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ACES CURE PLANES posted:Almost done with Ace mode. I'll have the last, extra special episode up tomorrow. That mission 16. Dear lord man.
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# ? Feb 29, 2016 06:08 |
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# ? Apr 20, 2024 00:51 |
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And here we are with the finale for the mercenary run. At least it's something to keep people entertained while waiting for Crow's wrap-up post. ACE - Missions 17 & 18 - The problem with burst weaponry.
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# ? Mar 1, 2016 04:43 |
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ACES CURE PLANES posted:And here we are with the finale for the mercenary run. At least it's something to keep people entertained while waiting for Crow's wrap-up post. Rip Mercenary Cipher.
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# ? Mar 1, 2016 05:29 |
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https://www.youtube.com/watch?v=U06jlgpMtQs
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# ? Mar 1, 2016 05:48 |
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"Wikipedia posted:Like many aircraft designed as interceptors, the MiG-21 had a short range. This was not helped by the poor placement of the fuel tanks, which caused the airplane's center of gravity to shift rearwards once two-thirds of the fuel had been used. This had the effect of making the plane statically unstable to the point of being uncontrollable, resulting in an endurance of only 45 minutes in clean condition. Additionally when more than half the fuel was used up, violent maneuveurs prevented fuel from flowing into the engine, thereby causing it to shutdown midflight.
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# ? Mar 1, 2016 06:05 |
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After Ustio ace Cipher was shot down at Avalon, A World With No Boundaries was stopped by a nameless Yuktobanian ace who physically should have crashed into the pacific probably somewhere near sand island three hours ago.
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# ? Mar 1, 2016 06:11 |
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Nanomashoes posted:After Ustio ace Cipher was shot down at Avalon, A World With No Boundaries was stopped by a nameless Yuktobanian ace who physically should have crashed into the pacific probably somewhere near sand island three hours ago. / "And DAT'S how I von election."
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# ? Mar 1, 2016 06:46 |
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nine-gear crow posted:
Prime Minister Nikanor is the hero we need and deserve.
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# ? Mar 1, 2016 06:47 |
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as much as I love that story you did omit the big [citation needed] halfway through that quote. I also wonder which MiG-21 models it applies to because there were a shitload of them and some of the newer ones did have different fuel tank arrangements.
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# ? Mar 1, 2016 07:53 |
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Psion posted:as much as I love that story you did omit the big [citation needed] halfway through that quote. The MiG-23, on the other hand, had hilarious metal fatigue issues with the swing wings in every variant edit: Which reminds me, that's a very underrepresented plane in Ace Combat, which is odd because it proliferated across the globe about as well as any other Cold War-era Russian fighter.
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# ? Mar 1, 2016 18:51 |
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Reading Red Eagles gave me a new and terrifying perspective on the MiG-23. Even when it was flown by a qualified pilot instead of a general without sufficient training. I actually like how it looks, and in video games you can expect it to perform properly. HAWX had it and Ace Combat really never has, which I agree is somewhat unusual.
