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Vengarr
Jun 17, 2010

Smashed before noon


I took two codeine. All my stats went to 0 and I dropped dead of dehydration a full 30 minutes later. Even cheating and resetting my needs to 0 doesn’t work because it does enough dehydration to kill you within 30 minutes. I have to cheat myself a blood filtration CBM to get this fiendish opium out of my system.

Codeine! You can get that poo poo in cold medicine! :wtf:

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Inexplicable Humblebrag
Sep 20, 2003






picturing the overdose specialists at hospitals just wheeling in a firehose

NURSE IT'S THE ONLY WAY. GRAB HIS LEGS

RazzleDazzleHour
Mar 30, 2016



Angry Diplomat posted:

C:DDA is a stunningly bad choice for a gritty innawoods survival simulator and every single design decision that actively slows down the rate at which players get to interact with the content is, has been, and will continue to be an objectively bad one. Neo Scavenger already exists, and is more fun as a Filthy Desperate Hobo Sim than C:DDA will ever be. There, I said it :colbert:


I bought Neo Scavenger based on this post and also because it's three dollars in the summer sale, god bless

goatsestretchgoals
Jun 4, 2011



Break the NeoScavenger economy by brewing and selling tea.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS


I wish I knew programming so I could fix this game.

Inglonias
Mar 7, 2013

I WILL PUT THIS FLAG ON FREAKING EVERYTHING BECAUSE IT IS SYMBOLIC AS HELL SOMEHOW



Yeah. They changed the length of a turn from 6 secs to 1 sec, which is good.

They decided the massive repercussions from that decision could be left for later, which is less good.

Most of the glaring issues from experimental right now can be traced back to that change.

RazzleDazzleHour
Mar 30, 2016



goatsestretchgoals posted:

Break the NeoScavenger economy by brewing and selling tea.

I feel like I've got a good handle on the early game with the exception of the part where you really need fire to cook food or and boil water, but the only reliable way to do this is Trapping which is an expensive skill. I just survived 2.5 days and scavenged a ton of buildings with the Strength bonus and didn't find a single lighter or fire source and then died of dehydration

Vengarr
Jun 17, 2010

Smashed before noon


Inexplicable Humblebrag posted:

picturing the overdose specialists at hospitals just wheeling in a firehose

NURSE IT'S THE ONLY WAY. GRAB HIS LEGS

I tested this too. You pick up dehydration faster than you can physically drink and eventually will die of dehydration with a belly full of water.

I get that it’s just simulating your heart stopping without actually modeling the organ, but it’s still silly. In hindsight, I think the problem was that I took two codeine and then also took a couple of aspirin. In real life that wouldn’t be an issue but I think in the code both just stack a generic “painkiller”. And once that number gets high enough, your heart simply explodes.

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

RazzleDazzleHour posted:

I bought Neo Scavenger based on this post and also because it's three dollars in the summer sale, god bless

Try making a strong tough melee character and solving absolutely every problem by headbutting it. You will die eventually but your comparatively short life will be ridiculously badass.

Marenghi
Oct 16, 2008


I never got far into new scavenger. I got to the point I was supposed to travel Far East to some city but would always die along the way. Didn’t really pick up the crafting either as it seemed mostly trial and error.

RazzleDazzleHour
Mar 30, 2016



Yeah crafting seems like something where you're supposed to either have a Wiki page open or just have a notepad. My last run I seemed to do well but got stuck in a loop of walking to a river to fill up all my water bottles, going back to boil them in my campsite, then being thirsty again

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.



I feel that way for some CDDA recipes, especially the cooking ones. The last time I played, the game differentiated between sealed and unsealed containers, so you had to open your cans of broth or tomatoes or whatever so the game would recognize them as ingredients.

Another game idea: gourmet cooking after the apocalypse.

Admiral Funk
Oct 1, 2012

Please send them a very large crate marked "SCIENCE. PROBABLY DANGEROUS. BUT VERY SCIENTIFIC. YES."

queserasera posted:

I feel that way for some CDDA recipes, especially the cooking ones. The last time I played, the game differentiated between sealed and unsealed containers, so you had to open your cans of broth or tomatoes or whatever so the game would recognize them as ingredients.

Another game idea: gourmet cooking after the apocalypse.

Take a look at Caves of Qud.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

queserasera posted:

I feel that way for some CDDA recipes, especially the cooking ones. The last time I played, the game differentiated between sealed and unsealed containers, so you had to open your cans of broth or tomatoes or whatever so the game would recognize them as ingredients.

Another game idea: gourmet cooking after the apocalypse.

For CDDA I'm torn between thinking the people making how cooking works have never cooked in their lives and just assuming they didn't want to deal with the complexities of a reasonable cooking system.

Recipes are super wooden/static for the most part, and timescales (and scaling quantity) are pretty silly as well.

taqueso
Mar 8, 2004


:911:
:wookie: :thermidor: :wookie:
:dehumanize:

:pirate::hf::tinfoil:


Fayk posted:

For CDDA I'm torn between thinking the people making how cooking works have never cooked in their lives and just assuming they didn't want to deal with the complexities of a reasonable cooking system.

