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Ashsaber posted:So, here's a recent one: The new expansion pack for The Binding of Isaac Rebirth just dropped on Oct 30, and as was the case with so many games by Edmund McMillen, it was a buggy mess when it came out. The devs fixed a few of the crashes, then took the weekend off. Meanwhile the playerbase is rabid and played through all the new content, some datamining because the pre-expansion version had some hidden stuff that was a pain in the rear end to get. The dataminers found that there was a bunch of items, like half of theones promised, that were kind of in the game, but couldn't spawn and had no graphics, but that would actually work. Also, the new mode that was based mostly around getting money to get ridiculous builds had a thing at the end where you donated your leftover coins to unlock more stuff, but it only accepted 109 before stopping completely. Why can't these nerds just have fun playing the game instead of doing all this gay poo poo
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# ? Nov 6, 2015 03:59 |
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# ? Apr 26, 2024 15:26 |
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Bug Bill Murray posted:Why can't these nerds just have fun playing the game instead of doing all this gay poo poo Datamining results in learning exactly how the game works. For a game like Binding of Isaac knowing the specific requirements for certain items or whatever is far better than relying on anecdotes. It can also reveal quirks in the system that can be helpful for pulling off tricks. When it also reveals that apparently the developers delivered only half of what they promised and that stuff is apparently just arbitrarily unavailable despite being functional, it can also leave a sour taste in one's mouth. You don't even have to be one of the dataminers, you just need to read their report to know half of the items are missing. It's, like, you buy a game saying "200 unique weapons!" and only 100 of the unique weapons are available despite the other 100 working, it's like, what? Also involved is the project head being pissy about this. A sane response would've been like "we want to roll these items out as bug-free as possible" or something, instead of being really rude, especially since it was all patched in anyway. He could've just, you know, said that. "Look to la luna bitches!" is a reference to Mortal Kombat. It's one the hints for fighting Reptile. The player must in single-player get a double-flawless (win both rounds without taking any damage) without blocking on the Pit stage while silhouettes are flying past, which happens only once every six games. In other words, an obtuse hint for a really specific secret. McMillen made a lovely joke about obtuse unlock requirements as though that's why the items are unimplemented despite working. When people were asking "why the hell is so much stuff missing" he acted like an rear end for no good reason.
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# ? Nov 6, 2015 04:35 |
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There is stuff hidden in the game to be unlocked and Ed just thought people were complaining about that stuff and not the much larger amount of stuff that was locked off because of a bug. Everything else was people flipping out about nothing, really. Here's Ed's post about it: https://www.reddit.com/r/bindingofisaac/comments/3rjx77/elephant/
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# ? Nov 6, 2015 04:40 |
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Does anyone know how the shops work in isaac? Because I can guarantee when I have 50 coins, no health and find a shop it'll be a greed fight. Next level when I'm in even more dire straits the shop will be Super Greed. Guaranteed! Is it because I entered shops beforehand and didn't spend anything? (Because the items were shite?) and the game is saying it's because I'm greedy and not spending money? I don't know but it's super trollish. (Edit. In a funny way )
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# ? Nov 6, 2015 11:28 |
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ChogsEnhour posted:Does anyone know how the shops work in isaac? Because I can guarantee when I have 50 coins, no health and find a shop it'll be a greed fight. Next level when I'm in even more dire straits the shop will be Super Greed. Guaranteed! Mostly, it's that you're mid to late-game by then unless you found a bunch of dimes or something.
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# ? Nov 6, 2015 12:57 |
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In the original flash Isaac, money was a gamble, because the more you had, the more likely that greed would show up (but he couldn't show up the immediate next level) in a shop or secret room, yet you uh, needed money to buy items. This slowly eased off, especially with Super Greed becoming a separate thing. Mayhaps rear end in a top hat McMillian brought the feature back? He IS fond of only upgrading in harder ways at times...