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# ? Mar 1, 2016 19:22 |
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Update 06 - Being Soft Invites Ruin -Episode 24: Stratosphere The Adversary Below -Episode 25: Welcoming Committee Shuttle Destruction Operation -Episode 26: Technology Transfer Assault! Space Development Base -Episode 27: Claustrophobia Valley of Mist -Episode 28: Dilemma The Second Decision I looked at the mission overview and I noticed better how this game divides itself into 5 main arcs. The first arc is always UPEO, the first four missions. Just seemed interesting with the more consistent world events. Not every route is the same of course, because we'll be going through the Neucom route eventually and things play out so much differently, down to character dialogue even. Anyway, the next two updates I promise are where AC3 gets downright insane, and I apologize for the sudden thing in Ep28. I actually lost the entire video somehow, so I had to play through the game back up to that point and then for some reason it black screened on me. It was a lot of weird poo poo this morning trying to get that one together so I just hammered on it until it worked. For now just enjoy the music and the piloting of the interceptor variant of the SR-71 Blackbird! quote:MISSION 25 OVER The RF-12A2 Blackbird II is an interceptor variant of the SR-71 Blackbird built to handle targets at ultra-high altitudes. General Resource was constantly having it’s facilities watched by Neucom aircraft, which had began to violate the airspace restriction laws set by the NUN. Neucom began flying at ultra-high altitudes over GR controlled cites, bases and areas with their R-531 Moburas and R-311 Remora escorts. General had a plan to modify the only aircraft they had capable of reaching those altitudes: they began retrofitting their SR-71s. The main upgrades installed in the Blackbird were a missile payload, advanced engine thrust, improved stealth paint, a COFFIN system, and an additional tail fin at the bottom of the craft for increased yaw, but the rest of the aircraft essentially remained the same as the original SR-71. This upgraded version soon became known as the RF-12A2 Blackbird II. The F-22C Raptor II is a modernized version of the F-22A Raptor manufactured by General Resource Limited. The F-22C features a Connection for Flight Interface system and an enlarged tail stinger. It is used rather commonly by members of the General Resource Defense Force, including Abyssal Dision, who even has a custom version for himself. The difference between the F-22D and the original is unknown, barring any decals or unique colorations. Lunethex fucked around with this message at 21:07 on Mar 1, 2016 |
# ? Mar 1, 2016 21:04 |
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Psion posted:Reading Red Eagles gave me a new and terrifying perspective on the MiG-23. Even when it was flown by a qualified pilot instead of a general without sufficient training. Oh? It seems that then two of the three swing wing planes had kind of serious issues. Which is probably why there weren't more. E: wait, the GR-1 Tornado is swing wing and run by the brits AOK-y isn't it? 2 of 4 then. What's wrong with the 23?
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# ? Mar 2, 2016 03:15 |
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It's been a while since I've read the book, but it was extremely touchy - the MiG-23 could depart from controlled flight in a lot of ways very rapidly if you weren't careful and ahead of the plane; it was a significant departure from the fairly forgiving MiG-17s and -21s. Think of it as something powerful enough to do a lot of stupid poo poo in, without the control authority to get yourself out of something stupid. And you don't know what all the stupid things are in advance. As to the other part of your post - yeah, basically all swing-wing jets are maintenance nightmares; they're big and complicated mechanisms. Also your list is forgetting a few, there are ...ten? production swing-wing jets I can think of. Don't forget bombers (B-1, Tu-22, Tu-160) and attack aircraft (MiG-27, Su-17, Su-24). Psion fucked around with this message at 04:43 on Mar 2, 2016 |
# ? Mar 2, 2016 04:39 |
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Lunethex posted:Update 06 - Being Soft Invites Ruin There's really not a whole lot to say about the missions in the export version here. Most of the ones that made the cut (Welcoming Committee and Technology Transfer didn't) kept their original names - Dilemma is now "Fjord" - and are the same mission save for removing Keith and Dision and any sort of extra objectives for taking too long or what have you. I will note, though, Stratosphere is an interesting mission, original or export. It's you in a slow, ungainly aircraft versus a bunch of other slow, ungainly aircraft. This one is tolerable. A later mission where you're tasked to fly the Blackbird and go up against XFA-36As isn't as much, but we'll get to that. Now that we're here, I'm also guessing this is why Fates Intertwined from earlier didn't make it into the export version - this is as Lune mentions the opposite side of that mission, and the version where you fly in the stratosphere apparently seemed cooler (and less annoying) than trying to shoot down things up that high when your plane is physically incapable of reaching that height. For those curious about when these missions take place in the export version, Stratosphere and Claustrophobia immediately follow after "Escort" (Scylla and