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Chris Roberts: Gamers don't want color or cartoony nonsense in their games any more. Brown is sturdy, brown is gritty, and brown is R E A L I S T I C One of the most popular games in the world, currently: Sure, that's cool but have you tried this - ![]() e: taxxe
Beet Wagon fucked around with this message at 04:20 on Nov 14, 2018 |
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| # ? Nov 15, 2025 12:49 |
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Beet Wagon posted:It's insanely funny to me that Chris Roberts is reliably a decade behind videogame convention and can be counted on to charge full steam ahead into the "Actually, important video games are brown now" trope we all were sick of by like 2008 He also does grey.
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Beet Wagon posted:It's insanely funny to me that Chris Roberts is reliably a decade behind videogame convention and can be counted on to charge full steam ahead into the "Actually, important video games are brown now" trope we all were sick of by like 2008 Has he discovered colored lighting yet???
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The Titanic posted:Has he discovered colored lighting yet??? Full bloom for the win
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Sarsapariller posted:Careful Citizens, the following video contains PURE UNCUT STAR CITIZEN GAMEPLAY and may give you excitement-fueled aneurysms. Ahaha I thought the trashbag helmets were a glitch or a goonjoke (been mostly reading thread on my phone) but nope, Chris Roberts really did grimcreap the citizenry
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Beet Wagon posted:
This makes the Gnome Chomski achievemeny in Half-Life 2 Episode WhoGivesAShit look like a loving masterpiece in entertainment.
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Hav posted:Try setting fire to something. I started a fire but it immediately surrounded me. I was then attacked by a leopard which caught fire and ran into an exploding barrel. After I managed to put out the flames I casually pulled some rebar out of my stomach and stemmed the bleeding. Thank god I have my pills!
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Sarsapariller posted:Careful Citizens, the following video contains PURE UNCUT STAR CITIZEN GAMEPLAY and may give you excitement-fueled aneurysms. On second glance, I spent time skipping around the video for ANYTHING interesting The area's with anything going on, it's so obvious they've spent weeks and probably months hand crafting the entire scene, including placing a pool table AND arcade cabinets (really... arcade cabinets?.... Chris is honestly still living in the early 90's for real) Anytime the player rounds a corner or enters a new 'area' you can see the NPC glitching into place as they snap into view, or bumping into things/rising up from the ground The rest of it is just cookie cutter placed buildings and blocks of nothingness.
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Sarsapariller posted:Careful Citizens, the following video contains PURE UNCUT STAR CITIZEN GAMEPLAY and may give you excitement-fueled aneurysms. That's what passes for gameplay in SC? Walking, flying, landing, walking, walking, walking, riding a train, walking, walking, walking.... Not exactly the best advertisement for a game.
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Rugganovich posted:I think Vertisce may be one titarse shy of becoming a Titarse. He's clearly no titarse, he's a smeghead.
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Blue On Blue posted:On second glance, I spent time skipping around the video for ANYTHING interesting Video arcades are going to be super popular 930 years from now, just as people today enjoy the pastimes of 1088. Like, um, anticipating the apocalypse. And going to church. And maybe threshing? I can't even think of a pastime from 1088, and I studied Medieval English literature in grad school. None of that stuff like jousting or lawn bowling existed yet (at least not in England). Cards didn't show up in Europe until the 1300s. Wrestling, maybe? Foot races? AlbieQuirky fucked around with this message at 05:14 on Nov 14, 2018 |
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The Titanic posted:Old enough to work at CIG... not old enough to have bumfluff. It's a pre-requisite for employment, says the Business Management degree holder.
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Amazing Zimmo posted:Everything is so loving brown As an Australian, we refer to it as "outback orange", or we don't. One of the above is true.
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Amazing Zimmo posted:It reminded me of art class in high school, the teacher was rattling off all these shades of brown for our assignment and I got a bit petulant and said that they were all just buzz words that amounted to the colour brown. She then started on +/- increments on each shade. I said that brown is loving brown and earned myself a trip to the principals office. Upon my exit of the classroom I left the parting remark of "in this classroom if it looks like a duck, walks like a duck and quacks like a duck then it must be a loving giraffe". I wish my disturbed life was past tense. Although I don't refer to it as disturbed, any more, just colourful. Which is something Hurston can't be accused of.
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Going for the Quadrella. Whilst going through some old music folders, I stumbled upon a sizzle reel audio file for Earth and Beyond. https://www.youtube.com/watch?v=SwGbLVdQBig Sigh, what was never to be. EDIT: Looks like the fanbased emulator is still going. https://www.youtube.com/watch?v=fG_71oOJ9B8 Rugganovich fucked around with this message at 05:26 on Nov 14, 2018 |
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Agony Aunt posted:That's what passes for gameplay in SC? Truly, that such feats were made possible in a mere are the perfect advertisement to bring all humanity together in the Verse within perhaps another year at most.
