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soooo has anyone else been unable to get the game to even start after the episode 2 download, because this is annoying as hell
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| # ? Nov 15, 2025 16:24 |
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You running it through Steam? If so did you do the usual, verify integrity of game cache, and delete clientregistry.blob if that's still a fix that applies?Max posted:Probably just Elephant. It's from the same era as some of those other films.
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RightClickSaveAs posted:Awesome, I didn't even know about Top of the Lake, I never would have gotten that. Elephant I remember the name of now, but it wasn't on my radar. It's very good, and features a young missing girl as the driving plot point. It didn't get a lot of exposure here, sadly, since it was sort of stealth released on Netflix with very little fanfare, and is more of a mini-series than it is a movie. Still, absolutely worth your time. Edit: Over/under on this one getting referenced on one of the cars in the game: https://www.youtube.com/watch?v=gtY_545-ST8
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RightClickSaveAs posted:You running it through Steam? If so did you do the usual, verify integrity of game cache, and delete clientregistry.blob if that's still a fix that applies? yes and yes. i looked at their tech support forums but the few people who have this issue haven't posted anything that's worked for them (or me). it's a bummer, guess i'll have to wait for their support to email me back. i'll post here if i get a solution that works in case someone else has the same problem, but i suspect i have to wait for a patch.
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top of the lake is a quality show I recommend it
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Rosalind posted:None that I can find on Deviantart. Also can't find any Max x Warren either. There's hardly any Warren art at all. Warren x David's Gun I could get behind
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RightClickSaveAs posted:
Another Earth
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Just got the chance to play the episode. I gotta admit, it took a while, but I've become pretty invested in things. I love all the chill "walk around, examine stuff, talk to people" segments that Telltale games have been lacking. Gotta say, it kinda reminds me of Gone Home. (I liked Gone Home). The music was great, as usual. I saved Kate, much to my relief. Nice to know two episodes of small, nice gestures added up. Got Nathan suspended. I know he's probably a false herring in the grand scheme of things, but gently caress thst kid. Couldn't blame David, dude's not exactly a great guy, (still haven't forgiven him for hitting Chloe) but I'm pretty sure he legitly has good intentions. I wanna like Chloe, but gosdamn, girl, stop playing with guns! Why was there no "YOU loving SHOT YOURSELF, STOP PLAYING WITH GUNS" option? That and the fact that you couldn't avoid the standoff with shady dude were the only things that really annoyed me this episode. Dammit, Max, I know you're a doormat, but would it kill you to be just a tad more insistent on avoiding a completely unnecessary conflict?
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They've really picked up the slack for interactivity and exploration, Telltale's dropped that ball a while ago and doesn't look to be going back. I'm spending a few hours with each episode at this point, not counting the second playthrough I plan to do with alternate choices. Collecting the photos and the Gone Home style postcards and fliers and stuff adds a neat way to categorize all your wanderings.dmboogie posted:I wanna like Chloe, but gosdamn, girl, stop playing with guns! Why was there no "YOU loving SHOT YOURSELF, STOP PLAYING WITH GUNS" option? That and the fact that you couldn't avoid the standoff with shady dude were the only things that really annoyed me this episode. Dammit, Max, I know you're a doormat, but would it kill you to be just a tad more insistent on avoiding a completely unnecessary conflict?
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I noticed something when I was watching someone else's playthrough of Ep 1. This may have been discussed before and I've missed it, but anyway. I found it weird first time through that saving that bird's life in David's room has future consequences. Figured it might mean the bird shits on you later or something, but as far as I can tell it doesn't show up at any other point (so far). Later on, when you're searching the garage, you find out David has been secretly filming the house. If he watches that tape back, what's he going to see? Does Max suddenly appear in the room after rewinding time to save the bird? If you haven't signed the petition to stop the security cameras, he might watch those tapes as well and discover Max's secret. On another note, how the gently caress does this time travel actually work? The first time it happens you go all the way back to the classroom, but later on you stay where you are and time rewinds around you. Has no-one noticed that Max suddenly appears next to them?
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Don't think about the mechanics of it too much.
