|
Good Sir, Jarl Idgrod Ravencrone, Vampire Oracle has been killed N7! Meinberg, Drevis Neloren, Town Hider has been endgamed and converted into a Werewolf! Rarity, Sinding, Werewolf, Anonymous Narcotics, Skjor, Werewolf, and Meinberg, Drevis Neloren, Werewolf Ninja have won! I'll probably do a longer post mortem analysis later, but for now I have a winter BBQ to go to.
|
![]() |
|
![]()
|
# ? Jan 23, 2021 10:18 |
|
![]() Thanks for giving us this one, guys! ![]()
|
![]() |
|
good game boys
|
![]() |
|
I really liked my role. Thanks exakt!
|
![]() |
|
Big props to Exakt for making a really fun and exciting game and pushing through to keep it going despite life stuff happening.
|
![]() |
|
Wow gg guys! I really had a lot of fun with this. Rarity was the best werewolf buddy <3 And Exakt was the best mod buddy!
|
![]() |
|
Yeah, this was definitely an enjoyable game. And I won somehow!
|
![]() |
|
Meinberg posted:Yeah, this was definitely an enjoyable game. And I won somehow! I wasn't sure if you'd realised you'd win if you chose my side but I didn't wanna be too pushy by telling you. Let's run off into the sunset, wolf buddy ![]() e: Wolf Doc Rarity fucked around with this message at 21:50 on Mar 8, 2015 |
![]() |
|
Oh farts
|
![]() |
|
Good Sir did you just not get a night action in?
|
![]() |
|
Epsilon Plus posted:Good Sir did you just not get a night action in? Meinberg would have hidden so the recruit wouldn't have worked ![]()
|
![]() |
|
Neat game, Exakt. Also gently caress you town
|
![]() |
|
Opopanax posted:Neat game, Exakt. No, gently caress you Opop.
|
![]() |
|
Opopanax posted:Neat game, Exakt.
|
![]() |
|
Asiina posted:No, gently caress you Opop. Yeah my bad
|
![]() |
|
Well, that game went well for me I think!
|
![]() |
|
Opopanax posted:Yeah my bad ![]()
|
![]() |
|
I'm still really surprised that I was able to peace out an win despite being recruited.
|
![]() |
|
Chic Trombone posted:I'm still really surprised that I was able to peace out an win despite being recruited. Yeah. I've never seen a game where recruiting didn't overwrite the old win condition.
|
![]() |
|
Suck it vamps! Or, rather, don't. also sorry Opop, this was my first cult game and I couldn't make any sense out of 2 scumteams + vig only getting 2 nightkills between them. Your death helped clarify who the scum were though! Fun game, thanks for running it. I'm curious about how the boon mechanic was intended to work--having mod confirmations on alignment in a cult game seems like it would actually be a liability.
|
![]() |
|
Thanks Exact, good game.Opopanax posted:Neat game, Exakt. Heh, I've said it before, but town actually killed 4 CLAIMED town PRs with no CC in the first 4 days. 1 killed by vig, 3 executed by town (all 3 hammered by town). It was definitely interesting for a first game. Not sure if/when I'll try again.
|
![]() |
|
ShadowGlass posted:Thanks Exact, good game. It was really interesting playing with you! I think we just have Differing Mafia Opinions, but I really appreciated your insight.
|
![]() |
|
Gabriel Pope posted:Suck it vamps! Or, rather, don't. The modconfirmation as town was only because you were a miller. Different roles got different boons. For example, the Ecco cop would get a 1-shot single target cop, the doctor would get a passive 1-shot where they would kill anyone who tried to kill/convert their protection target, the vig would have gotten a 1-shot dayvig, VTs would become double voters for the day. I'm kind of bummed that it didn't come up more. Another thing that I had planned out was having some of the power roles change if they were recruited. For example, if one of the scumteams had grabbed Opop, rather than being a scumvig, he would turn into an Assassin, Meinberg would have become a Ninja, and you would have become a Godfather. Unfortunately, this didn't really happen either on account of town taking every possible opportunity to murder its power roles. If I run a similar setup again, I'd definitely tweak some things. The 3P roles were a bit much, and I'd take them out. I'd also make the cop a real cop, and give the town more protective abilities, either limited-use doctors or backup doctors.
|
![]() |
|
If I'd survived to that point I totally would have thought it was a scum boon, which would have been hilarious
|
![]() |
|
Congratulations on moderating your first game Exakt! Double-congrats for making it as confusing a first moderation experience as possible.