Charybdis if you're not keeping track), as missions 12 and 13. After that comes a bunch of missions from other routes, mostly ones we already saw as UPEO but also some from a later route including the one you should most definitely not spoil yourself on, and also one where you get to fly the Blackbird again. "Fjord" follows after all that as mission 20. I'm going to skip the infodump on the F-22 as well, I want to wait for crow to get to a game where it's not treated as a new-game plus reward partly to stretch out the stuff from my Databases™ so I don't completely run out of poo poo by they time we're finished with the fifth game's metric carrier-load of playable planes. It feels more appropriate to wait, too, considering what we'll see next game. Also, about what you asked at that last landing section: no, F-22s can't land on carriers as far as I'm aware. No matter what the intro cutscene to Ace Combat 2 says, it's not carrier-capable; being a land-based fighter its arrestor hook isn't strong enough to handle being brought to a halt as fast as a plane needs to be for a carrier landing, and despite anything I may have once said to the contrary off-site, there's more to taking off from a carrier than simply sticking something on the catapult too. I'll note about the RF-12A2, though, since that's not going to be playable again after this game. As Lune said, it's based on the Lockheed YF-12, a prototype interceptor conversion of the A-12 Oxcart that was eventually developed into the legendary SR-71. It's in essence a two-seater version of the A-12 with the Hughes AN/ASG-18 radar and AIM-47 Falcon missile originally meant for the cancelled XF-108 Rapier. Where the A-12 had four bays meant to house its reconnaissance equipment, the YF-12 converted three of them to carry the AIM-47, with the fourth housing the fire control equipment. The thing was meant to be an interceptor for defending the continental US, but it ultimately wasn't to be; the Air Force placed an order for 93 units in May 1965, but Secretary of Defense Robert McNamara wouldn't release the funding for three years due to the costs of the Vietnam War. Additionally, as the years went on and intelligence was updated, less of a priority was placed on defense of the continental US due to its typical physical isolation from areas of armed conflict, so while the three existing YF-12 prototypes continued flight testing for many years with the Air Force and NASA, by 1968 the F-12 project was cancelled.
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# ? Mar 2, 2016 05:29 |
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I loved the sudden "TORGUE" that showed up at the end of the Claustrophobia video
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# ? Mar 2, 2016 05:53 |
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Veloxyll posted:Oh? Psion got the gist of the MiG's flight envelope issues (I've heard it called to the Porsche 911 of jet aircraft, because it's very capable in the right hands but the acceleration and center of gravity will fight you the whole time). The larger long term concern with the Flogger design was metal fatigue in the pivot joints that held the swing wings to the fuselage. You see, the wings are actually clipped in between two arms that extend directly from the Flogger's central fuel tank. You heard right, the wings are directly attached to a fuel tank! Note that in similar Western types like the F-14 and Tornado, the wings are built into special spars that are formed from the airframe itself, which is why the following was not nearly as much of an issue on those designs. Anyways, this would not have been such a big problem had it not been for Soviet bean counters interfering with the engineers. Mikoyan requested to use titanium in the construction of this high-stress area; they were denied by the Soviet government because titanium was preciously rare and its allocation was tightly controlled. Instead, the designers were forced to use steel, and this steel was not up to the task of supporting the wings during normal operations. With all the g-forces, buffeting, and axial rotation, it would not be long before the fuselage began to crack, and this would require the wings to be removed so welders could repair the fittings. But of course, eventually the metal would fail outright and the wings could depart in flight, and since this would inevitably rupture the fuel tanks they were attached to, the result was often spectacular. (Thanks to SelenicMartian, who informed me of his first in his brilliant LP of Strike Fighters 2) The Casualty fucked around with this message at 17:27 on Mar 2, 2016 |
# ? Mar 2, 2016 06:50 |
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Nanomashoes posted:After Ustio ace Cipher was shot down at Avalon, A World With No Boundaries was stopped by a nameless Yuktobanian ace who physically should have crashed into the pacific probably somewhere near sand island three hours ago. nine-gear crow posted:
Well poo poo, I guess that's my forever canon from now on. So, a question - now that Zero is over, when Crow inevitably gets to the other games I played heavily, 4 and 5, would you guys be interested in seeing the continuing adventures of Ace mode? I don't think I can honestly add too much to those games, considering that I was struggling to be interesting (and failing pretty regularly) with something as content-rich as psychotic If I did go through with it, they'd probably be just in-game audio because of the aforementioned lack of interesting things I have to say generally.
