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no_recall
Aug 17, 2015

Lipstick Apathy

Sabreseven posted:

Yes all well and good, but it doesn't have Star Citizens level of graphical fideli...










wait, nvm.

(Feel free to quote the fuckery out of this for every game that comes out or is promoted that looks at least slightly more graphical than SC)

https://www.youtube.com/watch?v=UMl1dnCPF38

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Snack Bitch
May 15, 2008

Goodness no, now that wouldn't do at all!
Can someone explain to me why D_Smart takes so much pride in trolling what must be the stupidest people on earth?

Toblakai
Jul 11, 2017

D_Smart posted:

Stop what?

You posted that in Feb 2017


I posted my missive, which included a write-up about the schedule - which turned out to be true - in May 2017.


I fail to see the point you're making. If this is a "me first!" thing, assuming you're the only one who knows anyone working on the project, then loving LOL!! man :laffo:

So, in addition to the avatar war, a 'I called it first' war is brewing ...

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Hav posted:

Fidelutah!


Yeah, the fun thing about that clip is that they 'scroll around to see the gun', not to cover the sight of the character spazzing around trying to get out of the door. Leaving via the sunroof was not the plan. He has to walk around the outside to close the ramp.

I didn't get the clip, but someone fires that *shoulder-mounted* railgun at the feet of another player for no visible effect. None. Graphics may be in, but the gun don't work.

So, for the next few minutes I'm going to loving rant about a shoulder-mounted recoil generator and point out the relative difference between say, a shoulder mounted missile, which has a charge to clear the tube, then ignites the motors, and a railgun, which uses electromotive force to accelerate a slug. One delays the acceleration of the projectile until it's past the clavicle-snapping stage, the other doesn't.

The sheer idiocy involved with coming up with the idea is beyond belief and the designers should be taken out and made to shoot a .303 until they understand recoil.

Note: Traveller had this and a shoulder-mounted plasma-gun, but both required use of TL15 Battledress that would lock to absorb recoil; that's what thinking science fiction gets you.

The clip you use when you reload contains gravity goo which neutralizes the recoil.

Sabreseven
Feb 27, 2016

happyhippy posted:

People have stolen pizza slices and got life, misusing 150 million should be worth a few years at least.

Did they have pineapple on?

big nipples big life
May 12, 2014

Lt_Tofu posted:

Can someone explain to me why D_Smart takes so much pride in trolling what must be the stupidest people on earth?

He's not trolling, he's 100% sincere.

Hav
Dec 11, 2009

Fun Shoe

AutismVaccine posted:

The clip you use when you reload contains gravity goo which neutralizes the recoil.

If they have that, they have collimation and focussing of x-ray lasers, making all this tedious mucking about with mass completely unnecessary.

For the archives;


Toblakai posted:

So, in addition to the avatar war, a 'I called it first' war is brewing ...

You called it.

RubberJohnny
Apr 22, 2008
Big list of bugs from Day 1 and 2:
  • Server and client crashes
  • Animations allow players to clip through vehicles
  • Ships and vehicles keep vibrating while landed
  • Issues getting into ships and/or the ship killing someone
  • Vehicles and ships can clip through the ground or bounce into the air
  • Lots of desync despite a powerful server right next to them
  • Still really annoying jump-cuts between animations
  • Characters T-posing on top of vehicles/ships
  • Changing perspective while piloting results in the player having no helmet and a messed up face
  • Power management doesn't seem to have a clear effect
  • Players were having constant issues with item 2.0 / interaction system. It was often unclear where you could interact with something or it just wouldn't work.
  • No sign of turret improvements, from what i could tell there wasn't even a lead indicator and no gyroscope either.
  • Oxygen loss doesn't appear to kill you at the moment.
  • Altimeters seem to be broken, they were in orbit and it read -100
  • Landing gear doesn't report correct status on HUD
  • Contrails seem to only work for some ships
  • Time of day seems to be different between players standing next to each other - should be server authoritative https://clips.twitch.tv/SmoggyFilthyNoodleKeepo
  • Falling appears to be a set speed, no acceleration to terminal velocity
  • Falling characters don't seem to get locked to a ships physics grid
  • Ships physics grids still end up grabbing other ships and bits of debris in the environment
  • Gravity seems to only affect character models, not ships, they can hang in the air while powered down
  • Some guns bug out and can't be reloaded
  • Characters with guns out and shooting appear to be standing idle to other players.
  • Some players are occasionally invisible to other players.
  • Gunfire effects seem missing for same/other players
  • Ship survives boosting into the planets surface from space at high speed with no damage
  • Vehicles that aren't supposed to be able to survive re-entry can land with no ill effects
  • Some terrain puts vehicles into uncontrollable horizontal spins
  • Doors still don't work sometimes
That's just the stuff that isn't turned off because it was too buggy, like Quantum Travel, MobiGlas, NPCs, Missions, Cargo, etc.