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# ? Nov 6, 2015 16:17 |
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Bug Bill Murray posted:Why can't these nerds just have fun playing the game instead of doing all this gay poo poo Let's not use "gay" as a prerogative, there are plenty of other words to use
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# ? Nov 6, 2015 19:43 |
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I've been playing through the Deponia games. They're fun point and click adventures with pretty good puzzles. but one in the 2nd game was a real trial. You have to get in through a door but you can't because you need to know the secret knock. You do a bunch of stuff to learn it and return to the door. It won't work because you have to pass through a market place with catchy music playing, that makes you lose the rhythm of the knock. I spent hours trying to find a way to the door without going through the market, plugging my ears, stopping the music, knocking from another location, or remembering the secret knock better. Turns out all you have to do is go into the options menu and mute the background music.
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# ? Nov 6, 2015 20:56 |
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Posting about Reptile reminded me of how the Mortal Kombat devs responded to rumors. Here's the audit screen for the first Mortal Kombat on arcades. It's accessible through a button combination on the attract mode. Right below Reptile fights is Ermacs. What this really means is Error Macros, the game counting how many times its crashed unexpectedly. But being right below the obscure secret fight and its name being not exactly indicative made people think it was an even more obscure secret-er fight. This was not helped by Electronic Gaming Monthly's April Fools gags. More background information, the digitized people sprites were shot against a green screen, so guy in the ninja costume wore red to contrast with it. Scorpion, Sub-Zero, and Reptile are all palette swaps of this original red ninja. What EGM did was hack the game to name one Ermac and have him appear red. Ermac went on to become an actual usable character in Ultimate Mortal Kombat 3. Anyway, back to audit screens. Shawn Attacks and Watchdogs do absolutely nothing and never go up. The character Tsang Shung can transform into other characters, but Kano isn't a playable character in MK2. He was in 1 and he comes back in 3, but he spends 2 being held captive. So Tsang Shung can't transform into him. MK3 is missing Johnny Cage because the actor who portrayed him showed up basically in-character to another company's game's ad. And they cut him. So there's a Johnny Cage Transformations audit in MK3 in the same place MK2 has Kano Transformations. And stored with the match-end text ["Sub-Zero wins" and all that] is "JOHHNY CAGE TRANSFORMATION ACTIVATED". That's sic by the way. Basically, the devs noticed players making a rumor about what Ermacs on the audits page meant, and started to intentionally leave strange red herrings in the audits page.
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# ? Nov 6, 2015 22:02 |
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LITERALLY A BIRD posted:Let's not use "gay" as a prerogative, there are plenty of other words to use That's an interesting spelling of pejorative, or a masterful troll...
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# ? Nov 7, 2015 21:04 |
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Why did they have the audits screen be activated by a button press? Literally every other Midway game has the menu system, complete with game audits, accessed by either a test switch inside the coin door, or a dip switch on the PCB itself. MK has these in addition to the button press, too. Either of which can only be gotten to by someone who has a key to the game. I know the MK devs hid a bunch of weird poo poo in the game, but game audits weren't really interesting to players up until that point. And audits started all the way back at solid state pinballs, so...at least 12 years before this game.
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# ? Nov 7, 2015 21:09 |
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haetbus posted:That's an interesting spelling of pejorative, or a masterful troll... lmao whoops, don't smoke and post kids
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# ? Nov 7, 2015 23:05 |
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Undertale has a couple of really hilarious ones. Firstly, in Sans and Papyrus' house, the door to Sans' room is locked for the entire game... unless you save right before the conversation where he judges your actions, reload it after he's done with the spiel for a secret codeword, reload it again for a double-secret codeword, and then reload yet another time. If you do this and get the key, you end up in a long, pitch-black corridor. Then, once you've walked enough, Papyrus turns the light on to reveal that you're just walking in place on a treadmill, with a note attached from Sans saying that you got pranked across time and space. Secondly, there's a huge door in Snowdin with four mushroom lights around it. The door is not acknowledged by anybody in the entire game and there's seemingly no way to open it. If you get the best ending and get through the credits minigame without getting hit, the door opens... and it's just a room with a couple of flavor objects and the Annoying Dog, Toby Fox's avatar.