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EvilHawk posted:I noticed something when I was watching someone else's playthrough of Ep 1. This may have been discussed before and I've missed it, but anyway. The bird is an achievement thing
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This is totally real and definitely not an April Fools joke.
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But I can't turn back time so its totally going to die.
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Would buy if it plays the "This action will have consequences" audio cue whenever you water it.
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Was anyone else confused on how the bottle part proved anything as far as Max's powers are concerned? The diner stuff made sense but the bottle thing just left me confused on how that proved anything.
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Chloe just wanted to dick around with Max's powers.
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Macaluso posted:Was anyone else confused on how the bottle part proved anything as far as Max's powers are concerned? The diner stuff made sense but the bottle thing just left me confused on how that proved anything. From Chloe's perspective Max appears to know everything and when stuff will happen? She's probably just extrapolating that Max has even MORE powers!
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I need to go back to pick up some achievements , and probably a few important scenes I missed, but I'm guessing Jefferson killed Rachel - the tornado represents the vortex club, because it seems to break everyone it comes into contact with and is trying to pull Max into something bad - and also that Max has already lived through this week at least a couple times now because she can't find a way to save Chloe. That's my guess anyway. Somebody fucked around with this message at 03:33 on Apr 3, 2015 |
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Macaluso posted:Was anyone else confused on how the bottle part proved anything as far as Max's powers are concerned? The diner stuff made sense but the bottle thing just left me confused on how that proved anything. Max gave Chloe the correct instructions on where to aim to break the bottles without missing on each and every shot, even with the trick shots. So from Chloe's perspective Max either has incredibly good judgement for other people aiming or she has powers.
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Viridiant posted:Max gave Chloe the correct instructions on where to aim to break the bottles without missing on each and every shot, even with the trick shots. So from Chloe's perspective Max either has incredibly good judgement for other people aiming or she has powers. Plus the fireball when you shoot the gas tank looks pretty rad, I rewound that a few times in slow motion. The Unreal engine is being put to good use in this game.
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Trial and error doesn't make a puzzle. And if the diner thing at least required some attention, the shooting episode was nothing but a vicious cycle of click a thing, rewind, click another thing. It's the opposite of good use of any engine and the opposite of good in general. It's bad.
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Paladinus posted:Trial and error doesn't make a puzzle. And if the diner thing at least required some attention, the shooting episode was nothing but a vicious cycle of click a thing, rewind, click another thing. It's the opposite of good use of any engine and the opposite of good in general. It's bad. I'd have to agree. The "Puzzles" in this game are pretty terrible, and even the ones that are not technically bad the train comes to mind have absolutely no tension because you literally have a rewind button. Basically the Video game part of this Video Game is really, really bad. The first episode didn't use the mechanics too much outside of conversation stuff, which is why I probably think the first episode was lightyears better. Paul Zuvella fucked around with this message at 15:14 on Apr 3, 2015 |
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For the engine, I meant the look of the game. The art style makes good use of the engine, everything looks really rich and colorful, and you have some cool effects like the fireball. That's why I just called it a sort of puzzle, I thought it was a creative, if weird, way to give you some objectives. I like the way they've been doing stuff like this, its definitely a far sight more engaging than Telltales button mashing events sprinkled here and there.
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RightClickSaveAs posted:For the engine, I meant the look of the game. The art style makes good use of the engine, everything looks really rich and colorful, and you have some cool effects like the fireball. Well, I agree that aesthetically the game is very pleasant. Characters' animations and models, environments, and art style are way better executed than what we usually see from Tell Tale (maybe with the exception of their latest effort with Borderlands that also looks pretty good AND is fun to play), but I'll take QQQQQQQQQQQQ for an intense action scene over knocking about a scrapyard in search of bottles every time. You also have to remember that the real equivalent to QTEs in Life is Strange are moments when something falls on you and you just have to rewind time. It's even less engaging, if anything. Going back to the infamous fetch quest, I realise that in part it's a way to force some exploration on players, but in this particular case we learned literally nothing from visiting the graffiti shack that we didn't know before, i.e. that Chloe and Rachel were close, while exploring the area around the diner actually brought some insights into the plot and characters without being forced.
