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In regards to LiS, Rachel is almost literally Laura Palmer minus the abusive father. Though to be fair the first game actually draws inspiration from multiple different sources (BtS on the other hand seems to be mostly Twin Peaks inspired so far outside of the obvious Tempest parallels). For example, Chloe's character is loosely based on Lisbeth Salander from The Girl with the Dragon Tattoo, Max and Jefferson embody aspects of Holden Caulfield from The Catcher in the Rye (which is also where Max's last name comes from), the basic plot is cribbed a bit from The Butterfly Effect (specifically the parts dealing with Max's power and the ramifications of using it) and the storm comes from Donnie Darko. There's probably a few more in there I'm missing. Larryb fucked around with this message at 18:18 on Oct 27, 2017 |
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| # ? Nov 17, 2025 04:49 |
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The only return to Arcadia Bay I would be down with would be a short prequel where you play Rachel Amber, just go full FWWM with her breaking down in the days before her death. But even then idk, it could ruin some of the allure. But I would play it.
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Canemacar posted:Is Twin Peaks on Netflix? I never got around to watching it. If you watch it, make sure you watch FWWM after season two. It may be a prequel but also functions as a sequel, and spoils the killer. e: also make sure you watch the original version of FWWM. The edit that adds The Missing Pieces is cool but ruins the flow and tone of Laura's story, it's better as a nifty thing to watch later if you dig the series.
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Ok, so Twin Peaks viewing order is Season 1+2, FWWM, then the recent Season 3? Can someone clear up a minor plot point for me? The Mill burning down was unrelated to the wildfire, correct? It was an intentional arson and not just the result of being located in a burning forest?
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I'm pretty sure we're meant to believe that the mill burned down as a result of the huge raging wildfire spreading across Arcadia Bay and wasn't some unrelated incident. Damon sends Frank an email saying he's going to find the person responsible and make them pay, which as the First Rule of Foreshadowing indicates, means he will almost certainly confront Rachel + Chloe in the next episode.
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esperterra posted:Hey Tea, do you have any links to the alternate versions of the kissing scene? Rachel was all gung-ho in mine, and all google was giving me when I searched last night were the outcomes of the tattoo/bracelet options. Oh I missed this from earlier, but somebody put up the whole scene over on reddit. Life is Strange has a lot of emotionally taxing moments but the worst kiss scene has to be the cringiest thing this series has ever produced.
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exquisite tea posted:I'm pretty sure we're meant to believe that the mill burned down as a result of the huge raging wildfire spreading across Arcadia Bay and wasn't some unrelated incident. Damon sends Frank an email saying he's going to find the person responsible and make them pay, which as the First Rule of Foreshadowing indicates, means he will almost certainly confront Rachel + Chloe in the next episode. Not to mention that after the bombshell Rachel's dad dropped at the end of Episode 2 Rachel and Chloe will be actively looking for Sera in the final chapter, which will, as a result, most likely put them in direct conflict with Damon considering she works for him. I wouldn't be surprised if the climax of the game has the two of them right back in the middle of the wildfire somehow (in other words, Chloe and Rachel metaphorically wind up in Hell at some point). I'm also pretty confident that Damon and/or Sera are going to die or get sent to prison by the end of things as well. Throw in some more prophecy stuff courtesy of Ravendad and more of Chloe and Rachel dealing with their own internal demons (possibly leading to some kind of verbal conflict between them) and I'd say you've got a pretty decent finale on your hands here. Larryb fucked around with this message at 22:13 on Oct 27, 2017 |
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exquisite tea posted:Oh I missed this from earlier, but somebody put up the whole scene over on reddit. It wasn't that bad. After being so used to Chloe being a fearless badass, it was funny and kinda heartwarming to see her scared shitless about asking for a kiss.
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Canemacar posted:Ok, so Twin Peaks viewing order is Season 1+2, FWWM, then the recent Season 3? Yep! exquisite tea posted:Oh I missed this from earlier, but somebody put up the whole scene over on reddit. Thanks!
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So, this made me sad:quote:She’s voiced Tiny Tina, a foul-mouthed teen in “Borderlands 2,” and Cassie Cage in the legendary franchise “Mortal Kombat.” She’s narrated games. She’s voiced characters in “Fallout,” “Call of Duty” and “Guardians of the Galaxy,” among other titles.
