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CRIP EATIN BREAD posted:i posted about this before but someone requested more info about it so i wrote a lot of dumb text about it sick bro
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# ? Jun 10, 2023 01:57 |
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CRIP EATIN BREAD posted:i posted about this before but someone requested more info about it so i wrote a lot of dumb text about it noiceee
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current idiot spare time project: got bored of game making again, probably because javascript is exhausting to debug and automatic room tile generation is hard
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Sharktopus posted:thinking about changing the sig up to a map (world? usa?) that shows live traceroutes from the server to anyone currently streaming the gif can you just not do the long polling thing, maybe just generate a tracert of sa-sourced GETs in the last 5 minutes fuckin tired of my browser spinning
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got lots of ideas for game but not enough time to make em wanna make like an octopus ship, 8 floppy arms hanging down and projectile fires from tips so when it's hanging it fires them down but if you spin the ship around fast the centrifugal force will force arms out and so firing will send projectiles in all directions am starting to thibk nultiplpkayer might be essential for success but big step in making game
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octoship should rotate around the axis parallel to velocity like a coolass squiddy
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ok although I don't get what you mean but I want to try it
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current idiot spare time project updates: box1: i bought a lock for this box. I still need to sand the sides, buy and install some handles, then danish oil it, and I'll be done. box2: Just have to oil it and buy some handles for it. box3: More sanding and oiling, but the handles, corners, and feet are ready. It's a lot heavier than the other boxes (it's also double layered and much larger), and I don't know what I'm going to do with it. The latch is installed too, which is good. painting1: Done, need to varnish it and then it will be ready. painting2: canvasses grounded, concept sketched, just have to find the time to do it
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echinopsis posted:ok although I don't get what you mean but I want to try it kind of like spiral slowly as it goes wiith a little twisting too i cant wait to see a rodrocket 'tube about it
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twisting is actually virtually impossible to achieve while maintaining a locked axis for the physics [side schroller u see] altho I guess I could hack a solution [use an invisible mesh that doesn't move and a non interacting mesh that spins ] but regardless firing things not on the game plane makes little sense
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Mido posted:can you just not do the long polling thing, maybe just generate a tracert of sa-sourced GETs in the last 5 minutes ill just make it faster sending the frames and kill the connection once it's finished one rotation since it should loop anyway
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Wild EEPROM posted:current idiot spare time project updates: seriously why are you making all these boxes that you have no plans for
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same but collecting gay dudes phone numbers
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Sagebrush posted:seriously why are you making all these boxes that you have no plans for woah woah woah let a man enjoy his boxes
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tell us more about the boxes
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c idiot spare time project s: putting my game ideas down in writing http://tmblr.co/Zwx01t1Rs7Hvs http://tmblr.co/Zwx01t1R-mqRz shout-out to .webm for getting around tumblr's awful .gif restrictions
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question is, why wouldn;t you make boxes
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Sagebrush posted:seriously why are you making all these boxes that you have no plans for look at this clowns opinion straight outta the circus
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it's not an opinion. it's a question. no opinions are expressed or implied.
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u need a question mark (?) i suggest u edit ur post before u look like a moob
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ahmeni posted:current idiot spare time project: got bored of game making again, probably because javascript is exhausting to debug and automatic room tile generation is hard whats wrong with debugging jabbascript
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BONGHITZ posted:u need a question mark (?) yospos bitch
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came to thread hoping for sick box pics but i don't see any, please rectify
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CamH posted:whats wrong with debugging jabbascript your runtime is your debugger so if you lose your runtime to something as simple as an infinite loop you have no execution break to find the location of the issue ive started poking around at haxe + flixel as per mido's suggestion and it seems nice but I've never used action script or whatever it's trying to be so the learning curve is gonna be rough
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ahmeni posted:your runtime is your debugger so if you lose your runtime to something as simple as an infinite loop you have no execution break to find the location of the issue my suggestion is to never write an infinite loop
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CamH posted:my suggestion is to never write an infinite loop b.. but.. my event loop
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Sharktopus posted:b.. but.. my event loop hmmm........ its almost as if thats not how you're supposed to do it in jabbascript......... https://developer.mozilla.org/en-US/docs/Web/API/window.requestAnimationFrame
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i still want a genuine 219 handcrafted box
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CamH posted:my suggestion is to never write an infinite loop ahh yes dont make mistakes, the classic response of a idiot hell fucker
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Bloody posted:i still want a genuine 219 handcrafted box if I get you as a secret Santa I'll build you a box
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welp so i made my octopus thing, works as i suspected and looks stupid and hard to control made a cool smoke/exhuast from it though might post vid later but then got thinking about procedurally adding meshes and physics constraints. the constraints are what allowed the arms to flop around and so i got this idea i had years ago, i want to make a tree simulator so i am currently distracted and did a quick trial to see if concept will work and i think it will. so far it starts with one branch and adds 16 or so all in straight line but they move around a bit like a branch now i just need it to actually make branches, according to a set of criteria, then start to make seeds or something and inseminate other plants and have a gene sysem a long time dream has been an evolution simulator. a game that is half game half screen saver
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echinopsis posted:welp so i made my octopus thing, works as i suspected and looks stupid and hard to control SimEarth?
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ahmeni posted:ahh yes dont make mistakes, the classic response of a idiot hell fucker yeah but its true
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Fax Sender posted:yeah but its true yeah i was being serious
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how do i tell if my program has an infinite loop in it
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coffeetable posted:how do i tell if my program has an infinite loop in it drop a drop of water in it and if it boils up and pops then its hot enough to fry with
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coffeetable posted:how do i tell if my program has an infinite loop in it it should gently caress up appropriately Luigi Thirty posted:SimEarth? yeah but was sim earth physics based?
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I have so many dreams but the reality is a combination of the reality being more disappointing than the dream and being harder to implement too
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echinopsis posted:it should
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# ? Jun 10, 2023 01:57 |
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also to be clear I generally hate the whole "physics based" as if it's a replacement for actually gameplay in my case though it's necessary to compensate for lack of actual gameplay
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