|
Phoneposting so no imgs. Third: TheChirurgeon's The Divine Spark I really like that effect but it feels a bit off-topic here. I don't see what the individual colour contribute, or what's really un-black about it. My guess is Wizard would make it 5-colour. Still cool. Second: Lack of Bear's Oustanding Combattant The earliest hybrid candidate is also the nicest by its simplicity. I can see it slotted in a deck of every one of the color combinations which is nice. First: Eeevil's Disaster Magic and World Rift Making a charm was a good take on the challenge, and the modes synergize in cool ways. It's a funny mini-puzzle to save and kill what you want. World Rift is clean, it's coherent, and a good build-around/reward for a 4-color deck. I especially like how it's clear why blue was not invited. Thank you for playing everyone!
|
# ? Aug 13, 2018 13:30 |
|
|
# ? Mar 29, 2024 08:07 |
|
Kuiperdolin posted:
|
# ? Aug 13, 2018 14:39 |
|
Kuiperdolin posted:Third: TheChirurgeon's The Divine Spark This is totally fair. I liked the idea enough when I had it that I wanted to use it, but it would probably be made 5-color. My rationale was that the act of creating or calling an ally was nonblack, but yeah it's not a strong reason for it to be four-color. Also despite what the contest OP claimed, creating good four-color cards is absolutely very difficult, and too many of them ended up being "here's one thing from each color" type designs. My favorite ones were probably the cards that did a pair of overlapping abilities, and PMush's ministers, which I think ended up being pretty cool.
|
# ? Aug 13, 2018 14:48 |
|
Hey, cool, I double-won. Here's the next challenge: Make an Angel, Sphinx, Demon, Dragon, or Hydra Make a creature card with at least one of the listed creature types. You have until next Monday (the 20th) at 6:00 p.m. central time.
|
# ? Aug 13, 2018 22:51 |
|
Neat, iconic color fatties.
|
# ? Aug 14, 2018 01:01 |
|
I remain miffed that hydras get to be Green's iconic creature for no justifiable reason. But I'm actually kind of happy with these two designs.
|
# ? Aug 14, 2018 01:30 |
|
|
# ? Aug 14, 2018 02:06 |
|
Did somebody say cheeky enemy color nonsense? ...no? I could've sworn... Well, here's some anyways. Serra Angel, Master of Predicaments, Bloodgift Demon, Rakdos Pit Dragon, Managorger Hydra girl dick energy fucked around with this message at 08:15 on Aug 20, 2018 |
# ? Aug 14, 2018 03:25 |
|
That jolly demon is great!
|
# ? Aug 14, 2018 05:01 |
|
And how about a dragon that's actually in the right colors?
|
# ? Aug 14, 2018 06:53 |
|
PMush Perfect posted:
you spelled Sphinx wrong
|
# ? Aug 14, 2018 12:10 |
|
Yeah, that's one of those ones where it's hard to keep the color identity clean and also the subtype obvious. I actually have another idea I'll try tonight.
|
# ? Aug 14, 2018 15:12 |
|
lol
|
# ? Aug 15, 2018 02:29 |
|
One last attempt at a UW dragon before I move on. Archwing Dragon girl dick energy fucked around with this message at 16:19 on Aug 15, 2018 |
# ? Aug 15, 2018 03:09 |
|
comedy option: Lack of Bear fucked around with this message at 07:50 on Aug 15, 2018 |
# ? Aug 15, 2018 07:15 |
|
Oh, poo poo, I didn't know this thread was back. I loved the one from a few years back, even if I was awful at it. I like the idea of a hydra whose heads stick around after they're lopped off, and maybe even get eaten again by the hydra proper for a small boost of energy. Pseudoscorpion fucked around with this message at 02:23 on Aug 17, 2018 |
# ? Aug 17, 2018 01:21 |
|
|
# ? Aug 17, 2018 01:59 |
|
Did you mean for this to affect itself and your own creatures?
|
# ? Aug 17, 2018 02:17 |
|
AJ_Impy fucked around with this message at 12:00 on Aug 19, 2018 |
# ? Aug 17, 2018 02:28 |
|
A few more:
|
# ? Aug 17, 2018 03:31 |
|
TheChirurgeon posted:Did you mean for this to affect itself and your own creatures? I thought it would be more interesting and less oppressive on a 4/4 flying body that way. This way you can also use it like reconnaissance to get attack triggers from weaker bodies.
|
# ? Aug 17, 2018 03:41 |
|
I think you have this backwards. The opponent can choose 0 and nothing will happen.
|
# ? Aug 17, 2018 03:54 |
|
Gynovore posted:I think you have this backwards. The opponent can choose 0 and nothing will happen. Oh, whoops. The logic isn't backwards - if it was inverted, you'd get situations where you, say, scry 5 or something, and I wanted either one to be approximately equal in value - but I didn't consider the 0 case. Let's change it - twiddling is probably a little less value on average, but it seems useful enough:
|
# ? Aug 17, 2018 06:06 |
|
|
# ? Aug 17, 2018 23:25 |
|
Do you have the source image for this card? I want it for a game i'm running.
|
# ? Aug 18, 2018 00:43 |
|
https://www.deviantart.com/su-pra/art/Overlord-693474487 featuring even more gross skeletons falling out of a ribcage
|
# ? Aug 18, 2018 01:27 |
|
Kinda surprised you didn't make a demon that poops skeletons
|
# ? Aug 18, 2018 01:35 |
|
I had the design and couldn't find good art for it. I did consider the skeleton angle, but I like the burning devil tokens.
