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didnt read snype
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# ? Jul 22, 2013 17:53 |
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# ? Oct 10, 2024 18:12 |
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answer: solid state relays right now my only nerd project is yosbbs. other than that im spending my evenings cataloging and prepping all my computer poo poo for sale
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# ? Jul 22, 2013 17:53 |
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an ee with an arduino a shameful ee
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# ? Jul 22, 2013 17:54 |
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Werthog 95 posted:an ee with an arduino Me? My Motorolla HC12 is in storage. Sorry.
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# ? Jul 22, 2013 17:57 |
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u better be sorry. punkass busta
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# ? Jul 22, 2013 18:02 |
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Uno_king posted:Also re-writing an old C++ game from High School into C#/MonoGame. 8-bit feel with original 1999 graphics (so what if N64 was out by then, gently caress you)! how's monogame working for you?
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# ? Jul 22, 2013 18:04 |
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Changing diapers
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# ? Jul 22, 2013 18:08 |
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DaTroof posted:how's monogame working for you? It's going good. But I'm doing really-simple 2D drawing. Only found one function so far without an implementation (something about Texture mipmap-level copying). The old game was based in DOS, so I'm not aiming too high here. It installed pretty easily and runs with VS Express 2012 (which Microsoft's own XNA does not), so that's a plus.
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# ? Jul 22, 2013 18:12 |
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Ana5000 posted:Like I have the time. My alarm rings at 6:30, I'm at work from 8 to 16, come home 16:45, feed the kid, play with her for 1,5 hours then put her to bed, then it's almost 20:00 and i've got two hours to unwind until I go to bed. this Capslock Holmes posted:Changing diapers and this though i'm building a bench and a coffee table. they have been in-progress since november.
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# ? Jul 22, 2013 18:18 |
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Uno_king posted:It's going good. But I'm doing really-simple 2D drawing. Only found one function so far without an implementation (something about Texture mipmap-level copying). The old game was based in DOS, so I'm not aiming too high here. nice. if it can handle sprite animation it might be good enough for me. i've been aiming to make my thing cross-platform and think i'd much rather work in c# than java
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# ? Jul 22, 2013 18:23 |
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DaTroof posted:dove back into hobby game programming a few months ago. wrote a base adventure game engine and extended it to support 2.5d multiplayer. server written in ruby, client in java same but major bottleneck being im not a game programmer
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# ? Jul 22, 2013 18:23 |
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Uno_king posted:I created a database Uno_king posted:I created a web interface Uno_king posted:I created a android app Uno_king posted:catalog my movies Uno_king posted:<physical medium discs> I already own Uno_king posted:Best Buy Uno_king posted:so my in-laws could have their own database How have you not killed yourself yet? (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jul 22, 2013 18:29 |
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DaTroof posted:nice. if it can handle sprite animation it might be good enough for me. i've been aiming to make my thing cross-platform and think i'd much rather work in c# than java There's no inherent sprite/cell sheet support, everything is a texture. If you use an animation sheet, you would load the whole texture and define a draw rectangle within that texture (e.g. if you have 10 50x50 animation frames in a sheet, you might set a draw rectangle to (x=50,y=0,w=50,h=50) to pick the second image). You move the draw rectangle according to the frame you want. If you have individual animation images, you'd load them into an ordered sequence (list, array, whatevs) and index into the array to find the current texture to draw. Basically you'll end up creating your own Sprite class, but it's not difficult.
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# ? Jul 22, 2013 18:33 |
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uG posted:How have you not killed yourself yet? drat dude. too edgy for me. im out.
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# ? Jul 22, 2013 18:34 |
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uG posted:
I gets harder every day man.
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# ? Jul 22, 2013 18:38 |
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ugh dammit im gettin flashbacks to wirewrapping my fuckin hc12 board senior year fuckkkkk
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# ? Jul 22, 2013 18:42 |
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Uno_king posted:There's no inherent sprite/cell sheet support, everything is a texture. If you use an animation sheet, you would load the whole texture and define a draw rectangle within that texture (e.g. if you have 10 50x50 animation frames in a sheet, you might set a draw rectangle to (x=50,y=0,w=50,h=50) to pick the second image). You move the draw rectangle according to the frame you want. If you have individual animation images, you'd load them into an ordered sequence (list, array, whatevs) and index into the array to find the current texture to draw. Basically you'll end up creating your own Sprite class, but it's not difficult. yeah, that's essentially what i'm already doing in java, so it wouldn't be a major step backwards
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# ? Jul 22, 2013 18:48 |
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srq i...i like this thread
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# ? Jul 22, 2013 18:48 |
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My hobby is posting
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# ? Jul 22, 2013 18:51 |
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learning c++ and c# and how to use unity and meteorology and writing a climate sim of sorts. eventual goal is to be able to interactively modify the global heightmap and have the climate (calculated on the GPU) react instantly. right now all ive got is a model of ferrel cells n monsoon rains. loooong way to go
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# ? Jul 22, 2013 18:53 |
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coffeetable posted:learning c++ and c# and how to use unity and meteorology and writing a climate sim of sorts. eventual goal is to be able to interactively modify the global heightmap and have the climate (calculated on the GPU) react instantly. woah that actually sounds really cool
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# ? Jul 22, 2013 18:56 |
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dur posted:woah that actually sounds really cool yeah you say that when's he holding the world ransom because he built a goddamn weather control machine
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# ? Jul 22, 2013 19:01 |
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i made an altimeter for model rockets. built out of the same chip inside an arduino and a digital barometer chip, and outputs pressure and temperature over time at 0.1sec intervals as a csv file onto a microsd. it works great on bench power but i wanted to run it with a button battery and they have juuuuust barely too little voltage to drive the sd card. a band new one worked for like a minute. i wanted to build a circuit to boost the voltage to a full 3.3v and change the code to not write to the card as often to hopefully conserve even more power. then i had a baby and haven't touched it since. hobbies.