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# ? Mar 2, 2016 07:23 |
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ACES CURE PLANES posted:the continuing adventures of Ace mode Yes! More low-altitude, upside-down flying shenanigans because that was fun to watch.
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# ? Mar 2, 2016 08:12 |
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ACES CURE PLANES posted:Well poo poo, I guess that's my forever canon from now on. Definitely play more Ace Mode. As for suggestions on how to do it, maybe you'd have more to talk about if you mix up your plane selection? I know it's fun to watch someone clown the game in lovely aircraft though.
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# ? Mar 2, 2016 17:19 |
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I don't know how much you could add to 04 because the mission design in that game is really raw compared the rest of the franchise, but 5 forward? Yeah, for sure.
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# ? Mar 3, 2016 00:23 |
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Update 07 - Cracks in the Facade -Episode 29 - Betrayal Aberration -Episode 30 - Heart of the Serpent The Threat of Ouroboros -Episode 31 - Geofront Attack Break Down -Episode 32 - Casualties of War Winged Devil -Episode 33 - Geopelia Eight Silver Planes A very poetic end this time around with some very creepy music! There's a nice touch in the results screen of that mission where Dision's plane, the UI-4054, is shown destroyed with a blue X, indicating the wingman shot it down. RIP Keith As for the strange things that are suddenly happening, it opens up a lot of things to speculation, and there will be even more once I drop the first Ouroboros path. Indeed, things are starting to change, and not at all for the better. The most egregious thing to happen yet is what happens in Ep33... Processing is taking weirdly long on Ep33 so I'm just posting now. By the time anyone sees it I'm sure it'll be golden. The XFA-36A Game is capable of performing any task that a pilot can dream of. Its air frame, avionics and armament systems are extremely advanced and the aircraft employs a unique tailless system. During flight, the 3D thrust vectoring and near-vertical wingtips make up for the lack of vertical fins. As the Game breaks the sound barrier, the wingtips hinge downwards and pivot to maintain maneuverability and stability. The XFA-36A is first deployed by the General Resource Defense Force in mid-2040 just before major GR operations begin. It was the XFA-36A which took part in the famous "Operation: Hit and Run" and lead the GRDF attack on Port Edwards. Eventually, the terrorist group Ouroboros began to use these fighters. They were deployed sporadically during their operations, but were seen in full force during the attack on Megafloat. It's likely this plane was based on the McDonnell Douglas X-36, a prototype jet designed to fly without a tail. The XR-900 Geopelia was developed by Neucom with the help of former General Resource engineers involved with the X-49 Night Raven, who abandoned the company after the Darkness of Enigma project's cancellation. Noticing the risks of the Opto-Neuron-Synapse-Interface system, it was developed as an unmanned aircraft from the beginning. Research on AI control was carried out under the "Gepetto Project". A conventional Aero Coffin cockpit was installed in early flight tests, but was removed in the final version. Although Neucom has established its naming convention for marine animals, the Geopelia is instead named for a genus of small-tailed doves. The XR-900s seen in the GR path are the only instance of this plane ever seeing combat. It's likely, but not confirmed, that Ouroboros or Dision had programmed these planes to awaken and attack if he was killed, or maybe he had even planned to use them later. Regardless, if these planes were left to their own devices, nobody would be able to put them down thanks to their unmatched specifications...
