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lol @ "Savior creature token named Christ the Lord"
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# ? Dec 25, 2018 18:00 |
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# ? Apr 23, 2024 07:52 |
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Cool, a contest for all the neat designs that never quite found a home in any contest! A Totem Armor series: A Cumulative Upkeep series: And this standalone:
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# ? Dec 25, 2018 22:11 |
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This templating doesn't work for the last ability, you can't choose X while paying costs and then have X be determined another way during resolution. You could just use a Fight template and have it say "0: Target creature deals damage equal to its power to Hulk. Destroy that creature."
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# ? Dec 25, 2018 22:50 |
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# ? Dec 25, 2018 23:36 |
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Flavorfully this should probably be an enchantment but mechanically I found this idea interesting.
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# ? Dec 27, 2018 09:15 |
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# ? Dec 28, 2018 10:57 |
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These were originally made for another challenge, but by the time I had finished them the challenge was over.
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# ? Dec 29, 2018 01:56 |
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Here's how you get a lord for the Morphling/Torchling/Thornling/Brightling/Aetherling cycle.
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# ? Dec 29, 2018 05:20 |
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A remade version of a great idea I had that I didn't quite execute well enough.
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# ? Dec 30, 2018 18:59 |
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PMush Perfect posted:
This is a neat idea, but it seems really weak. Also your spawn tokens don't sac for mana unless you add that rider to the creation text.
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# ? Dec 30, 2018 19:15 |
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Entries are closed. Judgement will be passed
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# ? Dec 30, 2018 19:22 |
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TheChirurgeon posted:This is a neat idea, but it seems really weak. Also your spawn tokens don't sac for mana unless you add that rider to the creation text. I think the power level is actually OK for a 1 mana card, but it's weird to associate Emrakul with a low impact planeswalker.
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# ? Dec 30, 2018 19:23 |
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Irony Be My Shield posted:I guess they're not supposed to get that, otherwise the plus would be better than the minus. They shouldn't be called Spawn in that case though. The cost isn't just 1 mana though, it's 1 mana + tapping a creature + exiling a creature at the start of an upkeep, which is quite a hurdle. That said, even with what you're saying, it kind of veers into Tibalt territory where I agree that a 2-mana planeswalker shouldn't be too strong, but the end result is a card that I end up just never wanting to play. That said, I really like the first half, and the concept of putting loyalty counters on the card before you transform it. I just think the planeswalker half's payoff is too little.
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# ? Dec 30, 2018 21:40 |
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Honor This cycle is too weak and rule heavy generally, but this particular version could have some niche use. I would drop the search/shuffle part from the card and just let you put one from your hand out tapped. Maybe reflavor it to not be a cycle and let it stand on its own as some kind graveyard loving land. Third I remember this card the first time. I love its utter flexibility even if its on the weak side. I know Improvise and Fabricate are keywords but they aren't evergreen so there's ALOT of complexity going on here. I feel like the U identity is too weak but I understand you want it for commander. This card is not perfect but I like it alot. Second I always kinda hated uncommon planeswalker designs because they're usually just "what if planeswalker BUT WEAK?" but this one works for because its an enchantment that a player could kill in combat if they needed to. In the far flung future I think WotC will explore uncommon planeswalkers and this is what they might look like. FIRST I'm actually having a hard time evaluating how strong this card is. Its obviously fun and would be bananas to sling around in EDH but I really can't tell for other formats. The unfortunate kink in the design is that its forced to reference the stack in its text, so I don't think you'd ever see something like this printed outside of an EDH set, but hell, who wouldn't want to ramp into casting this with a giant X value?
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# ? Dec 30, 2018 21:48 |
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Hooray, not just HM this time!
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# ? Dec 30, 2018 22:59 |
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Nebalebadingdong posted:FIRST Ah, cool--thanks for the nod! I went back and forth on the power of this and whether it should have been XX, but that made it even weirder. I figured it'd be a hilariously bonkers spell to cast either way, though. I'll post a new contest either later this evening or tomorrow morning.
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# ? Dec 31, 2018 00:04 |
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Spreadsheet updated.
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# ? Dec 31, 2018 04:11 |
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TheChirurgeon posted:Ah, cool--thanks for the nod! I went back and forth on the power of this and whether it should have been XX, but that made it even weirder. I figured it'd be a hilariously bonkers spell to cast either way, though. It SEEMS weak if X is 0 or 1 but only because it has a decent chance of doing nothing at all when cascading at CMC 3 or 4
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# ? Dec 31, 2018 05:51 |
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Ok, thanks for your patience, everyone! This week's contest is Legendary Rehab I'm an old-school player, and one of the most interesting sets to me has always been Legends. At 310 cards, the set was large enough to be Magic's first stand-alone expansion, but isn't considered one since it contained no basic lands. It's kind of set up like one, though, with several cards similar to the staples in Alpha/Beta/Unlimited and a few clear themes. It also introduced multicolored cards for the first time, which were an obvious slam dunk and clear fan-favorite despite like, half of them just being bigass overcosted vanilla creatures. One of the things to note about the set is that it is wildly uneven--it's got some of the best cards ever printed: And some of the worst: Your mission is to Redesign or rehabilitate a card from the Legends Expansion. You need to keep the same card name and color, but feel free to change the casting cost, effects, and art. You also don't have to keep the old template, and I'd prefer if you used modern rules templating for simplicity's sake. I'll primarily be looking at how well your designs work with the original expansion's overall themes and how well it improves on the original card, either to tone down overpowered cards or improve lovely ones. You should also adhere to the mechanical technologies available at the time -- so no borrowing future keywords (but doing legendary artifacts/enchantments is fine, even though they weren't in the original set). For reference, here's what was going on in Legends: code:
Good luck! Contest ends at midnight EST on Sunday, January 6th
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# ? Jan 1, 2019 01:40 |
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Let's rehabilitate the worst cycle of lands ever printed.
