New around here? Register your SA Forums Account here!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $10! We charge money because it costs us money per month for bills alone, and since we don't believe in shady internet advertising, we try to make the money back through forum registrations.
 
  • Locked thread
SirSamVimes
Jul 21, 2008

The sky is full of words you've gifted me.


Larryb posted:

It's pretty fun, though it does hit a lot of similar points as LiS (One of the primary characters is basically just a less angry Chloe in crocodile form, a friend of one of the main characters is missing at the start of the game and winds up having been killed by one of the primary villains, main character starts becoming progressively more broken as things go on due to the situation she finds herself in and in part through her own actions, somewhat goofy dialogue at times, etc).

But if anything it actually handles some of those issues even better than Life is Strange did (for one thing, Mae feels more like an actual character by the end than Max did). It's basically a 2D Telltale style game with platforming elements, I'd say give it a shot if you have the means to.

I haven't played it, but this looks like a pretty major spoiler to drop when someone is asking about the game.

SirSamVimes fucked around with this message at 02:36 on Nov 1, 2017

Adbot
ADBOT LOVES YOU

Nameless Pete
May 8, 2007

Get a load of those...
Agreed, and you might want to spoiler it in your quote as well. I say this as somebody who had to stop following this thread like a month ago specifically out of fear of getting spoilered from all the Night in the Woods crosstalk going on then. (I since played it; it rules and LIS fans should check it out)

Larryb
Oct 5, 2010

SirSamVimes posted:

I haven't played it, but this looks like a pretty major spoiler to drop when someone is asking about the game.

Fair point, spoiler tags have been added (you should probably put them into the quoted post as well then).

Back to this game but was it ever explicitly stated in the first game that Chloe had been expelled from Blackwell or just that she was no longer a student there? If not then both of the outcomes from the opening conversation in Episode 2 could be canon (that is, she was suspended but just never bothered to come back).

Out of curiosity, would it be possible for them to port this and/or the original to the Switch or something one day or is the game's size too big for a system like that to handle? It's been recently hinted that Night in the Woods is likely getting a port at least so it might be nice to get a LiS game on a Nintendo console one day as well.

Larryb fucked around with this message at 01:51 on Nov 1, 2017

Torgo2727
Oct 24, 2004
Taking Care of the Place While the Master Is Away

Larryb posted:

So with BtS wrapping up soon what kind of things would you like to see implemented and/or improved on in LiS 2?

As for me:

- Play up the supernatural element a little more (basically I want more stuff like the nightmare sequence from episode 5, only in a way that actually matters to the general plot)

- Make the power less of a get out of jail free card (from a gameplay standpoint that is). In the original, with a handful of exceptions (Such as Kate and the ending), you could take back pretty much every decision you made in the game. Maybe even implement some kind of combat mechanic if there's a situation where things really get out of hand.

- Related to that, have your choices not only matter in the end but actually shape the direction of the plot as well (this kind of happens in BtS and to a lesser extent the original in the sense that while the story more or less remains fixed, certain scenes are still significantly altered depending on your earlier choices). Not sure how well this would work but having at least one alternate pathway through the game would be a good way to shake things up and add some replayability to it seeing as how in the original you were pretty much railroaded into following the same basic plot no matter how much of an rear end in a top hat you played Max as.

- Perhaps make it so that depending on your actions, one of multiple different characters could wind up being your "partner" for the majority of the game (Night in the Woods does something similar to this).

- Keep the multiple ending aspect but have more than two possible choices (if you think about it there is no inherently "good" ending to Life is Strange no matter which choice you pick in the end considering either way Max has to indirectly kill someone and live with the consequences from it).

- On that note, maybe even have the ending be determined by your choices throughout the game rather than just by a single decision at the very end

I had a thought about Life is Strange and why the gameplay mechanics worked the way they worked. The time travel mechanic works essentially the same way the Nameless One worked in Planescape. The developers took a standard trope of the genre - the game over screen, took it away and made it part of the story.

18 Int / Wis Nameless one died in combat? No worries. Failed to solve the puzzle about freeing Chloe's foot from the railway? You don't get a game over screen and get sent back to the last autosave, you just rewind. I don't like the way this decision tree is panning out, let's not bother quick loading, i'll just rewind and redo the conversation. This was what separates Life is Strange from the other brownie batter Telltale story games.

Someone smarter than me expand on this idea, tia.

Nameless Pete
May 8, 2007

Get a load of those...

Larryb posted:

Back to this game but was it ever explicitly stated in the first game that Chloe had been expelled from Blackwell or just that she was no longer a student there? If not then both of the outcomes from the opening conversation in Episode 2 could be canon (that is, she was suspended but just never bothered to come back).

From Chloe's Blackwell file in S1 Ep3:

quote:

Chloe Price is a problematic student at Blackwell despite the best efforts of the faculty and administration to guide her academically.

