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Update 1 Part 2 Roper HP: 112 STR: 24 INT: 15 VIT: 17 WIS: 15 AGI: 11 LUC: 16 Skills:
Disable Resistances: Ropers serve to be both a nuisance and to screw over early dodge-tank Fencers. They literally don't do anything besides attack and try to bind legs, though. The dangerous part of this encounter is the Balloon Flying Squirrel in the front row, though. Okay, hitting our Dragoon is the best possible outcome with these things. Also, here's Animal Therapy in action. Nothing much happened there. ("Obtained 1 Our first food item. Labyricanth restore a small amount of HP when eaten. ("Obtained ("Obtained Not gonna say no to one of these things. I went back to town since there's a certain random encounter further up in 1F that can seriously screw me up, and I wanted a chance to save. ("Obtained Bronze Ingot!") Forging in EO5 is a neat replacement for the forging system in EO3/4, and I'll discuss it more later. As tempting as it is to upgrade weapons right now, that's a big chunk of our funds. ("Obtained 100 en.") ![]() Mad Dog HP: 222 STR: 32 INT: 17 VIT: 22 WIS: 21 AGI: 18 LUC: 14 Skills:
Disable Resistances: Mad Dogs are the Great Lynxes of EO5. If you don't have a Dragoon, this thing will 100% one-shot someone, partially because of Intimidate, but mostly because they just hit rally hard to begin with. Even with a Dragoon, make sure your party members are at full HP, or else bad things will happen. loving OW. (Received: 1 Cone Fang.) Mad Dogs can be seriously bad news when combined with other enemies. I decide to start building Gun Mount, so Sasha puts a point into Material Guard, which reduces fire, ice, and volt damage by 30% at level 1. I'm building for One-Two anyway, so Cecil puts a third point into Arm Break, which bumps the damage to 168%. Raven levels up Scythe of Numb Stasis to level 3, which unlocks Scythe of Exorcism--a skill identical to Scythe of Numb Stasis except for inflicting curse instead of paralysis. Gram levels up Hawk Whistle to 3, which unlocks Hawk Arrow, which deals stab damage to one enemy with splash damage, and then has the hawk attack adjacent enemies, and Flash of Both Wings, which deals stab damage to one enemy and has the hawk attack the row that enemy was in. Dosen levels up Refresh Herb to 3, which unlocks Resurrection Herb. Our choices are:
("Obtained ("Obtained Somas restore 80 HP to the party. Useful for emergencies. I finished mapping the rest of 1F off-screen, so let's turn the quest in. ("Handed over Labyrinth Soil and Yggdrasil Root.") ("Obtained 500 en.") Mission EXP, as is customary since EO3, is worth a boatload. This is what the Registry option is for--we can report the following things to Remus: completed floors, encountered monsters, and items. Monsters and items are automatically registered in the Monstrous Codex and Item Compendium--don't worry, we're not back to the DS EO method of making you check those at the government building--but reporting them to the Council means that Remus'll give us rewards at certain completion percentages. He also gives us a reward for every stratum's worth of maps we finish. ...Well, I said every stratum's worth, but for completing 1F, we get four Yamato Copper Coins. Here's what we get if we talk to Remus right now. Also, Remus has some words for us upon leaving. I just decided to go down the town list in order to get everyone's dialogue. Genetta starts talking as soon as we enter the inn. What follows is a tutorial on Guild Cards. Get them through StreetPass or by scanning QR Codes, same stuff as always. ...Okay, our Guild Card's slightly screwed up. (I had to start the new game from an NG+, and loaded in one of my finished save files.) I'm not posting the bottom half because it's spoilery. Ceric's not kidding here. Now that Floor Jump is gone, Ariadne Threads are really important again--always make sure you have one on you. I buy one, and then talk to Ceric. I also offload some drops. I upgraded Cecil's armor to an Acorn Vest to demonstrate something: EO5 returns to the EO4 method of ALL item purchases consuming materials. Also upgraded a bunch of weapons. A blue background on a weapon's icon means it can be forged. Might as well demo forging while I'm here, too. You have two options for materials for forging: either one purchase's worth of materials, or an Ingot. Ceric's out of materials for the Thorned Bandage, so I could upgrade it with a Bronze Ingot instead. Bronze Ingots are worth one purchase's worth of materials. Silver Ingots are worth three purchase's worth of materials. Gold Ingots are worth five purchaes's worth (a full upgrade) of materials. Upgrading the Thorned Bandage by one level would buff its ATK and MATK a little, as well as activating level 1 of VIT Up. The stat up passives work a little weirdly--they have 10 levels internally. Tier 1 stat ups (one arrow) go from levels 1 to 5, Tier 2 stat ups (two arrows) go from levels 3 to 7, and