|
People just make lovely youtube videos ripping on things for views, they're all awful The worst part about them is that you can have a ton of legit criticisms of this game, but instead people go with "TEENAGERS DONT TALK LIKE THAT" "WHAT KIND OF HIGH SCHOOL CLASS IS THIS" "WHY WOULD I *A GROWN MAN* WANT TO READ A TEENAGE GIRLS DIARY?"
|
|
|
|
|
| # ? Nov 8, 2025 10:27 |
|
What I always find funny is that literally everyone I've seen complain about "unrealistic" teen talk has always been closer to their 30's than their teens. Newsflash; no one but teens actually know what teens talk like. Because as soon as the olds figure it out, the lingo changes.
|
|
|
|
To be honest if we had "honest to god authentic teenage dialog" it would be the loving worst.
|
|
|
|
It would be varied as hell and obnoxious depending on which teen is currently speaking.
|
|
|
|
I've always thought that the game being written primarily by French men doing their own sendup of American teenagers kind of puts up this anthropological disconnect, like this is an outsider's melodramatic impression of US suburban life and not meant to be "realistic." Nothing about Life is Strange is particularly subtle, so why would the dialogue be? It accomplishes what 99% of scripts written for games cannot do, which is being hella poignant and memorable. If you can't relate then you must really be stuck in the Retro Zone. Sadface.
|
|
|
|
tbh I think all one needs to do to make teens sound like teens is make them overdramatic af. Which Life is Strange does well.
|
|
|
exquisite tea posted:I've always thought that the game being written primarily by French men doing their own sendup of American teenagers kind of puts up this anthropological disconnect, like this is an outsider's melodramatic impression of US suburban life and not meant to be "realistic." Nothing about Life is Strange is particularly subtle, so why would the dialogue be? It accomplishes what 99% of scripts written for games cannot do, which is being hella poignant and memorable. If you can't relate then you must really be stuck in the Retro Zone. Sadface. The moment I found out it was a French view of American high school I was like, oh, yeah, that's awesome and it clicked much better.
|
|
|
|
|
To All of You is such a perfect thematic opening to Life is Strange that it's like the entire song was conceived so that seven years later it could appear in this game.
|
|
|
|
Oh, and that Youtube video was horrible. I've worked in schools where looking like Mr Jefferson would have some consider you overdressed (and others where he'd never get to wear jeans).
|
|
|
|
|
Two days to go, ya'll. I've got to say, it's nice to feel confident that this game will be released when it's supposed to. Some of us are still waiting for Episode Four of Guardians Of The Galaxy. I love Telltale games but come on! Why do they bother having a release schedule at all?
Eshettar fucked around with this message at 12:03 on Oct 16, 2017 |
|
|
|
Eshettar posted:Some of us are still waiting for Episode Four of Guardians Of The Galaxy. I love Telltale games but come on! Why do they bother having a release schedule at all? Good news dude, that came out last week!
|
|
|
|
exquisite tea posted:To All of You is such a perfect thematic opening to Life is Strange that it's like the entire song was conceived so that seven years later it could appear in this game. That and Obstacles are the two biggest highlights of the soundtrack for me. Because of this game, I've created a Syd Matters playlist on Pandora.
|
|
|
|
Quote-Unquote posted:Good news dude, that came out last week! Not for patrons of GOG, I'm afraid.
|
|
|
|
The best part of the soundtrack was when you put the CD in and get to pick the song. I could not slam the words "Bright Eyes" fast enough.
|
|
|
|
Before the Storm's soundtrack is pretty good too. In fact, music choice is one of the best parts of Life is Strange (and hopefully the sequel will be just as good as its predecessors in that regard). Weren't there a few songs in the original that were in the game and/or trailers but not on the soundtrack for whatever reason (like Spanish Sahara for example)? Larryb fucked around with this message at 01:23 on Oct 17, 2017 |
|
|
|
Wezlar posted:"TEENAGERS DONT TALK LIKE THAT" As someone who was actually a high school senior in 2013, some of the game's dialogue is dorky but realistic and some of it is just oof. That's my hot take. P.S. I really loved Nik Amar's "Glass Walls", which I think was only in the launch trailer for season 1. LoseHound fucked around with this message at 01:55 on Oct 17, 2017 |
|
|
|
So I got MY GIRLFRIEND an LiS key for her MacBook. I lured her in with comparisons to 13 reasons why and Degrassi. She seems to be enjoying it so far but it’s a bit slow for her taste. I agree it’s slow, for a game, but I kind of always thought of it as a CYOA tv series anyway since gameplay-rear end gameplay mechanics are very sparse. Max isn’t going to jump around collecting coins or anything. Hopefully she sticks with it till ep. 3, especially now that things are going to get heavier.