The netcode is the best though, even with a dedicated line, a powerful server right next to them, players are desyncing, appearing as invisible, or not synchronising animations on other players screens - something is just fundamentally hosed there.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

D_Smart posted:

Stop what?

You posted that in Feb 2017


I posted my missive, which included a write-up about the schedule - which turned out to be true - in May 2017.


I fail to see the point you're making. If this is a "me first!" thing, assuming you're the only one who knows anyone working on the project, then loving LOL!! man :laffo:
I see your weird "you posted this in Feb, months before me!" and raise you an October 2016 post that you blogged, tweeted, and wrote directly about

TheAgent posted:

according to my drinking buddy, to hit full release this is the actual internal timetable and not chris's headcanon

sq42
2017 1st episode/preview (10 hours of gameplay/cutscenes)
2018 2nd episode
2019+ complete game

SC
2017/2018 3.0 (with all promised features)
2019 first real pre-alpha release
2020 alpha
2021 beta
2022+ release (final with most features in, not all ships, not all systems, etc)

this is with the current teams and contracted studios

my drinkin friend said they thought the company would need another $175 to $250m in order to continue working until SC is released
maybe u were the ryan archer all along

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

his nibs posted:

I was actually being ironic, but nevermind

:unsmith:

I was thinking you were going for "sarcastic"; but OK.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Erenthal posted:

I mean, they must have something like this, right? I cannot conceive a reality in which what we've seen so far is the net sum of their acheivements on display. They must have cooked up a few sizzle reels and some bullshit mocap and leather jackets for friday, right? Right?

We'll have to wait for Friday. Which is what Chris just said. He has the Jesus Build, you see. :grin:

big nipples big life
May 12, 2014
Star citizen makes everything in proximity more retarded, it's kind of amazing.

mike12345
Jul 14, 2008

"Whether the Earth was created in 7 days, or 7 actual eras, I'm not sure we'll ever be able to answer that. It's one of the great mysteries."





that feel when the archering is coming from inside the thread oooooooooooooooooooohhh

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Beet Wagon posted:

How can that even be remotely possible with the noclip physics that are so clearly on display on every stream?

Self-delusion is a hell of a thing.

Sabreseven posted:

One thing that I really like about this, and it's something that I gain joy from, is whenever Crobblers is talking about features in SC, he always talks as if they only started development yesterday or have only recently begun designing what they want the game to be.