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# ? Jul 22, 2013 19:08 |
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maniacdevnull posted:then i had a baby and haven't touched it since. hobbies. this seems to be a common occurrence in this thread
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# ? Jul 22, 2013 19:14 |
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coding a dumb nerd puzzle game about cpu design people seem to enjoy it so far, just wish they'd stop finding so many bugs
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# ? Jul 22, 2013 19:16 |
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PleasingFungus posted:coding a dumb nerd puzzle game about cpu design notch alt spotted
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# ? Jul 22, 2013 19:17 |
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i'm making a browser extension that makes ADP timecards readable and displays other useful information also automatic clocking in/out
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# ? Jul 22, 2013 19:39 |
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oh god a notable yosposter who has way less free time than i do put out ANOTHER amazing thing and god drat it i am channeling this into positive energy ok im going to work on my music rig tonight. even if i have to pay $3.79 for each of those filter caps i need at radio shack. mooooooooooootivation
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# ? Jul 22, 2013 19:42 |
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Cold on a Cob posted:notch alt spotted question: would it be worth it to be as rich as notch if you would have to also gain his terrible taste in hats?
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# ? Jul 22, 2013 19:58 |
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PleasingFungus posted:question: would it be worth it to be as rich as notch if you would have to also gain his terrible taste in hats? YES
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# ? Jul 22, 2013 20:05 |
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I have a soft spot for lovely pawn shop guitars. Not like some vintage rare fender with a blemished headstock I mean like nasty looking hair metal guitars that looked like they were dragged behind a truck. Over the years, my favorite has been absorbing all the good parts from all these guitars and become some kind of mad-max hell bitch. As I've grown as a player, and as it's evolved through each build, it's become something completely irreplaceable. There's still things I'd love to add and take off and tinker with but I hate not having it available.
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# ? Jul 22, 2013 20:10 |
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Mitchard posted:I have a soft spot for lovely pawn shop guitars. Not like some vintage rare fender with a blemished headstock I mean like nasty looking hair metal guitars that looked like they were dragged behind a truck. Over the years, my favorite has been absorbing all the good parts from all these guitars and become some kind of mad-max hell bitch. that's ill. my main guitar for ~17 years has been a late 80s Yamaha neckthru that somebody ruined the value of by painting with auto paint. Loaded up with EMG's and a Kahler trem. it is the hottest shred axe i have ever touched.
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# ? Jul 22, 2013 20:13 |
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i dumped the ROM from my cars ECU, disassembled the code, and have been slowly working through trying to figure out what it does what's weird is that even though it's pure 8052 assembly you can see where different people worked on it because the code is so different
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# ? Jul 22, 2013 20:19 |
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Sweevo posted:i dumped the ROM from my cars ECU, disassembled the code, and have been slowly working through trying to figure out what it does dude, share this can't be one of my ecus since we were mostly v850 and hc11/hc12 based, so can't help much if at all
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# ? Jul 22, 2013 20:22 |
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Sweevo posted:i dumped the ROM from my cars ECU, disassembled the code, and have been slowly working through trying to figure out what it does *flashes jar of screws* How many screws in the jar? Cmon, you know this.
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# ? Jul 22, 2013 20:25 |
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i really want to learn how to hack on bmw ibus stuff. you can basically hook whatever the gently caress you want to the car if you get the protocol right
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# ? Jul 22, 2013 20:27 |
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Jonny 290 posted:i really want to learn how to hack on bmw ibus stuff. you can basically hook whatever the gently caress you want to the car if you get the protocol right Someone should make a mod that makes the turn signals work.
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# ? Jul 22, 2013 20:29 |
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Ana5000 posted:Someone should make a mod that makes the turn signals work. there's an accelerator pedal interlock
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# ? Jul 22, 2013 20:31 |
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i sperged out and did some silly poo poo with zsh: https://github.com/skroll/zeesh
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# ? Jul 22, 2013 20:33 |
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# ? Oct 10, 2024 18:12 |
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Jonny 290 posted:i really want to learn how to hack on bmw ibus stuff. you can basically hook whatever the gently caress you want to the car if you get the protocol right seems to be a lot of info out on the internet about it...looks like minimal interface hardware needed, from there its just all protocol stuff
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# ? Jul 22, 2013 20:37 |