|
|
|
|
|
Hopefully the good Degrassi.........
|
|
|
|
Larryb posted:Before the Storm's soundtrack is pretty good too. In fact, music choice is one of the best parts of Life is Strange (and hopefully the sequel will be just as good as its predecessors in that regard). Spanish Sahara is on the OST, it's the second to last track before Obstacles and the original score.
|
|
|
|
Also drat, the full track of A Hole in the Earth from the episode 2 trailer is really good. They certainly nailed the soundtrack for this series. https://www.youtube.com/watch?v=CyL5-saOcfA
|
|
|
|
exquisite tea posted:Spanish Sahara is on the OST, it's the second to last track before Obstacles and the original score. Ah, my mistake then. Off the subject, I am very curious how the finale this game is ultimately going to play out now. A confrontion with Sera (our mystery woman) is obvious but beyond that probably more foreshadowing for the original and some possible reveal of the Raven's intentions. Either way, even with the limited timeframe I don't see this ending particularly happily (if anything it could leave Chloe a bit worse off than she started). Something a bit bittersweet is probably the best we can hope for right now (and returning to music chat I'm still betting Numbers is going to pop up in Episode 3 somewhere, it just seems thematically appropriate). They could toss in some kind of plot hook that will be expanded upon more in LiS 2 (which I'm guessing we'll be getting our first glimpse of next year) but I doubt that seeing as that it's looking like any connection the sequel will have to the original will be minimal at best. Either way, assuming the release schedule stays the same we should know for sure by the end of the year. Speaking of finales, I wonder if the first game's could have worked better if they downplayed the serial killer element a bit and just made Max herself the villain in a sense. Have her grow more and more insane as her obsession with protecting Chloe takes over her life. She then starts abusing her powers more and more, hopping back and forth across realities, actively hurting people without caring, etc. until finally Chloe herself ends up trying to stop her in the end. Granted, some of that stuff already happens in a sense but not to quite an extent. Larryb fucked around with this message at 12:23 on Oct 17, 2017 |
|
|
|
Yvonmukluk posted:By god...we've found it. The worst Life is Strange take. Y'know I'm actually a fan of Ross Scott's work, but when I saw this the other day, I just felt incredibly embarrassed for everyone involved. He really should just stick to covering old, obscure games nobody's played instead of attempting hot takes of recent titles after playing about 15 minutes of a game he knew he'd hate from the start. I mean, all the stuff he has a problem with he could've known about in like, five minutes of Googling. But he's stuck in his 90s bubble and refuses to trust anything anyone says (unless he's just looking for validation for his already existing views) so he absolutely has to play it for himself just for the sake of getting to whine about being mislead on video.
|
|
|
|
Larryb posted:Speaking of finales, I wonder if the first game's could have worked better if they downplayed the serial killer element a bit and just made Max herself the villain in a sense. Have her grow more and more insane as her obsession with protecting Chloe takes over her life. She then starts abusing her powers more and more, hopping back and forth across realities, actively hurting people without caring, etc. until finally Chloe herself ends up trying to stop her in the end. Granted, some of that stuff already happens in a sense but not to quite an extent. To be honest, I'm not sure season 1 even needed a main villain. Since by the end, it comes down to a choice between Chloe and Arcadia Bay, maybe the time spent setting Jefferson up could have been used to better explore the nature of the town itself. I know a lot people in the first thread were speculating that the Prescotts corruption of the town over the last century would be a large plot element. I think going in that direction would have fed more into the final decision about whether Arcadia was worth saving at the cost of Chloe's life. I don't think making Max into the villain would have rung true for me. She's definitely not without her flaws, but the heart of the game is her rebuilding her relationship with Chloe. Making her uncaring and malicious would undercut how effective that relationship feels for the player. Part of what made the nightmare section so effective for me was how brutally Max was tearing herself down for every little thing she did, and how you know she isn't as bad as she thinks or fears she is. I do think it would be interesting if they had played with the obsessive and self-destructive angle a bit more though. There's a piece of concept art floating around for episode 5 where Max is running through the storm in a hospital gown with a large bandage on her head. Having Max break out of the hospital and make her way undressed and barefoot through the tornado would have been a very effective way to demonstrate how determined to the point of disregarding her own well-being she had become.