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# ? Mar 5, 2016 00:24 |
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Lunethex posted:Update 07 - Cracks in the Facade In the export version, the endgame is primarily composed of this last part of the General Resource route. Betrayal, called "Swarm" here, is planted right in the middle of the missions that make up the ending of the UPEO route, coming between Pawns in the Game/ECM and Damage Control; that's mission 23 there. Heart of the Serpent becomes "Search and Destroy", and is mission 30. Another pair of missions from completely different routes come between that and Geofront Attack, which didn't have its name changed but became a little bit more tedious now that you don't have Keith to distract the Night Raven for you. Casualties of War follows immediately after, as "Aurora" for some reason. Geopelia, name also unchanged, is the final mission in the international version of Ace Combat 3, though the ending mission from an entirely different route comes just before it. And I don't recall the whole "hacking a Geopelia for yourself" thing, I think you damage one enough and then that's it. For those keeping track (or I guess for those not doing so because who cares), the export missions in the order we've seen them so far (where × is a mission we haven't seen yet): 1 - 2 - 3 - 4 - GR1 - GR3 - UP4 - GR2 - GR4 - UP2 - UP5 - GR6 - GR9 - UP7 - × - × - UP8 - UP9 - × - GR10 - × - UP10 - GR11 - UP11 - UP14 - × - × - × - × - GR12 - × - × - GR13 - GR14 - × - GR15. It's pretty much all over the place. Also, while Lune didn't really make note of it, whatever craft you pick for Heart of the Serpent, you're stuck with it for Geofront Attack and Casualties of War. This also holds true in the export version, even extending it to the penultimate mission, which is kind of a big deal when what should be one of the best fighters available to you was beaten into being nothing more than a flying brick with no upgrades over the flying bricks you started with beyond maybe twice as many missiles.
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# ? Mar 5, 2016 05:46 |
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You can't actually pick planes at this arc of the game, you just get the super plane of your faction and roll with it. In this version of the game you don't have to buy anything or unlock it, you get what the faction provides for each Arc of the story and you can fly whatever you want, until the end-game. Which is fine, because being in anything but the XFA-36A, R-103, or Su-43 Berkut for those missions is asking for trouble.
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# ? Mar 5, 2016 06:08 |
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So judging from the implications that... whatever the gently caress that was that happened in 29, we're Dision's data clone or some poo poo, I dunno. Geopelia's creepy-rear end music was about as fitting as you could get for what was going on.
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# ? Mar 5, 2016 06:41 |
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Materant posted:So judging from the implications that... whatever the gently caress that was that happened in 29, we're Dision's data clone or some poo poo, I dunno. Basically, remember what was mentioned about problems with remote piloting? Nemo's got some weird poo poo going on, that's for sure. And does anyone know the specific track used in that mission? I kind of want to listen to it separately for mood.
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# ? Mar 5, 2016 06:52 |
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Ashsaber posted:Basically, remember what was mentioned about problems with remote piloting? Nemo's got some weird poo poo going on, that's for sure. I'm not sure that track in particular ended up on the OST-I checked out of curiosity, but I wasn't able to find anything. I do know that there are other tracks in the OST that have a similar style and oppressive feeling, though.
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# ? Mar 5, 2016 07:00 |
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The music used in Geopelia is not part of the OST though it is available on YouTube here. I was actually wondering if it was at all available and it was Morceaux: a short literary or musical composition I bet that music is what sounds like what it means to be trapped in the Electrosphere. It's basically named for Diapason from Zero Lunethex fucked around with this message at 07:36 on Mar 5, 2016 |
# ? Mar 5, 2016 07:15 |
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Well, that was...different. They're kinda going ham with the "Nemo's an AI/Uploaded Mind/Engram" foreshadowing here, huh?
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# ? Mar 5, 2016 11:06 |
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Well things are starting to get fucky. See, this is why the internet of things is a bad idea, first it's people hacking into your light bulbs to mine bitcoins and then it's a terrorist group making a clone of you through your home appliances and having your copy scream at an AI while it's flying a plane and trying to save the world.
SIGSEGV fucked around with this message at 13:14 on Mar 5, 2016 |
# ? Mar 5, 2016 13:04 |
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Lunethex posted:You can't actually pick planes at this arc of the game, you just get the super plane of your faction and roll with it. In this version of the game you don't have to buy anything or unlock it, you get what the faction provides for each Arc of the story and you can fly whatever you want, until the end-game. Which is fine, because being in anything but the XFA-36A, R-103, or Su-43 Berkut for those missions is asking for trouble. That's sort of how it works in the export version, too. You don't have to buy planes, you're just given them and that's that. The thing is they balanced that out by completely slowing down the rate at which you get planes since you're jumping all over everyone's routes; way back in the beginning before you actually picked a route, you had like four planes to choose from after the second mission? I had one. I'm still not entirely sure whether getting A ranks makes planes unlock faster, but that's because I haven't been giving a poo poo to consistently make them. The plus side, though, is that it also means if you like any faction's particular superfighter more than the others (say, Su-43) the game doesn't include many restrictions on letting you use it once you have it. There's only three or four missions I can remember off the top of my head that require you to use anything specific, all of which come before you have any of those superfighters and which for the most part are actually fitting for the mission so you don't really notice or care about how bad they'd be in regular gameplay.