Chloe does little homework and is often willfully belligerent to her teachers. She has caused numerous class disruptions with inappropriate comments and rude gestures to fellow students.
She was recently suspended for spray painting in the parking lot.

Even though Chloe is an intelligent student with potential, she chooses to squander it on empty rebellion against a non-mandatory institution.

[Attached note]Update: Chloe Price is no longer a student at Blackwell.
See Attached Police Reports

It says "parking lot" (there's no way the "Cars = Death" in Episode 1 is anybody but her), but it mostly gels.

Nameless Pete fucked around with this message at 02:06 on Nov 1, 2017

Larryb
Oct 5, 2010

Torgo2727 posted:

I had a thought about Life is Strange and why the gameplay mechanics worked the way they worked. The time travel mechanic works essentially the same way the Nameless One worked in Planescape. The developers took a standard trope of the genre - the game over screen, took it away and made it part of the story.

18 Int / Wis Nameless one died in combat? No worries. Failed to solve the puzzle about freeing Chloe's foot from the railway? You don't get a game over screen and get sent back to the last autosave, you just rewind. I don't like the way this decision tree is panning out, let's not bother quick loading, i'll just rewind and redo the conversation. This was what separates Life is Strange from the other brownie batter Telltale story games.

Someone smarter than me expand on this idea, tia.

Fair point, this does make the game more unique than your average Telltale-style outing so I take back the part regarding the powers. The rest is still valid though.

Though on that note BtS seems to overcompensate for the lack of a Rewind a bit by basically making it impossible to fail (even if you lose a Backtalk Challenge you're typically still allowed to complete your objective somehow regardless).

Nameless Pete posted:

It says "parking lot" (there's no way the "Cars = Death" in Episode 1 is anybody but her), but it mostly gels.

Eh, wouldn't be the first minor contradiction in this game (in Life is Strange Blackwell is explicitly stated to be a finishing school for seniors but here it's a 4 year school).

Larryb fucked around with this message at 03:19 on Nov 1, 2017

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Chloe would hate cars, what with her dad and all.

Canemacar
Mar 8, 2008

According to Max, Chloe parks like an rear end in a top hat.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Takes up two handicapped spots in Ep 1, steals from the handicapped fund in Ep 3, quadripalegic in Ep 4. Life comes at u fast.

Larryb
Oct 5, 2010

exquisite tea posted:

Takes up two handicapped spots in Ep 1, steals from the handicapped fund in Ep 3, quadripalegic in Ep 4. Life comes at u fast.

This universe does seem big on karmic payback, yes. Though I do question why Chloe was still hanging around Blackwell after her plan to blackmail Nathan backfired. It seems like she was just kind of aimlessly wandering around campus until she happened to run into Max.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


She was clearly reflecting upon her close brush with death to smoke weed with Justin and practice tre flips on the Blackwell quad.

Canemacar
Mar 8, 2008

Nah, she used the same escape route from Episode 3. Which meant a quick detour to perv through the girl's locker room.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
So I decided to replay Life Is Strange while we await the grand finale to Before The Storm.

Mr Jefferson's introduction really stood out to me. When the player meets him for the first time, little suspecting his evil nature, he's front and center. One would think that was perfectly normal since Max wakes up in a classroom and he's the teacher. The reason it stands out is because he's not seated behind his desk, he's perched on a table in the middle of the room with the sun pouring over him like a spotlight. When you take into account his sly remark about capturing any one of the students in a dark corner, it really gives you a vibe that he's smugly pleased with his own cleverness. The villain of the piece is hiding in plain sight and he's loving it. Makes the photo of him being dragged off in handcuffs, knowing that his life is over, so cathartic.

Also, I'd love to know who he's talking to on the phone during Episode Two. That conversation really stands out to me because of how plainly nervous he is about having to talk to the unknown person in a school hallway.

Eshettar fucked around with this message at 19:05 on Nov 1, 2017

Larryb
Oct 5, 2010

Eshettar posted:

Also, I'd love to know who he's talking to on the phone during Episode Two. That conversation really stands out to me because of how plainly nervous he is about having to talk to the unknown person in a school hallway.

Sean Prescott would probably be my best guess though I'm pretty sure he doesn't particularly give a poo poo about Jefferson. Nathan was already in the classroom with Victoria at the time (plus if it was him Jefferson probably would have been more annoyed than nervous in that case) and I'm not sure who else it could possibly have been.

Larryb fucked around with this message at 19:46 on Nov 1, 2017

Wezlar
May 13, 2005



Larryb posted:

Sean Prescott would probably be my best guess though I'm pretty sure he doesn't particularly give a poo poo about Jefferson. Nathan was already in the classroom with Victoria at the time (plus if it was him Jefferson probably would have been more annoyed than nervous in that case) and I'm not sure who else it could possibly have been.

