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c:\sc1>Thank you for paying Star Citizen!
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# ? Jun 12, 2025 16:39 |
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Bootcha posted:GMC Presents Multi-'verse-amins, by Chris Roberts. Sounds like "vitamins" is code for "Adderall"
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Rotten Red Rod posted:I'm not a programmer, but this strikes me as either total bullshit or incredible inefficiency if true. Can anyone with more experience give their take? Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely. Most games will of course have some kind of game manager -type component that handles things like "the mission started, place the player's ship at co-ordinates X,Y and Z, play fullBurn.mp3 and Mark Hamill's speech, then spawn 5 enemy ships over there", but that's nothing like a server.
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Bootcha posted:GMC Presents Multi-'verse-amins, by Chris Roberts. ![]() "Here Chris, try zese - zey vill help mit der Streß mein Freund..."
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Der Shovel posted:Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely. Yeah, that's what I'm thinking. They seem to be suggesting the SSOCS is needed for modeling the rest of the universe you're not currently seeing, but, like... Why? Why not just save that data like traditional saved game data, and load it up when needed, like every other game does? And if it's a highly focused, cinematic COD-like game (which I assume it is, unless it's back to being an open-world game again...? I'm still really unclear on the final design of SQ42) why do you even NEED to track anything outside of the current mission anyway? Even as someone with just a passing understanding of game programming, it doesn't add up.
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ryde posted:Did they actually cite Moore's law with regards to networking? Because I'm not really sure what transistor density has to do with network bandwidth. Yeah, I was playing, but they were seriously banking on network technologies changing enough to actually allow them to handle more raw data, when contention for bandwidth, latency and the actual routing of packets hasn't fundamentally changed since the 1990s, it's just scaled out and gotten a lot faster. Edit: ^^ Client-side OCS was essentially stripping down the state update of the game from being a monolithic lump of data every tick to a bunch of smaller updates per tick. It's very dumb, very basic and people do that thing where they ask if I'm serious, and like rhythm is a dancer, I'm serious like cancer. Edit: And the thing I actually came to post; https://www.gamespot.com/articles/gearbox-ceo-randy-pitchford-accused-of-contempt-in/1100-6469437/ More Pitchford/Wallender action. Hav fucked around with this message at 21:27 on Aug 28, 2019 |
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Quavers posted:
Star Citizen - the ships shouldn't be inside each other Sabreseven posted:He probably runs about as well as his tech demo does tbh ![]()
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https://twitter.com/TarkaRoshe/status/1166706012612640768
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MedicineHut posted:
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trucutru posted:It is bullshit, in a single player game they can use their client-side OCS. The single-player server would run the CSOCS and share the objects with the single-player client since there is only one client and one server. It's basic stuff. Wait do they think the server is streaming assets to the client in single player games? Actually I could believe CIG has set SQ42 up this way. This would mean they did zero actual dev on SQ42 as a single player game in all the years and are simply slapping together a game with the mocap and the existing SC objects/maps/assets whatever. edit: I still don't understand why they would think single player games use servers in any way like multiplayer. Baxta fucked around with this message at 21:40 on Aug 28, 2019 |
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Der Shovel posted:Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely. Don't worry, I'm sure anything CIG comes up with will be nothing like a server as well.
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https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-6-2d-ptu-2682903-patch-notes Testing Focus 890 Jump Known Issues There are replaceme balls on the 890's upper level atrium. The battlebridge currently lacks pilot remote control. ![]()
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His vitamins are either cocaine or amphetamine
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Hazamuth posted:His vitamins are either cocaine or amphetamine I would replace "or" with "and"
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Always get a chuckle when it appears like a backer hasn't actually played any other games in the last 20 years.
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My poo poo poster advice to Chris Roberts - put some pineapple on it and call it done.
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Hazamuth posted:His vitamins are either cocaine or amphetamine Well he should add a laxative to them cos his poo poo just anit coming out.
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Kosumo posted:Well he should add a laxative to them cos his poo poo just anit coming out. That is true. He has been full of poo poo for years
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Quavers posted:https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-6-2d-ptu-2682903-patch-notes Why does a luxury yacht even need a "battle bridge"? Why does an MMO need a "luxury yacht"? So many questions...
