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Wolverine vs Omega Red it is. Who surprisingly has the hardest time of this fight. The rest of the crew can range him to a degree (or in the case of Beast, endlessly head bop him). Who gets to fight the Juggernaut bitch?
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# ? Feb 8, 2025 10:45 |
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Well, we've had all the others I think, so it should be Cyclops' turn.
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Tindalos posted:Well, we've had all the others I think, so it should be Cyclops' turn. ![]()
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Cyclops vs Juggernaut. Not too bad. Now it gets mechanically interesting again. We're back to all five characters having an individual stage (with a boss fight versus Exodus along the way). Clearing that stage takes you to Magneto with that character...who has a frankly absurd amount of health and is not meant to be fought with one person. Dying on Magneto however still leaves the character *at* him, and he does not regain health between fights. So essentially it's a mass gauntlet, any X-Man you can make it through with versus Maggy until you win or run out of lives. Plan is to get all of the X-Men to him and whittle him down. Maybe I'll do a montage (also the characters have slightly different endings depending on who actually does Maggy in).
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This is turning out to be a much meatier game than I expected it to be when you started playing it.
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Let's start with the simplest stage. Gambit to Magneto. It's kind of funny, usually Exodus whups my rear end (in spite of Gambit being the only one who can cheese him). This time I got by him rather harmlessly and the final boss (who should have been cake compared to Exodus) kicked my rear end. Also I have no idea if those teleporting Acolytes are supposed to be any particular comic character. It's something I've wondered about.
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DeathChicken posted:Also I have no idea if those teleporting Acolytes are supposed to be any particular comic character. It's something I've wondered about. I certainly can't find anything about them.
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I finished this turd-tastic beat 'em up in a single morning, and I thought it was worth bringing to attention anyway.
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You should do Fighting Force at some point. That game was so very cool. Don't recall any other beat em up that let you rip up and use practically anything in the environment as a weapon.
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DeathChicken posted:You should do Fighting Force at some point. That game was so very cool. Don't recall any other beat em up that let you rip up and use practically anything in the environment as a weapon. Dynamite Cop, I compare the two often
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There's something kinda cool about a fighting game where you can avoid most of the fights.
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Cassa posted:There's something kinda cool about a fighting game where you can avoid most of the fights. I'd like to see it in a better game.
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Stage 7 - Abigail Brand Neato guns.
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I enjoy the Turtles in Time foe toss at the screen. Beast to Magneto. What don't I enjoy? This boooooooooooooss
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DeathChicken posted:I enjoy the Turtles in Time foe toss at the screen. Capcom is the reason I do this to every game I play.
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Part 8 - Red Hulk Red Hulk is the first result when searching "Rulk" in Google
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One of my favorite genres. I tend to prefer the ones with bigger movesets. If the game is over at a brisk pace, I at least want to be able to hurt baddies in a variety of ways - one of the reasons I've always preferred SOR to FF. More grapples and special moves. There was a program somewhat like MUGEN which let you create your own beat-em-ups. I played one with a staggering Dynamite Cop like movelist about vampire hunters and stuff. Good stuff. E: Found it: https://www.youtube.com/watch?v=Yccmfpg60MU . Also the MUGEN thing is called OpenBOR. Firstborn fucked around with this message at 19:03 on Jul 13, 2017 |
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Firstborn posted:One of my favorite genres. I tend to prefer the ones with bigger movesets. If the game is over at a brisk pace, I at least want to be able to hurt baddies in a variety of ways - one of the reasons I've always preferred SOR to FF. More grapples and special moves. You're probably thinking of the OpenBOR engine, and Night Slashers X?
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Finally got around to watching this:DeathChicken posted:Beast to Magneto. What don't I enjoy? This boooooooooooooss Holy crap, who signed off on that boss. Also, who signed off on the animation of Beast doing a normal parabolic jump and then coming to a sudden stop upside down, because that happened all over the place and it was hilarious every single time. That transition looks normalish if you're hopping down through the platform and then grabbing the ceiling, but "this is a platform, but you can only land on the ceiling" never stops being funny and wrong.
