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welp i guess its time to figure out what hiking simulator 2015 is about
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| # ? Dec 10, 2025 20:14 |
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Bloody posted:welp i guess its time to figure out what hiking simulator 2015 is about it's about driving a train through europe
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thats the best part, its about nothing
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Fanged Lawn Wormy posted:thats the best part, its about nothing actually, it's about hiking
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SRQ posted:#1, which is now complete and boring: lol
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ChiralCondensate posted:awia were you the one who recommended the syma x1? do you have some notes or poo poo on hacking it? i bought one and it's sat in the box while i haven't had a free weekend. (maybe there is a jtag connector lol) wasnt me sorry!
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so source 2 is going to be "free for content developers" I have no idea what the gently caress that means
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hats
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just like ue4 and unity?
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redesigned my wheel hub thing and got the angular targeting force to work so I can adjust on the fly the angle my wheel arms are against the ground but not just by changing their angle but changing the angle the angular motor is trying to drive them to. this means they'll still use the physics spring and damper values so for example if the rover was under something it wouldn't move the wheels somehwre they couldn't go! the look a bit better too. now just gotta work out a way to use this to make a jumping function, where I'm hoping when you press down in jump button it lowers [spreads out wheel arms] as low as it goes and when you release it springs arms in very fast and thrusts it off the ground. that way it jumps without any cheating I know that will work the problem is that I don't know how to adjust the force it uses maintain angular position, it'll need to be high to make jump work, but if it's too high it's going to act like too-stuff suspension, not effective. either find a value that satisfies both of those OR work out a way to change the value. I haven't investigated a way to change this via official ue4 channels I'll do that a bit later /progress report
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ahmeni posted:so source 2 is going to be "free for content developers" people withe a youtube
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echinopsis posted:
this was dead simple to work out! so now its cool. you can adjsut back and front suspension tarvel, and switch between very stiff or soft (or any) values, so driving around, not too stiff, but jumping its awesome now i just gotta make it so it jumps up, without flipping every time also jumping basically lowers you to ground then quickly resets you with stiff power.. so if you had left it with rear end up in air but front down on ground itll jump you to that possy. what use is that? idk
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heh so now you can adjust the suspenion between three settings ont he fly. its actually kinda fun fuckin around while driving this,. might make a vid then go to bed made the vid, encoding an d uploading hmm the wheel action is hosed.. maybe not ernough damping idk? its not that bad in the editor. anyway, still time to mess around maybe the wheel arms need a tiny bit of flexibility moving side to side too? just a few degrees?
echinopsis fucked around with this message at 12:00 on Mar 4, 2015 |
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https://www.youtube.com/watch?v=eJ8boQbMTLE
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tony hawks toilet seat simulator lookin good but seriously heres an idea: how about making something like audiosurf with the rover but instead of hitting bars or watever you instead have to do sick stunts in-time with the music. you could have it either as an fixed rails dealio or free-roam where ramps loops and poo poo appear dynamically ahead of you
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back massager crazy stunts
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have it go around a human body and perform realistic muscle relief, you can unlock hot looking people after you've done the larrys moobs and aunt hilga hair mystery missions
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echo what are the good tutorials for ue4? thank in advance, hiking simulator 2015 developer team
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lol i keep thinking about this idea and the more i think the more i want to make it
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like it wouldn't be fun at all but i still want to make it. i dunno if it would even really count as a game. is it a game if there are no gameplay mechanics, difficulty, scoring, or story?
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Bloody posted:like it wouldn't be fun at all but i still want to make it. i dunno if it would even really count as a game. is it a game if there are no gameplay mechanics, difficulty, scoring, or story? yeah, it's called early-access
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lol
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cheese-cube posted:yeah, it's called early-access lol yospos game jam sometime in april
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maybe using normal spheres for the wheels instead of those weird ones would fix the jitteriness when it starts moving.
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ahmeni posted:so source 2 is going to be "free for content developers" probably the editor tools are free but not the source (unlike ue4, which has both available free). so if you want to hack on the engine itself you gotta pay $$$$
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Bloody posted:like it wouldn't be fun at all but i still want to make it. i dunno if it would even really count as a game. is it a game if there are no gameplay mechanics, difficulty, scoring, or story? so yeah, a game
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i actually have a bunch of ideas that i think are cool & i cant wait to give up on this project after spending a few hours fighting with tools i dont want to take the time to learn
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Bloody posted:echo what are the good tutorials for ue4? the official ue4 youbtube channel
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Bloody posted:what are the good tutorials for ue4? i like the content examples. it's like a museum you walk around in and get inspired, then you check how they made it.
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Doc Block posted:maybe using normal spheres for the wheels instead of those weird ones would fix the jitteriness when it starts moving. the collision meshes for the wheels is a simple collision sphere (which appears to have no faces, which is made in the engine, not in the modller) but perhaps it would actually work better if i used a (higher res than those wheels) proper collision mesh i tried it with a collision mesh that is like those wheels but it was so awkward
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Programmer Humor posted:i like the content examples. it's like a museum you walk around in and get inspired, then you check how they made it. those are very good an interesting but gives you more of an idea of the stuff you can do and isn't particlarly helpful as to how to do something unless you're already quite familiar with how blueprints/material;s work eg the blueprint example download (not in content examples) is quite cool but if you dont know blueprints well its quite over your head unfrtounately there isnt much way around watching a good couple of hours of youtubes, at elast for me there wasnt, and loving around before i did that was pointless and fruitless
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A Yolo Wizard posted:You could also retrofit it with a few parts from crazyflie http://www.bitcraze.se/crazyflie-2/ im just gonna quote myself again here cuz there is a nice crazyflie clone on the ol deal extreme http://www.dxsoul.com/product/neje-gravity-sensor-operated-crazyflie-nano-quadcopter-kit-for-android-cellphone-black-901344342
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ive been hearing some bad things about dx lately also does trht need andriod
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I wanna go home and work on hiking simulator why am I excited about this
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because making games is fun
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i'm not making a game
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i made a nice sprite of my own and then adjusted teh size of it's collision cylinder and then it dropped through teh map #RIP
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i'm pretty sure you could 'fix' the shuddering with the right damping math, but if it's being introduced because of the collision mesh on the wheels i think you could end up with floaty handling since there would be times when the wheels were being held above the ground in motion so they don't slam down and bounce the whole car again?
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wesley snypes posted:i'm pretty sure you could 'fix' the shuddering with the right damping math, but if it's being introduced because of the collision mesh on the wheels i think you could end up with floaty handling since there would be times when the wheels were being held above the ground in motion so they don't slam down and bounce the whole car again? I'm having trouble importing a collision mesh for the wheels anyway coz te project is fuxked when import into 4.7.2 over 4.6 but yeah idk. perhaps I need more linear damping on wheels coz I'm already maxing angular damping, as in any more starts to affect gameplay Bloody posted:i'm not making a game semantics.... my point is that it's a good multi faceted creation device and it's fun to use it because of the amount of things you can do, graphics, rendering, movement, ideas, time, interactivity, evolution
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| # ? Dec 10, 2025 20:14 |
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i apparently do not have ue4 installed any more because the drive i installed it to died i guess
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