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The Gorp fucked around with this message at 04:39 on Jul 17, 2019 |
# ? Jul 17, 2019 01:53 |
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# ? Apr 19, 2024 23:27 |
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# ? Jul 17, 2019 02:07 |
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# ? Jul 17, 2019 02:41 |
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What is X?
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# ? Jul 17, 2019 04:10 |
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Crap, meant to be colorless mana and misread the symbol. Fixed.
The Gorp fucked around with this message at 04:39 on Jul 17, 2019 |
# ? Jul 17, 2019 04:16 |
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# ? Jul 17, 2019 19:15 |
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I don't know exactly what the purpose of this card would be, but I couldn't get the idea out of my head. Edit: A version that at least has a purpose. girl dick energy fucked around with this message at 21:19 on Jul 17, 2019 |
# ? Jul 17, 2019 21:13 |
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I was tempted to template it as "storms with goblins" in honor of the "bands with" mechanic, but decided against it. Eeevil fucked around with this message at 23:00 on Jul 17, 2019 |
# ? Jul 17, 2019 22:57 |
Eeevil posted:
based on gravestorm, i think the ability would be phrased as "goblinstorm" e: actual submissions - Someone on twitter I follow once came up with the idea of a storm card that said something like "halve all player's life totals, storm". I like the idea of a storm card that halves things - it means that, strictly speaking, the original has the highest impact and the copies have a decreasing effect, even if the actual impact gets larger as more copies are added. With this card, the original kills the most things, but it's the later ones that start killing large nasty creatures or important artifacts as players run out of fodder: For artifact lands, I think the way to go with them would be to make them either no-mana cards with utility effects similar to maze of ith... ...or powerful mana sources with very stringent conditions. The idea is to limit the 'bonus' to artifacts-matters deck by making them either hard to get actual mana out of, or just utility pieces that only benefit affinity and can't be used manawise for non-affinity cards. e2: additional submission: https://forums.somethingawful.com/showthread.php?threadid=3789848&pagenumber=117#post496832971 President Ark fucked around with this message at 03:42 on Jul 19, 2019 |
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# ? Jul 17, 2019 23:59 |
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What do you do with something that does nothing?
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# ? Jul 18, 2019 03:18 |
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# ? Jul 18, 2019 19:37 |
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Placeholder until I can do card images. Coordinated Efforts 1W Enchantment Soldiers you control have Banding. Whenever two or more creatures you control attack or block in a band, each of those creatures gets +2/+2 until end of turn. Nanomech Army 3 Artifact Creature - Construct Banding At the beginning of your upkeep, create a token that's a copy of ~. 1/1 Colossal Protector 2GW Creature - Knight Giant Banding Creatures that attack in a band with ~ gain indestructible until end of turn.
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# ? Jul 18, 2019 20:59 |
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TheChirurgeon posted:Nanomech Army 3 Should this have "except it doesn't have this ability", or is the geometric growth working as planned?
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# ? Jul 18, 2019 21:07 |
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Mikl posted:Should this have "except it doesn't have this ability", or is the geometric growth working as planned? Exactly as planned
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# ? Jul 18, 2019 21:20 |
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# ? Jul 18, 2019 21:32 |
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# ? Jul 18, 2019 21:32 |
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...You never did get to play in the Rishadan Port era, did you?
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# ? Jul 18, 2019 21:54 |
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Death and Taxes is still a deck and it runs the hell out of Port.
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# ? Jul 18, 2019 22:41 |
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both abilities on that card are significantly undercosted
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# ? Jul 18, 2019 23:19 |
in addition to referencing a really good webcomic, this probably also would work really well with past in flames, which seems appropriate President Ark fucked around with this message at 03:44 on Jul 19, 2019 |
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# ? Jul 19, 2019 03:41 |
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# ? Jul 19, 2019 07:34 |
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In under the buzzer only because of timezones! Edit: Because there's no kill like overkill. girl dick energy fucked around with this message at 06:53 on Jul 22, 2019 |
# ? Jul 22, 2019 05:14 |
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Anyone know any other threads an_mutt posts in?