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# ? Mar 5, 2016 20:40 |
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Status update on the final videos: The editing is done and the footage is all set for commentary, I just need to see about wrangling a guest or two for certain portions. The majority of it is going to be unvoiced, such as the paint scheme and cockpit video, unless there's something of peculiar interest to point out. As it stands, I have a total of 3 hours, 20 minutes (give or take) of footage for you of extra game stuff, cheats, cool details, and viewer requests for the final update. Look for that to be up by the end of the week, maybe early next week at the latest as I've decided I'm also going to take a crack at LPing Panzer Dragoon Orta with Ryushikaze concurrent to Ace Combat 2. So be on the lookout for that as well in the coming weeks.
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# ? Mar 7, 2016 10:12 |
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Update 08 - Revelations -Episode 34 - The Orientation Will of the Serpent -Episode 35 - Liquidation Remnant Neucom -Episode 36 - Archnemesis The Final Enemy -Episode 37 - Memory Error Fleeting Memory -Episode 38 - Electrosphere Entering Electrosphere So that was a lot of dark poo poo thrown our way and confirmation of Nemo's non-human identity. I promised a write-up of what exactly we know, and we now have the skeleton of the plot available to us. Kicking off the whole story was definitely Dision. Unfortunately the game does not provide a proper timeframe of any of these events, but we can assume that Dision was killed before the beginning of the game, and his copy lives on in the Electrosphere thanks to Yoko. There was obviously a romantic interest between the two characters but we will not see that fleshed out. The AI Dision survived and plotted for revenge against the world, against those who killed him. Over the course of the story he lays the foundation for Ouroboros and the revolution kicks off, but in each route, the motivation and his appearances differ. If Nemo were to stay with UPEO, Rena seemingly overcomes her brainwashing naturally and helps destroy Dision. It's why I said it's the only happy ending, because all the other endings involve her dying, and the arguably worse fate is in the fifth ending. Somehow, AI Dision was able to corrupt Rena through the ONSI system installed in her, brainwashing her and manipulating her through childhood. It can probably be assumed he had her reveal the DOE project to the public as well. He is responsible for the deaths of many throughout the five different plotlines and, if you play the game through the routes that I'm taking, it slowly seems that his motivations and personality start to change to something more and more insane. It's tough to say whether or not that is intended, but when you see the epilogue of the game then it will make a lot of sense why I say it. One constant, as mentioned in the videos, is definitely there: Dision will be erased, no matter what happens. This is important for the epilogue as well. Ouroboros will rise and fall just as early as it arrived. The second Ouroboros route is actually only 4 missions compared to this. A lot of the upcoming videos are definitely in weird places plot wise. There's a lot of things that don't particularly 'feel right' at Neucom in the grand scheme of things, which I suspect is because time constraints started kicking in during development, but one overall thing is that Dision's mental state degrades. I just find it weird because you could very well beat Neucom the first time around and then go through the others and there's a stark contrast to his plans. I have 3 more updates to prepare. And drat, that was an ending alright. You can hear the claxons and warning voices in a lot of the dialogue. Also the music is loving great. Here's the Memory Error music I'm sure will catch a few ears. Seriously, RIP Keith. True hero. He still believed in Nemo even after he went to Ouroboros, and he trusted him to take down Dision
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# ? Mar 8, 2016 06:08 |
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So the plot mostly seems to make sense to me in the order you've presented it so far, Lune, but the major thing that messes with my suspension of disbelief is that Dision and Kieth (or Nemo and anyone) have relationships that apparently gone on for a while now, without having ever physically interacted. I mean, there are people I've had purely digital friendships with, but I'm not exactly flying combat missions from the same base as them, am I? If nothing else, you'd think the ground crews would be spooked by the airplanes that take off and land without anyone ever entering or exiting them. The big question then I guess is who knows about Nemo (and Dision)? Park seems to know something in the UPEO story. Do the General Resources suits know in their ending? Dision doesn't really seem to piece it all together until the very end of this route! Maybe there will be revelation in the last two branches or the epilogue?