Recipes are super wooden/static for the most part, and timescales (and scaling quantity) are pretty silly as well.

That kinda matches up with the drug stuff being made by someone that had never taken a drug

Leal
Oct 2, 2009

If you LP what I LP
And if you work retail like I work retail
You would also scream like I scream


Marenghi posted:

I see that losing stamina now causes your character to become dehydrated, thirsty and in severe pain. Realism!

Hey that is totally realistic *scarfs down pizza and washes it down with 2 liter of mt dew*, after a hard work out of running 10 steps my legs feel like they're on fire and I just have to have a supersized mcdouble.

Peachfart
Jan 21, 2017



Leal posted:

Hey that is totally realistic *scarfs down pizza and washes it down with 2 liter of mt dew*, after a hard work out of running 10 steps my legs feel like they're on fire and I just have to have a supersized mcdouble.

You can't eat that much food at once anymore, you will get bloated then starve to death.

Inexplicable Humblebrag
Sep 20, 2003






Vengarr posted:

I tested this too. You pick up dehydration faster than you can physically drink and eventually will die of dehydration with a belly full of water.

I get that it’s just simulating your heart stopping without actually modeling the organ, but it’s still silly. In hindsight, I think the problem was that I took two codeine and then also took a couple of aspirin. In real life that wouldn’t be an issue but I think in the code both just stack a generic “painkiller”. And once that number gets high enough, your heart simply explodes.

oh i wasnt thinking a belly full :q:

Leal
Oct 2, 2009

If you LP what I LP
And if you work retail like I work retail
You would also scream like I scream


Peachfart posted:

You can't eat that much food at once anymore, you will get bloated then starve to death.

This game is unrealistic.

Dreamsicle
Oct 16, 2013



Marenghi posted:

I see that losing stamina now causes your character to become dehydrated, thirsty and in severe pain. Realism!

Apparently from what I've read on their subreddit, that's actually a bug, which surprised me that it wasn't intended.

EDIT: Apparently attempted fixes are here

Dreamsicle fucked around with this message at 20:39 on Jun 28, 2019

RazzleDazzleHour
Mar 30, 2016



I downloaded 0.D-1520-someshit months ago and I'll be honest, I am worried about updating

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS


Are all of these things in the .json files? How hard would it be to keep the system as is, and write a mod that makes all of those things at more realistic values?

goatsestretchgoals
Jun 4, 2011



A lot of the static data is in JSON, but single use items aren’t. For instance, the rubber hose doesn’t have a tool quality of “siphons gas”, it’s just a rubber hose. If you want to siphon gas, you need a rubber hose in your inventory. Why doesn’t your toolbox have a rubber hose in it? Because siphoning gas is hardcoded to the rubber hose item, that’s why.

Suspect Bucket
Jan 14, 2012

SHRIMPDOR WAS A MAN
I mean, HE WAS A SHRIMP MAN
er, maybe also A DRAGON
or possibly
A MINOR LEAGUE BASEBALL TEAM
BUT HE WAS STILL
SHRIMPDOR


goatsestretchgoals posted:

A lot of the static data is in JSON, but single use items aren’t. For instance, the rubber hose doesn’t have a tool quality of “siphons gas”, it’s just a rubber hose. If you want to siphon gas, you need a rubber hose in your inventory. Why doesn’t your toolbox have a rubber hose in it? Because siphoning gas is hardcoded to the rubber hose item, that’s why.

At least it's not Space Station 13 checking for a banana every step.

It's getting there though


Also, not CC, but I one-shotted an elk in the throat the other day in URW, that was pretty awesome.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Fayk posted:

For CDDA I'm torn between thinking the people making how cooking works have never cooked in their lives and just assuming they didn't want to deal with the complexities of a reasonable cooking system.

Recipes are super wooden/static for the most part, and timescales (and scaling quantity) are pretty silly as well.
It's weird always trying to find the most convenient/productive recipe like you're ordering off a menu. Post-apoc you'd be much more likely to just throw everything in a pot for some mashed up stew. But instead oh you can't make this because you don't have the proper amount of rice or oatmeal servings and no cereal won't work.
The gently caress it won't, I'm living in the wreckage of civilization. I'm gonna substitute Cheerios and I'll be completely fine.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

What, you can't just shove an ant egg down your throat like the days of old?

The Cheshire Cat
Jun 10, 2008



Fun Shoe

Vib Rib posted:

It's weird always trying to find the most convenient/productive recipe like you're ordering off a menu. Post-apoc you'd be much more likely to just throw everything in a pot for some mashed up stew. But instead oh you can't make this because you don't have the proper amount of rice or oatmeal servings and no cereal won't work.
The gently caress it won't, I'm living in the wreckage of civilization. I'm gonna substitute Cheerios and I'll be completely fine.

