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![]() korgsnype
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# ? Jun 10, 2023 02:31 |
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> it needs to include avatars somehow. pos by poster name looks awful. im going to try to figure out how to get at least ppl's custom text in. id really like to do an img->ANSI conversion for avs. we'll see
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also i'm fixing quotes in a bit
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Bloody posted:it needs to include avatars somehow. pos by poster name looks awful. lol if you don't have a sweet username/avatar combo
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Symbolic Butt posted:lol if you don't have a sweet username/avatar combo ![]()
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Panty Saluter posted:in it voted 5 same
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syntaxrigger posted:same
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current kick is telnetting into stuff like sdf.org w/ an old msdos pda & this would mesh well
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i demand a refund![]()
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Wild EEPROM posted:I made two new paintings for jonny. 5 for the paintings 5 for the reference
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slight mod, random banner on reload![]()
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every single one of those logos owns
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echinopsis posted:every single one of those logos owns
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Jonny 290 posted:slight mod, random banner on reload
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Jonny 290 posted:slight mod, random banner on reload keep going, I'm almost finished
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cistps: decided to learn iOS programming and make a baby log app to record diaper and feeding events
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Jonny 290 posted:slight mod, random banner on reload that's sick as hell. esp the ![]()
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Luigi Thirty posted:i demand a refund Telix/MS-DOS 4 lyfe!
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i did some more work on my steam backpack thingamabob. now it supports TF2, Dota, and CSGO. items are colored in the list by their quality and it's sortable by both name and price. the inventory button opens a webview that takes you right to the item in your inventory through the magic of javascript so you can log into steam and sell it from within the app. i could automate the selling pretty easily but i think that would violate their website agreement and get me a nasty email from valve.
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Jonny 290 posted:slight mod, random banner on reload red and gold 3d one is the proest
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yo so I've been working on a thing for the last few days. its kinda clunky still but im ready to show it off a little. here is a description of thing: it is called pocketga.me it is a cloud-based emulator/rom storage platform for playing "homebrew" content mostly on iOS (although im guessing android works fine w/ it but it can run native emus so why bother) right now it supports gameboy/gameboy color and NES, and cloud state saving on gameboy so you can come back to your pokemon game later. i'll be adding more emulators and improvements over the coming weeks you have to register an account to get started. register here: http://pocketga.me/ next upload your favorite homebrew NES or gameboy rom, marking them as either nes or gameboy here is a good site to download some NES homebrew: http://www.nesworld.com/article.php?system=nes&data=neshomebrew and some gameboy homebrew: http://pdroms.de/news/gameboy/ next login to the site on your iphone, and go to list/play games. then click the game you want. keep the iphone in portrait mode as that works best right now. enjoy. if you want to try it out on your computer instead of iphone, the controls are arrow keys, a is z, b is x, enter is start, and shift is select on gameboy, and control is select on nes. sorry you have to deal with looking at onscreen controls right now here's a screenshot of it running some nes game: ![]()
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CamH posted:yo so I've been working on a thing for the last few days. its kinda clunky still but im ready to show it off a little. here is a description of thing: cool
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remember me when u come into the ipo cash camh
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CamH posted:yo so I've been working on a thing for the last few days. its kinda clunky still but im ready to show it off a little. here is a description of thing: You should make it auto-detect if it's a gba or nes file.
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Wild EEPROM posted:You should make it auto-detect if it's a gba or nes file. thank you fellow internet user wild eeprom
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made a sweet new theme for the http://pocketga.me site it is a lot less clunky now
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epic dude
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thanks for sham bam for finding the original inspiration for my rocket game, which has reminded me the whole point of this I totally started fresh . I was doing a lot of learning while I was making it so there was a lot of mess and inefficiencies and redundancies and hangovers the scale had changed so it's further away now. I've simplified the idea of te levels I've taken advantage of the procedural ability of ue4. instead of placing hundreds of meshes I can make a blueprint that I "coded" that had some sliders which can make a series of blocks a certain length or a box or whatever all procedurally at the starte. I don't think I'm explaining well but it's the whole object orientated thing about reusing poo poo and it's efficient and great and I think I have a vbit more vision now whether or not the game will be fun for others is sill a question but download will be smaller at least
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echinopsis posted:thanks for sham bam for finding the original inspiration for my rocket game, which has reminded me the whole point of this http://forums.somethingawful.com/showthread.php?threadid=3664580&pagenumber=1&perpage=40#post436187904 ![]() https://mega.co.nz/#!7YAAjbiZ!wq1-KpeA-cVTrnmaMR-poxpCEJSwgIIl_QuqaHiY1IE a 31mb download for windows peeps. any feedback whatsoever would be greatly appreciated echinopsis fucked around with this message at 11:32 on Oct 13, 2014 |
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had too much time on my hands the last couple of days, so i spent hours making this jungle track: https://dl.dropboxusercontent.com/u/6247443/mp3/jungle.mp3
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echinopsis posted:http://forums.somethingawful.com/showthread.php?threadid=3664580&pagenumber=1&perpage=40#post436187904 I did it! I guess... ![]() man it's really hard to control this drat ship
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looks like a screencap of an early prodigy video owns
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Symbolic Butt posted:I did it! I guess... drat im sorry see i can fly it around with grace and without crashing etc thanks for trying it man. i really appreciate it. i dont know how to make it easier to control ![]() Jonny 290 posted:looks like a screencap of an early prodigy video hahah thanks mna, ![]()
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echinopsis posted:thanks for trying it man. i really appreciate it. i dont know how to make it easier to control the issue for me is that the ship moves too much when you press UP. it makes the ship feel too light and hard to put exactly where you want it. rotation could maybe do with being a tiny bit faster too
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so too much thrust and too little torque? ive got a damper on the rotational inertia so it might be fine to increase the torque, without causing the ship to spin uncontrollably and end up flip flopping left and right to get to the right angle thanks sweevo, for the input. i appreciate it
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ultimately, there will be different ships with different amounts of power, but right now I am not sure how having too much/little thrust will work as a gameplay feature (ie, the cheap lovely ship will have very little thrust) but if people can't control it, well, thats not very fun is it? the very first ship people can buy should be easy to control and not very fast perhaps if i crank down the gravity so people can play on a slower scale will have to do a lot of fiddling
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I think I will tweak the settings to make it a bit less actiony and make flying a bit slower overall: which unfortunately doesn't show offtje cinematic following of the ship as well and then throw it at the games tread. trying to not fill this thread with too much of my junk
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I think you should make it more open spaced at first to let the player just mess around and get used to the controls (also to exhibit the cinematic following thing. I noticed it, it's neat). and then eventually you put him into this labyrinth thing
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thanks for the advice, perhaps you're right! if I do change the thrust and gravity it may become less necessary. thanks dude I really appreciate your time ![]()
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# ? Jun 10, 2023 02:31 |
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also remember that its going to take a while and a lot of experimentation to make things feel smooth make sure you allow for control over thrust/turning/dampening/etc. in-game and that'll help speed the process
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