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If you think you can reconcile two branches that diverged after two years spent apart in "a day or so", you're delusional.
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| # ? Nov 10, 2025 14:08 |
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XxXCaptainNoxXxX posted:That's right. And if you don't know something you should remain silent. I accept this apology such as it is for your accusations. I think judging something like that should rely on the preponderance of evidence rather than require actual fact. Because the actual fact is that it's bullshit.
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Roflan posted:I think judging something like that should rely on the preponderance of evidence rather than require actual fact. Because the actual fact is that it's bullshit. that's actually just your opinion
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Chev posted:If you think you can reconcile two branches that diverged after two years spent apart in "a day or so", you're delusional. We kind of collectively came to the conclusion that they decided since they both branched at about the same point that was good enough, so they just threw the LumberYard logo on and updated some text files.
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CIG maintained a 2016 release date on their Squadron 42 sale page after revealing a 2017 release at CitCon. They maintained that date while knowing full well it wasn't true, and knew so long before the actual reveal. They sold something knowing full well it wouldn't be out when they said it would. They're loving liars.
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Beer4TheBeerGod posted:CIG maintained a 2016 release date on their Squadron 42 sale page after revealing a 2017 release at CitCon. They maintained that date while knowing full well it wasn't true, and knew so long before the actual reveal. They got some wires crossed and the communication didn't get through to change it. We all know CIG and communication. CR got on stage and to tens of thousands Live (and eventually hundreds of thousands) and said there would be no Sq42 this year. What more could you possibly want?
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Chev posted:Syndicate (the original) promised real-time speech synthesis from enemy AIs and it didn't have it because that's just not something you could do 20 years ago and any idiot should have known, and no one cared. Chev posted:A game should be judged on its own merits and not what you heard on TV. Even the british authorities have gone over this already: there was no false advertising for NMS. As for the legal side, regulatory bodies have bigger fish to fry than videogames, and the standard is really low, so that is not surprising at all. It doesn't vindicate him though.
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Latin Pheonix posted:My guess as to what happened is that by choosing the prettiest engine he could find, Chris Roberts ended up with a wonky, totally inflexible engine that was a complete nightmare to work with, but due to his belief he could fix it and/or CIG's partnership with Crytek he could not back out of using the engine when the problems became visible. You might be onto something here... http://scqa.info/?show=10FTC&episode=11&qid=9 Chris Roberts posted:Yeah, I'm very satisfied with CryEngine so far. It's a very powerful engine, one of, it not the, best looking engines out there for the photo-realistic look and and style that I want.
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Spatial posted:Animals prey upon one another (they don't). They do, actually. I saw it personally and also in Youtube videos.
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beep bong china chong I'm Chris Roberts
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scrubs season six posted:They do, actually. I saw it personally and also in Youtube videos.
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Sunswipe posted:Sounds like he was mentored by David Molyneux. I wonder how long it'll be before gamers stop falling for hype and wait for a game to be finished before getting excited over it? Never going to happen. Especially IP based titles.
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Roflan posted:I think judging something like that should rely on the preponderance of evidence rather than require actual fact. Because the actual fact is that it's bullshit. We have the actual CIG design diagram to work off. This is 100% fact...
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XxXCaptainNoxXxX posted:ED attracted a lot of the I WANT IT NOW whiny gamers and SC attracted the patient well researched type. They can learn though. Nah nah, you're moving too fast. Slow burn your troll game so people keep biting.
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So if we judge SC as a released game that is just adding patch and contents right now; what do you think the review scores should be? And if people are using their disability checks to fund SC, those of us that pay taxes in our respective countries are all technically star citizens. Congratulations unwilling commandos.
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starkebn posted:I think you went wrong beginning at your second paragraph. I think it's pretty clear now CRoberts has never had any idea what he is doing. Well I did basically say that CR just chose an engine and hoped it would all work out, which to me is pretty much 'not knowing what you're doing' .Virtual Captain posted:You might be onto something here... Oh Chris, when will you learn?
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DarkRefreshment posted:So if we judge SC as a released game that is just adding patch and contents right now; what do you think the review scores should be? Used the word "is"? Check Derek Smart detected!!