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Firstborn posted:E: Found it: https://www.youtube.com/watch?v=Yccmfpg60MU . Also the MUGEN thing is called OpenBOR. Clearly I am a savant.
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Part 9 - War Machine Bowman? More like "why, man?"
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Something that has been bugging me about this game is that I could swear I'm seeing enemies that were in Streets of Rage 3 ( those jumping robots) sounds effects from Streets of Rage 3 (extra life) and sprites from comic zone (the bomb and the boom sound). This is a fan game correct? Did they just take/borrow things from these games and probably other games?
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nonrev posted:Something that has been bugging me about this game is that I could swear I'm seeing enemies that were in Streets of Rage 3 ( those jumping robots) sounds effects from Streets of Rage 3 (extra life) and sprites from comic zone (the bomb and the boom sound). This is a fan game correct? Did they just take/borrow things from these games and probably other games? All of the enemies are from other games. "Ninja Warriors" and "Captain America and The Avengers" are a couple games used, but I'm sure there are more. Nothing in the game seems to be truly original sprite-work, though modifications were made. And yes, those sound effects are from Streets of Rage 3.
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Part 10 - Sub-Mariner Redux Imperius Rex!
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Part Final - Wolverine Evil can't escape my tiny fury
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Were there any branching paths that we didn't see?
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Discendo Vox posted:Were there any branching paths that we didn't see? No, which is odd, I understand. But the only branching path was at the start.
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Maybe they planned to do more. You did say they are still updating the game, yes? Perhaps they still intend to go back and add more paths.
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marshmallow creep posted:Maybe they planned to do more. You did say they are still updating the game, yes? Perhaps they still intend to go back and add more paths. I would assume that's the case, but I'll ask personally.
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Extra
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Pocket Dimensional Clash And to top it off, a look at the developer's other beat 'em up
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Psylocke to Magneto. Thankfully this is much briefer than Beast's slog.
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Cyclops to Magneto. This took me awhile, that boss can shoot you dead if you aren't precise.
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Who knew it was so easy to kick rockets to death?
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And Wolverine to Magneto. Time to figure out how I want to play this. The characters are all at Maggy. He has one health bar that doesn't regen between fights, they have all of their lives to run at him until he drops (dying just takes you back to character select, then straight back to Maggy). I intend to show off everyone, then their individual endings...somehow
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I think Wolverine should lose first.
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He has the easiest and most boring time with Maggy. He can pretty safely just hang out beneath him and uppercut past all of Maggy's attacks, but it does minimal damage and takes forever.
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DeathChicken posted:He has the easiest and most boring time with Maggy. He can pretty safely just hang out beneath him and uppercut past all of Maggy's attacks, but it does minimal damage and takes forever. But his bones are made of metal.
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Reminds me of his boss fight in Wolverine's Revenge where the gimmick was Maggy was nearly depowered. The moment he isn't he instantly kills you. (I will get to finishing this soon enough, been busy)
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# ? Feb 8, 2025 10:45 |
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One Piece: Grand Adventure - All Rumble Battles One Piece: Grand Adventure was a game I bought specifically under the pretense that it included beat 'em up missions. Hopefully this gives you an idea of how infatuated I am with the genre. As for the "Rumble Battle" segments in the game itself, they're surprisingly solid. The missions consist of your chosen player character combating a variety of repurposed "Support Characters" from the main One vs One game mode. The enemies get more health and deal more damage as you progress, but you also have the same benefit. One Piece: Grand Adventure is an action-RPG first and a fighting game/beat 'em up second. Your stats decide how nearly every game mechanic plays out. This un-commentated video contains every beat 'em up mission, as played with adequately leveled characters. Enjoy.
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