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Ewen Cluney posted:I should see about at least writing up a summary, but there's a Japanese book that collects a column on weird American TRPGs, and it includes a replay of when the author roped the writer and illustrator of Slayers into playing Slayers d20. One of the PCs was a weirdly cute fish boy. I absolutely want to hear more about this, both the replay specifically and the column in general. Is any of the collected column online somewhere if I feel masochistic enough to try to read it in the original Japanese, or are we talking hardcopy only?
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# ? Feb 18, 2025 03:05 |
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Ewen Cluney posted:I should see about at least writing up a summary, but there's a Japanese book that collects a column on weird American TRPGs, and it includes a replay of when the author roped the writer and illustrator of Slayers into playing Slayers d20. One of the PCs was a weirdly cute fish boy. https://www.youtube.com/watch?v=DMMgV6iOuuQ
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Waffleman_ posted:Or even VR. I dunno. I feel that VR would work better for a .Hack or Sword Art Online kind of show. YGO would feel a bit weird of all your heroes, villains and ancient evils could duel it out from their couch. I'd also say making it VR could raise questions as to why they still need actual cards and those fancy duel disks. Though I could imagine an evil villain pushing the VR for virtual bootleg cards or something. Doresh fucked around with this message at 22:09 on Nov 26, 2016 |
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I Am Just a Box posted:I absolutely want to hear more about this, both the replay specifically and the column in general. Is any of the collected column online somewhere if I feel masochistic enough to try to read it in the original Japanese, or are we talking hardcopy only? ![]() Japanese publishers aren't great about digital anything (though they're getting better), so AFAIK none of it is available online. The book (like the column it comes from) is called バカバカRPGをかたる (which is sort of a double meaning, so it means something like "Talking About/Lamenting Dumb RPGs," though the author says he means it in an affectionate way). The book came out in 2007, and it covers all kinds of RPGs, including Macho Women With Guns, Ninja Burger, Panty Explosion, My Life With Master, BESM, Little Fears, Trollbabe, Hong Kong Action Theater, etc. Now that I think about it, it's actually a lot like the kinds of writeups that go in this thread. When talking about Panty Explosion he says, "I mean, seriously, it says 'Panty Explosion' in Japanese, right on the cover. And here I am reading it on the Shinkansen like it's no big deal." (He also mentions that the powers it lists include making heads explode and levitating, but not making panties explode.) In general pretty much everything that touches on anything Japanese leaves the guy scratching his head. When talking about Legend of the Five Rings he wonders what the hell "Rokugan" is supposed to mean. It's been ages since I last read this book, and it reminded me of some games I had pretty much forgotten existed like Fastlane (which uses a roulette wheel) and Asylum (which uses actual marbles, which you lose because you're playing a crazy person, and also I later found out that someone in Japan got a hold of it and made a Yandere supplement). I'd have to sit down and re-read the replay to tell you more, but to give you a general idea, this shows the PCs they made: ![]() This was where I learned the lesson that what options you present players with an how will affect what choices they make. The actual creator of Slayers sat down to play Slayers d20, and because the book includes all of the wacky comic relief characters as fully playable races, the party was pretty much nothing like in the source material. (Which isn't necessarily a bad thing in itself, but I'm guessing the Slayers d20 designers didn't do that on purpose.) Also the thing that the column writer scratches his head at how 魔族 in English is apparently "MAZOKU."
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Oh my god. But yeah, Slayers d20 might inadvertently be the best furry game.
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I'm pretty sure a party made up of all comedy-relief characters is... true to the spirit of Slayers, at least?