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XxXCaptainNoxXxX posted:Plans change all the time dude. In every industry, especially gaming. It would only be a lie if he had no intention of ever doing it. And with many of those things they did them for a long time. But plans change. Oh gently caress off. Changing engines because the one you chose just isn't working out or changing a planned a feature because you can't make it fun is "plans change". Those are specific things relating to the development of the game, not the overall ethos of spending/features. Going from "the more money we get, the faster we can deliver the experience you gave us money for" to "the more money we get the more unwanted crap we'll try to cram into the game which will necessarily make it come out slower and bloated with features you didn't want or pledge for" is false advertising at best and borderline fraud. Like it's literally the opposite even though the original promise was specifically used as the main reason for people to give them more money. EDIT: I found a video of Chris Roberts shopping https://www.youtube.com/watch?v=11fCIGcCa9c
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XxXCaptainNoxXxX posted:Name one time chris directly lied. That first time he said "I do". The second time too, probably.
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trucutru posted:That first time he said "I do". The second time too, probably. ![]() Following up with "Yes you are a great actress." "Sure you can be the love interest/sex symbol in my space game movie"
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XxXCaptainNoxXxX posted:Name one time chris directly lied. That one was proven in court.
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Speaking of Lumberyard, I noticed from the Amazon pages the Lumberyard is still in Beta (ver 1.9). Also none of Amazon Game Studios has not completed release of any of their game projects, yet. Does that mean Star Citizen and SQ42 won't be completed until, at least, Lumberyard is no longer considered Beta? The latest issues list for the Lumberyard beta shows dozens of known issues with all their tools: http://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.9-known-issues.html I guess Roberts' crew aren't using all the Lumberyard features, but that's still 18 pages of issues to possibly deal with during development.
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tooterfish posted:When he told Kevin Costner he had a great role for him. Yes but Chris clearly intended to put Costner in a role, so therefore it's not a lie and frankly if Costner is mad about those other roles he missed out on because of this then perhaps he should have done more research. After all it's pre-production. Some actors just don't have the patience for great cinema.
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Beer4TheBeerGod posted:Yes but Chris clearly intended to put Costner in a role, so therefore it's not a lie and frankly if Costner is mad about those other roles he missed out on because of this then perhaps he should have done more research. After all it's pre-production. Some actors just don't have the patience for great cinema. Exactly. There was an actual movie being made. But the finances fell through. Its not like they call up Brad Pitt the day before a major shoot and ask if he would like to be in it. They plan these things far out in an advance. Its a creative industry, plans change.
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XxXCaptainNoxXxX posted:Exactly. There was an actual movie being made. But the finances fell through. Its not like they call up Brad Pitt the day before a major shoot and ask if he would like to be in it. They plan these things far out in an advance. Its a creative industry, plans change. Oh God I literally have no idea if you were just being ironic all along now and I made a fool of myself before by responding
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Foo Diddley posted:Just look at all the amazing things you can do in Star Citizen already I'd like to be the barista for the mix master on the team. I have 500 hours of experience with playing mini games under fire and I promise I won't surrender when we get surprise boarded and crippled and stored in crates or bathrooms. So long as my grabby hand still works, I'll never stop making Hairy Roberts'.
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Latin Pheonix posted:when Illfonic failed to deliver (either it was unusable with SC or not up to CR's ridiculous standards) they just went silent. They made some developments which they showed to backers (procedural planets) but had no way to implement them into SC without totally breaking the engine. The Illfonic thing went wrong because CIG didn't specify the correct scale they were supposed to work to, and didn't notice the difference for two years. The Crobbler fessed up in an interview after the cult spent a year blaming Illfonic.
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Spatial posted:No? My Amiga could do real-time speech synthesis 29 years ago using "say," a program that came with the OS. Spatial posted:Nothing he said was terribly difficult to implement compared to procedural generation of planets and animals etc, why should I doubt him? Mr Fronts posted:We have the actual CIG design diagram to work off. This is 100% fact... I just finished watching Twin Peaks and that diagram was in there.
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Star Citizen would be a good game if Chris, Sandi, and Ben all left after the Kickstarter.
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thatguy posted:Star Citizen would be a good game if Chris, Sandi, and Ben all left after the Kickstarter.
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peter gabriel posted:Cocks as far as the eye can see in space They will be glitching into the cockpits and living spaces of random people. Filling mouths with their Stimpirical juices. Kosumo posted:Huge fields of cocks confirmed! Be ready! I'm prepared!