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# ? Mar 8, 2016 07:25 |
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I can't help but notice that the altimeter still works in the Electrosphere. Does that stage actually have something to crash into down there?
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# ? Mar 8, 2016 07:39 |
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Lunethex posted:Update 08 - Revelations There's pretty much nothing to say about the export version here because every one of these missions except Electrosphere got cut. I can instead discuss the ending. As I mentioned last time, the export version's ending is essentially the General Resource ending, given a new plot as it bullshits its way into pretending you're still with UPEO and Ouroboros is a little bit more prominent. But, as I noted, the ending mission from a completely different route was thrown right in the middle for little reason - and that was this one. Before I go on I'm going to note my source here for pre-game stuff is the Ace Combat wiki and they're not citing any sources themselves. The whole story ends up being about a rogue AI named Aurora. It's an AI operating using an artificial neural network, which allowed it increasing self-awareness until the point it became capable of cognitive thinking like a real human being. Of course, this quickly lead to it becoming a megalomaniac, and even with Neu Like I've said, they did their best to make sure the coolest missions from every route were available. But one of the casualties of that decision was a story that made any sort of real sense. On the Infinity front, today they've started an event centered around the fictional aircraft, and for those who want to comete but haven't made enough research or saved up the ridiculous amounts of credits required for those superfighters, one of the three rental sets available has the X-49. Also, I've just realized that the Memory Error music is what they play when the Butterfly Master shows up as an emergency mission target in Area B7R and Moscow Battle. Red Minjo posted:I can't help but notice that the altimeter still works in the Electrosphere. Does that stage actually have something to crash into down there? The explanation I read for that mission is that you two just turn off visual input from the outside world to have your little battle in the Electrosphere. The real world still exists outside of that, so if you go to zero on the altimeter you crash into the ocean or something. Kadorhal fucked around with this message at 08:03 on Mar 8, 2016 |
# ? Mar 8, 2016 08:00 |
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They send V-mails to him, musing or otherwise, but he will never respond of course. You've got it right though that it's definitely strange why he or Dision can just take off and nobody notices that they aren't really there. It was also much shown in the Geopelia ending too, the empty cockpits. By the time the endings hit, either everyone's dead or scattered in the confusion, and nobody asks about the lone survivor (Nemo) returning to wherever he goes. You just get the epitaph and closure for that particular route. Gilbert Park's involvement only extends to his being the fall-guy after the DOE incident, he was just a greedy, power-hungry rear end in a top hat who found his way to UPEO and rose to Commander. For the altimeter I don't think you crash, you're more likely to get an off-course warning.
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# ? Mar 8, 2016 08:17 |
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Was it even necessary to shoot down Rena in this ending? It's not like she was really lucid there. Also, did you ever make a writeup for Dijons plane? I can't find anything.
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# ? Mar 8, 2016 12:45 |
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Nuramor posted:Was it even necessary to shoot down Rena in this ending? It's not like she was really lucid there. I guess she was freaking out and shooting everything and would have shot down Nemo in confusion? I notice she didn't shoot at Lune while he went and shoved missiles in the Ouroboros carrier escorts. I hope the Neucom routes tell more about where Nemo came from.
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# ? Mar 8, 2016 16:04 |
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# ? Apr 20, 2024 00:51 |
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It seems like a large portion of Electrosphere's story is less solid fact and more player inference. Everything is so goddamn vague it's a miracle anyone can get anything out of it.
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# ? Mar 9, 2016 07:01 |