It's magical, I've never seen someone so quick to give the impression that he can't accomplish simple tasks in reasonable timeframes, and he does it proudly. :)

That's because Chris Roberts has the attention span of a goldfish, so everything is new an amazing.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
let us never forget the lazrin response to that post with a 2022 release date

Lazrin posted:

lets pretend for a minute this post didn't come out of your rear end, and ack that any game development production schedule more than 6 months out is pure fantasy.

if that were to play out, it's right in line with other projects... some mmos have taken upwards of 8-9 years. and this is with them building 2 games at a time.

carry on.
lol

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
Well this is turning out to be a funny ole day

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

I enjoyed the last days. The "3.0 will change everything" talk went extinct pretty quickly

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
holy poo poo, never forget the weeklybeeper star citizen article from October 2016

quote:

Graphically it is marvellous, but crucially the game has a lot of depth of play. If you land on a planet you can walk around and interact with locals and other players, whether you chooses to pick fights, trade, co-crew starships together or just chew the fat. And each world is unique and genuinely has its own feel and character. This is not just a game where you land and watch a pre-generated animation or engage in a set mission before you fly off again. Both Erin and Nick highlighted that it was this depth of experience and player immersion that was one of the principal distinctive features of the game. Players of the old school RPG Traveler will see the same level of breadth and depth in Star Citizen that was evident in the universe of that classic game. Indeed, both Erin and Nick gave smiles of nostalgic recognition when I brought this old game up. That is not to say that the universe of Star Citizen is imitative of the universe of Traveler or any other science fiction environment, far from it – the 30th Century of Star Citizen is very much its own place and time.

At a time when steam punk and genre cross-overs seem to be the order of the day, Star Citizen boldly strikes out into long neglected hard-sf. It’s a game with a plausible, believable environment firmly grounded in physics, and that physics has its part to play in the game itself. Accelerate too fast and you might lose consciousness. You need to keep be aware of differing atmospheric conditions and gravitational effects, all of which are scientifically sound, but add to rather than detract from the drama of the game. What would be minor bits of colour or flourishes in other games are exploited to the fullest I have seen in Star Citizen. The details in the cockpit of your space ship – power level displays and so on – aren’t just graphic décor, they actually show the in-game conditions of your starship. The controls on the console actually work, all of them, they aren’t just nice game wallpaper: you actually fly your ship.

The feeling of realness and authenticity extends beyond the physics. The politics and economics of the game worlds respond to player actions. And other players can respond to your actions too. Taking up piracy might sound a neat idea, but you won’t just be battling a bunch of game generated NPCs; you might find yourself facing a coalition of players whose trade you are disrupting.


It has to be said that Star Citizen didn’t just stun me with its incredible graphics and cool art work, but more importantly it blew me away with the feeling that I was submerged in an active narrative that I felt a part of. I felt I was in a game that produced an incredible experience of being in a universe with great fidelity and credibility. I didn’t feel like I was playing Star Citizen, I felt I was participating in it.
lol

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

AutismVaccine posted:

I enjoyed the last days. The "3.0 will change everything" talk went extinct pretty quickly

Isn't there supposed to be a "game changer" ?

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

his nibs posted:

Isn't there supposed to be a "game changer" ?

Streamers change their game to PUBG

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

I'm somewhat amazed that Star Citizen trading cards aren't up on ebay.

big nipples big life
May 12, 2014

TheAgent posted:

holy poo poo, never forget the weeklybeeper star citizen article from October 2016

lol

wow

AbstractNapper
Jun 5, 2011

I can help

his nibs posted:

Isn't there supposed to be a "game changer" ?
I am hopeful that Friday's presentation will hold a few surprises for more laughs.

I'm fairly certain the surprise wasn't just "see we brought 3.0 on GamesCom!". As hilarious of a backfire as that turned out to be.

boviscopophobic
Feb 5, 2016

TheAgent posted:

holy poo poo, never forget the weeklybeeper star citizen article from October 2016

quote:

Graphically it is marvellous, but crucially the game has a lot of depth of play. If you land on a planet you can walk around and interact with locals and other players, whether you chooses to pick fights, trade, co-crew starships together or just chew the fat. And each world is unique and genuinely has its own feel and character. This is not just a game where you land and watch a pre-generated animation or engage in a set mission before you fly off again. Both Erin and Nick highlighted that it was this depth of experience and player immersion that was one of the principal distinctive features of the game. Players of the old school RPG Traveler will see the same level of breadth and depth in Star Citizen that was evident in the universe of that classic game. Indeed, both Erin and Nick gave smiles of nostalgic recognition when I brought this old game up. That is not to say that the universe of Star Citizen is imitative of the universe of Traveler or any other science fiction environment, far from it – the 30th Century of Star Citizen is very much its own place and time.