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Wait, I thought I heard somewhere that Burch had personally selected DeVries as her replacement (or at the very least had been involved in the casting process somehow)? I'm still holding out hope of her coming back for the bonus episode or if they do some kind of flash foward at the end of Episode 3. But if not I will admit at least that, while lacking some of the bite of the original performance, the new actress is still a pretty decent substitute. Aside from Samuel and to a lesser extent David I actually don't mind the new cast all that much. Nathan and Joyce are almost spot on and Victoria and Frank are at least close enough (same goes for Principal Wells). Though as far as the new characters go the highlight is probably Kylie Brown as Rachel (I kind of hope they find some excuse to bring her back one day to be honest). Larryb fucked around with this message at 14:04 on Oct 28, 2017 |
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tbh gently caress scabs and ur selfies
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Eh, that's really more Square's fault than it is Deck Nine's (who are clearly trying the best they can despite the roadblocks) as the whole project was kind of poor timing on their part, though I suppose on the other hand of they waited too long they might have wound up stepping on Dontnod's toes in regards to the actual sequel. But despite the VA issue and as much as this game didn't really need to exist at all it's still been surprisingly good so far all things considered and I wouldn't mind seeing this team take a crack at another LiS related project in the future. Larryb fucked around with this message at 11:59 on Oct 29, 2017 |
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The most annoying thing about the SAG-AFTRA strike was that neither Square-Enix nor Deck Nine were one of the companies being struck but Backlight Studios, Square's VA affiliate in California. Square could have potentially signed separate contracts with all returning actors but opted not to, which is why D9 had to work with a non-union cast. So in this instance I blame Square, since it was well within their power to sign returning actors to individual contracts or work through another studio for their voice direction if they really cared about getting everybody back.
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Though out of curiosity, was every actor in LiS union at the time either? As aside from Ashly Burch, Daniel Bonjour(Frank), and Derek Phillips(Jefferson/Samuel) I was under the impression that for a majority of the VAs that was their first real acting job.
Larryb fucked around with this message at 12:23 on Oct 29, 2017 |
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I know Nik Shriner (Nathan) and Dayeanne Hutton (Kate) were definitely union at the time of Life is Strange. Most of the principal actors had some prior credited roles but in categories other than voice acting. Hannah Telle was a musician by trade.
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exquisite tea posted:Hannah Telle was a musician by trade. And from what I hear so is Rhianna DeVries (current voice of Chloe) ironically enough, though she's apparently had a few acting credits before this as well. Like I said, now that the strike's over there's still a possibility of getting the band back together for the bonus episode (and/or a flash forward at the end of Episode 3 should they go that route). Unless they've already recorded dialogue for it that is (we're still not entirely sure when it's supposed to come out after all). Getting Hannah Telle back as Max is a fair bet at the very least though, and if not they'd better get a drat good soundalike. Larryb fucked around with this message at 13:52 on Oct 29, 2017 |
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I'd love for the final confrontation to be the bad guy holding Chloe at gun-point. They could ask if she has any last words before she's blown away and a grin spreads across her face as she says "Now that you mention it..." and the final backtalk sequence begins. Or the villain could be prepared to kill her there and then and when she starts talking, they snarl "What is it with you? Why can't you just shut up and die?" What I'm trying to say is that I love how Max's power was the ability to reverse time and Chloe's is epically roasting her opponents.
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Eshettar posted:I'd love for the final confrontation to be the bad guy holding Chloe at gun-point. They could ask if she has any last words before she's blown away and a grin spreads across her face as she says "Now that you mention it..." and the final backtalk sequence begins. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Eshettar posted:What I'm trying to say is that I love how Max's power was the ability to reverse time and Chloe's is epically roasting her opponents. I could definitely see them determining the final ending via a Backtalk Challenge rather than a straight choice this time (or perhaps a challenge that drops you directly into the final choice). Though personally I think either Rachel, Ravendad, or Chloe herself via some kind of nightmare sequence (bonus points if said Nightmare Chloe was voiced by Ashly Burch) would make for a more thematically appropriate "final boss" in that case (in other words, really test the player's mastery over the mechanics by putting them up against an opponent that can dish it out and take it just as well as Chloe can). Larryb fucked around with this message at 22:40 on Oct 29, 2017 |
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Was on holiday all week and only got around to playing through ep 2 this evening. It was really good, like, really loving good. I totally didn't just start crying during the improv bit of the play or anything, no siree.
