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No objections to that. I always prefered the Fighter / Rogue / Mage dynamic more without a dedicated healer. And, despite being a filthy Pathfinder player, I totally agree with Warlords and martial healing. Shouting at someone to restore hitpoints is perfectly fine.
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# ? Aug 27, 2015 00:18 |
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# ? Dec 14, 2024 00:05 |
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Please include gyrocopters.
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# ? Aug 27, 2015 00:31 |
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The question is...was Jesus an elf?
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# ? Aug 27, 2015 00:41 |
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Imagine this scene playing out: https://www.youtube.com/watch?v=H3uPb8_m5T0 ... except they're dwarves.
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# ? Aug 27, 2015 00:44 |
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Add in the Master of Da'Skies episode of Eagleheart for good measure. Ain't no law saying that crime is illegal...in the SKY!
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# ? Aug 27, 2015 01:18 |
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theironjef posted:We're workshopping right now, but at the moment it's that religion is popular and important but not inherently magical. Magic exists but it's extremely unionized (they control the telephone industry and a lot of the stuff that the 1920s electrical industry was responsible for), and Scab Wizardry is a big source of player characters. Healing and so on is just handled by either doctors, apothecaries, or Local Healers 144. Just make them Atheist Clerics and they get their power from disbelieving in the Gods.
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# ? Aug 27, 2015 01:23 |
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Young Freud posted:Just make them Atheist Clerics and they get their power from disbelieving in the Gods. We were gonna have gods but one of the races was nietzschean supermen, so all the gods are just dead. Some have been converted into blimps.
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# ? Aug 27, 2015 01:41 |
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"Get brought to the Kingdom of Heaven by the power of Jesus! 15 dollars for a one-way trip, 20 for a round-trip ticket, check your bags at the gate!"
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# ? Aug 27, 2015 01:57 |
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Young Freud posted:Just make them Atheist Clerics and they get their power from disbelieving in the Gods. It works for Dee from Rat Queens!
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# ? Aug 27, 2015 02:58 |
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Really looking forward to continuing Dune and going back to finish Eldritch Skies. The latter gets into a really interesting take on the Lovecraft mythos in its later chapters.
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# ? Aug 27, 2015 03:35 |
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Mors Rattus posted:The question is...was Jesus an elf? Jesus had a beard, made good booze, and killed trees for a living until he was 30. I think we can safely rule out "elf".
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# ? Aug 27, 2015 03:47 |
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chiasaur11 posted:Jesus had a beard, made good booze, and killed trees for a living until he was 30. Realistically speaking, Jesus was a Shardmind.
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# ? Aug 27, 2015 04:22 |
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Jesus was Paul Bunyan?
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# ? Aug 27, 2015 04:22 |
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This setting has to have Fantasy Jimmy Hoffa somewhere in it. Maybe Wilfred P. Blimpmeister, a lich who can cast Animate Scab and Greater Embezzlement.
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# ? Aug 27, 2015 04:53 |
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Pope Guilty posted:It works for Dee from Rat Queens! I'm not quite sure on that one. It seems like she believes in herself far more than a god and therefore draws power from that. Less atheism and more self empowerment to the point of divine power.
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# ? Aug 27, 2015 06:51 |
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Tasoth posted:I'm not quite sure on that one. It seems like she believes in herself far more than a god and therefore draws power from that. Less atheism and more self empowerment to the point of divine power. It's also the case that she doesn't "believe" in the god, but drat well knows it exists anyway.
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# ? Aug 27, 2015 08:06 |
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Doresh posted:May Vecna have mercy on us all o_O I'm not really sure that that's the case - the RC weapon mastery rules are pretty much always beneficial as you get better at your weapon, but these and their AD&D representation are both bonuses and reductions to your attack roll depending on your weapon versus the target's AC, so it's really more just verisimilitude rules rather than Fighter buffs to make them really really good at killing stuff. There's a hint of a good idea there though. The Fighter can access a +3 to their attack bonus if they're wielding the "correct" weapon, which is huge especially at level 1 when you need every edge you can get, and they don't need to spend feats or skills or whatever limited amount of character customization to get it, so if you did something like drop the penalty side of the equation and made weapon-switching not consume multiple rounds you might end up in a Caddyshack (?) scenario: "oh look, unarmored peasants. Time to haul out the bastard sword. I'll take out the pick once they're down to their armored knight leader."
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# ? Aug 27, 2015 08:13 |
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LazyAngel posted:It's also the case that she doesn't "believe" in the god, but drat well knows it exists anyway. It might just be easier to say she doesn't worship the god.
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# ? Aug 27, 2015 08:19 |
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theironjef posted:Perfect. We had a bit of a mental disconnect between the two of us on our end, but I think we're through the weeds and are going to set it in a fake America in the 20s, where blimpships are king. I can’t say enough words on how excited for this I am, holy poo poo.
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# ? Aug 27, 2015 14:23 |
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The whole "magic union" angle could work really well as a way to introduce the different splats of magic users. Also, mages that refuse to join a specific school/style of magic could be part of a IWW style "One big union of all the wizards".