Yeah I think the issue here is just the rigid nature of the crafting system not mapping well to cooking. There are a lot of alternate recipes to make the same food with ingredient substitutions but at the end of the day they have to specifically define each one which renders something like a big ol' stew pot impractical just because nobody wants to scroll through a list of 500 different "stew" recipes to model out every possible permutation of ingredients, let alone write out definitions for them in the JSON data.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


It would probably require a big overhaul of the system in general but it'd be much easier to just tag certain foods as certain categories (maybe in quantities, too, but I figure that's mostly covered by certain things having a ton of servings for its size) and then make recipes require those categories to make.

Inexplicable Humblebrag
Sep 20, 2003






can't they just re-use the tool system for that? instead of hammering 1, 2, 3 etc you can have starch 1, 2, 3

The Cheshire Cat
Jun 10, 2008



Fun Shoe

Vib Rib posted:

It would probably require a big overhaul of the system in general but it'd be much easier to just tag certain foods as certain categories (maybe in quantities, too, but I figure that's mostly covered by certain things having a ton of servings for its size) and then make recipes require those categories to make.

Yeah this is how NEO Scavenger handles its whole crafting system and it makes a lot more sense for a postapocalyptic setting where you're just going to be using whatever you can find. CDDA has an aspect of that with the whole tool properties thing, but it would make a lot of sense to extend that to ingredients as well. This would be a complete overhaul of the crafting system though so it strikes me as a project that nobody is likely to want to take on. It would likely require completely redoing the interface for crafting as well since you'd have to specify exactly what items you want to use when you have more than one thing that can fulfill a requirement (the way it does that now where it just prompts you each time would get old really fast).

zedprime
Jun 9, 2007

yospos


We're gonna get a modular food crafting system and then the monkey paws gonna curl because the system will involve simulations of antinutrient factors, vitamin solvation, and vitamin degradation to plug into the whole vitamin system.

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

It would be kind of funny to abstract the cooking system all the way down to the wheat/meat/dairy/junk food/etc tags and let those be the ingredient system. Make cheeseburgers out of bacon, pop tarts, rhubarb, and yogurt.

Suspect Bucket
Jan 14, 2012

SHRIMPDOR WAS A MAN
I mean, HE WAS A SHRIMP MAN
er, maybe also A DRAGON
or possibly
A MINOR LEAGUE BASEBALL TEAM
BUT HE WAS STILL
SHRIMPDOR


Angry Diplomat posted:

It would be kind of funny to abstract the cooking system all the way down to the wheat/meat/dairy/junk food/etc tags and let those be the ingredient system. Make cheeseburgers out of bacon, pop tarts, rhubarb, and yogurt.

I think I had a hot dog like that last night

taqueso
Mar 8, 2004


:911:
:wookie: :thermidor: :wookie:
:dehumanize:

:pirate::hf::tinfoil:


When does flatulence simulation land?

Inglonias
Mar 7, 2013

I WILL PUT THIS FLAG ON FREAKING EVERYTHING BECAUSE IT IS SYMBOLIC AS HELL SOMEHOW



zedprime posted:

We're gonna get a modular food crafting system and then the monkey paws gonna curl because the system will involve simulations of antinutrient factors, vitamin solvation, and vitamin degradation to plug into the whole vitamin system.

I mean, the game's cooking already does nutrient and calorie "inheritance" from component recipes so... Probably?

Inexplicable Humblebrag
Sep 20, 2003






Angry Diplomat posted:

It would be kind of funny to abstract the cooking system all the way down to the wheat/meat/dairy/junk food/etc tags and let those be the ingredient system. Make cheeseburgers out of bacon, pop tarts, rhubarb, and yogurt.

sure but if you're only hitting "bare minimum" on the suitability levels it's gonna gently caress your morale right up

devs will probably make the rhubacon tartgurtburger turn you suicidal and unable to read for six weeks

RazzleDazzleHour
Mar 30, 2016



So I'm still a moron and basically just become suicidal after I get Survival/Fabrication high enough to build the spear and start running toward the nearest houses/mansion. What's the next sort of progression upgrades I should be looking to invest in, be it gear or food sustainability or whatever?

Marenghi
Oct 16, 2008


Survivor and nomad gear is good to have. Not sure if still the case.

BlondRobin
May 29, 2005

Sssh! Be vewy vewy quiet. It's wabbit season.

Marenghi posted:

Survivor and nomad gear is good to have. Not sure if still the case.

Survivor and nomad gear is still vastly superior to all other forms of armor and clothing because somehow a moron with a needle and a ton of thread is able to make far better and more flexible body armor than actual military designers, who built a suicide vest that depending on the plates actually puts you in more danger, a helmet, and then called it a day.

The only thing better than your preferred survivor suit set is literal powered armor.

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World Famous W
May 25, 2007

BAAAAAAAAAAAA

I only do lab starts now, and if I don't find an integrated toolset andriod mod I start over cause gently caress finding and keeping all that poo poo

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