Hav posted:What are you using as your point of 'began development'? The commodity engines aren't the only game in town, just the only 'single box' engine. Whether you pick 2011, when Chris was selecting an engine, or 2012, when the prototype was demoed, it doesn't really matter. There were no suitable licensable high-performance game engines available, whether with 32-bit or 64-bit spatial positioning systems that would have met the necessary wickets without requiring similar or more re-engineering work in one area or another.
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# ? Feb 10, 2025 10:22 |
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Octopode posted:You realize at the point that Star Citizen began development, CryEngine and UE3 were the only games in town as far as licensable, high-end engines, right? And that developing an engine from scratch is orders of magnitude more difficult than adapting even a badly-suited engine to your needs, right? And that, given the choice between having to adapt two equally unsuited engines to the task, it makes much more sense to actually go with the one with a developer that's willing to commit significant engineering expertise to helping you do so, right? it also makes much more sense to have a feature set defined before you start developing but this isnt a story about professional developers, its a story of exploration and new horizons because no one has ever tried to punch code to make space ships fly and people walk let alone half the other poo poo they have promised sorry buddy but you got a cowboy with a $90m budget and you are that enamored you cant tell the difference between sucking his dick and letting him piss on your lips
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SquirrelGrip posted:it also makes much more sense to have a feature set defined before you start developing None of that makes you any less wrong about your original point.
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Octopode posted:Whether you pick 2011, when Chris was selecting an engine, or 2012, when the prototype was demoed, it doesn't really matter. There were no suitable licensable high-performance game engines available, whether with 32-bit or 64-bit spatial positioning systems that would have met the necessary wickets without requiring similar or more re-engineering work in one area or another. Do you believe that it took them 4 years to complete the 64 bit engine and simple incompetence caused them to develop incompatible modules that needed to be thrown away or do you think that they failed to realise the need for one until recently?
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Derek are you expecting cig to address anything in tomorrow blog post? I really want to see another 8 hour coke binge product from Croberts
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Octopode posted:You realize at the point that Star Citizen began development, CryEngine and UE3 were the only games in town as far as licensable, high-end engines, right? And that developing an engine from scratch is orders of magnitude more difficult than adapting even a badly-suited engine to your needs, right? And that, given the choice between having to adapt two equally unsuited engines to the task, it makes much more sense to actually go with the one with a developer that's willing to commit significant engineering expertise to helping you do so, right? Yup. That's 100% correct. And that's the problem with Croberts vision 1.0 vs vision 2.0 as I said in my first July blog, Interstellar Citizens. The CryEngine3 was quite capable of powering vision 1.0 with minimal customization. Then he went mad.
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Romes128 posted:Derek are you expecting cig to address anything in tomorrow blog post? No. But I fully expect lots of phone calls, yelling, screaming and insults being hurled my way. It will, as always, be glorious.
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Octopode posted:You realize at the point that Star Citizen began development, CryEngine and UE3 were the only games in town as far as licensable, high-end engines, right?
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Chalks posted:Do you believe that it took them 4 years to complete the 64 bit engine and simple incompetence caused them to develop incompatible modules that needed to be thrown away or do you think that they failed to realise the need for one until recently? Until sometime last year, they had planned to adapt CryEngine's environment streaming technology to solve the large-world problem, rather than requiring a 64-bit conversion at all. For whatever reason, likely due to difficulties in adapting such a solution to interactions between multiple clients, they changed tactics.
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LOL!! It's so bad now that White Knights are actively trolling each other now. https://www.reddit.com/r/starcitizen/comments/3r6xkx/20_release_to_ptu_probably_this_week/cwm87vi
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Someone explain what the "parp" sound is. This is vital. I know it's gary oldman but where specifically does the "parp" noise come from edit: ![]()
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Chris Roberts Details Squadron 42, Takes On Doubtersquote:He noted, then, that the current Star Citizen/Squadron 42 release schedule is very tentative, and already some pieces are getting jostled by (so far) minor patches of turbulence. The dogfighting module, for instance, will launch at the end of 2013 no matter what, but it might not include multiplayer until early next year. Reason being, RSI has the option of either running CryEngine’s stock multiplayer code or implementing Star Citizen’s full MMO-ready backend. At the moment, Roberts is leaning toward the latter, as it’ll allow stress testing pretty much from the get-go. So long, launch day server troubles – at least, in theory.
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A Stupid Baby posted:Someone explain what the "parp" sound is. This is vital. I know it's gary oldman but where specifically does the "parp" noise come from https://www.youtube.com/watch?v=QVw5mnRI8Zw
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I thought the reason they used Cryengine was that Crytek basically built their first couple of concept demos for them in exchange for exclusive licensing.
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SquirrelGrip posted:are we at peak stupid yet It's a universe of pure Star Citizen.
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Octopode posted:None of that makes you any less wrong about your original point. lol knowing what the gently caress you are going to build before you start doing it?
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D_Smart posted:LOL!! It's so bad now that White Knights are actively trolling each other now.