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# ? Jul 23, 2019 01:17 |
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Nope, no idea. I'm down to wait for a bit, some emergency might have come up.
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# ? Jul 23, 2019 01:31 |
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I know I'm late but maybe I can still sneak by...
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# ? Jul 23, 2019 04:59 |
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I know it is definitely too late, but this reminded me that I wanted to make an aura that tapped.
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# ? Jul 23, 2019 06:08 |
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Oh christ, sorry folks I completely forgot about this. I'll close submissions now (I know I specified the end of Sunday but I'll look over everything submitted), and make my judgement in about 10 hours from now.PMush Perfect posted:Anyone know any other threads an_mutt posts in? an_mutt fucked around with this message at 14:44 on Jul 23, 2019 |
# ? Jul 23, 2019 14:41 |
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Honourable Mentions Fortress of the Witch (itsmekidney) and Skytimber Garrison (Lack of Bear) itsmekidney rightfully said that artifact lands doesn't feel like a mechanic at all, so I was excited to see how they were approached. I've put these two together because I feel like Vehicles as quasi-Manlands is a cool piece of design that I could very easily see in an actual Magic set - lands that enter tapped, tap for 2 colours of mana, and require bodies (rather than mana) in order to boot up, for example. The Stormcrystal (The Gorp) Unfortunately this doesn't work as printed, as Storm is triggered on casting the original spell - instead it would be better as an artifact you sacrifice first in order to give the next spell you cast Storm. This effect is incredibly dangerous, as it could easily be broken, but at the same time it's just cool as hell. This is absolutely just the big jank mythic of any future Storm-containing set, that does nothing for most of its Standard life then has an awesome deck for a few weeks (see: Thousand-Year Storm). Scourge of God (President Ark) Ark explains the strong design elements behind Storm spells that halve as an effect, so I'm just gonna quote what they said here: President Ark posted:[...] something like "halve all player's life totals, storm". I like the idea of a storm card that halves things - it means that, strictly speaking, the original has the highest impact and the copies have a decreasing effect, even if the actual impact gets larger as more copies are added. With this card, the original kills the most things, but it's the later ones that start killing large nasty creatures or important artifacts as players run out of fodder. The monowhite costing of this card is a little wonky (and actually makes it look a little uglier than it would at 2WWW, as weird as that sounds?), but aside from that I really like the idea. Very much a toss-up between this and 3rd place, but this just misses out on account of it feeling 'safe', for lack of a better term. If I had to design a Storm spell that halves as an effect, this is probably what would come to mind first - at the same time, I feel like there isn't much else to explore here besides halving lifetotals and numbers of nonland permanents, so moving outside of that is a challenge in and of itself. 3rd Place: Goleg, Lord of Eternal Rot (PMush Perfect) Cool to see a planeswalker tapping into one of these mechanics, and while I feel like the card is underpowered I feel like it’s unique enough to merit a spot on the podium. Goleg is interesting because, while it features the Dredge mechanic, it doesn’t really fit into the conventionally powerful Dredge decks so a different direction would be necessary in building around it. Instead, the Dredge is there almost as a payoff for sticking it out with Goleg for a bunch of turns. The card is very toolbox-y, yet can be a toolbox for a variety of graveyard decks: reanimator; general value stuff; combo, etc. My only issue is the costing of abilities – I’d be very put off by having to cash in my ‘walker just to Entomb, while the ultimate feels too far away for a ‘walker that can’t protect itself. Some adjusting of loyalty costs and I’d be a lot higher on this card as a player looking to build around it. 2nd Place: Goblin Alert (Eeevil) WotC’s aversion to Storm is, as far as I’m aware, that it’s such a risky mechanic to work with due to balancing issues. Therefore, I love the idea of <blank>storm, tying the mechanic to specific tribes, cardtypes, etc. to have a better grasp of how easily it can be enabled and what effect the spell can actually have. As for the card itself, Goblin Alert feels like a cooler and more powerful Empty the Warrens that is much harder to break, while also being something I’m much less embarrassed to cast for fewer (or no) copies. A 1/1 with Battle Cry is fine by itself, and anything above that feels like a haymaker in any good goblin deck. I also appreciate this card because the moment it’s announced I could picture many