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It's cute how their little improv bit is phrased in perfect iambic pentameter.
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Chloe is hella learned.
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So with BtS wrapping up soon what kind of things would you like to see implemented and/or improved on in LiS 2? As for me: - Play up the supernatural element a little more (basically I want more stuff like the nightmare sequence from episode 5, only in a way that actually matters to the general plot) - Make the power less of a get out of jail free card (from a gameplay standpoint that is). In the original, with a handful of exceptions (Such as Kate and the ending), you could take back pretty much every decision you made in the game. Maybe even implement some kind of combat mechanic if there's a situation where things really get out of hand. - Related to that, have your choices not only matter in the end but actually shape the direction of the plot as well (this kind of happens in BtS and to a lesser extent the original in the sense that while the story more or less remains fixed, certain scenes are still significantly altered depending on your earlier choices). Not sure how well this would work but having at least one alternate pathway through the game would be a good way to shake things up and add some replayability to it seeing as how in the original you were pretty much railroaded into following the same basic plot no matter how much of an rear end in a top hat you played Max as. - Perhaps make it so that depending on your actions, one of multiple different characters could wind up being your "partner" for the majority of the game (Night in the Woods does something similar to this). - Keep the multiple ending aspect but have more than two possible choices (if you think about it there is no inherently "good" ending to Life is Strange no matter which choice you pick in the end considering either way Max has to indirectly kill someone and live with the consequences from it). - On that note, maybe even have the ending be determined by your choices throughout the game rather than just by a single decision at the very end Larryb fucked around with this message at 19:32 on Oct 31, 2017 |
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Is Night In The Woods good? Heard real conflicting things. I like stories, I don't like repetitive drudgery.
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NITW is really good and touches on many of the same themes as LiS, even if some of the platforming sequences are a little undercooked. It only takes about 6-8 hours to complete and is totally worth it.
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VagueRant posted:Is Night In The Woods good? Heard real conflicting things. Night in the Woods is fantastic, in my opinion I think it is overall a stronger product than Life Is Strange. It is extremely heavy handed with it's politics and is not subtle even a little with its themes and messages, so if that kind of stuff bothers you than it might not be for you. Its also important to note that they are releasing a content expansion relatively soon (for free) that adds stuff to the game so maybe hold off on playing it until then. Paul Zuvella fucked around with this message at 20:06 on Oct 31, 2017 |
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VagueRant posted:Is Night In The Woods good? Heard real conflicting things. It's pretty fun, though it does hit a lot of similar points as LiS (One of the primary characters is basically just a less angry Chloe in crocodile form, a friend of one of the main characters is missing at the start of the game and winds up having been killed by one of the primary villains, main character starts becoming progressively more broken as things go on due to the situation she finds herself in and in part through her own actions, somewhat goofy dialogue at times, etc). But if anything it actually handles some of those issues even better than Life is Strange did (for one thing, Mae feels more like an actual character by the end than Max did). It's basically a 2D Telltale style game with platforming elements, I'd say give it a shot if you have the means to. Larryb fucked around with this message at 01:30 on Nov 1, 2017 |
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Larryb posted:- Make the power less of a get out of jail free card (from a gameplay standpoint that is). In the original, with a handful of exceptions (Such as Kate and the ending), you could take back pretty much every decision you made in the game. Maybe even implement some kind of combat mechanic if there's a situation where things really get out of hand. This is actually one of my favourite parts of LiS. Too many times in games with short dialogue choices you end up picking something and then something completely unexpected happens/your character says something completely different. Like in BTS I chose to empty my pockets because I had just found out Justin stole my stash.... but there was weed in my pockets anyways? edit: Also, unrelated, in the first game it never really explained why Victoria hated Rachel so much beyond like.. petty jealousy did it? But if she actually was Rachels understudy, then Rachel got suspended and drugged her so she could have the part anyways it's pretty justified. Wezlar fucked around with this message at 20:29 on Oct 31, 2017 |
