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Update #26 Stage 3-2 - The Masked Man's Riddle KMS 3-2 Moveset used: Moveset used in KMS video: Square slots: Jab, Straight, Short Uppercut, Chin Music Face buttons: Reverse Hell Kick, High Cross Kick, Step Back Kick, Spinning Backfist, Forearm Smash 1 Map Face Runner mkob fucked around with this message at 19:45 on Jul 13, 2015 |
# ? Jul 13, 2015 17:54 |
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# ? Apr 19, 2024 07:19 |
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I dedicate this post to this immortal pair of Youtube comments: "why is he fighting a gorrila in a wrestling out fit and also did u punch the gorrila in theballs" "There is no reason. Don't think too hard about it. Thinking ruins the game." Misspellings and typos intentionally left in. Also goodbye Iwata
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# ? Jul 13, 2015 18:08 |
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That fight was bananas!
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# ? Jul 13, 2015 18:33 |
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My favorite thing about the QTE when he grabs you is that you can just mash all four face buttons at the same time and win it.
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# ? Jul 13, 2015 18:49 |
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He was a Gorilla in a Bigger Gorilla Suit the entire time
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# ? Jul 13, 2015 19:11 |
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Does stomping ever really come in handy? The enemies seem to roll away two attacks in if that, and you're locked in the animation (at least I never managed to dodge cancel, but maybe it was just too hard for me) for an attack with little damage, compared to the juggling potential of the charged kick.
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# ? Jul 13, 2015 19:29 |
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Nope. It's fun to use if you're playing on Easy or are stuck on level 1 to 2 difficulty level but it's complete crap on level 3 and DIE. You're not invincible during the animation, cancelling it is awkward, the attack barely does any damage and yeah, enemies will constantly dodge it. The only proper two ways to use stomp efficiently is against a stunned enemies or with the god hand active, but really it's not worth the damage. e: I forget if I showed what the JP guidebook says about Stomp. You deal 5 points of damage per button presses/hits: mkob fucked around with this message at 19:52 on Jul 13, 2015 |
# ? Jul 13, 2015 19:42 |
mkob posted:Nope. It's fun to use if you're playing on Easy or are stuck on level 1 to 2 difficulty level but it's complete crap on level 3 and DIE. You're not invincible during the animation, cancelling it is awkward, the attack barely does any damage and yeah, enemies will constantly dodge it. The only proper two ways to use stomp efficiently is against a stunned enemies or with the god hand active, but really it's not worth the damage.
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# ? Jul 13, 2015 21:02 |
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So it was a demon, dressed as a human, dressed as a gorilla, dressed as a wrestler. Tropic Thunder memes abound. We haven't gotten to that point yet but I get some serious fatigue playing this game. There are a ton of stages and I feel like a lot of the better gimmicks and wrinkles are used earlier on. Given how this game's difficulty is made to look like a bunch of chumps I am not worried about this LP going stale, though.
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# ? Jul 13, 2015 23:57 |
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Stomp always struck me as a newbie trap, to be honest.
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# ? Jul 14, 2015 10:18 |
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Concordat posted:Stomp always struck me as a newbie trap, to be honest. Stomp and Pummel are fun because you can artificially extend a God Hand usage by timing it so you start the attack just as it's about to run out.
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# ? Jul 14, 2015 11:18 |
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God drat I love Gene's idle animations.
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# ? Jul 14, 2015 11:19 |
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Wheany posted:God drat I love Gene's idle animations. That sway is too powerful.
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# ? Jul 14, 2015 11:35 |
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Did I see right that you couldn't ckeck the zipper out in the KMS video because the gorilla ended up lying on his back?
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# ? Jul 14, 2015 16:02 |
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The game is goofy as hell, but seeing the line about discovering a zipper on Gorilla Mask was the first thing to actually make me chuckle. I also like how this fight comes out of nowhere, "story"-wise.
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# ? Jul 14, 2015 19:27 |
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And on a bus, to boot.
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# ? Jul 14, 2015 19:40 |
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We will see that bus again.
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# ? Jul 14, 2015 19:40 |
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If you like that bus there's a cool comic just called The Bus. It makes about as much sense as this scene and is also as entertaining.
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# ? Jul 14, 2015 19:56 |
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Many this game really monkeys around a lot.
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# ? Jul 15, 2015 01:42 |
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The dialog is what sold me this game, honestly
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# ? Jul 15, 2015 05:48 |
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Update #27 Stage 3-3 Shannon's Dance School KMS 3-3 Moveset used: Moveset used in KMS video: Square slots: Jab, Straight, Short Uppercut, ???? Face buttons: Step Back Kick, Somersault, Charged Punch, Spinning Backfist, Forearm Smash Map RPG Clown.avi mkob fucked around with this message at 06:29 on Jul 17, 2015 |
# ? Jul 17, 2015 06:18 |
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That was beautiful. What's the bit at the end from? Edit: Found it. ultrafilter fucked around with this message at 07:14 on Jul 17, 2015 |
# ? Jul 17, 2015 07:05 |
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Gene going all fist of the north star on the air will never get old to me.
