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Beet Wagon posted:I tried to think about CIG doing something as well as Blizzard does but then I started laughing and didn't stop until I was dead. I think the biggest difference between CIG and Blizz is Blizz isn't poo poo scared of admitting when they've taken the wrong road, and do everything they can to fix the problem. CIG just lies and coerces their brainwashed fanbase into thinking they're being treated better than anyone else.
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# ? May 18, 2025 14:43 |
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White House petition suggests naming next Navy ship 'USS The Deplorables'quote:The petition, which was started by someone with the initials D.S., ![]()
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This was good. It makes me happy to see Goons spreading knowledge like that.
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I know some of you are MWO goons. Have you seen the Mechwarrior 5: Mercenaries announcement? https://www.youtube.com/watch?v=Gz8Y1V8gy1A&list=LLy1GDK2ZYTwvh1h7UashS_g&index=1
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spacetoaster posted:I know some of you are MWO goons. Have you seen the Mechwarrior 5: Mercenaries announcement? Yes, and I'm going to patiently wait and see if ![]()
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spacetoaster posted:I know some of you are MWO goons. Have you seen the Mechwarrior 5: Mercenaries announcement? It looks cool but proceed with caution. This is ![]()
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Xaerael posted:I think the biggest difference between CIG and Blizz is Blizz isn't poo poo scared of admitting when they've taken the wrong road, and do everything they can to fix the problem. CIG just lies and coerces their brainwashed fanbase into thinking they're being treated better than anyone else. That and the part where Blizzard has actually successfully made a number of video games before lmao
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I think you'll find that none of the Blizzard games are truly released, as expansions, patches and fixes are still going in every week
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Xaerael posted:I think the biggest difference between CIG and Blizz is Blizz isn't poo poo scared of admitting when they've taken the wrong road, and do everything they can to fix the problem. CIG just lies and coerces their brainwashed fanbase into thinking they're being treated better than anyone else. Most recent example is the other week Blizzard hosed up the pack drop rates of the tri class cards in their new hearthstone expansion. Making certain types of cards like 10 times more likely to drop until you had a ton of a few cards. This blows because its useless to have more than 2 of any card and I had like 10-15 of a few. Instead of obfuscating, ignoring, or siccing their backers on people annoyed by this. They, that very same day, gave everyone who opened packs while the bug was there an extra 33% of the packs they purchased free. You came out way ahead for your trouble. You are right citizens, game development has lots of fuckups. But they aren't properly handled by going silent and hoping no one notices or get drowned out(moved to concern). They are acknowledged, fixed, and even apologies for the trouble if the customer was affected. TheLightPurges fucked around with this message at 16:22 on Dec 14, 2016 |
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shrach posted:Yeah the control is "75% or more". In both those cases it is 100% which is more (To confirm, you can check the annual return filings at the same links). It's curious to me that they filed for the subsidiaries, but not the parent company. Which to me means that they're still pissing around with the numbers, since they have to be reflective of the US parent numbers, seeing as that's the primary and sole source of the income.
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The only real reason to have more than 1 company per country is to obfuscate and make it so any legal action against them requires the use of forensic accountants. Not cheap.
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I don't think toast saw this the first time around.
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Beet Wagon posted:It looks cool but proceed with caution. This is Eldragon posted:Yes, and I'm going to patiently wait and see if Oh yeah. That's a given. That, and no pre-order, no pre-anything. Thanks Star Citizen. For teaching me that lesson.
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TheLightPurges posted:The only real reason to have more than 1 company per country is to obfuscate and make it so any legal action against them requires the use of forensic accountants. Not cheap. No, it's a liability shield. A wholly owned subsidiary with limited liability status can go bump and stiff it's creditors without touching the parent company. It's SOP in the UK, where you'll buy an off the shelf, transfer the accounts to it, the operate as a wholly owned subsidiary until poo poo goes south. Accounting evasion uses companies across country boundaries, as this generally causes a hard disconnect between different legal structures, except in China, where you're always a 50/50 partner with the government.
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Randarkman posted:This is hilarious, they basically expect the Star Citizen NPCs to be the robots from Westworld. They expect it because CIG promised this level of AI and fidelity. Special named NPCs with histories, and all of them are killable, with written in beneficiaries ready to take their place if they die, and people who kill them are recorded as heroes/villains in the persistent Galactipedia. They add in a lot of additional crazy, but a considerable amount originates from CIG, building the dream.
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spacetoaster posted:I know some of you are MWO goons. Have you seen the Mechwarrior 5: Mercenaries announcement? This is cool but isn't super far off from the smoke and mirrors we've seen from CiG, the major difference being these people have actually shipped games before so I'm more forgiving of rough demos
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a cyberpunk goose posted:This is cool but isn't super far off from the smoke and mirrors we've seen from CiG, the major difference being these people have actually shipped games before so I'm more forgiving of rough demos Well....... https://www.youtube.com/watch?v=4kdeqIdPU_k
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And...... http://www.pcgamesn.com/mechwarrior-online-now-has-gold-plated-mechs-they-ll-set-you-back-500 If MW5 is good, it will be like the early days of MWO: They did it on accident, which they soon corrected and turned to poo poo.