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jesus christ this poo poo is so embarrassing to read. gently caress me piiiss
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no_recall posted:To be honest, its the art of building a living world that matters. Nobody loving cares about the technical details. Its the illusion the mastery of how you suspend a players belief that, without the player looking at the seams, you can pull it off like a master magician. Yes! Thank you! Good summation. This is what I'm driving at with my sarcasm posts. CIG has spent the last three years going "Yeah our content sucks but there is SO MUCH of it! 600 million kilometers! 10 billion NPC's!" While trying desperately to dodge the fact that none of that matters. The very best games can spend 40 hours in a single setting, bringing intimate details to life and giving the player a feeling of being part of the world. The very best sims can spend ten times that long in a single cockpit, purely because of the focus on presenting the best experience to the player. They can get away with this because, as single player games, they have a million little tricks to optimize and distort the world so that the player's experience is improved without costing a jillion CPU cycles to perfectly render eyelash flutter or whatever. Chris took these ideas out behind the woodshed and shot them. First he made it an MMO, which severely limits the tricks you can use, then he made it Cryengine, which makes it even worse, then he joined the first and third person camera, which hosed it up even further. Now the demands of making a living breathing city in Star Citizen are 100 times higher than they would have been for Novigrad in Witcher 3, for example. Three and a half years after that city was released, Star Citizen is proud just to have a working tech concept with a few NPC's running around it, and half the time they are glitched out. Forget about having them interact with each other, forget about quest givers and responding dynamically to player actions, and definitely forget about any kind of dev tools that allow them to rapidly build more scenarios out. They are struggling just to throw some dudes on a train. And once it's out on the PTU, it's basically done- there will be no further polish, or refinement of what is there. Chris is already on to the next big idea, and he'll have it perfected in his head and sold to the Citizens in that form before the year is out.
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Rugganovich posted:As an Australian, we refer to it as "outback orange", or we don't. I too am an aussie, rural Queensland goon. Never got that description of any of the shades of brown but as you would know the education system here can be interesting.
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I finally get it now. Chris Roberts is indeed a magician. The magic trick we saw through. That Star Citizen exists and is a game.
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Amazing Zimmo posted:https://clips.twitch.tv/MoldyAbrasivePotatoTooSpicy I watched that on a loop for like two minutes laughing the whole time.
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no_recall posted:I finally get it now.
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Lladre posted:I watched that on a loop for like two minutes laughing the whole time. It's the "gently caress, YOU KIDDING ME THAT IS loving BRUTAL" sweet sauce that brings it all together.
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Sarsapariller posted:Careful Citizens, the following video contains PURE UNCUT STAR CITIZEN GAMEPLAY and may give you excitement-fueled aneurysms. What's the deal with fuckhead in aspic in the thumbnail?
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Solarin posted:jesus christ this poo poo is so embarrassing to read. gently caress me
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AlbieQuirky posted:
loving. Although nowadays it is not as popular as during the 1080s
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trucutru posted:loving. Although nowadays it is not as popular as during the 1080s Well, sure. But you don't want to do it in the common area. I hope. Actually, there were comparatively few days in the Middle Ages when it was church-approved to gently caress. You weren't supposed to gently caress on Sundays, on holy days of obligation (30-35 days, depending on locality and era) and during the entire duration of Lent (40 days). Obviously people did, but the official loving season was way shorter. Jews, on the other hand, officially got to gently caress 75% of the time, so there was at least that silver lining to the whole persecution and stigmatization deal. AlbieQuirky fucked around with this message at 06:34 on Nov 14, 2018 |
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AlbieQuirky posted:I can't even think of a pastime from 1088, and I studied Medieval English literature in grad school. None of that stuff like jousting or lawn bowling existed yet (at least not in England). Cards didn't show up in Europe until the 1300s. Wrestling, maybe? Foot races? Roman legionnaires definitely diced as a pastime and would've introduced it, but that's - again - something that's 900+ years earlier in the timeline.
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Ghostlight posted:Dice? It doesn't seem to have been happening still in 1088 England, or at least there's no evidence of it. Or knucklebones, either. Tossing the caber isn't attested until the 16th century, if we want to include Scotland. I mean, I know I'm a complete weenie about history and all, but the 2948 of SC makes no goddamned sense at all.
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AlbieQuirky posted:
killing people seemed pretty popular
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Variable 5 posted:How is this still a thing Because, at some point in the last decade, charlatans became the new deities in Western culture.
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AlbieQuirky posted:I can't even think of a pastime from 1088, and I studied Medieval English literature in grad school. None of that stuff like jousting or lawn bowling existed yet (at least not in England). Cards didn't show up in Europe until the 1300s. Wrestling, maybe? Foot races? Tafl!
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gently caress you I can't unsee this now
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Ghostlight posted:Dice? Progress isn't exactly linear and in defense of Star Citizen, this is the world as envisioned by a shrieking cokebear, so it's fine if it's the worst timeline with ugliest past times.
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AlbieQuirky posted:
As a Catholic, let me tell you how much the approval of the church has always mattered in that particular aspect. Like, holy lol.
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AlbieQuirky posted:Video arcades are going to be super popular 930 years from now, just as people today enjoy the pastimes of 1088. Like, um, anticipating the apocalypse. And going to church. And maybe threshing? Burying most of your children seems like it was a fairly popular activity.
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Wise Learned Man posted:Tafl! Yes! Which obviously we all still play today, and you'll find it in the common room of every warship and of course on the International Space Station. Time_pants posted:Burying most of your children seems like it was a fairly popular activity. Dysentery was also common, but "popular" seems like not quite the right word. Anyway, I'm retiring from the nerd derail I started, the rest of you have fun.
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| # ? Nov 15, 2025 12:49 |
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Sorry to burst your bubble, but pocket dimensions will be a thing with Jump Points. Just a swath of instanced empty space for you to explore!
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are the perfect advertisement to bring all humanity together in the Verse within perhaps another year at most.

















