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well, yeah, now I really don't want to do the tubes. MacAmp is for my project bench. part of it for me is going to be just the crafting of it, since I want to work on those skills. I planned to make the boards & poo poo removable so I can put them in something else when I get bored with it.
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# ? Jun 3, 2023 10:02 |
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got me some stable systems![]() can also now alter the various scalar fields interactively, and i got round to checking that it does indeed run fine in a browser windowwith a plugin. unity3d status: still owns next thing is to write a velocity field overlay that mimics that wind map thing. ball trees here i come coffeetable fucked around with this message at 21:50 on Feb 11, 2014 |
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anyone got any ideas for a UI for interactively altering vector fields? best i can think of so far is to have the generated vectors follow the stroke of the brush
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coffeetable posted:anyone got any ideas for a UI for interactively altering vector fields? best i can think of so far is to have the generated vectors follow the stroke of the brush or maybe you could have "paddles" of different shapes and sizes and actually simulate moving them through the fluid, which is probably complicated as gently caress to simulate but idk pic looks p cool btw
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yo could do like surface modeling programs do and just select a bunch of points and then pull out a handle that sets direction and scale
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Trig Discipline posted:that's p much all various kontakt samples and effectrix, arranged in reaper cool man thanks for the brakdown
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I keep meaning to get back to some of my old DOS programming projects. I started making a graphics library that targeted only old cards (Hercules/CGA/MCGA/Plantronics) but got bored with it. I also started writing a TCP library and got as far as setting up an interrupt handler for the packet driver, receiving ethernet packets, and sorting out ARP packets for processing, but then I discovered mTCP already existed.
Sweevo fucked around with this message at 16:07 on Feb 12, 2014 |
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coffeetable posted:anyone got any ideas for a UI for interactively altering vector fields? best i can think of so far is to have the generated vectors follow the stroke of the brush you should be able to blow on the microphone to create wind in the simulation i am 50% serious
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PROJECT SMURF UPDATE the blazer rumbles a bit these days. Current status: -New fuel system - new lines, fuel pump, filter, and I rebuilt the carb. -did the rear brakes, they're not non-functional and thats all I ask for right now -installed a little $29 tach just to ballpark my rpms, it works fine -New battery - reman Interstate with a 2 year warranty for $50 cash out the door. fkn deal -Crudely set timing via the greasy marks on the engine Still to do: -Set timing properly. I may need to create a vacuum lockout to limit the vac advance to like 12 degrees. But in order to limit it, i need to get my timing tape in so I can see how much the advance can adds in total. Right now the thing starts and idles like a _dream_ - but on throttle open it stumbles and bogs, and occasionally spits a little poof backfire out the intake. I think what is happening is that vac advance is adding like 20 degrees timing at idle - but then when I lay into it, vac drops, timing retards, power goes away and I get those weird backfires. Hell, it might be a mix thing, I dunno, but I'm really leaning towards timing, as if I lay into it and keep it open, it'll run indefinitely, very poorly - but as soon as I let up and vac goes up, it revs back nicely to idle. If it was a lean/rich condition, it'd either die out as it ran out of fuel further, or come back as it burnt through the excess fuel in the intake Timing on these, stock, is like so: 8 degrees before top dead center static timing; add 20 degrees from mechanical advance; add 20 degrees from vacuum advance to get total timing of 48 deg BTDC at cruise How I want to set it up, I thinK: 16-20 degrees BTDC static, add 20 from mechanical advance, add 8-10 degrees from vacuum advance. Then vacuum drops less advance, I have more timing off idle, and it takes off better. Still a theory, but I think i'm onto something. -Change oil. I ran it for a few last night and then drained out the oil. It's been in there since '09, but has only 800, maybe 1000 miles on it. It's not like it's full of sand or whatever. Going to run cheap oil, change after a day or two of hard runnin, then put in good oil. -The water pump is functional, but old and rusty and doesn't look nice. I kind of want to put a new one on just for insurance. -Um, fix the loose turn signal other than that it'll be ready to drive to CO, barring random breaking of crap.
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NoneMoreNegative posted:post pics of said projects pls You..you wanna see my space dollies? ![]() right now i'm just working on a table and terrain: ![]() ![]() ![]() ![]() I need more stuff to fill out a full 4'x4' though.
