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Canemacar
Mar 8, 2008

So apparently, someone chatted up Alejandro Arque, one of the devs at the Paris Games Week event and got some hints about Episode 3. No real spoilers, but people looking to go into it blind may not want to read this.

Non-spoiler news: The Farewell DLC will likely come out 8-10 weeks after Episode 3. Ashley Burch won't be back as Chloe, and it's too early to know if Hannah Telle will return as Max.

http://french-fantasy.tumblr.com/post/167065371947/a-few-hints-about-the-last-episode-of-before-the

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skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
That makes sense. Ashley Burch wouldn't want to upstage or replace the current voice actor since she's on the project too as a writer. There is no Max VA as yet, so they're free to go back to Hannah Telle.

It would also seem they do pretty much everything in those two months.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Canemacar posted:

So apparently, someone chatted up Alejandro Arque, one of the devs at the Paris Games Week event and got some hints about Episode 3. No real spoilers, but people looking to go into it blind may not want to read this.

Non-spoiler news: The Farewell DLC will likely come out 8-10 weeks after Episode 3. Ashley Burch won't be back as Chloe, and it's too early to know if Hannah Telle will return as Max.

http://french-fantasy.tumblr.com/post/167065371947/a-few-hints-about-the-last-episode-of-before-the

Nothing about that surprised me too much other than the warning about Eliot. I didn't really think much of his scenes other than being a foil for Chloe to finally say "I'm gayyyy" somewhere in this series.

Larryb
Oct 5, 2010

exquisite tea posted:

Nothing about that surprised me too much other than the warning about Eliot. I didn't really think much of his scenes other than being a foil for Chloe to finally say "I'm gayyyy" somewhere in this series.

I had my suspicions after the stuff we see in his room and the constant texts, but I'm not really sure how deep they can go into it considering the situation regarding Sera is likely going to take up a majority of the plot. Too bad about the VA issue but maybe there's still hope we can get at least one old cast member back at any rate (though unless she's got other commitments at the time I see no reason why they couldn't go back to Telle seeing as the strike is over and Max hasn't been recast yet).

Slightly altered endings depending on your choices is a nice touch though and makes me think the endings this time around will be slightly more involved than they were in LiS.

Larryb fucked around with this message at 13:02 on Nov 3, 2017

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
just wondering, how many people went with kill alt!chloe and save bae or not kill alt!chloe and save bay?

Cause I went with the 2nd and I'm wondering if everyone did the same

Larryb
Oct 5, 2010

Tired Moritz posted:

just wondering, how many people went with kill alt!chloe and save bae or not kill alt!chloe and save bay?

Cause I went with the 2nd and I'm wondering if everyone did the same

I think you might have that backwards but I went with Sacrifice Arcadia Bay on my first playthrough (though I've come to understand/appreciate the other ending a little more now thanks to BtS and write-ups by fans).

Larryb fucked around with this message at 14:12 on Nov 3, 2017

Wezlar
May 13, 2005



I killed her and saved the bay.

Immediately after choosing to kill her my friend yelled at me SHE WAS HIGH AS gently caress WHEN SHE ASKED YOU TO DO THAT and I burst out laughing. Really killed the mood

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I went Bay at first but now after reading about this stupid game for 1,000 hours, I think you must choose Bae.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I saved the Bay. Max became a good person in spite of the place, not because of it.

Larryb
Oct 5, 2010

Cythereal posted:

I saved the Bay. Max became a good person in spite of the place, not because of it.

Exactly, Bay seems less like killing Chloe and more like saving Max from becoming just like her (which is kind of what happened to Chloe after Rachel entered the picture).

By the end of the game Max has basically given up everything and is just barely hanging on by a thread (to the point where she nearly flat out states that she's willing to basically murder the entire town just to keep Chloe safe). But Chloe doesn't need another Chloe, she needs Max Caulfield even if it means never seeing her again. So by giving herself up she's giving Max a chance to let go of her burden and gain some semblance of a normal life back. So in the end Chloe not only saves Arcadia Bay, but she also saves Max from Arcadia Bay.

Canemacar
Mar 8, 2008

I don't really agree. After going through all of that, and choosing to deliberately kill her best friend (twice), Max would be a shellshocked wreck. And there's literally no one left she can talk to or get real support from. Not to get super dark, but I can easily see a Bay ending Max killing herself.

At least in the Bae ending she will be with a matured Chloe who can help her deal with it. We get hints of that already in the montage.

Paul Zuvella
Dec 7, 2011

Bay is the good and cannon choice because its easy to forget that, despite her being a cool and good character, chloe is a lovely person and the bay ending provides her some sort of redemption.

e: Also euthanized Chloe

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)

Larryb posted:

I think you might have that backwards but I went with Sacrifice Arcadia Bay on my first playthrough (though I've come to understand/appreciate the other ending a little more now thanks to BtS and write-ups by fans).

nah, I feel like there's a decent amount of people that didn't kill alt Chloe and save the bay. Euthanizing Chloe always feels a bit strange.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Canemacar posted:

I don't really agree. After going through all of that, and choosing to deliberately kill her best friend (twice), Max would be a shellshocked wreck. And there's literally no one left she can talk to or get real support from. Not to get super dark, but I can easily see a Bay ending Max killing herself.