I think the general theory is that there was a broader plot involving Nathans father that ended up getting cut but still has a bunch of pieces throughout the game?

Larryb
Oct 5, 2010

Wezlar posted:

I think the general theory is that there was a broader plot involving Nathans father that ended up getting cut but still has a bunch of pieces throughout the game?

Probably, I believe the general story had been planned out from the beginning but some aspects got altered or removed for a number of reasons. For example, Episode 5 had a whole bunch of cut content that's up on YouTube if you're interested, a line from Nathan in the trailer for Episode 4 where he's screaming about the storm, concept art of Max wearing a hospital gown and even a third ending where Chloe still gets shot but survives.

So far the only things I know that were altered from BtS was a cut conversation with Taylor in the first episode (possibly because Chloe kind of comes off as more mean spirited than usual in it) and that according to some model files that were extracted from the game Sera was originally going to be called "Ruth".

Here's the aforementioned Taylor conversation if anyone's curious:

https://youtube.com/watch?v=uxYT45OgSVE

Larryb fucked around with this message at 20:41 on Nov 1, 2017

Canemacar
Mar 8, 2008

I know it's not likely, but I kinda hope when DONTNOD releases LiS2, they'll also put out a "Director's Cut" of LiS as a promo that'll include some of that cut content. Episode 5 is kinda obviously stitched together and I'd love to see how it would have turned out if they could have polished it a bit more.

Larryb
Oct 5, 2010

Canemacar posted:

I know it's not likely, but I kinda hope when DONTNOD releases LiS2, they'll also put out a "Director's Cut" of LiS as a promo that'll include some of that cut content. Episode 5 is kinda obviously stitched together and I'd love to see how it would have turned out if they could have polished it a bit more.

That would be nice yes, plus apparently Night in the Woods is getting one soon so why not this as well? Finally showing Nintendo owners some love regarding this series would be good too (I'm honestly not sure why they couldn't port the first game or BtS to the Switch unless Square has some kind of exclusive contract with Sony and Microsoft or something).

precision
May 7, 2006

by VideoGames

esperterra posted:

100% what I did.

I couldn't justify stealing the money. My Chloe has been sober the whole game :(

esperterra
Mar 24, 2010

SHINee's back




precision posted:

I couldn't justify stealing the money. My Chloe has been sober the whole game :(

My justification was 'Frank's sitting right there and I want some grass'.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Chloe is a weed elemental.

esperterra
Mar 24, 2010

SHINee's back




It's scary how much she's me ...

Canemacar
Mar 8, 2008

$20 for a T-shirt is a rip off. That guy was an rear end in a top hat.

Paul Zuvella
Dec 7, 2011

Canemacar posted:

$20 for a T-shirt is a rip off. That guy was an rear end in a top hat.

for a band t-shirt? That seems pretty typical.

That whole scene is poo poo though, why the gently caress are they carding at a loving illegal, hypodermic needle filled, drug den concert venue anyway.

Paul Zuvella
Dec 7, 2011

Cant have kids around or they might get us in trouble *leaves heroin lying around*

Larryb
Oct 5, 2010

Also for that matter how did Rachel manage to get in? Though she apparently somehow saw the conversation between Chloe and the bouncer without either of them noticing her so it's possible she could have snuck in the back while he was distracted.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Everything's easier when you're pretty.

Canemacar
Mar 8, 2008

Paul Zuvella posted:

for a band t-shirt? That seems pretty typical.

That whole scene is poo poo though, why the gently caress are they carding at a loving illegal, hypodermic needle filled, drug den concert venue anyway.

All band shirts are a rip off if you buy at the venue.

Anyone else feel bad that you couldn't do anything about the girl passed out at the concert? Especially with the creepy guys hanging around?

Larryb
Oct 5, 2010

exquisite tea posted:

Everything's easier when you're pretty.

Good point, plus Rachel's pretty much a social chameleon and knows all the right buttons to press with people. She can probably just go wherever she wants without much issue.

Though how she managed to spy on Chloe both there and later at the school without being noticed is another question. That and the fact that she always happened to be in the right place at the right time makes me think she was purposefully seeking Chloe out for some reason (though Episode 2 Rachel did seem a bit less creepy in that regard at least).

Larryb fucked around with this message at 18:43 on Nov 2, 2017

precision
May 7, 2006

by VideoGames

Canemacar posted:

All band shirts are a rip off if you buy at the venue.

Buh? Maybe for big bands in big venues (I'm looking at you, $30 NIN t-shirt in 2009) but for indie bands in indie venues (or even midsize venues) I've never paid more than $20 and usually $15. Even when I've seen Spiritualized in midsize theaters they only charged $15 per shirt (which is why I own six Spiritualized shirts).