At a time when steam punk and genre cross-overs seem to be the order of the day, Star Citizen boldly strikes out into long neglected hard-sf. It’s a game with a plausible, believable environment firmly grounded in physics, and that physics has its part to play in the game itself. Accelerate too fast and you might lose consciousness. You need to keep be aware of differing atmospheric conditions and gravitational effects, all of which are scientifically sound, but add to rather than detract from the drama of the game. What would be minor bits of colour or flourishes in other games are exploited to the fullest I have seen in Star Citizen. The details in the cockpit of your space ship – power level displays and so on – aren’t just graphic décor, they actually show the in-game conditions of your starship. The controls on the console actually work, all of them, they aren’t just nice game wallpaper: you actually fly your ship.

The feeling of realness and authenticity extends beyond the physics. The politics and economics of the game worlds respond to player actions. And other players can respond to your actions too. Taking up piracy might sound a neat idea, but you won’t just be battling a bunch of game generated NPCs; you might find yourself facing a coalition of players whose trade you are disrupting.

It has to be said that Star Citizen didn’t just stun me with its incredible graphics and cool art work, but more importantly it blew me away with the feeling that I was submerged in an active narrative that I felt a part of. I felt I was in a game that produced an incredible experience of being in a universe with great fidelity and credibility. I didn’t feel like I was playing Star Citizen, I felt I was participating in it.

lol

Thank you for quoting the poo poo out of this. :allears:

Crazy_BlackParrot
Feb 1, 2016

Christ Roberts is way better than toilet lord...
:gary: :lesnick: :yarg:
:pgabz: :fuzzknot: :eonwe:
:wtchris:
weird indeed

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

TheAgent posted:

quote:

Lazrin posted:
lets pretend for a minute this post didn't come out of your rear end, and ack that any game development production schedule more than 6 months out is pure fantasy.

if that were to play out, it's right in line with other projects... some mmos have taken upwards of 8-9 years. and this is with them building 2 games at a time.

carry on.
let us never forget the lazrin response to that post with a 2022 release date

lol

Yeah, but in his defense, he's a loving moron. So. :shrug:

TheAgent posted:

quote:

quote:
Graphically it is marvellous, but crucially the game has a lot of depth of play. If you land on a planet you can walk around and interact with locals and other players, whether you chooses to pick fights, trade, co-crew starships together or just chew the fat. And each world is unique and genuinely has its own feel and character. This is not just a game where you land and watch a pre-generated animation or engage in a set mission before you fly off again. Both Erin and Nick highlighted that it was this depth of experience and player immersion that was one of the principal distinctive features of the game. Players of the old school RPG Traveler will see the same level of breadth and depth in Star Citizen that was evident in the universe of that classic game. Indeed, both Erin and Nick gave smiles of nostalgic recognition when I brought this old game up. That is not to say that the universe of Star Citizen is imitative of the universe of Traveler or any other science fiction environment, far from it – the 30th Century of Star Citizen is very much its own place and time.

At a time when steam punk and genre cross-overs seem to be the order of the day, Star Citizen boldly strikes out into long neglected hard-sf. It’s a game with a plausible, believable environment firmly grounded in physics, and that physics has its part to play in the game itself. Accelerate too fast and you might lose consciousness. You need to keep be aware of differing atmospheric conditions and gravitational effects, all of which are scientifically sound, but add to rather than detract from the drama of the game. What would be minor bits of colour or flourishes in other games are exploited to the fullest I have seen in Star Citizen. The details in the cockpit of your space ship – power level displays and so on – aren’t just graphic décor, they actually show the in-game conditions of your starship. The controls on the console actually work, all of them, they aren’t just nice game wallpaper: you actually fly your ship.