|
|
|
|
To me it was obvious that Max had already crossed the point of no return once she gets the false Everyday Heroes ending in San Francisco. She's offered everything she's ever wanted from the beginning of the story, everybody loves her, and yet she decides all of it is meaningless if she can't save Chloe. Most importantly Max goes back in time again probably knowing she'll end up back in the Dark Room, literal hell on earth, on the off-chance that maybe she can find some way to bring Chloe back to life. Giving her a less sympathetic portrayal at that point would have ruined the foundation of Max and Chloe's friendship, which the entire game's premise is built upon.
|
|
|
|
Good point, even when pushed to the brink Max never fully abandons her principles (though she does become more willing to comprimise them), otherwise she would have just said gently caress the world and stayed in the timeline where she got everything she wanted. Even in the William Lives timeline where that Max had become somewhat of a bully herself there was evidence that she still cared at least a little. That's pretty much the main thing that seperates her from Jefferson who clearly doesn't give a poo poo about anyone and willingly abuses his power and authority to get what he wants (I basically see him as what Max could become if she ever lost herself completely). Making her an outright villian would probably have been a little much I'll admit, but going just a little further with her self-destructive behavior couldn't have hurt. Though if it weren't for Warren's photo after escaping the Dark Room or if her powers had just suddenly disappeared as alluded to in the second episode, I honestly think Max might have just straight up killed herself at that point. She was already under way more pressure than any 18 year old (or hell, any human being) should have to deal with so stopping Jefferson but failing Chloe and everyone else after sacrificing her dreams and having no way to fix it would have destroyed her. Larryb fucked around with this message at 16:57 on Oct 17, 2017 |
|
|
|
In Episode 5, Max's continuous time travelling breaks all space-time. That's pretty self-destructive. The Prescotts don't need to be a family of literal spell-slinging Satanists to corrupt the town. They are rich; they already worship Mammon.
|
|
|
|
skooma512 posted:So I got MY GIRLFRIEND an LiS key for her MacBook. Episode 2 was easily the worst part of the series for me. Everything between the scenes at the school (The beginning and end, basically) were huge slogs. Lt. Danger posted:In Episode 5, Max's continuous time travelling breaks all space-time. That's pretty self-destructive. Capitalism is the true cosmic horror Paul Zuvella fucked around with this message at 17:10 on Oct 17, 2017 |
|
|
|
I kind of liked Episode 2 because it was mostly low key exploration of Max's power and bonding with the characters. It wasn't eventful or dramatic, but it had a very comfortable kind of feeling.
|
|
|
|
Canemacar posted:I kind of liked Episode 2 because it was mostly low key exploration of Max's power and bonding with the characters. It wasn't eventful or dramatic, but it had a very comfortable kind of feeling. CMON MAX GUESS WHATS IN MY POCKET
|
|
|
|
Paul Zuvella posted:CMON MAX GUESS WHATS IN MY POCKET Stupid Priceses. They stole Max's precious. Her birthday present.
|
|
|
|
Having to guess what's in Chloe's pockets is actually a brilliant piece of gameplay because it's subtly telling the player "hey maybe you should actually pay attention to the things you see and do," which prepares them for talking down Kate at the end. Episode 2 is probably my second favorite after Dark Room because the rooftop scene was the moment that I knew definitively that Life is Strange was a special game.