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Ewen Cluney posted:Japanese publishers aren't great about digital anything (though they're getting better), so AFAIK none of it is available online. The book (like the column it comes from) is called バカバカRPGをかたる (which is sort of a double meaning, so it means something like "Talking About/Lamenting Dumb RPGs," though the author says he means it in an affectionate way). The book came out in 2007, and it covers all kinds of RPGs, including Macho Women With Guns, Ninja Burger, Panty Explosion, My Life With Master, BESM, Little Fears, Trollbabe, Hong Kong Action Theater, etc. Now that I think about it, it's actually a lot like the kinds of writeups that go in this thread. When talking about Panty Explosion he says, "I mean, seriously, it says 'Panty Explosion' in Japanese, right on the cover. And here I am reading it on the Shinkansen like it's no big deal." (He also mentions that the powers it lists include making heads explode and levitating, but not making panties explode.) In general pretty much everything that touches on anything Japanese leaves the guy scratching his head. When talking about Legend of the Five Rings he wonders what the hell "Rokugan" is supposed to mean. It's like playing a game called Dungeons & Dragons with neither dungeons nor dragons in it anywhere. And reading L5R as a Japanese must be really weird. Though maybe not as much as Panty Explosion. quote:This was where I learned the lesson that what options you present players with an how will affect what choices they make. The actual creator of Slayers sat down to play Slayers d20, and because the book includes all of the wacky comic relief characters as fully playable races, the party was pretty much nothing like in the source material. (Which isn't necessarily a bad thing in itself, but I'm guessing the Slayers d20 designers didn't do that on purpose.) I think that was just the standard d20 tradition of "Turn everything from the source material into at least a prestige class". If it looks like it could technically be a PC race, it better well be one!
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There is an entire prestige class based on two characters from a single episode.
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Ewen Cluney posted:This was where I learned the lesson that what options you present players with an how will affect what choices they make. The actual creator of Slayers sat down to play Slayers d20, and because the book includes all of the wacky comic relief characters as fully playable races, the party was pretty much nothing like in the source material. (Which isn't necessarily a bad thing in itself, but I'm guessing the Slayers d20 designers didn't do that on purpose.) Do you know anything about the MAGIUS adaptation of Slayers, or MAGIUS in general? I heard it was fairly generic as well, but it's hard to find information on it. Alien Rope Burn fucked around with this message at 14:17 on Nov 27, 2016 |
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Waffleman_ posted:There is an entire prestige class based on two characters from a single episode. This is why a class-based system with very specific classes doesn't work so well with whackier anime. The amount of one-of-a-kind blokes and special snowflakes can get through the roof. I mean, can you imagine One Piece d20? A world in which super-powered snowflake pirates are so special that literally nobody else in the entire world can have their power set?
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Doresh posted:I mean, can you imagine One Piece d20? A world in which super-powered snowflake pirates are so special that literally nobody else in the entire world can have their power set? I can, I've seen Naruto d20. ![]()
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Alien Rope Burn posted:I can, I've seen Naruto d20. I know that one exists, but all I know aside from that is that it's like 1,000+ pages long. And probably also about silly-looking ninja. Doresh fucked around with this message at 14:26 on Nov 27, 2016 |
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Alien Rope Burn posted:Do you know anything about the MAGIUS adaptation of Slayers, or MAGIUS in general? I heard it was fairly generic as well, but it's hard to find information on it. In general Japanese TRPGs go to weird extremes of being really unique or completely generic rules-wise.
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Ewen Cluney posted:What I've heard is that it's just a really bland generic system that the publisher shoehorned a bunch of licensed titles into. The Wikipedia page on it says that the basic resolution mechanic is "roll 2d6 and add your stat to get over a target number, and if you have a relevant skill you roll 3d6 and take the highest two dice." Sounds like it would be better to convert it to Maid.
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Blackbird, dude, I would Patreon you to translate that book for this thread. ![]()
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This is absolutely amazing and it's hilarious to see the other side of the "weird foreign RPG" thing. The fact it covers a lot of relatively obscure weird stuff is even better, but I guess that makes sense in its own way too, since the mainstream stuff is a lot more predictable. There hasn't exactly been a big push to translate Sword World or something after all (unless I missed that...) And yeah. I'm not sure a full translation would be a productive use of time, but a chapter-by-chapter quick summary in F&F would be super great and I'd totally chip in a bit for the effort if need be.
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Midjack posted:Yeah me neither. I don't LARP but nothing in that thread is inconsistent with stuff I've seen in my brief exposures to it. Wow, that thread was intense, and definitely reminded me why I gave up LARPing after a handful of sessions. Also reminded me of my current frustration with the state of gaming in general. Every time I try to join a group, the people with serious mental/social issues now outnumber the stable people just trying to have fun. Now when I game, it's only with people I explicitly trust. It's driving away new people and really hurting this hobby.