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I agree on that, I think the fetch quest/hunt is the weakest part of the game so far. I can give them that though, and I didn't mind it much as I was going to explore the entire area anyway. Stuff like the diner exploration is where they're really knocking it out of the park, that rewards exploration in a big way and gives the player more of an active role in fleshing out the story. I'm looking forward to seeing what else they do with rewinding, especially now that the basics have been established and the laws of physics are starting to kick in. There are a bunch of creative ideas they could explore.
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Paul Zuvella posted:I'd have to agree. The "Puzzles" in this game are pretty terrible, and even the ones that are not technically bad the train comes to mind have absolutely no tension because you literally have a rewind button. Are you familiar with telltales offerings? I ask because this occupies the same genre, and these narrative-driven games as a whole aren't really the most "gamey" in the traditional sense. Although if you think someone is making this sort of game in such a fashion, I'd be curious to know what it is.
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Karnegal posted:Are you familiar with telltales offerings? I ask because this occupies the same genre, and these narrative-driven games as a whole aren't really the most "gamey" in the traditional sense. Although if you think someone is making this sort of game in such a fashion, I'd be curious to know what it is. Although Dreamfall Chapters is doing a great job, and they have some more traditional puzzles.
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My Max is going to touch Warren's dick for free transportation.
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So when is the next episode coming out?
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Esorcane posted:So when is the next episode coming out? Estimated at May 5th us 6th worldwide.
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I'm pretty hyped for this upcoming episode. I don't know what's going to happen, but I have a feeling it's going to be glorious. At least it gives me a reason to replay given I've probably forgotten who's who by now! I think the thing I'm worried most about is if they decide to not do anything with Kate. I saved her and I don't want her to be just completely forgotten. I mean, I'd understand if that DID happen; there's only so much you can do with determinants before you're developing for a side of the game some people won't see. Still, I hope for a few scenes showing the impact Kate's suicide has on Max and the others, and another few scenes showing Kate getting the help she needs and getting better. If she's dropped like a hot potato, I will be sad.
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Re: Kate, I managed to save her in my playthrough with a good amount of effort spent (although I did encourage her to wait while I investigated), but while the game is pretty awesome so far, I think it's going to be hard for the writers to do two separate timelines, one with heavy Kate involvement and one without. Personally, the easy way out for them would seem to be to have Kate take a leave of absence from the school while she goes to psych treatment, but we'll see how they handle it. I'd like to see it make an impact on the rest of the series, though.
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I wouldn't mind if living Kate wasn't totally active but there should definitely be a huge tonal difference if she dies and she better play a major role at the end if she lives. I think they can do it though, I mean if Alpha Protocol can do similar things with presumably less dev time and possibly budget, they don't really have an excuse.
Accordion Man fucked around with this message at 14:53 on May 3, 2015 |
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90% certain they're going to do a Donnie Darko ending so that nothing that happens is going to matter.
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Junkfist posted:90% certain they're going to do a Donnie Darko ending so that nothing that happens is going to matter.
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Accordion Man posted:They've actually already said they'll be several different endings so that probably won't be the case. I'll wait till we're 1 episode out from the end to make a judgement call, but right now it certainly does appear to be going in the Donnie Darko direction.
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Every time this thread gets bumped I get hopeful for a release date
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Accordion Man posted:They've actually already said they'll be several different endings so that probably won't be the case. You'll time travel to before it all happened with different voice overs. There will be 5. One for each point on the Kinsey Scale your Max goes.
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| # ? Nov 15, 2025 16:24 |
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Gwaint posted:I think the thing I'm worried most about is if they decide to not do anything with Kate. I saved her and I don't want her to be just completely forgotten. I mean, I'd understand if that DID happen; there's only so much you can do with determinants before you're developing for a side of the game some people won't see. Still, I hope for a few scenes showing the impact Kate's suicide has on Max and the others, and another few scenes showing Kate getting the help she needs and getting better. If she's dropped like a hot potato, I will be sad. I'm expecting a scene or two where you visit her in the hospital if you saved her, and lots of throwaway lines from other characters throughout the next episode about how depressed they are, if you didn't.
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North By Northwest? That's really stretching it if so

