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There is no peak stupid. The internet is the only thing in the world that gets more amazing every day, instead of wrinkly and smelly. Each new day is a new peak in stupid
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thatguy posted:I've never seen one of these methods work reliably. It makes perfect sense some dude on reddit who has no idea what he's linking would link it. Dolvak 1 point 3 minutes ago posted:Removed but not a ban able offences. Also that's a cool rear end website. ![]()
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Ben is the exact human represention of Star Citizen's scope Star Citizen 2012 Scope ![]() Star Citizen 2015 Scope ![]()
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alarumklok posted:There is no peak stupid. The internet is the only thing in the world that gets more amazing every day, instead of wrinkly and smelly. Each new day is a new peak in stupid Yeah, each new day brings more stupid, the petition didn't seem to help, there's at least 2,592 of them out there. ![]()
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EminusSleepus posted:Ben is the exact human represention of Star Citizen's scope money does crazy things to people if he isn't a poster boy for avarice and sloth, god knows what
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EminusSleepus posted:Ben is the exact human represention of Star Citizen's scope scientists of the world need to study the seemingly unbreakable power of that bottom button. yikes.
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AP posted:Yeah, each new day brings more stupid, the petition didn't seem to help, there's at least 2,592 of them out there. i should put up a petition because ben is getting too damned fat
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Romes128 posted:scientists of the world need to study the seemingly unbreakable power of that bottom button.
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the way they tape up posters like it's some teen nerd loser's bedroom is hilarious. at the very least use framea for a more professional look if you're so proud of all those concept jpegs.
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I am starting to get the impression that this game will not be very good.
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SquirrelGrip posted:lol knowing what the gently caress you are going to build before you start doing it? Clearly you don't understand visionary triple A game development m8
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AP posted:Yeah, each new day brings more stupid, the petition didn't seem to help, there's at least 2,592 of them out there. 2593 now ![]() it didn't post my reason though. comedy averted
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EminusSleepus posted:Ben is the exact human represention of Star Citizen's scope holy fck, someone pulled the ripcord on that guy
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thatguy posted:I always notice this too. Also, that his arm creases look like hairy butts. look at how short his arms are compared to the rest of his body now imagine him trying to wipe his butt now imagine the smell radiating off that moon sized human being that cant wipe his butt and probably sweats when he expends too much energy lifting a 128oz mountain dew off his desk
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EminusSleepus posted:Star Citizen 2015 Scope Oh so there's more of that aircraft furniture...
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Romes128 posted:look at how short his arms are compared to the rest of his body now imagine the smell of that person with swamp rear end
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Octopode posted:You realize at the point that Star Citizen began development, CryEngine and UE3 were the only games in town as far as licensable, high-end engines, right? And that developing an engine from scratch is orders of magnitude more difficult than adapting even a badly-suited engine to your needs, right? And that, given the choice between having to adapt two equally unsuited engines to the task, it makes much more sense to actually go with the one with a developer that's willing to commit significant engineering expertise to helping you do so, right? All of his prior projects were done on from-scratch engines; it's not like people blame the engine for Freelancer taking so long, though. Even if we assume they had to use a kit engine, why did they pick CryEngine over Unreal? CryEngine was used in a couple of FPSes and mods, while Unreal was used by huge chunks of the industry and independent developers; even if they were equally unsuited, it'd be vastly easier to find staff that could work with Unreal, reducing training and debugging time. Hell, UT2004 had a level that was a big space battle where you board an enemy mothership, doing one of Star Citizen's big draws 8 years before it was even announced: https://www.youtube.com/watch?v=95JjCQBQ7N8. But no, they go with the engine nobody in their industry uses or knows how to use, then jump in with no plan for the project whatsoever, then add on new features in the middle of development. It's nice that CryTek came in to help them, but enthusiasm isn't going to save you when you're that keen on loving yourself over.
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One thing that has been confusing me is a few of you complained that So-and-So nerfed or hosed over the Cutlass. I mean most if not all of us posting here are in agreement that SC isn't going to come out, so the relative value of a particular .jpeg spaceship is just as much an illusion as everything else. I would ![]()
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SirPhoebos posted:One thing that has been confusing me is a few of you complained that So-and-So nerfed or hosed over the Cutlass. I mean most if not all of us posting here are in agreement that SC isn't going to come out, so the relative value of a particular .jpeg spaceship is just as much an illusion as everything else. they need something to talk about cause there's no game.
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EminusSleepus posted:Ben is the exact human represention of Star Citizen's scope ![]()
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bens eyelids are fat lolllllllllllllllll i also find it hilarious that post broke my tables. Romes128 fucked around with this message at 00:22 on Nov 3, 2015 |
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EminusSleepus posted:Ben is the exact human represention of Star Citizen's scope that poor shirt ![]() are we sure that people are being laid off and ben isnt just eating them?
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# ? Feb 10, 2025 10:22 |
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CAPTAIN CAPSLOCK posted:that poor shirt he's eating their paycheques
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