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# ? Nov 7, 2015 23:15 |
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I hardly count as a game developer, but one Captain mission I made for Spore was broken up into two major section: a city where you spend 90% of the mission, and a nearby area you go for the ending bit. I had it set up that until you needed to go the nearby area, there was a big honking wall there to signify "Yeah, you don't need to go here". Naturally, it went away when you needed to get where the wall blocked. But because creatures in Spore can fly, I figured someone will use their flying powers to go over the wall. So I put a few giant immortal creatures with some name that was a pun of "Don't Be Here". I've long since lost the screenshot, but for a long time there was a string of people who died on the mission, which was impossible outside of going over the wall. MisterBibs has a new favorite as of 22:16 on Nov 8, 2015 |
# ? Nov 8, 2015 22:11 |
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LITERALLY A BIRD posted:lmao whoops, don't smoke and post kids pretty sure you gotta probate yourself now
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# ? Nov 8, 2015 23:25 |
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Orange Fluffy Sheep posted:Posting about Reptile reminded me of how the Mortal Kombat devs responded to rumors. It's Shang Tsung, buddy.
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# ? Nov 10, 2015 13:24 |
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Lord Chumley posted:pretty sure you gotta probate yourself now You're not the boss of me
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# ? Nov 11, 2015 06:22 |
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LORD OF BUTT posted:Undertale has a couple of really hilarious ones. Actually you got super trolled because that room contains something useful after all! You find the silver key in the dresser, which opens up the back entrance to the house to something small but kinda cool.
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# ? Nov 11, 2015 10:00 |
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bewilderment posted:Actually you got super trolled because that room contains something useful after all! Note that the back entrance has no visual or audible indicator that it exists. The only way you'd know it exists is through the river(wo)man vaguely hinting at it. The hint tells you not to sneak behind people's houses, which, of course, you have to do to access that room. This is one of about 20 possible lines, and you probably won't be using the boat more than four or five times per playthrough.
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# ? Nov 11, 2015 12:23 |
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There's a guy in Val Royeux selling a box for 10,000 gold and acting all snooty about it, I kind of want to buy it even though I'm 99% sure it does absolutely nothing and is just a dev troll.
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# ? Nov 11, 2015 16:52 |
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Ryoshi posted:There's a guy in Val Royeux selling a box for 10,000 gold and acting all snooty about it, I kind of want to buy it even though I'm 99% sure it does absolutely nothing and is just a dev troll. If I remember right, you get a new mount or something down the road because of it.
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# ? Nov 11, 2015 18:13 |
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E.V.O.: Search for Eden is a game where you start as a fish, biting other fish to death and eating their meat to gain Evo Points, which are the currency for upgrading your body. Meat is also one of the main sources of healing in the game, so, needless to say, you're conditioned right off the bat to murder and eat everything you come across. The second chapter has you playing as an amphibian, and after you beat its first boss, an elderly amphibian thanks you, then leaves. There's a small window where you can attack him, so naturally you'd want to see if you can kill him. When you eat his meat, it gives you a small amount of Evo Points. It also heals you for a very large negative amount of HP, killing you instantly. Don't eat your friends, kids.
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# ? Nov 11, 2015 19:28 |
Lizard Wizard posted:E.V.O.: Search for Eden is a game where you start as a fish, biting other fish to death and eating their meat to gain Evo Points, which are the currency for upgrading your body. Meat is also one of the main sources of healing in the game, so, needless to say, you're conditioned right off the bat to murder and eat everything you come across. You can also go through a really complex set of evolutions to turn into a human. Humans suck compared to pretty much anything else you can be by the end of the game.
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# ? Nov 11, 2015 23:47 |
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saltylopez posted:If I remember right, you get a new mount or something down the road because of it. I believe it's a nug mount? Something like that.
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# ? Nov 12, 2015 00:01 |
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Additionally in E.V.O., the boss of the reptile stage (a T Rex) offers for you to rule the world with him. If you say yes, a little cutscene plays that says things go great until the meteors come and kill you and now you're just a stupid fossil. https://www.youtube.com/watch?v=o3Ep6lbhNLY&t=513s It does this a few more times in the game, but the only "trolly" one is the sentient fish people offering the same deal before they get caught by fishermen: https://www.youtube.com/watch?v=W0yttdPqFwY&t=345s
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# ? Nov 12, 2015 01:13 |
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Ryoshi posted:There's a guy in Val Royeux selling a box for 10,000 gold and acting all snooty about it, I kind of want to buy it even though I'm 99% sure it does absolutely nothing and is just a dev troll. I bought it, knowing it was a troll. Shortly after that I found a use for all that gold, but as I couldn't afford new gear I got smacked down a lot. Lucky for me the next mission was the god awful ball, so I stopped playing.