Tier 3 stat ups (three arrows) go from levels 6 to 10. What do those levels actually do? You'll see in the eventual Forging mechanics update. This Guard immediately talks to us after exiting the shop. Well, that sounds important. I went to the bar first, though, because I could not read the message and forgot about what's going on. Quests quests quests. Omnipresent in the EO series since the very beginning. It's in your interest to do them, since not only do they give EXP and (sometimes) useful rewards, you'll need to do them for access to some postgame bosses, too! Those two quests at the bottom are the DLC grinding quests, which I'm not taking yet. #1: Request from a craftsman: Mining, or Woodland Gathering Skills, either or. #2: Acorn gathering: Easy enough. #3: Adventure preparations: Again, easy enough. And we move onto bar patrons! Also, I'm going to have to preemptively apologize, but due to the nature of portraits in EO5, I can't give the bar patrons unique portraits--it'd be far too much work for how many there are. Sorry! #1: Brownie with a basket of berries: Brownie: Hello! Are you all explorers? I'm Dale, from a berry orchard a little ways out from Aeolis. I often come to town to sell the Labyrinth Berries I've harvested. I'd love it it you bought some to take with you in the Labyrinth. So if you ever want some, just give me a shout. Talking to Dale again brings this up: Dale: Hey, hello there! Today I've got Labyrinth Berries for sale. Dale: Pleasure doing business! Here're your Labyrinth Berries! I'm just glad to be helping out explorers! ("Obtained 4 Dale: Well, I'll be leaving now. I do have other markets to get to. May fortune let us meet again. #2: Gentleman with a prosthetic leg: Gentleman: Oh my...pardon my rudeness, but are you all new arrivals in the city? Explorers perhaps? Conice: My name's Conice. Some call me a walking dictionary, but I'm just an old fool who managed to escape death. But however you choose to think of me, feel free to ask me anything. I'll answer to the best of my ability, no more and no less. #3: Earthrun girl in charge of rations: Girl: Hello, explorers. Have you been making sure to always carry an Ariadne Thread when exploring? It's important to be able to get home in emergencies. Without one, you just have to resign yourself to death. Well, that's what my brother told me anyway, after he forgot one and came home all beaten up. #4: Chubby novice explorer: Novice: Man, the Labyrinth is great. You can always fish up something to eat, and if you search carefully there's fruit and stuff too. If you carry around food that you've found, you can eat it to recover your stamina when you're tired. Saves money on food too. Two birds with one stone! #5: Dark-skinned male Dragoon: Dragoon: *scoff* Who're you supposed to be? Some first floor newbie who thinks the Labyrinth is all sunshine and rainbows? Dragoon: Those mutts they call Mad Dogs are the worst! After they use Intimidate, even a Dragoon like me can end up on death's door! You be careful if you ever run into one! If it intimidates, use Guard or some other skill that works. Talking to Melina gives this: What Edgar just said boils down to this: we can now change characters' classes. For anyone above level 5, this comes with a 5 level reduction cost. It's as simple as it sounds: you can change someone's class while keeping their portrait and race. There's...not really a lot of useful applications of this in practice, though. Basically every class is tuned to its race's specific stats. A Lunarian Cestus, to use one of Edgar's examples, would be godawful, since they'd have bad HP, bad VIT, and horrible STR. There's one case where I think changing class is useful, and that's a Smoke-focused Herbalist. This is mostly because Brownies have loving awful LUC, meaning inflicting ailments is a pain in the rear end. Class changing an Earthrun (for maximum LUC) or Lunarian (for far more TP and WIS) into Herbalist is the way to go if you really want to make use of Smoke skills. Here's Edgar's post-first mission dialogue. Keeping a separate gathering team is pointless in EO5 since the gathering skills only take 1 point to max out. Believe me, though, we'll be mixing up our party a LOT. Also, I'd like to take this time to point out that your hawk and dog are technically part of your guild. You can't do much other than rename them, but it's still a neat touch. Hm... A bird and a dog... What other game have I played that I could name these two after... Aha! I know! Battle Network 6! Remember? Cybeasts Falzar and Gregar! I'm sure those'll-- ...Oh. Right. Summons are limited to four-character names. Welp, I guess we're rolling with a dog named Greg now. Going back into 1F allows me to take on a pseudo-quest from the guard. That's not just flavor text, we do need someone who knows Animal Husbandry as part of their race skills. It was at this point that I realized the notification in town and this thing in the Guild Card menu meant that I'd received a Guild Card from StreetPass. Specifically, from my modded 3DS, with...the same save file that I used NG+ to start this run on. (ExtData encryption fuckery. Don't ask.) Phew, what a mouthful of an update, huh? Next time: chickens. Also some quests. Maybe even a bit of 2F. Rea fucked around with this message at 08:18 on Oct 18, 2016 |
