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poemdexter posted:my buddy gets stuck in a rut because he never tries to code, he just wants to read about how to be a good coder its me im ur buddy
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# ? May 30, 2023 21:00 |
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tef posted:maybe instead of learning language tricks and linear algebra you could pick up a library like pygame, or http://kivy.org/ or open frameworks, or supercollider, or erlang. thanks again~
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Werthog 95 posted:its me im ur buddy hey, we're all buddies here. please code more if you're reading rss feeds about how some guy solved a thing with his neato algorithm, you're not helping yourself unless it's EXTREMELY related to your current field/project. edit: also any time you stop and think "oh man, i have to refactor this else it'll be slow" just don't worry about it. 1% of the time it'll actually matter and 99% of the time you'll never finish your project enough where it could ever possibly matter anyway. poemdexter fucked around with this message at 22:37 on Jul 23, 2013 |
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i wanna make a rave color based disco ball visualization that responds to whatever program is playing music what is the best way to do this
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connect your limbs to physical switches attached to lights become an alcoholic and go into withdrawl
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poemdexter posted:hey, we're all buddies here. please code more yeah i realized this a short while ago a guy at my last job used to give lectures on good software engineering practices and i'd always stop and chat with him for like a half hour every time i ran into him in the breakroom then a friend of mine joined his project and discovered the guy was completely full of poo poo, hardly did any work, threw together fake demos for his presentations i mean obviously reading stuff's worthwhile (just got my smart dog book) but i forget all that poo poo if i don't use it
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Werthog 95 posted:i mean obviously reading stuff's worthwhile (just got my smart dog book) but i forget all that poo poo if i don't use it this is the one weirde tip that keeps devs employed and happy i just got done reading Masters of Doom about j. romero and j. carmack. i'm about to dive into The Art of Game Design. half the fun of reading a book to me is getting inspired to go out and code something.
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I need to code more in different languages bc my knowledge of anything outside c++ is pretty shallow. Like I made a post in the python thread and got schooled by tef in the span of two minutes
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Jerry SanDisky posted:Like I made a post and got schooled by tef in the span of two minutes welcome to yospos
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hubris.height posted:i wanna make a rave color based disco ball visualization that responds to whatever program is playing music what is the best way to do this rather than all programs, pick one. most mp3 players have a visualization plugin and tutorials on how to play it.
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Werthog 95 posted:
Isn't that the definition of teaching? Saying and not doing?
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hubris.height posted:i wanna make a rave color based disco ball visualization that responds to whatever program is playing music what is the best way to do this you can do this with openframeworks, the hardest part is getting the audio, on mac you can use soundflower and just read from the soundflower device.
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Werthog 95 posted:i mean obviously reading stuff's worthwhile (just got my smart dog book) but i forget all that poo poo if i don't use it this really got on my nerves as a undergrad, because i used to burn whole weeks on poo poo like Concrete Mathematics or misner, wheeler & thorne or artin's Algebra, for funsies. then three months later id have forgotten it all, despite having done all the fukkin exercises. came up with a solution in senior year: http://ankisrs.net every bit of information i read in senior year went on an anki flashcard. there were like 3,000 of them by the end, and id sit down every night and pile through the ones it said i hadn't seen in a while (usually less than 50 'cause of the exponential falloff associated w/ recall). owned my finals thanks to it, but unfortunately i stopped last october b/c i was crazy-busy. mistake. i've forgotten it all ![]() coffeetable fucked around with this message at 00:20 on Jul 24, 2013 |
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thanks tef and unixbeard
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right now i am punishing myself extremely hard by working as many hours as i can on a burp and fart game. i try to wake up early so i can start my day job early, and so go home early. i then do chores and stuff and hang out with honkwife until about 8pm, then i work on my project til 12am or maybe a bit more. it's extremely difficult, i've given up booze completely and that has helped my energy levels. i also get out of the office when i can during the day and spend a good 30 minutes walking briskly by the seashore. basically i am digging my digital escape tunnel
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Dr. Honked posted:right now i am punishing myself extremely hard by working as many hours as i can on a burp and fart game. i try to wake up early so i can start my day job early, and so go home early. i then do chores and stuff and hang out with honkwife until about 8pm, then i work on my project til 12am or maybe a bit more. it's extremely difficult, i've given up booze completely and that has helped my energy levels. i also get out of the office when i can during the day and spend a good 30 minutes walking briskly by the seashore. basically i am digging my digital escape tunnel this is pretty much me minus the seashore walks, add a single crown and coke, and my game is about murdering children on an organ transplant waiting list that are ahead of your child.