|
![]() |
|
Somberbrero posted:Congratulations on moderating your first game Exakt! Double-congrats for making it as confusing a first moderation experience as possible. Thanks for co-modding, dude! I learned a lot and I'm glad that people had fun, even if there were some issues with balance and whatever. The next game I run is going to be much more simple ![]()
|
![]() |
|
EXAKT Science posted:Thanks for co-modding, dude! I learned a lot and I'm glad that people had fun, even if there were some issues with balance and whatever. The next game I run is going to be much more simple I don't think balance is a real fair complaint here. Both scum teams could have been hosed by day two. The game was night action dependent, but that just rewards a different kind of skill than we're used to. I will say that I think my recommendations to remove the third-parties probably would have helped make for a more consistent experience, but you ran the game you wanted to and I think it definitely worked out.
|
![]() |
|
Somberbrero posted:I don't think balance is a real fair complaint here. Both scum teams could have been hosed by day two. The game was night action dependent, but that just rewards a different kind of skill than we're used to. I will say that I think my recommendations to remove the third-parties probably would have helped make for a more consistent experience, but you ran the game you wanted to and I think it definitely worked out. I was pleasantly surprised at how much of a shot town consistently had. If Good Sir or Rarity had been executed instead of Squid, town could have pulled out a victory.
|
![]() |
|
Ultimately it was a fun game and while I'm not sold on cult mechanics I don't think it was unbalanced, nor do I think that the roles entirely overshadowed the basic mafia play. It was a good game ![]()
|
![]() |
|
Mod Doc
|
![]() |
|
I did competing cults once, it's really more fun for the mod than anyone else, but I think this was a pretty good way of doing it. As good as cults get, anyways
|
![]() |
|
This really goes to show just how forgiving this setup is for town, there were multiple points of failure where we could have blown the game wide open if we were not out to systematically jettison as many power roles as possible.
|
![]() |
|
This setup was stupidly broken and I am honestly surprised Somber looked at it and gave it the go-ahead. You had a lot of interesting ideas, Exakt, but in the future, please reel it in.
|
![]() |
|
EccoRaven posted:This setup was stupidly broken and I am honestly surprised Somber looked at it and gave it the go-ahead. You had a lot of interesting ideas, Exakt, but in the future, please reel it in. ![]()
|
![]() |
|
I have in the past made broken setups too, this is not particularly new information for anyone. You can't use the giant ironicat willy-nilly, you gotta use it when it's actually ironic.
|
![]() |
|
I think you telling someone else to reel it in is pretty growingironicat.gif worthy.
|
![]() |
|
EccoRaven posted:This setup was stupidly broken and I am honestly surprised Somber looked at it and gave it the go-ahead. You had a lot of interesting ideas, Exakt, but in the future, please reel it in. I made a lot of suggestions contrary to Exakt's design but that wasn't the game he wanted to run. All teams had an approximately equal chance of winning in the end and that's what matters. Yes, a lot of terrible things could have happened for town. A lot of terrible things could have happened for scum. ~variance~ Night actions are a valid means of player input.
|
![]() |
|
Asiina posted:I think you telling someone else to reel it in is pretty growingironicat.gif worthy. There is something admirable about wanting to go big, especially on your first game, but the bigger you go the bigger you have a chance of failing. I didn't start out doing ridiculous games; I modded dozens, getting the feel for how mechanics work together, how games might play out, and what players will respond to. Most of the times I've gone big it was after extensively testing mechanics in minigames (and even then much of the time the setup winds up being less balanced than I'd have liked). This game is Exakt's first, and all the various mechanics feel less like he was trying to make a balanced game and more like he was trying to make a "cool" game. Which is fine! Cool games are cool. But looking at it, any one of his individual ideas - the cults, the dunkers, etc. - could make for a very interesting game. But the setup, to me, just felt way too busy. Somberbrero posted:All teams had an approximately equal chance of winning in the end and that's what matters.
|
![]() |
|
What's the matter Ecco, sour grapes ![]()
|
![]() |
|
![]()
|
# ? Jan 23, 2021 10:18 |
|
Again though I think Exakt has a lot of really great ideas and I am interested in seeing his future games. I don't want to come off like I'm unnecessarily trashing him. But, this particular game could have been scaled back a lot and been a lot more balanced, that's all. It's also a little rude for Asiina to bring my own modding history into question.
|
![]() |