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Simian_Prime posted:Also reminded me of my current frustration with the state of gaming in general. Every time I try to join a group, the people with serious mental/social issues now outnumber the stable people just trying to have fun. Now when I game, it's only with people I explicitly trust. It's driving away new people and really hurting this hobby. As someone who's been roleplaying for, well, at least two-thirds of his life, I can assure you that roleplayers always had, if not a majority, then at least a very vocal minority of goddamn weirdos and creeps. The reason they seem so much more prevalent than the normal people, is that they're A) desperate to play in games either for the sake of their weird Magical Realm garbage or to play as Drizzt "Original Character" Durden, and B) on account of being dysfunctional weirdos, they're probably NEET's or otherwise unemployed and have way more time to game than all the normal people. No matter where I've played in or run games, the ratio of normal to weirdo has never really changed much, so it isn't even much a matter of community(though some are way, waaaaaay worse than others).
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![]() Previous post Who The Heck Are You?! The Races of Slayers! A human male would’ve had the same reaction if asked to kiss a wolf chick, right? I mean, unless he were weird and into body hair or whatever. I mean, it’s not me being rejected here, it’s my genus. It’s not my fault he’s not attracted to women outside his species. Wait, goblins are outside his species… So! Races! The first thing the book tells you about races is what you cannot be. You cannot be -A dwarf -An elf -A gnome -A halfling -A haf-elf -A half-orc "But Waffleman, that's basically everything!" you would say. And to that I would respond, "Shut the hell up, I'm talking." So shut the hell up, I'm talking. So we'll come right out and say that Slayers d20 only has three core races. This is true to the show in that there is really not a lot you can be. Now at first blush, this seems like barely anything to work with, but there are actually a fair bit of options available to you. ![]() So, our first core race is Beastmen! As the name suggests, beastmen are creatures with both human and animal characteristics. Furries, if you will. A wide variety of animals are represented by the beastmen, from goats to wolves to bulls to fish (?!?!?!?!) In the series, they basically serve the same purpose as orcs, very tribal, insular folks that usually serve as bandits or hired hands to act as an enemy encounter. But some of them are cool! Mechanically speaking, Beastmen are an umbrella race, with your ability score adjustments being based on which kind of animal you are. There's even a table, check it out! ![]() Ah, tables. As you can see, they're usually either fighters or thieves. That's racist! I don't think there's anything stopping you from making a fish wizard who fights for justice. I mean, you should probably make a fish wizard. But yeah, fighty-types and stealy-types work best with beastmen. YOU SHOULD BE A BEASTMAN IF: -You wanna be big and tough -You wanna be sneaky and stealy -You like Sonic the Hedgehog a bit too much -You think humans are boring -You wanna be a fish wizard ![]() Next up, the second core race is Dragons! Wait, dragons? Yes, dragons! Specifically Golden Dragons, whom feature heavily in the third season of the series. Dragons are kinda the elves of Slayers, being long-lived mystical servants of the gods. Dragons are guardians of peace and order, though they're not necessarily "good." Dragons can do some cold poo poo if they think they're working for the greater good. Now, if you're wondering how a dragon PC logistically works, don't worry, they have human forms, it's okay! A dragon PC can assume dragon form at will with a special skill check. It makes them big and strong! They also get DRAGON BREATH which is badass! Hell yeah! Dragons are magical types, with their favored class being priests, y'know, clerical types. YOU SHOULD BE A DRAGON IF: -You wanna be a Led Zeppelin album cover -You like Godzilla movies -You want to be the team mom -You're a good boy who goes to church -You don't want to be a fish wizard ![]() Finally, Humans! Humans are humans. I....I don't know what to say here. They're exactly as they are in D&D. NEXT! YOU SHOULD BE A HUMAN IF: -You're boring -You're bad at roleplay -You think the idea of a party full of dragons is lame -I'm giving you poo poo, but it's okay to be a human -You want to be the furthest thing possible from a fish wizard And that's it for core races! That's all she wrote. Well, there is...one thing. The Slayers universe has beings called Mazoku, or the Monster Race, who are kind of demons, except demons are their own thing as well and it's kinda confusing. Mazoku are beings of pure chaos, who only seek to gently caress poo poo up. While these is a Mazoku in the main cast of the second and third seasons, the designers have declined to add them as a playable race, citing tone concerns. I mean, these