people trying to make Goblins be a deck once again in older formats, with a variety of builds with this as a new toy to play with – imagine chaining a Chieftain or a Warchief into two instances of this. 1st Place: Divine Strength / Profane Weakness (Lack of Bear) Divine Strength / Profane Weakness (Lack of Bear) – an excellent use of the flip mechanic, as it has the possibility of changing modes frequently and each flip has a large effect on the board. At no point are both the +1/+1 and -1/-1 in effect, so there’s always a single Anthem effect (i.e. your guys are +1/+1 over your opponent's) on board in regards to creature combat; the fact that both players have some control over it makes it so that there’s always a lot of decision making to be made for both players – do you (as controller of the enchantment) make a potentially risky attack and give up your +1/+1 boost, in order to shrink your opponent’s creatures? Do you (as the opponent) attack with a creature to temporarily get rid of the -1/-1 effect, and thus have one blocker less next turn and make your opponent's blocks better? My only real complaint is that it may be too powerful as a 4 mana enchantment, so I would probably cost it at 5 personally. Aside from that, the only other issue can be that the card may be flipping so often that players may lose track of which half you need to be enforcing on the game: in that way, it does both highlight how much more effective Transform is as a mechanic, while also showing how finicky it latter can be. Turning a flip card is easy yet it can be harder to track what side is in effect compared to swapping from one face of a card to the other. Regardless, it’s the card that most made me immediately think about how cool it is, and how much fun it would be to have it in play (and how obnoxious it would be to play against, in a good way). Congrats, Lack of Bear! Apologies if including you twice in this is weird.
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# ? Jul 24, 2019 01:45 |
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Coveted Jewels This week design a card that gives you a bonus, but your opponent can steal if they hit you. These kinds of cards are a lot of fun in multiplayer. Feel free to use monarch or not, or design a similar mechanic. You have until end of Sunday, July 28th.
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# ? Jul 24, 2019 03:22 |
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Two variations on the same idea. Objects with a self destruct switch, because we can't have nice things.
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# ? Jul 24, 2019 05:31 |
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Anti-life Field (5WW) Enchantment, rare You have protection from creatures. Whenever you're dealt damage by a noncreature source, that source's controller gains control of Anti-life Field.
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# ? Jul 24, 2019 05:58 |
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I`m abroad rn and dont have access to my card editor, so pls excuse the formatting issues Also, I admit I made that one use hybrid mana solely so I could use the prettier frame.
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# ? Jul 25, 2019 01:17 |
Does it count if it's a bad thing that gets passed around that you don't want attached to you? e: updated the card; original version was more complicated*, more expensive, and couldn't bounce back onto its owner *most of the simplification was because i realized more than one person couldn't attack per turn anyway e2: i'm not terribly happy with the name though, but i feel like the original name ("Hottest Potato") was too silly e3: i'm also going to resubmit this, because while it doesn't fit the wording of the contest, i think it fits the spirit: President Ark fucked around with this message at 02:34 on Jul 25, 2019 |
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# ? Jul 25, 2019 02:06 |
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You ever do something that started as a joke and then you realize it's actually kind of neat?
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# ? Jul 25, 2019 02:20 |
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Card itself doesn't look too pretty, and probably falls outside of the contest. Still, I feel like it's worth submitting.
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# ? Jul 25, 2019 02:43 |
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Bad things being passed around are within the scope of the contest.
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# ? Jul 25, 2019 03:37 |
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# ? Jul 25, 2019 06:02 |
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# ? Jul 25, 2019 07:08 |
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I haven't made a card in a hot minute but I president ark's plague of blood reminded me of another bloodplague,
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# ? Jul 25, 2019 14:05 |
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# ? Apr 19, 2024 23:27 |
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# ? Jul 25, 2019 17:32 |