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picked up my game programming book again. gonna make the next star control, all by myself. don't try to stop me
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Sagebrush posted:yo could do like surface modeling programs do and just select a bunch of points and then pull out a handle that sets direction and scale peepsalot posted:or maybe you could have "paddles" of different shapes and sizes and actually simulate moving them through the fluid, which is probably complicated as gently caress to simulate but idk
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Werthog 95 posted:picked up my game programming book again. gonna make the next star control, all by myself. don't try to stop me i cannot overstate what a joy unity is compared to wrestling with your own homebrew piece of poo poo graphics/physics/ui/whatever engine
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Werthog 95 posted:picked up my game programming book again. gonna make the next star control, all by myself. don't try to stop me youll manage stopping well enough yourself ![]() for real though good luck and hopefully you learn something
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coffeetable posted:i cannot overstate what a joy unity is compared to wrestling with your own homebrew piece of poo poo graphics/physics/ui/whatever engine and i've barely even used it but wholly krap it really is a well designed piece of whatever it is
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coffeetable posted:if it's not a unity3d book, throw it away and get another no lie, unity's the tits only problem i've had with it isn't even a problem with unity itself. i wrote a bunch of high-level game logic in ruby and i really really don't feel like porting it all to c# or unityscript
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hire a chinese or indian to do it for you
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coffeetable posted:if it's not a unity3d book, throw it away and get another it's - get this - c++ & directx ![]() i just kinda wanted to see how it works from the ground up before i hosed off to a real framework/engine/whatever. are there good unity books or should i just use the tutorials
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Werthog 95 posted:it's - get this - c++ & directx i'm p happy with unity 4.x game development by example it assumes you've never programmed before so i skipped a lot of poo poo like "what's a variable?" in the first couple chapters but other than that it's p thorough and gets you in the thick of it quick enough
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Home beer brewing status update: got some swing top glass bottles (no more CO2-losing plastic ones) and some poo poo to make Weissbier. Can't wait to brew it up this weekend ![]() Haven't had the time to solder the fermentation temp logger together yet, though. Hopefully I'll get time to finish it this weekend. Doc Block fucked around with this message at 22:29 on Feb 12, 2014 |
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DaTroof posted:i'm p happy with unity 4.x game development by example added to wishlist :-) dang only 16 bucks on kindle heck yeah
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https://www.youtube.com/watch?v=68Xp5i8FaJk
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Werthog 95 posted:added to wishlist :-) yeah, i bought the kindle version and it totally worked for me reading the book on my tablet while following the examples on my desktop == woah
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Doc Block posted:Haven't had the time to solder the fermentation temp logger together yet, though. Hopefully I'll get time to finish it this weekend. is this gonna be just a logger or also a controller of some kind? is there a point in knowing the beer temperature after the fact? or is it so slow that you can check it once a night and adjust accordingly or w/e the only beer i've made is ginger beer and that one basically has a wide range of acceptable values and the only possible fuckup really is "it exploded everywhere" so it's pretty easy
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Sagebrush posted:is this gonna be just a logger or also a controller of some kind? is there a point in knowing the beer temperature after the fact? or is it so slow that you can check it once a night and adjust accordingly or w/e fermenting beer takes a long time. anywhere from a few weeks to a few months, depending on the type of beer you're making. so hopefully it'll let me catch any fermentation temp issues before they ruin the batch (does it get too warm during the day, too cold at night, etc.). plus, if the batch doesn't turn out it'll let me know if the fermentation temperature was the problem or not. depending on the recipe and the yeast you use, you can have a decent temperature range or a very narrow one. while this'll only be my second batch, most of the recipes I've looked at seem like they'll turn out alright if you keep it close to 72 degrees F (except lagers, which you've gotta keep at, like, 55 degrees F). eventually this thing'll control the fermentation temperature directly. i'm thinking that i'll put the fermenter in a small fridge, and then control the fridge via a relay.
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Jonny 290 posted:PROJECT SMURF UPDATE is this a sbc? do you have a timing light? most of the time base timing is given assuming no advance at all, so make sure you have the vac advance disconnected (you don't need to plug it if it's connected to ported vacuum, but you should if it's connected to manifold) and just dial in base timing + mechanical advance. id say do all your tuning without the vacuum advance, it's only there to get you better economy while cruising. it will get out of the way when you step on it, anyway. i made the mistake of leaving it connected while setting the base timing on my motor, and it ran like garbage until i realized that i was way retarding it from where it wanted to be. i guess the sweet spot will vary from motor to motor, mine's a 350 with vortec heads, the lt4 hot cam and 1.6 rockers, and it likes about 36 degrees all in. i think that puts base timing around 10-12 degrees btdc, although this is an msd distributor so yours might have more or less mechanical advance. you'd want to set it so your base+mechanical timing (with the advance "all in") is wherever you want it / the book says it should be, and let the idle fall wherever it may. then reconnect the vacuum advance and let it do its thing. sorry for all this ai in your yospos Raluek fucked around with this message at 15:35 on Feb 13, 2014 |
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car janitoring itt
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coffeetable posted:car janitoring itt a distributor is basically a mechanical computer. but is it funny? Raluek fucked around with this message at 15:54 on Feb 13, 2014 |
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Raluek posted:is this a sbc? do you have a timing light? most of the time base timing is given assuming no advance at all, so make sure you have the vac advance disconnected (you don't need to plug it if it's connected to ported vacuum, but you should if it's connected to manifold) and just dial in base timing + mechanical advance. id say do all your tuning without the vacuum advance, it's only there to get you better economy while cruising. it will get out of the way when you step on it, anyway.
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sometimes at the garage i'll ask them to explain things using a computing analogy
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Raluek posted:a distributor is basically a mechanical computer. but is it funny? actually its a mechanical demux hth
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which isn't even turing complete lol
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are carburetors computers? theyre analog calculating devices but i cant determine any more with all this perl spaghetti in my loving face this morning
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a distributor isn't a computer but the spark advance is. carburetors are definitely computers (input: throttle position, engine speed, air density; output: fuel flow) but they aren't general purpose or turing complete
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i was really bored so i made a thing: http://yospos.darkstar0.net/script/leperscolonyrss.php its super poo poo: cron job runs wget every 15 mins to pull down http://forums.somethingawful.com/banlist.php which is then passed using a horrible html dom library and presented as RSS.
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cheese-cube posted:i was really bored so i made a thing: http://yospos.darkstar0.net/script/leperscolonyrss.php Punishment: BAN Horrible Jerk: USSMICHELLEBACHMAN haha
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cheese-cube posted:i was really bored so i made a thing: http://yospos.darkstar0.net/script/leperscolonyrss.php Come on dude. What the gently caress? either log that thing in or do the word replace in reverse
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cheese-cube posted:i was really bored so i made a thing: http://yospos.darkstar0.net/script/leperscolonyrss.php have it xir way is a really loving good name
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Symbolic Butt posted:Punishment: BAN oh no
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# ? Jun 3, 2023 10:02 |
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Werthog 95 posted:Come on dude. What the gently caress? werthog i do not understand what are you going on about? you dont need to be logged in to view the banlist
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