things are just evil! They don't have time for like...jokes and stuff! There is the caveat that if you REALLY wanna be one, you can just adapt the Mazoku stats from the bestiary chapter (That's later!) to your PC. But like...nah, man. YOU SHOULD BE A MAZOKU IF: -You main Reaper -You're 14 (See above) -You wanna ruin everyone's day -You wish Slayers wasn't so funny -You want to kill the fish wizard So, that's not a lot. But to alleviate this, we have several templates that you can ratchet on to your character to make something a bit more esoteric! ![]() First off, Chimeras! A chimera is a magical creature made by using black sorcery to shove a bunch of creatures together into one guy. For example, Slayers main character Zelgadis is a chimera of a human, a rock golem, and a demon. All a chimera means mechanically is that you can apply more than one race template to your guy, or even race templates outside of the book with GM discretion. That seems like it could be a bit broken, huh? Next is Copies. A copy is a magic clone of a person. There was one guy in the first season that had a lot of copies and that's why it's a thing in this book. That's kind of a theme with the chargen stuff. I'm going to be completely honest here, I'm not sure how copies are supposed to work on a "creating a character to start this adventure" sense. It hinges on a fully statted character already existing for you to base it off of, and there's so much complication about allocating previous levels and adjusting from their ability scores, don't do it, it's dumb. They made it way too mechanical when being a clone of a guy probably should have been more of a fluff thing. ![]() And this isn't even getting into stuff like skills and ability scores. The last five templates are half-whatever or nots, again, most of them here because one person in the series was that thing. Half-demons are ace spellcasters, gaining the ability to cast common spells of any discipline regardless of class, and gain a couple of bonuses to spellcasting and magic resistance. Cool! Half-dragons get dragon breath, a couple other dragon perks like low-light vision and hunger resistance, and similar spellcasting bonuses to the half-demon. Roar! Half-golems are big and tough and basically rock walls. Huge! Half-Mazoku get similar bonuses to the dragons and demons, but can also shift to the astral plane! Whoa! Half-trolls have great healing ability! Nice! That's those! Hooray~! So, for an example character, let's take our fish wizard. Now, fishmen take a -2 hit to INT, so that might not be so good. But what if this fishman was kidnapped by a sorcerer and combined with a demon AND a dragon to be one-third fish, one-third dragon, and one-third demon? Well, now you've got a fish with dragon breath, the ability to cast all common spells, and great magical bonuses and resistance! ![]() Hotcha, the Demon Dragon Fish is born! Join us next time when we look at classes and the big problem of being A Bit Too Faithful To The Source. On The Next Episode: Get A Job Already! The Classes Of Slayers!
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Slayers doesn't have elves? That's quite shocking, even for a Japanese fantasy show. They love themselves some elves with ridiculously long ears. Then again fish wizards are far superior in any conceivable way. PurpleXVI posted:As someone who's been roleplaying for, well, at least two-thirds of his life, I can assure you that roleplayers always had, if not a majority, then at least a very vocal minority of goddamn weirdos and creeps. The reason they seem so much more prevalent than the normal people, is that they're A) desperate to play in games either for the sake of their weird Magical Realm garbage or to play as Drizzt "Original Character" Durden, and B) on account of being dysfunctional weirdos, they're probably NEET's or otherwise unemployed and have way more time to game than all the normal people. Heck, White Wolf made a business out of catering to those guys. Especially the oWoD attracted some weird folks. As in "Magick is real, guiz!"
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Why the hell would you NOT want to be a fish wizard.
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Doresh posted:Heck, White Wolf made a business out of catering to those guys. Especially the oWoD attracted some weird folks. As in "Magick is real, guiz!"
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Night10194 posted:Why the hell would you NOT want to be a fish wizard. I've had this book in some form and read it occasionally for about six years, and the possibility only came to me when I was writing the section on Beastmen. It's an amazing thought.
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Night10194 posted:Why the hell would you NOT want to be a fish wizard. Int -2. Goats get +2, tho. So go goat. And bear in mind just about everything other than humans or beastmen get level adjustments, so you can be a dragon wizard... if you don't mind being 6 levels below a human wizard for casting. And having the hit points of a turnip. The usual d20 disasters.