At least in the Bae ending she will be with a matured Chloe who can help her deal with it. We get hints of that already in the montage.

I can easily see the Bae ending leading to Chloe killing herself, then Max. Chloe knows that Max let the entire town die for her sake.

That cannot possibly end well.

Larryb
Oct 5, 2010

Cythereal posted:

I can easily see the Bae ending leading to Chloe killing herself, then Max. Chloe knows that Max let the entire town die for her sake.

That cannot possibly end well.

Yeah, in the Bae ending Chloe has literally lost everything and her only company is the person technically responsible for all of it. While she'd probably never say it to Max's face I wouldn't doubt there would at least be some lingering tension between them after that. Not to mention the immense guilt on Max's end (look at her face while they're driving through town, the poor girl's practically dead inside).

Though I supposed there'd still be a bit of that on her part either way (as in the other ending she let Chloe die for something technically caused by Max herself), she's probably going to be left with some lingering form of PTSD in either ending. I've said it before, there are no inherently "good" endings in Life is Strange and I kind of hope the same winds up being true for Before the Storm.

Larryb fucked around with this message at 14:40 on Nov 3, 2017

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


After really thinking more about the game and its themes for an embarrassing amount of time, I truly think sacrificing the bay ultimately is the more logical evolution of the game's themes. The central question driving Life is Strange is always thus: How far would Max (you) go to save the life of her best friend? At first, these actions are of very little consequence to Max herself and barely a step above "absolutely nothing." But as the game wears on, the stakes become a lot more muddied and personal. Would you change the course of history to save your best friend? What if she was paralyzed and begged you to die, would you keep her alive then? What if you could have absolutely everything you ever wanted but she would have to die, what then? What if you had to be tortured and drugged within an inch of your life to save her? What if your best friend herself saw what she was putting you through and asked to effectively be euthanized via time magic, would you defy her own wishes?

Not to mention that the entire second half of Life is Strange repeatedly taunts Max from thinking her actions can make anything better, that she isn't doing serious damage to her own health and stability, yet the solution offered in that moment is... okay just one more photo jump will magically make everything right? gently caress that noise, accept reality and live in the brand new world with the life you set out to save. Perhaps it's not the most stable decision, but it's the one I think Max would make in that moment. Fortunately for us the reality of this world ends shortly after, and we only get to imagine what happens next.

Larryb
Oct 5, 2010

I think it's for the best that Dontnod is (presumably) starting fresh with LiS 2 as a direct sequel following either ending would probably be too depressing. Plus I'm not really sure how you could follow up on the Bay ending without undermining the entire point like somehow bringing Chloe back into the picture regardless or something (though I suppose you could just give Max a new partner instead like Victoria, Kate, Warren or even a new character entirely).

Also once BtS wraps up Chloe's story will already have been pretty well told by that point so if we ever do return to Arcadia Bay it would be nice to give someone else a turn in the spotlight for a change.

Larryb fucked around with this message at 15:02 on Nov 3, 2017

Canemacar
Mar 8, 2008

exquisite tea posted:

After really thinking more about the game and its themes for an embarrassing amount of time, I truly think sacrificing the bay ultimately is the more logical evolution of the game's themes. The central question driving Life is Strange is always thus: How far would Max (you) go to save the life of her best friend? At first, these actions are of very little consequence to Max herself and barely a step above "absolutely nothing." But as the game wears on, the stakes become a lot more muddied and personal. Would you change the course of history to save your best friend? What if she was paralyzed and begged you to die, would you keep her alive then? What if you could have absolutely everything you ever wanted but she would have to die, what then? What if you had to be tortured and drugged within an inch of your life to save her? What if your best friend herself saw what she was putting you through and asked to effectively be euthanized via time magic, would you defy her own wishes?

Not to mention that the entire second half of Life is Strange repeatedly taunts Max from thinking her actions can make anything better, that she isn't doing serious damage to her own health and stability, yet the solution offered in that moment is... okay just one more photo jump will magically make everything right? gently caress that noise, accept reality and live in the brand new world with the life you set out to save. Perhaps it's not the most stable decision, but it's the one I think Max would make in that moment. Fortunately for us the reality of this world ends shortly after, and we only get to imagine what happens next.

In that sense it really is a coming of age story, just a deeply cynical one. You set out to save the world and fix everything as a teen, but life teaches you that's beyond anyone's ability. What the game seems to say is that all you can really do is save the people close to you.

precision
May 7, 2006

by VideoGames

Canemacar posted:

So apparently, someone chatted up Alejandro Arque, one of the devs at the Paris Games Week event and got some hints about Episode 3. No real spoilers, but people looking to go into it blind may not want to read this.