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Der Shovel posted:Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely. Hmm... I'm a dev, but line of business, not games. So grain of salt and all that. If they were only making SQ42, yes they wouldn't need a server and thus no SSOCS. I guess their reasoning is to use the same tech stack for both games to reduce waste. You are on a server, but your own one, hosted by you. This has the advantage of coop being quite trivial to implement, but also makes the SP package quite loaded. As an example, I played Freelancer like that. Worked great. However, the scale of things makes me sceptical. CR wants MMO scale. As an analogy, that sounds like if Blizzard would make you run your own private server for a few on rail single player missions. Letting complex servers like this run on a gaming machine with good knows what else on it must be a challenge on it's own. Probably will have to make a special version of this server for the SP. --> in the end coding a stand alone SP with asset reuse would probably have been smarter, but without coop. But the plan doesn't seem as off the charts bonkers to me as it seems to you apparently. My 2 cents...
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Zazz Razzamatazz posted:Why does a luxury yacht even need a "battle bridge"? ![]()
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I'm with Derek on this one, they're not working on Server Side Object Culling (whatever). At best there are 2 interns "working" on it and that gives someone for Chris to yell at every few weeks. Everyone who can do something is working on SQ42 or the next paper mache demo. There is a B-team is making ships n poo poo so that backers can pretend Star Citizen hasn't been completely dropped.
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HAve there been any reports on what did the green sauce was like? It was nice? How did it taste? Do any of the backers feel it is possible Chris/Erin put something in the sauce to help sell ships? How did the backers feel that they ran out of stock of potatos and some backers missed out.
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Jeez, they literally only need to sell ships to an audience of 600 people and get funding forever. They have NO need to finish the game.
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reverend crabhands posted:HAve there been any reports on what did the green sauce was like? It was nice? How did it taste? The green sauce is what they use to fuel the ship pipeline. They suck it directly out of backers' wallets.
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Hav posted:Edit: And the thing I actually came to post; It may only be lowly earth court but I appreciate the update on this. Randy Pitchford leaving his child porn in a Medieval Times was a great twist and I can't wait to find out what he left in Chuck E. Cheese.
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Maybe someday, backers will finally say "hey, I think i've made a terrible mistake..."
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Hav posted:https://www.gamespot.com/articles/gearbox-ceo-randy-pitchford-accused-of-contempt-in/1100-6469437/ quote:The suit also accused Pitchford of taking a "secret" $12 million bonus as an advance on royalties, and of syphoning profits from Gearbox to fund "Peacock Parties" where adult male guests "reportedly exposed themselves to minors, to the amusement of Randy Pitchford." ![]()
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Baxta posted:Wait do they think the server is streaming assets to the client in single player games? Yes, SQ42 is supposed to work that way. A headless server handles the game and feeds the local client with data. The idea is that they can use the same server (plus ssocs, plus meshing) to handle the MMO because gently caress yeah! that'll totally work! e: And the citizens do believe that's what happens when GTAV needs to stream something.
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SPERMCUBE.ORG posted:It may only be lowly earth court but I appreciate the update on this. Randy Pitchford leaving his child porn in a Medieval Times was a great twist and I can't wait to find out what he left in Chuck E. Cheese. I'm getting old, and therefore had to google 'Peacock Party'. quote:A party for gay men where the participants show off their "peacocks" in some way. Usually the men will dress with bright or shiny clothing near or on their cocks. Nudity may or may not be allowed or required. ....erm.
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trucutru posted:Yes, SQ42 is supposed to work that way. A headless server handles the game and feeds the local client with data. Well, if it isn't bullshit, it's still something that really, really should have been developed long ago, not when the game is supposed to be finalizing its game content next year. They'll likely have to redo a bunch of assets AGAIN, I'll bet.
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Hmmm I suspect that "peacock" may be some sort of euphemism.
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Rotten Red Rod posted:Well, if it isn't bullshit, it's still something that really, really should have been developed long ago, not when the game is supposed to be finalizing its game content next year. They'll likely have to redo a bunch of assets AGAIN, I'll bet. That's the SC story from day one. "Hey lets make different modules for different types of gameplay, then we just have to glue them together", "Hey I bet we can work on the physics for ships and the physics for planets in parallel and then merge them", and so on.
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lol Sounds like there was another supplement involved here One administered in the form of its HCl salt
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Three years ago ![]() ![]() ![]() ![]() ![]() ![]() Quavers fucked around with this message at 23:46 on Aug 28, 2019 |
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Ahahahhaha "We have been feature locked for a while" in 2016 hahahahha No wonder they don't talk to the press anymore.
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I said come in! posted:Maybe someday, backers will finally say "hey, I think i've made a terrible mistake..." now who's dreaming? ![]()
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Scott Manley at the KSP2 dev studio: https://twitter.com/DJSnM/status/1166842063742091264
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# ? Jun 12, 2025 16:39 |
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Star Citizen: only bugs affecting playability at a universal scale
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