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# ? Jan 1, 2019 04:09 |
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# ? Jan 1, 2019 12:10 |
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I didn't want to fix him too much.
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# ? Jan 1, 2019 15:08 |
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The Human Crouton posted:I didn't want to fix him too much. Similar idea, much smaller mana cost. Dredge says hi. And a similar idea that takes a few more liberties. Also still Dredge says hi.
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# ? Jan 2, 2019 00:43 |
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Legends has lots of multicolor creatures, and no lands to help with mana fixing. Thus:
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# ? Jan 2, 2019 21:24 |
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World Enchantment? Check. Weird "what's a color pie" effect? Check. Hard to cost because it's niche in its own set but completely bustable in modern Magic formats? Check. Real world flavor text so long that it dwarfs the rules text? Super check. Edit: Forgot artist credit. girl dick energy fucked around with this message at 21:42 on Jan 2, 2019 |
# ? Jan 2, 2019 21:37 |
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This one's a bit more edgy from a color pie perspective, but I think it all comes together well.
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# ? Jan 2, 2019 22:25 |
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# ? Jan 2, 2019 23:41 |
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Banding may be bad but I like the flavor.
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# ? Jan 4, 2019 21:20 |
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Submissions end tonight at midnight, so you've basically got a day left to submit all your sweet Wood Elemental redesigns
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# ? Jan 6, 2019 14:34 |
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Mikl fucked around with this message at 16:21 on Jan 6, 2019 |
# ? Jan 6, 2019 14:56 |
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# ? Jan 6, 2019 15:03 |
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# ? Jan 6, 2019 15:22 |
Sorry for the janky token, I couldn't get the name and text to fit in the box provided on the default token maker.
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# ? Jan 6, 2019 22:07 |
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3.5 hours left!
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# ? Jan 7, 2019 02:33 |
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e: Eeevil fucked around with this message at 05:35 on Jan 7, 2019 |
# ? Jan 7, 2019 02:54 |
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Contest ends in about 20 minutes, but I'll do the judging tomorrow morning at some point later on. If you get an entry in before 9am EST, it'll still get considered.
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# ? Jan 7, 2019 05:37 |
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CONTEST OVER Thanks for all the great entries! Honorable Mention Sivitri Scarzam by Rap Record Hoarder I really liked that you fixed the problem of Sivitri Scarzam's card mentioning the dragon, but the dragon not being in the set. Adventurer's Guildhouse by Capfalcon I really like that you found a good way to address a major problem with the set (mana fixing). Third Place Legendary Land Cycle by AJ Impy I appreciate that you put in work rehabilitating what I will agree is the worst cycle of lands ever printed. The Mountain Stronghold in particular is my favorite of these, since it makes Rampage useful by combining it with Menace, a trick I wish I'd seen on more card attempts. These didn't win because they felt a little too complex for uncommon lands. Second Place Deadfall by Eeevil I liked the utility of this card. It still feels Green, and the only reason it didn't win was because I liked another card that pulled off the same trick more. First Place Shelkin Brownie by Kuiperdolin I really liked this redesign. Not only does it accomplish the same intent of the original card only broader and in an actually useful way, its power level and simplicity feels right for a common and it feels like a card that could have been reprinted continually in follow-up sets, though likely color-shifted to Blue or White (though that also adds to the card's "Legends/early Magic" feel). Well done!
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# ? Jan 7, 2019 13:12 |
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Thanks. Yay me ! Nothing inspires me like art of weird short fatsos in the woods showing their crotch at people to keep them from working with their friends. Speaking of, the new theme is : Fine Art Every GDC at Wizards has had one. The aim of the game is to use ill-fitting art to design cards to specifications. It's not a GDC so here the specifications will be laxer. You must make three cards, using three different pieces of art out of the following seven from [strike]Google[/strike] my personal and exquisite collection. In addition : [*] one must be a creature or planeswalker [*] one must be an artifact or enchantment [*] one must be an instant or sorcery [*] the three cards must be a reasonable fit for the art selected (you can crop) [*] the three cards should be part of the same set, so there should be a flavour and/or mechanical link between them that ideally hints at the broader themes. Contest ends 14/01/2019 at 23:59 CET. Below are the seven pieces, with the artist below each one for attribution if you care. (Giuseppe Arcimboldo) (Diego Velázquez) (Anne Vallayer-Coster) (Théodore Géricault) (Gustave Caillebotte) (M.C. Escher) (Sid Blair) (and yes, I picked different art styles on purpose) Have fun! Kuiperdolin fucked around with this message at 07:49 on Jan 8, 2019 |
# ? Jan 7, 2019 23:38 |
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Oh, this is gonna be fun.
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# ? Jan 8, 2019 00:36 |
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# ? Apr 23, 2024 07:52 |
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# ? Jan 8, 2019 02:29 |