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Fatkraken posted:Oh God I literally have no idea if you were just being ironic all along now and I made a fool of myself before by responding Game Development is serious business
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well HECK Phil posted:Nah nah, you're moving too fast. Slow burn your troll game so people keep biting. that has literally never mattered
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Reading over the past few effort posts about what to expect in a space game, I wonder: why is it about space games that attract this need to throw everything into it? You can do all this on Earth, and of course all these activities that are being touted are all real-life analogs. Shrink the scale and there's nothing to stop a game from featuring a flight attendant who jumps into an F-16 on weekends to perform merc work for some PMC and then explore some of the places on Earth which have seen little human contact so you can say you've been there. All the while you can decide to play comex trader on the Chicago Mercantile and direct your fleet of delivery truck drivers (or be one yourself if you like) to spread your goods to all sorts retail outlets, in multiple nations even. There's no game that's Civ plus Capitalism plus MS Flight Sim plus Harpoon plus Desert Bus plus Call of Duty plus Whatever bullshit that reflects being a flight attendant. Even leaving aside how mundane many of these jobs would be since Train Sim is a thing, everyone would acknowledge that this would be an unfeasibly huge mess of a game. SC is mundane Earth activities...but in SPAAAACCEEEEE!!! How is any of this scope reasonable? Why is it that once you put something in space, you can ask a developer ("developer") to put in an inordinate amount of fine detail on random nonsense that would be utterly out of place in a game set in the world we actually inhabit? I must have missed the mini-game in MS Flight Sim where you get out of the cockpit and ask each passenger whether he or she wants a soda or coffee, then trundle down the aisle with your special drinks cart and you have to serve it correctly or you lose points.
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XxXCaptainNoxXxX posted:I actually agree with that thread. Looking at the strides that SC has made Elite is going to lose a lot of players unless they polish their existing content and pump out more meaningful content in the next seasons Elite is many years old. They're going to lose players just because it's old. It's like trying to make sure Duck Hunt on nes never stopped being popular. It sort of happens as time goes on.
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Mr Fronts posted:We have the actual CIG design diagram to work off. This is 100% fact...
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Chev posted:Because for starters yes, real time online multiplayer in a huge galaxy is pretty different compared to procedural generation of planets and animals, which is something we knew how to do in the early 90s, although we kinda lacked the power to make it as shiny as we can now. The whole great thing with procgen is you really need just one enthusiastic programmer who's a big math nerd, while single-world online synchronous multiplayer requires a server infrastructure and a dedicated team who know their way around very specific connection issues. That's the reason Hello Games was less than 10 guys for most of the development, ramping up to a whopping fifteen during crunch, while CCP is around 600 people. A lying-liar: We're gonna have multiplayer! A naive uneducated 35-year-old child: That loving liar! there was no multiplayer An uber goon: You stupid retard should have done your research and realized that with a team of fifteen and the requirements of real time online multiplayer this was not possible so, ergo, he wasn't lying when he lied.
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I will concede the point that Chris may not be a liar IF we acknowledge, as with the 3.0 by the end of 2016, he is incompetent. If you see the laundry list of all the poo poo that has to be done to get 3.0 even 50% out, there is no way that an intelligent game designer, nay head of the company, could look at that and say "Yep a month or so now looks legit". Something has to explain the gross misses of dates and deliverables. Being a month or two off; sure I'll accept that. Stating incorrect dates over and over again with the knowledge that he has to have of where things are? Give me a break. It's either malicious (a lie) or it's the lack of understanding of what you are doing (incompetence).
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kw0134 posted:Reading over the past few effort posts about what to expect in a space game, I wonder: why is it about space games that attract this need to throw everything into it? You can do all this on Earth, and of course all these activities that are being touted are all real-life analogs. Shrink the scale and there's nothing to stop a game from featuring a flight attendant who jumps into an F-16 on weekends to perform merc work for some PMC and then explore some of the places on Earth which have seen little human contact so you can say you've been there. All the while you can decide to play comex trader on the Chicago Mercantile and direct your fleet of delivery truck drivers (or be one yourself if you like) to spread your goods to all sorts retail outlets, in multiple nations even. There's no game that's Civ plus Capitalism plus MS Flight Sim plus Harpoon plus Desert Bus plus Call of Duty plus Whatever bullshit that reflects being a flight attendant. Even leaving aside how mundane many of these jobs would be since Train Sim is a thing, everyone would acknowledge that this would be an unfeasibly huge mess of a game.
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| # ? Nov 10, 2025 14:08 |
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Beer4TheBeerGod posted:I have no problem judging Star Citizen as a finished game if that's what you're implying. I agree with this. Good post!
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