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my hobby is poking at this weird scab i got from sliding into second at a company softball game i don't play softball anymore
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poemdexter posted:this is pretty much me minus the seashore walks, add a single crown and coke, and my game is about murdering children on an organ transplant waiting list that are ahead of your child. the main game that i am involved with in my day job currently has a quest where one of the characters stares at his own shoelaces for thirty six hours real time i am not joking
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![]() finally done using only stuff i could find in the EE lab i work in which made it more fun imo. i think ill make another one and not break half the ribs this time
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sat. posted:
the lil fella looks a bit hungry
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Dr. Honked posted:right now i am punishing myself extremely hard by working as many hours as i can on a burp and fart game. i try to wake up early so i can start my day job early, and so go home early. i then do chores and stuff and hang out with honkwife until about 8pm, then i work on my project til 12am or maybe a bit more. it's extremely difficult, i've given up booze completely and that has helped my energy levels. i also get out of the office when i can during the day and spend a good 30 minutes walking briskly by the seashore. basically i am digging my digital escape tunnel are you still at ea? christ I like making games but I can't imagine making games as a day job and as a hobby; especially if the day job is at electronic "CRUNCH TIME!" arts Dr. Honked posted:the main game that i am involved with in my day job currently has a quest where one of the characters stares at his own shoelaces for thirty six hours real time gently caress
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currently ripping my entire DVD collection to my HDD and encoding them all to semi-decent x264 mkvs to store on an external drive because it's easier to carry an external hdd rather than a binder full of DVDs
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Dr. Honked posted:the lil fella looks a bit hungry its ok hes a model
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i'm organizing all my semi-useful, non-work specific sql server scripts. i'm going to throw them in a github repo because i have a lot of useful poo poo i'm just hoarding in my scripts directory.about_face posted:currently ripping my entire DVD collection to my HDD and encoding them all to semi-decent x264 mkvs to store on an external drive because it's easier to carry an external hdd rather than a binder full of DVDs i did this too but it's just all on my time capsule. now that i reinstalled my desktop pc need to setup itunes (or maybe plex?) and move it all there. might as well start now, thanks for reminding me i guess ![]()
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poemdexter posted:I'm learning unity and trying to make a coop networked rogue legacy clone. Also, unity + futile is a great jump away from XNA and a small jump away from pure unity. Also, monogame is still missing a nice asset pipeline. Also, I spoke to one of the contributors to monogame and he doesn't know when asset pipeline is coming. Just make the jump to unity already and enjoy multiplatform builds. how is futile? i saw it a few months ago, and i loved the description but when i got to "It's in development and completely undocumented... but it works." i closed the tab and never looked at it again. especially since i know approx zero about unity.
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im in the process of learning powershell (lol) and today i hacked together a script that drainstops and reboots each node in a NLB cluster one at a time after disabling monitoring and then when its done it should reenable monitoring again. the hardest part was figuring out how to make powershell play nice with the : character. ended up doing thiscode:
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spongeh posted:how is futile? i saw it a few months ago, and i loved the description but when i got to "It's in development and completely undocumented... but it works." i closed the tab and never looked at it again. especially since i know approx zero about unity. have you touched XNA before? it's like that in: 1. you never touch unity UI except to move your sprites in and hit play occasionally. 2. you write a bunch of C# and that's it. it trumps XNA because you don't need to define a crazy draw method and such. it's true that it's completely undocumented HOWEVER the reddit thread is heavily moderated by the developer and he's super quick to answer questions. as long as you are doing simple 2D stuff and don't mine implementing your own movement and physics, you'll be fine. if you want to do a little more serious 2D games with physics and input handled for you by unity, try 2dtoolkit. it's documented well, support forums are well maintained, and you get to harness a lot more of the unity power. if you've ever written any game code ever in any language ever, you don't need futile docs. also, you can watch the 10 minute and hour long videos on his page and just rip code out of that since it's an example project and who doesn't love tearing through an existing project to see how everything works!?!?!? (i love this part of trying new libs and engines). there's a guy in the sagamedev IRC channel that's barely got a basic grasp of OOP and he's doing just fine with futile.
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i've used flixel and cocos in the past, but i'd rather use js than c# (and it seems js is kind of second class in a lot of unity stuff) and i've noticed a lot of really poor/outdated resources about unity so i didn't want to put in a lot of time only to figure out it sucks. i liked the level of abstraction it seemed to be at. i ended up going with c and SDL 2, which finally modernizes a lot of their api and uses the gpu. of course i'm going to barely get anywhere with any language/framework i use, unity or not. sdl2 isnt one click but it does run on win/mac/lin/ios/android
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Tori CMOS posted:My hobby is posting this but im not passionate about it anymore and anyone these days can make gifs so
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Do you have a new passion?
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PleasingFungus posted:are you still at ea? working on your own game alone is very different than working on a large game in a team on your own game you are free to do what you want at your own pace + you do a bit of everything compared to you more specialized role at your day job game (esp if its a big project) so it doesn't really feel redundant as long as you don't work for an horrible soul sucking company doing both is ok. Playing around with game coding at home works for me at least even though I never finish my personal projects
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DaTroof posted:dove back into hobby game programming a few months ago. wrote a base adventure game engine and extended it to support 2.5d multiplayer. server written in ruby, client in java Les trade places: I suck at p langs but I am ok at drawing but anyone can learn to draw I really want to make game which is why I started reading the yos because of Dev stories from Honked and co.
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Zlodo posted:working on your own game alone is very different than working on a large game in a team this. my home project involves a small team - designer/artist/coder. if you have the right chemistry with your buds then that can work a lot better than working completely solo. that's not particularly easy to find in my experience, though in my day job, i work on really abstract stuff such as performance optimisation, and i'm a tiny cog in a huge machine, so the two projects feel really different. also ea are actively anti-crunch these days, strange as it may seem. they have two lists of mantras, one for all employees, and a separate, additional one for the management track. one of the management mantras is BE HUMAN FIRST. this means that the robotic management overlords have to consider the needs of the pathetic, repulsive flesh creatures that work below them, and not work them completely to death.
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Dr. Honked posted:one of the management mantras is BE HUMAN FIRST. (though with how well they're doing on ios i guess it's no surprise that they'd be prejudiced against androids ![]()
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tef posted:
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sat. posted:its ok hes a model lol
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managers at ea require an edict from on high to remind them to act like human beings. christ
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Werthog 95 posted:managers at ea require an edict from on high to remind them to act like human beings. christ cant have any whistleblowing EA Wives anymore
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ea gave her a jorb iirc in the recycling vats
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# ? May 30, 2023 21:00 |
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my thing generates flashcards from foreign language fb and twitter posts gotta figure out a better way to represent the dictionaries im using (60MB xml doc which takes 2 minutes to read off disk, probably a DB or a serialized object or something, cue someone who does this for a living laughing out loud)
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