The feeling of realness and authenticity extends beyond the physics. The politics and economics of the game worlds respond to player actions. And other players can respond to your actions too. Taking up piracy might sound a neat idea, but you won’t just be battling a bunch of game generated NPCs; you might find yourself facing a coalition of players whose trade you are disrupting.

It has to be said that Star Citizen didn’t just stun me with its incredible graphics and cool art work, but more importantly it blew me away with the feeling that I was submerged in an active narrative that I felt a part of. I felt I was in a game that produced an incredible experience of being in a universe with great fidelity and credibility. I didn’t feel like I was playing Star Citizen, I felt I was participating in it.

holy poo poo, never forget the weeklybeeper star citizen article from October 2016

lol

:laffo: yeah, stop spreading FUD, man :grin:

D_Smart fucked around with this message at 15:20 on Aug 24, 2017

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
but in no way was that actually promoted by or endorsed by CIG, right? it was just some crazy fan with dreams and
https://twitter.com/DavidSwofford/status/792038796430680065
oh

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

TheAgent posted:

I don't know how anyone can continue to back this project after watching this. I'm not trying to be snarky or mean, I just don't understand it.

There's been zero progress in a year. In fact it looks like regress, actually.

They can't release 3.0 like this. I honestly felt last year it'd hit sometime late 2017, but now I'm thinking you might not see an actual patch to the PU until 2018.

Christ, what a mess. What a loving mess.

I'm sure Friday they'll have loads of mission givers and multicrew starships and new and exciting gameplay and non-joke sandworms that won't translate into anything playable. Maybe a crazy slashcut of SQ42 actors? Who knows. Who even cares.

Shame on you, Chris Roberts.

You don't understand it because you're not invested in it. Having been there, I can tell you that it's really loving hard to give up something after putting hundreds (if not thousands) of hours and dollars into a dream. Chris is extremely good at telling people what they want to hear, and the kind of people who are still invested are the ones who really want to hear it. Hell even now, nearly a year after I got my refund, I saw the Cutlass flying over the planet while the guy tried to snipe ships on the ground and thought "wow that looks really good, I wish I had kept my Cutlass because I could see that being a lot of fun". But then I saw the glitches, and the failures, and the reset, and remembered that no amount of dreams is going to make Chris any more competent or CIG any less hosed. It takes an immense amount of effort for someone to get outside of their perspective and see Star Citizen for what it is, as opposed to what people want it to be. Accepting that CIG has failed, that after nearly six years of development they have nothing close to what they should, also means that you need to accept that you as a backer have failed. You made a mistake and have wasted all of that time, effort, and (if you can't get a refund) money encouraging the ego of a narcissistic "visionary" who lacks the competence and professionalism to actually deliver on his marketing. You have to accept that you look like an idiot, and a lot of people would rather maintain the delusion than accept that. It's one of the ways that scammers maintain their scam.

I have no problem telling people I hosed up and trusted Chris Roberts long past when I should have. I bought in to the bullshit, gave him money, encouraged other people around here and elsewhere to do the same, and it was only because of this community that I was able to maintain enough of a perspective to get out. I traveled to Boston for the Arena Commander reveal, laundered nearly $30,000 in starships from Goons and other people, spent hundreds of my own dollars long past when I should have stopped, and wasted thousands of hours arguing over the stupidest bullshit imaginable. While not a total loss (I made friendships I maintain to this day, and have some truly amazing memories), I have to acknowledge that I allowed myself to be fooled. And for that I do indeed look foolish.

It's hard to understand unless you've been there. When you're inside the bubble (and Chris Roberts projects an incredible Reality Distortion Field) it's hard to get out.

big nipples big life
May 12, 2014
I mean it's just straight up lies posted in the present tense like it's already in the game.