|
# ? Aug 18, 2018 05:36 |
|
Edit: Because puns. girl dick energy fucked around with this message at 07:55 on Aug 20, 2018 |
# ? Aug 19, 2018 09:36 |
|
|
# ? Aug 20, 2018 08:43 |
|
One more - workposting again so no mockup. Ethergorger Hydra 3GGW Creature - Hydra When CARDNAME enters the battlefield, exile any number of target artifacts or enchantments an opponent controls until CARDNAME leaves the battlefield. CARDNAME's power and toughness are equal to the number of cards exiled with it. X/X Pseudoscorpion fucked around with this message at 17:35 on Aug 20, 2018 |
# ? Aug 20, 2018 17:28 |
|
That seems really overcosted, I'd make it permanent exile and just straight up any number of target artifacts/enchantments, so you can pump it yourself too. Turn it into a buildaround instead of an overpriced sideboard card.
|
# ? Aug 20, 2018 18:04 |
|
Honorable Mention: AJ_Impy's Redeemon 3rd: Lack of Bear's Hognose Hydra I like the mechanical idea of scavenge(and to a lesser extent trample) on a creature with star power, but I'm not sure that it's a great fit for a hydra, where the p/t is generally flavored as the number of heads. That's not an unbreakable rule or anything, I just feel like this would probably end up as a different creature type if wizards made it. 2nd: PMush Perfect's Master of Perils I had this at 1st until I noticed it doesn't have flying. Good sphinx ability that fits in the chosen colors(although it would probably fit just as well in UG) and does something exciting enough to distinguish itself from the card it's riffing off of. 1st: TheChirurgeon's Knowledge Hoarder Good, solid demon design here, does good things at either cost, and I had to check Gatherer to see if bargain was an existing mechanic. Rummage 3 is a pretty big upside on a three mana 4/4 flier but hopefully that's balanced out by needing to have four or more cards in hand, and if not i'm sure development can tweek it to make sense. Congratulations TheChirurgeon, good luck running the next round.
|
# ? Aug 21, 2018 01:02 |
|
Eeevil posted:I had this at 1st until I noticed it doesn't have flying. drat me and my slavish devotion to color identity over flavor! Nah yeah that's a fair critique.
|
# ? Aug 21, 2018 02:19 |
|
Cool. Knowledge Hoarder was an unsubmitted design from the “Design a tribal mechanic” contest. I’m kind of glad I didn’t waste it there now. Ok, time for a fresh start. This week’s contest is... Duals of the Planeswalkers Since the dawn of man, er, since 1993, dual lands (lands that tap for two colors of mana) have been among the most sought-after cards in the game. So much so that they pretty much have to be included in every set in order to move packs. Your challenge this round is to design a rare dual land. Make it a cycle if you want, but it should either produce exactly two colors of mana (it can also produce colorless), or give you the ability to otherwise make/retrieve lands to get two possible colors of mana (so your take on fetchlands is fine). The point is, no tri-, quad-, or any-color lands, though letting someone pick two colors is fine. Your land should be modern/standard-printable, i.e. not strictly better than a basic land, but otherwise go nuts with the design. Contest ends at 9:00pm EDT on Sunday, August 26th.
|
# ? Aug 21, 2018 04:03 |
|
Obligatory re-entry.
|
# ? Aug 21, 2018 04:22 |
|
The Den cycle takes place in Return to Return to Return to Ravnica, when the guilds have, for Plot Reasons, have all started exhibiting cult-like behavior. The Den cycle rewards players for playing their colors by making it easier to cast that guild's multicolor cards. This cycle was widely regarded as too narrow to be useful, and have been relegated to bulk fodder. Theros 2: The Sequel To Theros added the Gateway cycle, a cycle of enemy-color lands with basic land types that enter the battlefield untapped. The rider seems harmless at first, but it shut off utility lands tapping for colorless mana, and combined with a long-awaited reprint of Spectral Searchlight, as well as several other cards with the 'downside' of giving your opponents mana, the cycle saw limited play in Standard, with better reception in aggressive decks in Modern. With Zendikar 3: The Search for More Money came a new cycle of lands - Hedrons, better known now as 'burstlands'. They saw middling reception, but a niche Modern combo deck that uses Scapeshift to grab many Hedrons, which all die simultaneously to generate a ton of mana that's dumped into a lethal Banefire or Torment of Hailfire has kept the price around the $5 mark. Despite this, however, the Banescape Torment deck remains solidly tier 2.5. This is stretching the definition for what's allowed so you're not getting any fun flavor for this one Pseudoscorpion fucked around with this message at 06:46 on Aug 21, 2018 |
# ? Aug 21, 2018 06:22 |
|
I kinda had a similar idea to this one, yours do it better. Lazy textdump of an idea Burgeoning Badlands Land - Mountain Swamp Rare ~ enters the battlefield tapped. Other Mountains you control are Swamps. Other Swamps you control are Mountains.
|
# ? Aug 21, 2018 06:41 |
|
|
# ? Aug 22, 2018 16:06 |
|
|
# ? Mar 29, 2024 08:07 |
|
Original: Updated: The new one is a bit of a different direction, but: 1. It actually works. 2. It's a dual land that actually encourages a three color deck, which I think is an interesting idea. Note: It's intentional that having a lot of Forests Aflame will deal a lot of damage to you if you run out of forests to feed it. The blue is there to signal that this is dangerous in a RG deck, but safer in a URG deck. Capfalcon fucked around with this message at 19:57 on Aug 23, 2018 |
# ? Aug 22, 2018 21:16 |