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# ? Jan 25, 2021 01:33 |
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Speaking of class change, we need a submission for our Smoke-focused Herbalist! The same rules as initial submissions apply, but because they will be Lunarian (by decree of me), you are limited to Warlock, Necromancer, Lunarian generic, and DLC portraits. Also, if you already had a character be accepted, you can't qualify for further character submissions! We wanna give other people a shot.
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Can we also vote on pet names now? That would make sense to me.
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Clarste posted:Can we also vote on pet names now? That would make sense to me. But I like Falz and Greg. ![]() In all seriousness, yeah, vote on dog and bird names.
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Hachikō for dog because Hachikō is best dog.
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I actually remembered back in the Megathread you guys talked about races using other racial classes. Was wondering why that never came up in the initial character submissions. As for Dog/Bird names, keep the Battle Network references. Also Cecil fighting a turtle ![]()
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It's nice to see what the events in the game actually say since i was mostly just mashing through random options in them. I planned to have a Lunarian smoke herbalist long before the game came out and made a generic Lunarian for that purpose at the beginning of the game, but then forgot about it or something by the time the 2nd names became available so I'm sort of stuck with a Brownie unless I want to do some serious power leveling. Where do you name the dog and bird by the way? Since it doesn't look like it has a name yet?
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Ragnar Homsar posted:But I like Falz and Greg. Clearly, the only option is Rocky and Bullwinkle, however Clarste does her kanji magic to fit those into six characters! (Well, to fit Bullwinkle into six characters.)
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vdate posted:Clearly, the only option is Rocky and Bullwinkle, however Clarste does her kanji magic to fit those into six characters! (Well, to fit Bullwinkle into six characters.) Blwnkl.
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Keep it as Falz and Greg because working with a 4-character limit is even worse than a 6-character limit.
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Greg and Falz are fine names for PETs. Good for the team that they found a use for the copper coin, unlike a certain crayfish. Also, it's bugging me you aren't coloring in the water.
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Level Seven posted:Greg and Falz are fine names for PETs. If a non-door or non-stair tile can't be walked over, I don't color it in.
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Ragnar Homsar posted:Speaking of class change, we need a submission for our Smoke-focused Herbalist! The same rules as initial submissions apply, but because they will be Lunarian (by decree of me), you are limited to Warlock, Necromancer, Lunarian generic, and DLC portraits. For our herbalist, why not go with something like this? Name: Tyler Portrait: Generic Lunarian Male Eye: Default Hair: Default Voice: 7: Intellectual Personality: From an early age, Tyler was fascinated by stories of adventure. As he grew up, however, he set aside dreams of participating in them himself in favor of studying beings like those in the stories. This led him into the fields of anthropology and monster biology. Then to the categorization of other culture's sciences and fighting styles. Finally, he decided to take the plunge and travel to a Labyrinth city for hands-on knowledge, and signed up as a new member of a randomly selected guild. In general, he has a friendly demeanor, if accidentally condescending from time to time. If others seem personable, he'll ask them to describe how they do what they do. On the other hand, while he accepts people who rely on instinct, he hates with a passion anyone who dismisses or insults logical reasoning and the collection of knowledge. Oh, and Stick with Greg and Falz
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Greg and Falz are rather fine names, I feel there's no need to change them. Anyway, I don't particularly have high hopes in Guild Nameless considering their mightiest foe was a turtle that could be just a regular turtle for all we know.