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Alien Rope Burn posted:Int -2. Goats get +2, tho. So go goat. Ah, d20. I remember playing as a half-fiend once. That was not a good idea. However, I was a Cleric in a party mostly full of non-casters so I was still the most powerful PC in the party despite being 4 levels behind.
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Asimo posted:Keep in mind that at least one of these people were a White Wolf writer. Dear Lord... Alien Rope Burn posted:And bear in mind just about everything other than humans or beastmen get level adjustments, so you can be a dragon wizard... if you don't mind being 6 levels below a human wizard for casting. And having the hit points of a turnip. The usual d20 disasters. Looks like the only dragons available for players are the enigmatic Glass Dragons.
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Doresh posted:Looks like the only dragons available for players are the enigmatic Glass Dragons. To be fair, you get Damage Resistance, so you'll only die to +1 cats.
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Alien Rope Burn posted:To be fair, you get Damage Resistance, so you'll only die to +1 cats. The gold dragons in season 3 (other than the protagonist) IIRC had a pretty poor record in combat.
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The designers of the game, on the Mazoku: "It's not a matter of the Mazoku being too powerful. We are, after all, allowing dragons as a playable race."
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Alien Rope Burn posted:To be fair, you get Damage Resistance, so you'll only die to +1 cats. Considering that we're talking about Slayers, I bet all the cats are +1 cats. Just to make sure that they can mow down Commoners.
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The classes chapter starts out with an anecdote about the designers actually having a serious problem with naming classes that goes "Well, Gourry calls himself a warrior and this other guy calls himself a warrior, so let's call the class Warrior." "But there's an NPC class named Warrior." "gently caress!" They were that drat slavish to the source material.
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wdarkk posted:The gold dragons in season 3 (other than the protagonist) IIRC had a pretty poor record in combat. Well, that's down to the awful writing of Slayers TRY, which uses gold dragons solely for the purpose of having characters can show off how strong they are by murdering them.
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ALL FLESH MUST BE EATEN![]() ENTER THE ZOMBIE CHAPTER TWO Hello again! You may be asking "why are you starting on chapter 2?". Well that's because Chapter One in pretty much every AFMBE book is the intro that goes over what the book is about and follows a little bit of intro fiction. Well, I've said it once and I'll say it again: Enter the Zombie is the sourcebook for heroic bloodshed action and kung fu fighting. More importantly, it includes rules for two new types of cast members, rules for playing as a zombie and a buttload of new zombie abilities. Even if you're not down with these types of movies or entertainment, the new rules are well worth the price of admission. Also resoundingly excellent is the intro fiction. It's about the spirit of a Dread Lord being summoned into a fresh corpse to kill a crime lord/sorcerer who killed the summoner's girlfriend. It's way better than I'm making it sound. CHAPTER TWO: TAO OF THE DEAD New Character Types Both of these new types use Essence but they're not like the Inspired. Their powers are their own and they're an expression of Chi instead of holy might. They're a little more of a cross between the Inspired and Survivors, getting durability and ability and Chi powers. Martial Artists have mastered the physical and spiritual sides of their bodies to unleash them as a living weapon. They kick rear end and take names for a living when they're not training or honing their minds. Martial Artists get 25 points for Attributes, 10 for Qualities (10 for Drawbacks), 15 for Skills and 20 for Metaphysics. Some of these points will be spent on the Gift Quality and a type of Essence Channeling Quality. They get more Attributes than Inspired and Survivors (and when Dex is king, that's pretty major!) and more points for Metaphysics than Inspired do (though granted some of it might end up being spent on what's necessary to use their abilities). Their big downside is they get less Quality points than Survivors (and when you consider that a Survivor can start play in full Don't Suck, that matters) and they get less Skills than both Survivors and Inspired (due to the somewhat limited nature of their training and the fact that there's no reduction in price for the Martial Arts skill for them). Basically they're excellent at melee combat and being able to use their Chi abilities but they're not really as well rounded as a Survivor. Also if you use the other type of character generation in the book with randomized skill points, Martial Artists get a base 5 points