character hits 0 Chakra leftover damage is doubled and goes to HP. Chakra Coil Damage is an advanced form of Chakra Damage that heals at a rate of 1 per week of full rest. :goddamn: There's no special name for reducing the maximum on a character's Chakra Pool, but it sucks to happen and rolls over to Constitution if it ever drops your Pool to 0. The last tidbit on Chakra is that everyone has an Element that their Chakra is aligned to. You gain a bonus to Learn Checks for Jutsus of your starting affinity equal to +1 at 1st level and an additional +1 every 5 levels there after (6th, 11th, 16th, etc.). You also gain Energy Resistance 5 to your starting affinity equal to 5 at level 10 and an additional +5 every 5 levels there after (15th, 20th, etc.). Lastly, you can only learn Jutsus of an Element you have an affinity for, but you gain a secondary affinity at 11th level and an additional affinity every 5 levels blah blah blah (you get the drill). Affinities are important because Elements have a Rock-Paper-Scissors cycle that gives you a +/-2 modifier to your saving throws depending on whether your starting affinity is on the winning or losing side of that cycle when an elemental attack hits you. The cycle is Earth beats Water beats Fire beats Wind beats Lightning beats Earth. Yes, Lightning beats Earth. I don't think Kishimoto ever played Pokemon. There are 2 special Elements that don't belong in the cycle (Ice and Wood) but they're technically 2 elements mixed together (Water and Wind for Ice, Earth and Water for Wood) and require you to take a feat at 1st level to represent having the necessary bloodline to use them. Other New Mechanics Firstly, there are some new types of energy damage to represent jutsu elements. They are Wind and Wood (which deal normal damage to objects), Earth and Water (which deal quarter damage to objects) and Holy (which deals no damage to objects). And no, just throwing a rock or shooting someone with super soaker don't count as Energy damage now, this is just for Jutsu. Next up is Learning Jutsu. You see, you can't just roll Genjutsu to trap someone in an illusion, you need to take the time to Learn the appropriate Jutsu. A Learn Check is 1d20+Character Level+Relevant Ability Modifier (i.e. Charisma for Genjutsu). Characters start with 1d4+1 Jutsus of their choice (that they are eligible to Learn) and the game suggests starting with Bunshin (create illusory duplicates), Henge (disguise yourself instantly) and Kawarimi (the ninja log trick). The actual Learning process is described in Chapter 10, so we'll get to it later. There's a lot of stuff repeated from d20 Modern that I'll skip but I will say that Action Points can now be spent to gain 1d6 Chakra for 1 minute that can exceed normal maximum. There are special Ninja abilities that you get from things like Jutsu and Feats that are described in this section as well. The first is Detect Emotions which is just like a Detect Thoughts effect but with a Sense Motive check against the target's Will Save (minimum 20) and limited to creatures you know about and only emotions. Next is See Chakra which let's you use Spot instead of Genjutsu to detect Genjutsu, tell how much Chakra someone has, and make a Spot Check to Detect quote:Tenketsu Damage: This entry relates to the amount of tenketsu damage taken by the character. The penalties are not cumulative. ![]() If you're a Hyuuga, print this info out. Otherwise, ignore it. This section wraps up with Speed Ranks and Strength Ranks which let spend Chakra to boost how fast or strong you are. The higher the Rank, the more Chakra per turn spent. Speed Ranks give you bonuses to Jump and Hide checks, a buff to Defense and Reflex Saves, a bigger Base Land Speed, and at higher Ranks even bonus attacks and Kawarimi Defense. As an aside, Kawarimi Defense is something that only comes up with Speed Ranks and certain jutsu. It means that unless you have a number of Speed Ranks active equal or higher than an attack's Kawarimi Defense, you can't ninja log away from it. Anyway, Strength Ranks give you a bonus to Strength based checks, combat manuevers other than feint, attacks rolls, damage rolls, multiplies carrying capacity, and let's you penetrate object Hardness and at higher Ranks grant you Damage Reduction. In order to gain access to them, you need to learn the appropriate Jutsu Training, but I'll save that for chapter 10. Varient Rules There are a lot of optional rules but I'll only cover Power Units and True Ninja. Power Units are ways of representing more badass characters without having them be higher level, but that's kind of irrelevant since every 2 PU is grants +1 Level Adjustment. Power Units grant:
True Ninja is a variant of Character Creation for stronger characters. Quite rationally, it's expected that either all PCs will be True Ninja or no PCs will be True Ninja. If you're a True Ninja, then you:
So that's Chapter 1 of Naruto d20. And as you probably already tell it has a bloat problem. The upcoming chapters have much less new content so I should be able to breeze through them much quicker. But until next time, just remember that Sasuke is a dirty cheater. Next time: New Races! New Talents! New Jobs! EDIT: As a side note, if you guys really want me to make characters with this system, please say so. If the thread really pushes for it, I'll take suggestions for rookie nin now (and maybe again after my next update) but don't count on it. As much as I like this system, it's still a 1000+ page d20 supplement. AccidentalHipster fucked around with this message at 02:55 on Nov 2, 2013 |
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Naruto d20 sounds like a of bloat. Someone should take up that one d20 40K book for the full dose of d20 cholesterol.
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Traveller posted:Naruto d20 sounds like a Just wait until Chapter 10!
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| # ? Nov 18, 2025 04:23 |
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Alien Rope Burn posted:Of course, it says something about how groggy even revised Vampire was in that they didn't just scribble out the elements they didn't like (Ravnos, Tremere antitribu, the True Hand) but had to work into the metaplot how each was exterminated by the hand of metaphorical god. How did they deal with the True Black Hand, anyway? Did they say that they had always just been one faction within the Sabbat, then destroy their ghost castle and kill most of them off?
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posted:
















of bloat.