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Might as well throw something in for the Herbalist Name: Culan Portrait: Warlock 1A Eye: Dark Green Hair: Black Skin Colour: Light Green Voice: 1, Hot Blooded Personality: It was clear from a young age that Culan wasn't like most Lunarians. For one thing, saying that he hated magic would be an understatement. He never had the best magical affinity as a child and came to resent those who he felt flaunted their magical power, which for him basically meant anyone slightly competent with magic. Instead, he focused his studies on herbs and medicines, eventually dabbling into poisons. He became fascinated with the powers of plants and the poisons that were in them and quickly began creating concoctions in an attempt to prove that his "herbal masterpieces" were better than any magic in the world. With time, he came to realise that he needed to look to wider expanses to prove the superiority of the herbal arts and left home, carrying with him all the herbs he thought he would need. His ambitions brought him to the labyrinth, where he hopes to concur the labrynth and once and for all demonstrate the power of herbs to the entire world! Oh, and if he finds some cool new herbs along the way, that would be totally cool as well. Greg and Falz are amazing ![]() jimmydalad fucked around with this message at 17:40 on Oct 18, 2016 |
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Oh man, adventure episodes are a super neat addition. The rest of the game looks fantastic too and I'm hype all over again.
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Name: Baryl Portrait: Warlock 1B Eye: Preset, bottom left Hair: Preset, bottom row, 4th from left. Skin Colour: Bottom row, 5th from the left Voice: 18, Excitable Personality: Growing up as a child, Baryl found himself going through the motions of learning the power of the elements as most Lunarians do. However, he never really fit in with other Lunarians and wound up shutting himself off from the world, avoiding everyone and living out of his room. Left largely to his own devices, Baryl found purpose in hoarding the stories and trinkets of the Brownie race. He became obsessed with their culture, learning everything about it he could and finding himself wishing he could live in their homelands in the Great Plains, rather than the boring and backwards land of Sidonia. When he heard about the new exploration opportunity opening up he sold all his possessions and used the money to book a trip so that he could get to the Yggdrasil Labyrinth and finally be closer to his goal of moving to the Great Plains. He's very opinionated about the superiority of being at one with nature and of using its power to help you instead of trying to use magic to force your own will upon it, and if given a chance can talk for hours (and hours, and HOURS) about what he's heard of the Brownies and their culture and how it's so cool and amazing you guys*!! He took advantage of the knowledge exchange program to finally learn how to be a proper Herbalist so he can be just like them, and while he's inexperienced he's sure that he'll quickly learn to unlock the real power of the funny smelling smokes the Brownies specialize in. *accuracy of his stories may vary.
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Keep Greg and Falz, don't let anyone tell you otherwise
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Out of all the races, Lunarians get the worst of it when it comes to portraits. They either lack impact, or they're eyeroll-inducing. Y'all couldn't even make one female necromancer who wasn't laviciously licking their lips, or running around half-naked? And I say this as someone who frequently defends the the variety of portraits Etrian games offer. So if we're going to make a Lunarian Smoke Herbalist, I think there's only one choice... Name: Magda Portrait: DLC Medic 2 Voice: 27 (Meek) Hair: White Eyes: Red Personality: Born to a Lunarian clan who took astrology extremely seriously, Magda has an elaborate depiction of her star sign, the Dinogator (may he frolic forever in our hearts) tattooed on her back. To be born under such a sign marks one as an exceptionally dangerous warrior, a destiny the typically meek and unassuming Lunarian girl thoroughly failed to live up to until she bought a second-hand Smoke Herbalist starter kit from a passring Brownie caravan. Magda's ancestral homestead is currently the thaumaturgical equivalent of a Superfund site, an incident she hotly denys was her fault, blaming it instead on 'that gormless bint, who couldn't tell the difference between (unpronouncable compound) and (equally unpronounceable compound, but with a silent 'W').' Whatever the case, her family made it clear she should pursue her destiny... elsewhere. Anywhere, really, so long as it was very far away. And so she came to Arcadia. Truthfully, she'd much rather BE a Medic--hence the outfit, purchased secondhand from the same caravan. Unfortunately the closest she's come so far is a poison so toxic it caused her patient to vomit out the tumors afflicting them. But if she has the chance to practice her craft under real-world conditions as part of the Nameless guild (who haven't been around long enough to know of her reputation), surely her wish to become a great healer will be within reach, right? RIGHT?! Dinogator, spiritual patron of great destroyers, smiles knowingly. (TBH, I'm not sure my color choices would look in practice since the character builder wouldn't load the DLC portraits for some reason. If they're too eye searing, feel free to adjust them in the event my character gets picked. Greg & Falz seem like fine names in any case, though I think I'm missing the reference.) Rangpur fucked around with this message at 20:51 on Oct 18, 2016 |
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The reference is Megaman Battle Network 6, where the focus of the game's plot is on two Cybeasts--digital programs that just kind of ruin everything--that take the forms of a giant bird (falcon?) and a giant wolf--Falzar and Gregar, respectively.