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DapperDon posted:What is that? When hellgate London was released, they promised episodic updates for years, so you could buy a lifetime subscription containing all the promised updates. They managed 1 lackluster update before the whole thing went bump. It's one of those fun data points that gets thrown out. I actually liked the game, but it was repetitive and they reallly didn't have a lot of content; interestingly, the dungeons were procedurally generated. Edit: ![]() Hav fucked around with this message at 17:07 on Dec 14, 2016 |
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ManofManyAliases posted:Best of luck to you and your audience. Please respond one more time with a smug emote when I say once again, when this all comes crashing down you will look rather silly.
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Eldragon posted:And...... Update: Due to me being uninformed and silly I originally called 'Community Warfare' 'Clan Wars', mixing up a promised feature of Mechwarrior Online for part of Battletech's lore. I also said the Timberwolf was a variant of a Mad Cat. In fact, they're both names for the same mech. Cheers to those who pointed this out to me in the comments.
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What am I lookin at here toaster
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MOMA spirals into depressions, doubt, and bitternessquote:No, it did not. There will be some holiday bonus features, and I'm expecting 2.6 before the year's end. I do know that 2.6 is not yet with Evocati (they're doing serious test work around mechanics in 2.5 so that it can be implemented into 2.6), but even if it hits PTU before Christmas, I'll be happy. quote:I mean, we still have 2 months left, but I have it on good authority that we'll see it this year. quote:Not really. Pretty doubtful that we'll get 2.6 live by Friday. quote:I didn't say it wasn't going live this year. I said it won't be ready by Friday. My faith is not shaken by a video game.
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a cyberpunk goose posted:What am I lookin at here toaster ![]() It was loving hilarious. They directly ripped ships off of the already ripped of Star Citizen ships, and space combat was a stretchgoal, not part of the core kickstarter. All told that dumb trailer actually looks pretty good compared to some of CIG's work, which compounds the hilarity.
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peter gabriel posted:2.6 is totes coming out this year you guys qft
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Still no response from CIG on how much they're going to offer, which Ray said they would do yesterday.
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Maybe they are preparing for spacecourt action.
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Beet Wagon posted:
Wow I completely forgot about this poo poo
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TheAgent posted:we've also heard this kind of poo poo before from hundreds of games since ultima 2 To be fair: ultima7 did a pretty good job on this.
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Beer4TheBeerGod posted:Still no response from CIG on how much they're going to offer, which Ray said they would do yesterday. Well, you know about CIG and dates and promises and what not
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So i still haven't seen a single "MMO" system in SC come online -- something every MMO ever has before literally anything else. You build it as early as possible because networking is really really hard, especially MMO-scale networking. You build *on top* of the constraints your networking infrastructure will impose, you can't work backwards to figure this out later, you just cannot on a project of this scale
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That to me is a greater death knell than any of the 100s of reasons this project is spectacularly doomed
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Completely offtopic, but this would be so cool. https://www.youtube.com/watch?v=TLrqtmKazpI Makes you think how important proper game mechanics truly are, and how irrelevant graphic fidelity can be. Then again, I guess if someone never experienced the original X-Wing and especially TIE Fighter, hey will look at this and simply shrug
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I was browsing the RSI forums for fun and they had some thread about how much they'd each spent and how they don't tell their family or whatever, anyway one dude came in saying he regretted spending any money because the game doesn't exist, everyone jumped on him and said he should just get a refund. Its still CIG policy to not give refunds and those guys are deluded morons, right?
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Beet Wagon posted:
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a cyberpunk goose posted:So i still haven't seen a single "MMO" system in SC come online -- something every MMO ever has before literally anything else. You build it as early as possible because networking is really really hard, especially MMO-scale networking. You build *on top* of the constraints your networking infrastructure will impose, you can't work backwards to figure this out later, you just cannot on a project of this scale actually they're going to slot all the modules together once the production pipeline gets patched in with 3.0 next week it sounds like you don't know anything about game development and should shut your dirty peasant mouth.
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nopantsjack posted:I was browsing the RSI forums for fun and they had some thread about how much they'd each spent and how they don't tell their family or whatever, anyway one dude came in saying he regretted spending any money because the game doesn't exist, everyone jumped on him and said he should just get a refund. ![]()
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nopantsjack posted:I was browsing the RSI forums for fun and they had some thread about how much they'd each spent and how they don't tell their family or whatever, anyway one dude came in saying he regretted spending any money because the game doesn't exist, everyone jumped on him and said he should just get a refund. Imagine calling your parents and telling them you spent 10k on virtual space ships. I mean they love you and care about what you do (maybe a little less after that call...).
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Beer4TheBeerGod posted:Still no response from CIG on how much they're going to offer, which Ray said they would do yesterday. The date he gave was just an estimation and not a promise. CIG was just being overly optimistic about their ability to do basic math in your account and you need to be more patient. Refund locust.
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# ? May 18, 2025 14:43 |
TheAgent posted:we've also heard this kind of poo poo before from hundreds of games since ultima 2
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