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# ? Aug 27, 2015 14:39 |
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Egregious Offences posted:The whole "magic union" angle could work really well as a way to introduce the different splats of magic users. Also, mages that refuse to join a specific school/style of magic could be part of a IWW style "One big union of all the wizards". An IWW magic union would have each magical type and school as one section of a larger Spellworkers Union. ARCANE DEPARTMENT, SPELLCASTING UNIONS 110- Abjurers 120- Conjurers 130- Diviners etc. DIVINE DEPARTMENT, SPELLCASTING UNIONS 110- Lawful Good Clerics 120- Neutral Good Clerics 130- Chaotic Good Clerics etc. Maybe a seperate department for druids or lump them in with the divines, then have one for magical creatures...
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# ? Aug 27, 2015 14:50 |
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If you're going with D&D style alignments, which organizations/people are literally Evil aligned?
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# ? Aug 27, 2015 15:42 |
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"Unions are Chaotic Evil" - Scott Walker, probably
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# ? Aug 27, 2015 15:49 |
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gradenko_2000 posted:"Unions are Chaotic Evil" - Scott Walker, probably Actually basing unions on alignments makes for an interesting idea. If there are the usual detection spells they would have mandatory membership to swell their ranks, but also then a built in plot where somebody gets the bright idea of fudging the spell to swell their numbers.
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# ? Aug 27, 2015 16:52 |
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I think a more interesting idea in anything ever is just not using alignments.
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# ? Aug 27, 2015 18:03 |
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Egregious Offences posted:The whole "magic union" angle could work really well as a way to introduce the different splats of magic users. Also, mages that refuse to join a specific school/style of magic could be part of a IWW style "One big union of all the wizards". You can probably also craft the IWW's wheel of industry into a literal magic circle. I mean look at it.
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# ? Aug 27, 2015 18:03 |
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Communist Zombie posted:You can probably also craft the IWW's wheel of industry into a literal magic circle. I mean look at it. Could they make that graphic more cluttered and hard to read?
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# ? Aug 27, 2015 18:06 |
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Covok posted:Could they make that graphic more cluttered and hard to read? Have you seen the newspapers from back then? I remember reading those things on a microfilm machine in college and it was like navigating a maze.
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# ? Aug 27, 2015 18:08 |
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That looks like a Manual of the Planes.
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# ? Aug 27, 2015 18:14 |
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Serf posted:Have you seen the newspapers from back then? I remember reading those things on a microfilm machine in college and it was like navigating a maze.
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# ? Aug 27, 2015 18:28 |
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Man you guys are like well fertilized soil. I'm just gonna come by here later and steal all these ideas.
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# ? Aug 27, 2015 18:28 |
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Don't forget what I said about the skill list! You need, like, 60 skills minimum. And this is the 20s, so make sure they have names like Fisticuffs, Scuttlebutt, and Gentlemanly Pursuits
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# ? Aug 27, 2015 18:36 |
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Halloween Jack posted:Don't forget what I said about the skill list! You need, like, 60 skills minimum. And this is the 20s, so make sure they have names like Fisticuffs, Scuttlebutt, and Gentlemanly Pursuits I have a 61 in Flapping!
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# ? Aug 27, 2015 19:28 |
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Halloween Jack posted:Don't forget what I said about the skill list! You need, like, 60 skills minimum. And this is the 20s, so make sure they have names like Fisticuffs, Scuttlebutt, and Gentlemanly Pursuits And if you go that route, I must demand an appropriate alignment chart, between Dapper/Scruffy and Gentleman/Hooligan. Yeah I know it's /tg/, it's still a moderately good idea.
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# ? Aug 27, 2015 19:28 |
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Boating, Yachting and Canoeing must be separate skills with absolutely no cross-over competency.
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# ? Aug 27, 2015 19:30 |
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I can no longer tell if your fans want you to create a cool world to play in or something entirely unplayable.
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# ? Aug 27, 2015 19:33 |
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This has been cathartic. I've been reading Conspiracy X, and I'm glad I'm not reviewing it, because it would definitely drive me to drink just like Dune's did. The Throwing skill is subdivided into multiple weapon types.
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# ? Aug 27, 2015 19:35 |
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Halloween Jack posted:This has been cathartic. I've been reading Conspiracy X, and I'm glad I'm not reviewing it, because it would definitely drive me to drink just like Dune's did.
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# ? Aug 27, 2015 19:38 |
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Mors Rattus posted:I can no longer tell if your fans want you to create a cool world to play in or something entirely unplayable. Oh this is all just jokery I assume, we already made a game with a dumb skill list and incongruous feats. I figure this thing is going to use Fate or something similar. Of course I know a much about the rules of writing Fate supplements as anyone that doesn't know the rules about writing Fate supplements, so who knows?
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# ? Aug 27, 2015 19:45 |
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# ? Dec 14, 2024 00:05 |
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If you're talking about Duckman, it's still better-designed than most editions of D&D.
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# ? Aug 27, 2015 19:52 |