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Item Getter posted:Where do you name the dog and bird by the way? Since it doesn't look like it has a name yet? You name them from the Guild management menu, the same place where you rest and retire people. For pets, it's the only option available. For the record, you can also rename anyone in the guild at any time (or change their portraits/voices). Clarste fucked around with this message at 21:48 on Oct 18, 2016 |
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Do you also get to rename whatever the necromancer summons, or is it just the bird and the dog? Oh right, Greg and Falz are great names, keep 'em.
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Joke suggestion: name the dog Bird and the bird Dog. Greg and Falz seem good enough, really, especially with only four characters to work with.
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Stick with Greg and Falz.
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Well, it's a good thing they did what I hoped they would do with the races (let the classes overlap), though it is a shame that everyone still only really benefits from their own sphere of classes. Also, Greg and Falz are fine names. It also means you don't have to go back and retroactively change it.
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Dark Flame Master posted:Do you also get to rename whatever the necromancer summons, or is it just the bird and the dog? No, because each of them is unique and then dies forever when you sacrifice it. They're listed as Ghost A, Ghost B, etc. Clarste fucked around with this message at 21:51 on Oct 18, 2016 |
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Well you could still take polls on each ghost's tragic and completely irrelevant and unremarked upon backstory. ![]() Rangpur fucked around with this message at 23:38 on Oct 18, 2016 |
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Forgive me if I'm wrong, but it seems like you could have an Earthrun in a Therian class (or vice-versa) and I'd work out fine.
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It'd be okay, but not really ideal. The Earthrun classes either focus on disables and want high LUC (Cestus and Reaper) or are tanks and want high VIT (Dragoon and Fencer). Therians have the 2nd lowest in both of those stats. Likewise, the Therian classes generally want more STR or AGI and not much else, so being an Earthrun wouldn't improve them at all. I guess a purely damage focused Therian Fencer or Dragoon might work though.
Clarste fucked around with this message at 23:44 on Oct 18, 2016 |
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Does AGI influence action speed or the chance to dodge in strategically significant way? If so, seems like they might make decent dodge tank Fencers.