|
|
|
|
Definitive ranking of all season one episodes don't @ me Dark Room Out of Time Chaos Theory Polarized Chrysalis
|
|
|
|
Canemacar posted:Stupid Priceses. They stole Max's precious. Her birthday present. Max's weird, out of nowhere Gollum impression is one of the funniest parts of the game in my opinion. Max and Chloe's conversation about the chair in Wells' office is up there too, and of course, "Ready for the mosh pit, Shaka Brah". Personal episode ranking from favorite to least favorite: 3 (the point where the writing and storytelling is probably at its best) 4 (where poo poo gets real) 2 (great beginning and ending but the non Blackwell stuff, mainly the puzzles, is sort of annoying) 5 (kind of trips at the finish line but some good elements none the less) 1 (has it's moments and definitely shows signs of its future potential but otherwise a pretty rough start overall) Larryb fucked around with this message at 18:48 on Oct 17, 2017 |
|
|
|
exquisite tea posted:Having to guess what's in Chloe's pockets is actually a brilliant piece of gameplay because it's subtly telling the player "hey maybe you should actually pay attention to the things you see and do," which prepares them for talking down Kate at the end. Episode 2 is probably my second favorite after Dark Room because the rooftop scene was the moment that I knew definitively that Life is Strange was a special game. It cant be good game design if it is "subtly hinting" to pay attention to stuff when it is immediately after the scene where there is the most stuff that you need to have payed attention to. Most of the environmental clues you need for Kate are in her room, which you go into before the diner. It's just a bad puzzle exquisite tea posted:Definitive ranking of all season one episodes don't @ me 1. Tie between 3-4 3. 1 4. 5 5. 2
|
|
|
|
One day to go. A question about Episode One. After Rachel and Chloe had their fight in the junkyard, was anyone else afraid that the episode was gonna end right there? Because I was whispering "Please don't let that be the end. Please don't let that be the end. Please don't...oh thank God!" There's no way I would've survived the wait for Episode Two if our last glimpse of Chloe was of her collapsing to the ground, sobbing brokenly.
|
|
|
|
Yeah, I thought that at first too. It would have been a hell of a way to end things but I'm kind of glad they didn't go that route. That said, even if this isn't leading up to Rachel's disappearance I still don't really expect that happy an ending out of this game when all is said and done (there's probably going to be at least two possible endings like there were in the first game but I have no idea what the final choice leading up to it could be). Or perhaps instead of a choice the final encounter will be a Backtalk challenge against either Rachel, the woman, or the raven in the guise of William (or maybe even Chloe herself) and whether you succeed or fail determines the final ending. Larryb fucked around with this message at 20:54 on Oct 17, 2017 |
|
|
|
Larryb posted:Max's weird, out of nowhere Gollum impression is one of the funniest parts of the game in my opinion. Max and Chloe's conversation about the chair in Wells' office is up there too, and of course, "Ready for the mosh pit, Shaka Brah". I will always love the awkward penguin dance Max does when Chloe tried to get her to groove. Eshettar posted:A question about Episode One. After Rachel and Chloe had their fight in the junkyard, was anyone else afraid that the episode was gonna end right there? Yes, because the universe itself hates Chloe. Glad to see that wasn't the case though. Definitely the lowest point we've ever seen her at. It would have been too cruel to leave it there. My rankings 4: Probably the most emotionally brutal episode. Also had the fun detective bit and a confrontation with Frank that felt like an honest victory when you manage to deescalate the situation and leave everyone unharmed. 3: Full of fun hijinks, sleuthing, and hella gay flirting. 2 and 5: Couldn't decide, so they're tied. 2 has a lot of fluff, which I enjoyed, and a really great end. 5 didn't come together as a whole very well, but it has some of the best moments in the season. 1: Not really bad, but doesn't shine when compared to the rest.
|
|
|
|
![]() Word on the street is that Episode 2 is on the long side, people are saying it's the same size as Dark Room.
|
|
|
|
Okay I have a really stupid question ahead of Episode 2: How exactly does backtalk work? Is it just choosing the correct responses? What about the timer? Do you get chances to make a mistake? I think I did all of them, and I won a few, but I'm not exactly sure what's involved in getting them right or wrong.
|
|
|
|
|
| # ? Nov 8, 2025 10:27 |
|
3 was great and my favorite. Breaking into the school then the swimming scene were probably my favorite moments in the series. Maybe they weren't the most emotionally impactful, like Kate at the end of episode 2 or alternate reality Chloe, but they were resonated with me and made me think of the shenanigans I got up to as a teenager. 4 was also amazing. The detective stuff was well done and yeah the scene with Frank was great. 1 was really good. There are some sort of annoying moments that are clearly there as sort of an invisible tutorial (finding the tools in Chloe's house)/ 2 was sort of a slog aside from the end scene. Those goddamn bottles. 5 I have a lot of difficulty classifying. I honestly don't even like to think about it too much as there's so many emotionally devastating moments.
|
|
|


















He really should just stick to covering old, obscure games nobody's played instead of attempting hot takes of recent titles after playing about 15 minutes of a game he knew he'd hate from the start. I mean, all the stuff he has a problem with he could've known about in like, five minutes of Googling. But he's stuck in his 90s bubble and refuses to trust anything anyone says (unless he's just looking for validation for his already existing views) so he absolutely has to play it for himself just for the sake of getting to whine about being mislead on video.