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# ? Jul 17, 2015 07:13 |
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Next level: Not so Funhouse. Thanks game, I agree. Sorry to be so down about it but that's the level where I stopped trying KMS run years ago, so I'm definitely looking forward to it later.
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# ? Jul 17, 2015 07:19 |
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Given how much you've been doing terrible, amazing kinky things to this game I await the Mad Midget Five fight with completely terrified glee.
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# ? Jul 17, 2015 07:50 |
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Stinger on the clown dude not going "honkhonkhonkhonkhonkhonkhonkhonkhonk" is a wasted opportunity, imo.
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# ? Jul 17, 2015 10:28 |
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I'm rather curious if you're going to complete the entire game without giving up a single hit for the main run.
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# ? Jul 17, 2015 21:25 |
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Seiren posted:I'm rather curious if you're going to complete the entire game without giving up a single hit for the main run. Unless something REAAAALLY funny happens - like the Demon-flying-through-the-wall-incident which messed up the poke of God run - I hope so.
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# ? Jul 17, 2015 23:09 |
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For whatever reason, the thing that caught my attention most in that video (well, of the actual gameplay footage) was Kob dodging the stache door even when godhand was on. Does it interrupt you on hit even with Godhand on, or just good habits die hard? Feinne posted:He's Alexander the Great do you expect him to half-rear end things just because he's technically invincible? Yeah, I figured it might be something like that Section Z fucked around with this message at 00:51 on Jul 18, 2015 |
# ? Jul 18, 2015 00:03 |
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He's Alexander the Great do you expect him to half-rear end things just because he's technically invincible?
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# ? Jul 18, 2015 00:29 |
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Seiren posted:I'm rather curious if you're going to complete the entire game without giving up a single hit for the main run. Getting hit by what? Section Z posted:For whatever reason, the thing that caught my attention most in that video (well, of the actual gameplay footage) was Kob dodging the stache door even when godhand was on. Nah this had nothing to do with dodging the mustache door, having the god hand active makes you invincible to everything (except when the game decides otherwise and has a brain fart.) I forget if I mentioned this in a previous update but basically, the tension meter (god hand meter) stops/slowdowns whenever you charge an attack, so by chaining charges, you stay in god hand mode longer. No idea how that works, it just does, and it always felt more like a glitch than an actual gameplay mechanic to me.
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# ? Jul 18, 2015 00:57 |
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Looking forward to seeing what you do with the Mad Midget 5 fight. Probably my 2nd favorite boss battle in God Hand.
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# ? Jul 18, 2015 02:37 |
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The tall silver-and-black outfit guys... Are they any different from normal elite troops? Also: That outfit so looks like a Macho Man Randy Savage outfit.
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# ? Jul 18, 2015 04:18 |
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I like that they went as far as to have the clown's nose also fling off in accordance with its head. That's such a goofy small detail.
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# ? Jul 18, 2015 08:19 |
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rotinaj posted:The tall silver-and-black outfit guys... Are they any different from normal elite troops? https://www.youtube.com/watch?v=2uf8jHeTbXU&t=4m19s at 4m19s Same pattern as every other elite guys except they jump and lunge a whole lot and have an additional hit in one of their combo. Das_Ubermike posted:Looking forward to seeing what you do with the Mad Midget 5 fight. Probably my 2nd favorite boss battle in God Hand. Your second favorite boss fight? I thought everyone hated these little shits since they're so annoying.
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# ? Jul 18, 2015 11:51 |
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The more you look at this. The more apparent this is the Dark Souls of beat'em ups
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# ? Jul 18, 2015 15:38 |
Dark Souls is the God Hand of exploration ARPGs
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# ? Jul 18, 2015 16:28 |
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mkob posted:Your second favorite boss fight? I thought everyone hated these little shits since they're so annoying. I thought they were okay and I used the Rocky Balboa technique to get through this game... Or did you mean annoying outside of "difficulty" In which case you're smashing their faces in right there, instant relief. Also unrelated, I can't wait until Tiger Joe like... twice as many levels from now? He was my favorite not a "Boss" enemy and aside from liking his music and something about 'let's fight a fancy elite, no tricks' was satisfying to my mediocre self when I got through them. Section Z fucked around with this message at 16:59 on Jul 18, 2015 |
# ? Jul 18, 2015 16:56 |
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Zain posted:The more you look at this. The more apparent this is the Dark Souls of beat'em ups I don't see any connection at all. I guess both of them are throwback to NES games that didn't get quite get out of the arcade mentality of the 80s.
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# ? Jul 18, 2015 23:20 |
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# ? Apr 19, 2024 07:19 |
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notZaar posted:I don't see any connection at all. I guess both of them are throwback to NES games that didn't get quite get out of the arcade mentality of the 80s. "The Dark Souls of..." seems to be a quote used for games that are somewhat difficult in their genre/series/whatever. Except beat-em-ups have always been tough just they had the Extra Life bs instead of health so if you had quarters to spend or the console version of one you could go face first into it instead of learning how to play the game, so God Hand is even less like Dark Souls then those are.
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# ? Jul 19, 2015 03:57 |