Berious
Nov 13, 2005

AutismVaccine posted:

I enjoyed the last days. The "3.0 will change everything" talk went extinct pretty quickly

it's been a fun week. i think they would've made more money from the new jpeg saying they were skipping gamescon to focus on development.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
I always forget that all swofford, garriott and roberts are all heavily invested with each other and turbulent

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Toblakai posted:

So, in addition to the avatar war, a 'I called it first' war is brewing ...

Nah, me and TheAgent are on the same team. Plus we both have sources who are totally not loving morons likely to feed us bullshit at some point.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Beer4TheBeerGod posted:

You don't understand it because you're not invested in it. Having been there, I can tell you that it's really loving hard to give up something after putting hundreds (if not thousands) of hours and dollars into a dream. Chris is extremely good at telling people what they want to hear, and the kind of people who are still invested are the ones who really want to hear it. Hell even now, nearly a year after I got my refund, I saw the Cutlass flying over the planet while the guy tried to snipe ships on the ground and thought "wow that looks really good, I wish I had kept my Cutlass because I could see that being a lot of fun". But then I saw the glitches, and the failures, and the reset, and remembered that no amount of dreams is going to make Chris any more competent or CIG any less hosed. It takes an immense amount of effort for someone to get outside of their perspective and see Star Citizen for what it is, as opposed to what people want it to be. Accepting that CIG has failed, that after nearly six years of development they have nothing close to what they should, also means that you need to accept that you as a backer have failed. You made a mistake and have wasted all of that time, effort, and (if you can't get a refund) money encouraging the ego of a narcissistic "visionary" who lacks the competence and professionalism to actually deliver on his marketing. You have to accept that you look like an idiot, and a lot of people would rather maintain the delusion than accept that. It's one of the ways that scammers maintain their scam.

I have no problem telling people I hosed up and trusted Chris Roberts long past when I should have. I bought in to the bullshit, gave him money, encouraged other people around here and elsewhere to do the same, and it was only because of this community that I was able to maintain enough of a perspective to get out. I traveled to Boston for the Arena Commander reveal, laundered nearly $30,000 in starships from Goons and other people, spent hundreds of my own dollars long past when I should have stopped, and wasted thousands of hours arguing over the stupidest bullshit imaginable. While not a total loss (I made friendships I maintain to this day, and have some truly amazing memories), I have to acknowledge that I allowed myself to be fooled. And for that I do indeed look foolish.

It's hard to understand unless you've been there. When you're inside the bubble (and Chris Roberts projects an incredible Reality Distortion Field) it's hard to get out.
hey man I'm in for $45 so I totes get where u coming from

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

D_Smart posted:

Nah, me and TheAgent are on the same team. Plus we both have sources who are totally not loving morons likely to feed us bullshit at some point.
we cool

if only we had momas "I swearsies star citizen is incredible and coming out really really really really really really really really really really really really really really really really really really really really really really really really soon trust me" source we both wouldn't look like idiots all the time

doingitwrong
Jul 27, 2013

TheAgent posted:

holy poo poo, never forget the weeklybeeper star citizen article from October 2016

lol

You highlighted the wrong part.

quote:

That is not to say that the universe of Star Citizen is imitative of the universe of Traveler or any other science fiction environment, far from it – the 30th Century of Star Citizen is very much its own place and time.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Beer4TheBeerGod posted:

You don't understand it because you're not invested in it. Having been there, I can tell you that it's really loving hard to give up something after putting hundreds (if not thousands) of hours and dollars into a dream. Chris is extremely good at telling people what they want to hear, and the kind of people who are still invested are the ones who really want to hear it. Hell even now, nearly a year after I got my refund, I saw the Cutlass flying over the planet while the guy tried to snipe ships on the ground and thought "wow that looks really good, I wish I had kept my Cutlass because I could see that being a lot of fun". But then I saw the glitches, and the failures, and the reset, and remembered that no amount of dreams is going to make Chris any more competent or CIG any less hosed. It takes an immense amount of effort for someone to get outside of their perspective and see Star Citizen for what it is, as opposed to what people want it to be. Accepting that CIG has failed, that after nearly six years of development they have nothing close to what they should, also means that you need to accept that you as a backer have failed. You made a mistake and have wasted all of that time, effort, and (if you can't get a refund) money encouraging the ego of a narcissistic "visionary" who lacks the competence and professionalism to actually deliver on his marketing. You have to accept that you look like an idiot, and a lot of people would rather maintain the delusion than accept that. It's one of the ways that scammers maintain their scam.

I have no problem telling people I hosed up and trusted Chris Roberts long past when I should have. I bought in to the bullshit, gave him money, encouraged other people around here and elsewhere to do the same, and it was only because of this community that I was able to maintain enough of a perspective to get out. I traveled to Boston for the Arena Commander reveal, laundered nearly $30,000 in starships from Goons and other people, spent hundreds of my own dollars long past when I should have stopped, and wasted thousands of hours arguing over the stupidest bullshit imaginable. While not a total loss (I made friendships I maintain to this day, and have some truly amazing memories), I have to acknowledge that I allowed myself to be fooled. And for that I do indeed look foolish.

It's hard to understand unless you've been there. When you're inside the bubble (and Chris Roberts projects an incredible Reality Distortion Field) it's hard to get out.

:laffo: Traitor!!

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Berious posted:

it's been a fun week. i think they would've made more money from the new jpeg saying they were skipping gamescon to focus on development.

In a logical world, yes. But sometimes i just cant grasp the way of the citizen(tm).

Truga
May 4, 2014
Lipstick Apathy

Beer4TheBeerGod posted:

You don't understand it because you're not invested in it. Having been there, I can tell you that it's really loving hard to give up something after putting hundreds (if not thousands) of hours and dollars into a dream. Chris is extremely good at telling people what they want to hear, and the kind of people who are still invested are the ones who really want to hear it. Hell even now, nearly a year after I got my refund, I saw the Cutlass flying over the planet while the guy tried to snipe ships on the ground and thought "wow that looks really good, I wish I had kept my Cutlass because I could see that being a lot of fun". But then I saw the glitches, and the failures, and the reset, and remembered that no amount of dreams is going to make Chris any more competent or CIG any less hosed. It takes an immense amount of effort for someone to get outside of their perspective and see Star Citizen for what it is, as opposed to what people want it to be. Accepting that CIG has failed, that after nearly six years of development they have nothing close to what they should, also means that you need to accept that you as a backer have failed. You made a mistake and have wasted all of that time, effort, and (if you can't get a refund) money encouraging the ego of a narcissistic "visionary" who lacks the competence and professionalism to actually deliver on his marketing. You have to accept that you look like an idiot, and a lot of people would rather maintain the delusion than accept that. It's one of the ways that scammers maintain their scam.

I have no problem telling people I hosed up and trusted Chris Roberts long past when I should have. I bought in to the bullshit, gave him money, encouraged other people around here and elsewhere to do the same, and it was only because of this community that I was able to maintain enough of a perspective to get out. I traveled to Boston for the Arena Commander reveal, laundered nearly $30,000 in starships from Goons and other people, spent hundreds of my own dollars long past when I should have stopped, and wasted thousands of hours arguing over the stupidest bullshit imaginable. While not a total loss (I made friendships I maintain to this day, and have some truly amazing memories), I have to acknowledge that I allowed myself to be fooled. And for that I do indeed look foolish.

It's hard to understand unless you've been there. When you're inside the bubble (and Chris Roberts projects an incredible Reality Distortion Field) it's hard to get out.

:same:

I still like everything SC is promising, it's exactly my kind of autism heaven. What it's delivering, however...

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TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
man I'm making a lot of never forget posts but never forget
https://i.imgur.com/UG7z54e.mp4

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