Rangpur fucked around with this message at 23:55 on Oct 18, 2016 |
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Rangpur posted:Well you could still take polls on each ghost's tragic and completely irrelevant backstory. Just a note: imagine all this with the approximate emotional tone of Telenovela. The ruined heiress Alicia Rosette was deeply in love with Barnaby, the "gentleman" thief, and abandoned her family and legacy to be with him, but Barnaby only wanted to use Alicia for her family's inheritance and -- once it became clear that she was no longer the favored candidate for family head -- abandoned her for greener pastures and more fortunate ventures. Twisted with rage, Alicia contacted the sage Charlotte to learn the art of necromancy and obtain her revenge on Barnaby. The sage complied, but conditional on Alicia binding Barnaby's ghost to the bones of his hands and feet, and bringing them to her -- for a ghost made with such a grudge would become a powerful resource. Alicia agreed, and abandoned her family name and all but one letter of her first to the darkness, receiving further mastery of the necromantic arts; from then on, she was only known by her shadow name, "A." "A" hunted down her former lover; flush with wealth and drunk on his success in infiltrating the (then closed-off) Yggdrasil Labyrinth for rare, illegal medicinal herbs, Barnaby was known as the mysterious thief Monsieur "B" to the people of Aeolis. In the process of fighting his way through the Labyrinth, in order to combat the monsters, Monsieur "B" embedded vials of poison into the bones of his hands and wrists, allowing him to kill with a mere touch. Confronted by "A," Monsieur "B" was chased, dismembered and killed by "A"'s phantasmal army, but -- in the last moments of his life -- managed to flick his embedded syringe out from his finger. Taking it in her triumph, to bind his ghost, "A" pricked herself, and received a slow, incurable dose of a rare and lethal Brownie poison. Knowing her time was short, "A" took the bones of "B" to the sage Charlotte to fulfill her deal, in the hopes of receiving aid in waging war on the family that had rejected her. On arrival, however, her bound ghosts heard that Charlotte was a servant of her family, deployed in secret to ensure "B"'s death and trick "A" into returning gratefully to the Rosette family. Filled with rage and drunk on the death in her veins, "A" set her ghosts on Charlotte, detonating them, down to the essentia level, all at once, inside the sage's meager hut. As they both lay dying, "A" took her revenge on "B" and Charlotte: she ripped away Charlotte's name, to eternally prove her power over life of death, and bound all three of them together. Locked together, "A," B" and "C," necromantically entangled, forgetting themselves and their lives, remained in the ramshackle remains of the sage's hut for thousands of years, all bound to their bony fingers -- locked together forever. Then a popular dancer found the pared-down bone bits, mistook them for dancer's bangles and hooked them to his waist. He was not entirely thrilled to learn that there were ghosts living inside them.
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Rangpur posted:Does AGI influence action speed or the chance to dodge in strategically significant way? If so, seems like they might make decent dodge tank Fencers. We don't know the dodge formula, but traditionally LUC has been just as important, so it'd be a wash. AGI does affect action speed, but I'm not sure why that'd matter for a Fencer, dodge tank or otherwise. All the skills that need to go first in a turn get speed modifiers. And, well, even if you're a dodge fencer you're gonna get hit sometimes.
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In EO3 and EO4, LUC was actually doubly as important as AGI for dodging.Poltergrift posted:Just a note: imagine all this with the approximate emotional tone of Telenovela. Also I wasn't even really planning on giving the ghosts personalities but you single-handedly convinced me, congratulations Rangpur posted:
Also also this is who we'll be going with for Smoke Herbalist. I'll get the initial portraits ready in a bit
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Clarste posted:We don't know the dodge formula, but traditionally LUC has been just as important, so it'd be a wash. AGI does affect action speed, but I'm not sure why that'd matter for a Fencer, dodge tank or otherwise. All the skills that need to go first in a turn get speed modifiers.
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So, can you import your save from EO4 to get a bonus in 5 or did they not follow through on that?
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Double Plus Undead posted:So, can you import your save from EO4 to get a bonus in 5 or did they not follow through on that? Nope. I don't think anyone knows what's in the extra data EO4 lets you write to the SD card, either. ![]() ![]() ![]() Anyway here's Magda.
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Oh snap, I didn't see I got picked. I'm on Steam as 'citizenbacillus' if you need to message me about anything.
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Ragnar Homsar posted:Nope. I don't think anyone knows what's in the extra data EO4 lets you write to the SD card, either. If the Untold extra data and how it was used in EO2U was any indication, your party data on the guild card is stored there. No idea if anything else would be contained. But I doubt we'll ever find out without someone looking through the code or something.
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The weapon upgrade mechanic, from what I've gathered, strikes me as kinda strange and redundant, but I guess that's a topic for later after you've delved into the mechanics more.Ragnar Homsar posted:If a non-door or non-stair tile can't be walked over, I don't color it in. ![]() blizzardvizard fucked around with this message at 04:13 on Oct 19, 2016 |
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# ? Jan 25, 2021 01:33 |
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Go for Greg and Falz. Mostly for the image of a group of fantasy warriors tramping around a supermassive fantasy tree with a pair of cybernetic animals.
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