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# ? Nov 12, 2015 02:39 |
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What is the godawful ball?
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# ? Nov 12, 2015 04:08 |
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Regrettable posted:It's Shang Tsung, buddy. The greatest troll along was me, trolling myself.
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# ? Nov 12, 2015 04:14 |
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Nuebot posted:You can also go through a really complex set of evolutions to turn into a human. There's also the "arms and legs" section which is used all of once in the entire game I think.
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# ? Nov 12, 2015 10:23 |
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Orange Fluffy Sheep posted:Your troll... is MINE Fixed
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# ? Nov 12, 2015 13:54 |
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I just started playing Godhand for the PS2. Godhand is pretty brutal but also an insane beat-em-up. The first boss battle in god hand is against two very flamboyant twins. https://www.youtube.com/watch?v=rFr-4_Kykd0 You get a small selection of super-moves and they're limited in number depending on how many pickups you have. And one of the first super moves you have is called the ball buster. If you try to use the ball buster on the flamboyantly gay twins, all that happens is a dull "thunk" sound and he takes no damage. After you win, you can go inspect the bodies. And if you inspect them, it says "He must have lost his balls in the war."
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# ? Nov 12, 2015 18:08 |
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CaptainScraps posted:I just started playing Godhand for the PS2. Godhand is pretty brutal but also an insane beat-em-up. It only fails against the one of them. The other one can be kicked in the dick to full effect.
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# ? Nov 12, 2015 18:20 |
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Correct me if I'm wrong but isn't God Hand one of those games that gets harder if you play well?
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# ? Nov 12, 2015 23:34 |
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Jerry Cotton posted:Correct me if I'm wrong but isn't God Hand one of those games that gets harder if you play well? Yeah, but getting hit lowers it again so I never really saw Level DIE all that often as I stumbled my way through it.
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# ? Nov 12, 2015 23:55 |
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Jerry Cotton posted:Correct me if I'm wrong but isn't God Hand one of those games that gets harder if you play well? That's correct. If you play on easy mode, it caps your difficulty at Lv.2 (medium), so you never see Lv.3 or Lv.DIE. I wasn't able to handle the game with that skill so I only played on easy... Hard mode sets it to always be at Lv.DIE
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# ? Nov 12, 2015 23:58 |
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Jerry Cotton posted:Correct me if I'm wrong but isn't God Hand one of those games that gets harder if you play well? Yep. Which makes achieving and then maintaining that level of difficulty very satisfying.
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# ? Nov 12, 2015 23:59 |
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God Hand was a brilliant game and it disappoints me that
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# ? Nov 13, 2015 00:07 |
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Len posted:God Hand was a brilliant game and it disappoints me that I'm annoyed that everyone decided to go in the exact opposite direction in regards to the camera. Why be able to keep your character in frame forever when you can have water drops and blood splatter on it as it spazzes out in a corner?
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# ? Nov 13, 2015 00:13 |
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Len posted:God Hand was a brilliant game and it disappoints me that Well, since we are past the PS2 era I think even Platinum Knows a Tank Controls beatem-up game would be too niche audience even for them to get away with. Brigador, a (admittedly Isometric view) game where you literally drive Tanks (and Mechs, and hover cars with guns strapped to them, and-) has tank controls for everything but Hovers and the devs keep getting posters and reviews moaning about the tank controls, again, in a game where you drive literal Tanks.
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# ? Nov 13, 2015 00:17 |
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# ? Apr 26, 2024 15:26 |
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Len posted:God Hand was a brilliant game and it disappoints me that I don't really like the game that much but I played it to see what the gently caress would happen next. I mean like https://www.youtube.com/watch?v=MRLZQoAnnGE
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# ? Nov 13, 2015 01:15 |