minimum. Shooters are masters of gun-fu, able to use Chi to manipulate their reflexes and ability to sling bullets. They get 20 points for Attributes, 15 for Qualities (10 for Drawbacks), 20 for Skills and 15 for Metaphysics, also needing to buy Gift/Essence Channeling. Their Attribute and Quality spread is on par with a Survivor and their Metaphysics meet the Inspired's point pool. Their big weakness is the lack of Skill points being on the lower side of things, just not as badly as the Martial Artist. Granted, putting points into Gun is less costly, but. Essentially the Shooter is a Survivor who traded 15 points of Skills for points to spend on gun-fu tricks, which can be especially helpful in the right kind of game. MARTIAL ARTS There's a handy new rule change in place for the Martial Arts skill. In the basic rules, Martial Arts costs 2 points per rank and then 5 points after Level 5, giving +1 damage per skill level as well. The change is the addition of actual moves and the fact that when you get your first rank in Martial Arts, you get to pick three moves that make up the core of your school. Every time you level Martial Arts, these three moves increase in power to be the same level as the core skill. Every level after also gives you 3 points to spend on picking more moves at a level you want to see them at. So, say someone takes Martial Arts 4. They get 12 points total and the first three abilities purchased cost 1 point each and will auto-level with the skill. You now have 9 points to spend on other moves and abilities. Points can't be used to level abilities over the skill's level; skill level acts as the cap. Further rules: each move counts as an action for the purposes of multiple actions in a sequence on your turn. Martial Arts Combat Moves
![]() SPECIAL CHI TECHNIQUES Chi Techniques are bought with Metaphysics points during chargen with a point cost equal to the Essence paid to use the power per time period. After chargen, the cost is double the essence cost. If the technique has a variable cost, it’s 3 for chargen and 6 post. Using these techniques requires you to have two things: the Essence needed to activate the power and the ability to channel your Essence. Essence Channeling is paid for with Quality or Metaphysics points and lets you channel Rank Essence and recover Rank Essence a minute. It costs 2 points per rank 1-5 and then 5 per level after. You can totally run around with just Rank 1 Essence Channeling; it just means you’ll need multiple turns to accumulate the Essence you want to spend on a Technique. You can also channel Essence to disrupt an enemy’s use of Chi on a 1:1 basis, using your own to make them unable to pay for their abilities. It’s handy but you have to be careful to leave yourself enough for your own abilities. Also it’s up in the air if you can use multiple Techniques and multiple actions on the same turn, sometimes requiring penalties or just outright refusal based on what you want to do. Techniques
![]() PLAYING ZOMBIES In order to play zombies, we first have to explore how to make them. They follow a slightly different creation method than the core game’s zombie creation and character creation.
Zombie characters are pretty loving powerful. This is because balance basically goes right out the window with how many points they get, some of the aspects they can choose (hello Regeneration!) and how the human ability limit goes bye-bye. Even with the core Aspects and rules and abilities I was able to make some pretty beefy, dangerous zombies. But now we get into the fun stuff that make player zombies hilariously powerful when taken. ![]() A write-up of the sample zombie character that's actually made in the book to outline the process. NEW ZOMBIE ASPECTS
![]() And now, for good measure, here are some weapon stats. ![]() THOUGHTS Well that was kind of a long update. I feel like it had to be a little thick because of how I was kind of slacking on getting this done and how I felt like I needed to basically put two updates together. Anyway, thoughts. I like the Martial Artist and Shooter, though I do feel like the Shooter is much stronger as a fighter due to Dexterity ruling. I think the thing I really like about them is the fact that the game is never truly...restrictive with busting out Chi abilities. Your powers aren't really designed for long-term use but that's okay, they're designed to be used spur of the moment to give yourself an edge and your Essence regenerates fast enough to mean you have a relatively consistent pool to draw from. You're never going to be shrugging your shoulders and hanging out in the back because you already used up three of your daily allotted Flying Kicks. I also like how the martial arts system feels firm without being crunchy or overbearing, how you can build well around a set of core moves. Also good god those new Aspects for zombies, plus the ability to play as zombies. I love how a lot of them are very obviously brainstormed just for player use or for a particularly inventive GM to throw curveballs at the players. While I feel like it leans a little too hard