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Wezlar posted:This is actually one of my favourite parts of LiS. Too many times in games with short dialogue choices you end up picking something and then something completely unexpected happens/your character says something completely different. Like in BTS I chose to empty my pockets because I had just found out Justin stole my stash.... but there was weed in my pockets anyways? This happens in the first game too so I agree it's good as a fail safe if nothing else. For example, choosing "No Need" during the conversation with Victoria at the party will suddenly cause Max to launch into one of her bitchiest, most spiteful speeches in the whole game to the point where Victoria almost seems like the better person by the end of it (though it's kind of funny in retrospect that Max being an even bigger bitch than her ultimately winds up saving Victoria's life). But on the other hand if you can just take your choices back whenever you feel like it it kind of lessens the impact of making them in the first place in my opinion. I just want the new power to be a bit less intrusive in that regard (though I would accept them doing something like giving the player a chance to try and talk their way out of it if they wind up making a wrong choice). Larryb fucked around with this message at 20:55 on Oct 31, 2017 |
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Wezlar posted:This is actually one of my favourite parts of LiS. Too many times in games with short dialogue choices you end up picking something and then something completely unexpected happens/your character says something completely different. Like in BTS I chose to empty my pockets because I had just found out Justin stole my stash.... but there was weed in my pockets anyways? Did you buy pot from Frank in episode 1?
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exquisite tea posted:Did you buy pot from Frank in episode 1? Oh, maybe now that I think of it I think I paid him back and he gave me more weed? I wish the choices thing was as in depth in BTS as it was in LiS so I could check. That's cool if that's how it works though, even though the previous scene really leads you to believe you don't have any weed regardless
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Wezlar posted:Oh, maybe now that I think of it I think I paid him back and he gave me more weed? I wish the choices thing was as in depth in BTS as it was in LiS so I could check. That's cool if that's how it works though, even though the previous scene really leads you to believe you don't have any weed regardless You can check that, go to your Ep 1 choices and click the Next tab.
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Larryb posted:This happens in the first game too so I agree it's good as a fail safe if nothing else. For example, choosing "No Need" during the conversation with Victoria at the party will suddenly cause Max to launch into one of her bitchiest, most spiteful speeches in the whole game to the point where Victoria almost seems like the better person by the end of it (though it's kind of funny in retrospect that Max being an even bigger bitch than her ultimately winds up saving Victoria's life). I thought LiS had a great balance of choice and consequence with it's rewind mechanics. You don't have to slam pick an option due to time constraints, you can explore all your options and see funny dialogue without penalty, then make an informed decision. But, you don't know what the long term effects of that choice are, so even if you rewind for the best possible outcome, it can still blow up in your face down the line. The mechanics really compliment the story in that respect and it's enjoyable for the player because you don't feel tied to a decision you didn't want. Edit: Gonna check out NitW.
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exquisite tea posted:You can check that, go to your Ep 1 choices and click the Next tab. Yeah I did buy from him
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Canemacar posted:I thought LiS had a great balance of choice and consequence with it's rewind mechanics. You don't have to slam pick an option due to time constraints, you can explore all your options and see funny dialogue without penalty, then make an informed decision. But, you don't know what the long term effects of that choice are, so even if you rewind for the best possible outcome, it can still blow up in your face down the line. The mechanics really compliment the story in that respect and it's enjoyable for the player because you don't feel tied to a decision you didn't want. That's fair, I am still curious how the power in the next game is going to work in that regard as it wouldn't make much sense to bring back the Rewind and photo hopping as that's tied to Max's character. Hell, the next game might not even be about time manipulation at all (or even just not having any sort of direct power and instead have some kind of outside force guide the players actions).
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Wezlar posted:
If you buy weed from Frank and refuse to empty your pockets you get a hidden "moment of calm" scene where Chloe smokes up in the dressing room before the play.
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exquisite tea posted:If you buy weed from Frank and refuse to empty your pockets you get a hidden "moment of calm" scene where Chloe smokes up in the dressing room before the play. 100% what I did.
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It was a pretty dope moment (pun not intended).![]() Like hell I was going through that straight (pun intended).
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| # ? Nov 17, 2025 04:49 |
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The best part of being kicked out of school is not worrying about being kicked out of school, natch!
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