Also in the days of Spotify and Literally Nobody Ever Buying Albums, buying merch at a show is the best thing you can do to support a band.

Eshettar
May 9, 2013

*whispers*

yospos, bithc
Still replaying Life Is Strange. Here's something I forgot to ask before: at the start of episode two, what's the deal with Victoria's voice? As she browbeats Courtney into doing her homework for her, it sounds like a completely different voice actress is performing that dialogue! How did that happen?

Larryb
Oct 5, 2010

Eshettar posted:

Still replaying Life Is Strange. Here's something I forgot to ask before: at the start of episode two, what's the deal with Victoria's voice? As she browbeats Courtney into doing her homework for her, it sounds like a completely different voice actress is performing that dialogue! How did that happen?
Most likely a dubbing error. As you're probably aware most of the VAs in the first game ending up pulling double or even triple duty as far as characters went (ex: Max is Courtney, Chloe is Taylor, Victoria is Brooke, Jefferson is Samuel, etc.) so it's possible someone just got mixed up a bit during that part and they never bothered to correct it.

To be fair, some of them like the ones I mentioned actually do a pretty good job disguising their voices when playing somebody other than their main character. Others....not so much (Warren/Justin, Kate/Alyssa, Joyce/Homeless Woman). Pretty sure BtS doesn't have this issue though and had enough budget to hire a separate actor for each character.

Larryb fucked around with this message at 20:33 on Nov 2, 2017

Canemacar
Mar 8, 2008

precision posted:

Buh? Maybe for big bands in big venues (I'm looking at you, $30 NIN t-shirt in 2009) but for indie bands in indie venues (or even midsize venues) I've never paid more than $20 and usually $15. Even when I've seen Spiritualized in midsize theaters they only charged $15 per shirt (which is why I own six Spiritualized shirts).

Also in the days of Spotify and Literally Nobody Ever Buying Albums, buying merch at a show is the best thing you can do to support a band.

I could maybe see $15 if I really liked the band and wanted to support them, but most band shirts I've seen have been made from the cheapest, thinnest fabric ever and usually half the logo comes off in the first wash.

precision
May 7, 2006

by VideoGames

Canemacar posted:

I could maybe see $15 if I really liked the band and wanted to support them, but most band shirts I've seen have been made from the cheapest, thinnest fabric ever and usually half the logo comes off in the first wash.

I've found that to be true of "big" bands (I had two Sisters of Mercy shirts in the mid 90s that fell apart within months) but my shirts by bands like Mogwai have lasted an insanely long time.

Wezlar
May 13, 2005



I love how you don't have cash for this shirt so you can destroy this dudes car, steal the shirt and steal his money. From that moment on I knew I was going to play Chloe as a complete rear end in a top hat at all times.

esperterra
Mar 24, 2010

SHINee's back




Yeah, the only time I'm not a twat is when Rachel is around and I'm spilling my spaghetti everywhere.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Unlike the first game where I agonized over decisions forever, Chloe is such an established character already that I have no trouble deciding what to do, which is usually the most reckless and gay thing imaginable.

Larryb
Oct 5, 2010

exquisite tea posted:

Unlike the first game where I agonized over decisions forever, Chloe is such an established character already that I have no trouble deciding what to do, which is usually the most reckless and gay thing imaginable.

Yeah, unlike Max who was kind of a blank slate (we learn more about Chloe and other Arcadia Bay residents than we ever do about the character we're actually playing as), the best way to play Chloe is to ask yourself "What would her natural reaction be in this situation?".

Though going off the beaten path at times does lead to some interesting results. For example, initiating the Backtalk with Rachel's dad helps you learn a lot more about her parents (Rose is way too good for that family).

Larryb fucked around with this message at 22:55 on Nov 2, 2017

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

precision posted:

Buh? Maybe for big bands in big venues (I'm looking at you, $30 NIN t-shirt in 2009) but for indie bands in indie venues (or even midsize venues) I've never paid more than $20 and usually $15. Even when I've seen Spiritualized in midsize theaters they only charged $15 per shirt (which is why I own six Spiritualized shirts).

Also in the days of Spotify and Literally Nobody Ever Buying Albums, buying merch at a show is the best thing you can do to support a band.

Slowdive shirts last Sunday for 30 bucks :catstare:. I didn’t know Slowdive was 30 dollar shirt band. Even Kraftwerk at the bowl was 20.

A lot of bands don’t really sell their shirts out of concerts too.

Adbot
ADBOT LOVES YOU

precision
May 7, 2006

by VideoGames

skooma512 posted:

I didn’t know Slowdive was 30 dollar shirt band.

Yeah that's kind of crazy. The dude in the band kind of turned into a moneygrubber in the 00s though, he released that solo album of really bad "adult contemporary" music :(

  • Locked thread