on the side of Weird poo poo or just benefits for player characters, I do appreciate the general breadth of abilities. I mean, you can literally replicate the T-1000 as a zombie with only a few of those abilities. It's pretty great! Long story short, a lot of this inventiveness and comprehensive yet approachable design is part of why I really dig All Flesh Must Be Eaten and why Enter the Zombie really sings and excels as the first expansion book. I mean, thematically, it doesn't really follow, does it. You would have expected Dungeons and Zombies or Fistful O' Zombies to be the first book. But, well, AFMBE kinda does whatever the hell it wants and it really knocks it out of the park sometimes (and admittedly sometimes it doesn't). So we've gotten all the mechanics and new fun toys to play with. Now what? Deadworlds! Because literally more than half of the book is made of four new Deadworlds, they have more of a cohesive campaign idea than the ones in the core book and as such they have more meat and characters to them. NEXT TIME we'll be diving face-first over a table in a restaurant full of backlit fish tanks and thugs in cheap suits with the first Deadworld, HARD BOILED CORPSES. Vox Valentine fucked around with this message at 20:56 on Nov 28, 2016 |
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Alien Rope Burn posted:Well, that's down to the awful writing of Slayers TRY, which uses gold dragons solely for the purpose of having characters can show off how strong they are by murdering them. Look, Slayers TRY get a lot of love from me for Jyllas, the useless villain sidekick who completely outsmarts the heroes and wins (for one episode).
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On the bright side, dragons can shoot lasers from their mouths.![]()
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Pfft, how long has Godzilla been doing that already?![]()
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Night10194 posted:Why the hell would you NOT want to be a fish wizard. Because I spent yesterday watching short films based on HP Lovecraft stories so I read that and my mind sees 'Deep One' or 'Dagon' or that Leviathan fansplat? Also I played in an oMage game where my enemy was a squid wizard. Does anyone remember Fish Police? quote:Buzzsaw Torso (+4): After a successful grab, the ribs and bones of the chest/sternum warp at will and rip right through the zombie’s chest, spinning in a circle and using the ribs as teeth as the spine spins the sternum like a saw blade. The attack deals 1d12x4 slashing damage per turn and will seal back up when the zombie wants it to. Wow, when you said you could stat up Lord Raptor in this book, you weren't exaggerating! I had an honest to goodness grin on my face from reading that. Toss a bunch of those in a random zombie generator, build PCs based on classic Capcom characters, and you have the best Dead Rising game. Count Chocula fucked around with this message at 07:36 on Nov 28, 2016 |
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Legend of the Shambling Masters. I've picked up most of the other AFMBE supplements, but for some reason always skipped this one over... and it looks like it had all of the poo poo I was missing for a long time in terms of adding more flavour to melee combat. ![]()
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Waffleman_ posted:The classes chapter starts out with an anecdote about the designers actually having a serious problem with naming classes that goes "Well, Gourry calls himself a warrior and this other guy calls himself a warrior, so let's call the class Warrior." "But there's an NPC class named Warrior." "gently caress!" This reminds me of an Order of the Stick page where they keep pestering a Not-Japanese about what exact Samurai-themed (prestige) class she has, even though she was just a Paladin with the title of Samurai. Hostile V posted:ALL FLESH MUST BE EATEN This is amazing. I love how you can make some kind of Resident Evil version of Alucard. Doresh fucked around with this message at 17:56 on Nov 28, 2016 |
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# ? Feb 18, 2025 03:05 |
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Asimo posted:This is absolutely amazing and it's hilarious to see the other side of the "weird foreign RPG" thing. The fact it covers a lot of relatively obscure weird stuff is even better, but I guess that makes sense in its own way too, since the mainstream stuff is a lot more predictable. There hasn't exactly been a big push to translate Sword World or something after all (unless I missed that...) Re: Sword World translation, basically that game had the problem of anime licensing in that the creators felt their product was worth WAY more than it would actually make if anyone bothered trying to translate and sell it here. It's mostly only interesting in being western fantasy through a Japanese sort of lens, and some of the other more quirky/cute games already give us that. Ryuutama, what we've been able to see of Meikyuu Kingdom, etc.
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