Non-spoiler news: The Farewell DLC will likely come out 8-10 weeks after Episode 3. Ashley Burch won't be back as Chloe, and it's too early to know if Hannah Telle will return as Max.

http://french-fantasy.tumblr.com/post/167065371947/a-few-hints-about-the-last-episode-of-before-the

Interestingly, this has been deleted. I wanted to quote the guy where he says episode 3 will have "lots of gay poo poo".

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Canemacar posted:

In that sense it really is a coming of age story, just a deeply cynical one. You set out to save the world and fix everything as a teen, but life teaches you that's beyond anyone's ability. What the game seems to say is that all you can really do is save the people close to you.

Either ending effectively communicates the same message: Life is unfair, often cruel, and part of growing up means realizing that you cannot make everybody happy or even foresee the consequences of every possible action. Whether you choose Chloe or the Bay just depends on where in the loop you choose to cut the cord, or more simply, what kind of story Life is Strange was to you personally.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
I don't want Max to murder Chloe's mum

Canemacar
Mar 8, 2008

exquisite tea posted:

Either ending effectively communicates the same message: Life is unfair, often cruel, and part of growing up means realizing that you cannot make everybody happy or even foresee the consequences of every possible action. Whether you choose Chloe or the Bay just depends on where in the loop you choose to cut the cord, or more simply, what kind of story Life is Strange was to you personally.

I think it also reflects on how you as the player deal with those lessons in real life. Like most people I had my passionate "got to save the world" phase and learned that's not how life works. I learned that you can't put your faith in things like government, churches, leaders, or employers. The only meaningful things you can rely on and are worth sacrificing for are close friends and family. Saving Chloe was the only real choice for me.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
"hey max let me die I want to save my family and friends"

"uhh gently caress you"

Canemacar
Mar 8, 2008

Tired Moritz posted:

I don't want Max to murder Chloe's mum

Don't worry! Chloe texted her to GTFO of Arcadia Bay while she hauled Max's zombie self up to the lighthouse. At least that's what I tell myself.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Tired Moritz posted:

"hey max let me die I want to save my family and friends"

"uhh gently caress you"

The complication here is that you're not letting Chloe die right there having made this realization herself, you're allowing her to die abandoned and alone in a bathroom having never reunited with Max or changed as a person.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)

exquisite tea posted:

The complication here is that you're not letting Chloe die right there having made this realization herself, you're allowing her to die abandoned and alone in a bathroom having never reunited with Max or changed as a person.

well it's more like god is forcing Max to let Chloe die. It's either keep Chloe alive and disrespect her wishes or let Chloe sacrifice herself and save the people important to her.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


She'll get over it.

Wezlar
May 13, 2005



exquisite tea posted:

The complication here is that you're not letting Chloe die right there having made this realization herself, you're allowing her to die abandoned and alone in a bathroom having never reunited with Max or changed as a person.

But if Chloes life ends regardless and Max remembers their experience together isn't it really the same thing?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Canemacar posted:

I think it also reflects on how you as the player deal with those lessons in real life. Like most people I had my passionate "got to save the world" phase and learned that's not how life works. I learned that you can't put your faith in things like government, churches, leaders, or employers. The only meaningful things you can rely on and are worth sacrificing for are close friends and family. Saving Chloe was the only real choice for me.

I personally take it as the needs of the many outweighing the needs of the few, or the one. No matter how much I cared about one person, I can't see myself letting an entire town full of people die for her sake. Even if I hated the town and everyone in it, I don't think I'd ever be able to look myself in the mirror again for letting so many people die for the sake of one person and my own selfish desires.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)

exquisite tea posted:

She'll get over it.

that's not very nice, I'm starting to think you don't like Chloe that much.

Canemacar
Mar 8, 2008

Wezlar posted:

But if Chloes life ends regardless and Max remembers their experience together isn't it really the same thing?

Get out of your cave, Plato.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Wezlar posted:

But if Chloes life ends regardless and Max remembers their experience together isn't it really the same thing?

Hm that's a tough one, let's ask Chloe what she thinks. Wait we can't because she's dead.

Paul Zuvella
Dec 7, 2011

exquisite tea posted:

Hm that's a tough one, let's ask Chloe what she thinks. Wait we can't because she's dead.

You already know what she thinks though, that's our Chloe, the same one we hang out with and get to know and eventually decides she wants to die.

Canemacar
Mar 8, 2008

Paul Zuvella posted:

You already know what she thinks though, that's our Chloe, the same one we hang out with and get to know and eventually decides she wants to die.

I dunno. She looked pretty upset when Nathan pulled that gun and shot her.

Larryb
Oct 5, 2010

As far as I can tell until Max (and to a somewhat lesser extent Rachel) entered the picture nobody ever really tried to help Chloe with her issues, they just more or less thought she was acting out for the sake of attention and kind of just gave up on her. It wasn't until she saw how much Max was suffering on her behalf that she finally realized just how harmful her behavior really was.

Whether or not letting her get sacrificed is the right thing to do though is still up for debate (especially since the Chloe who makes that decision technically isn't the same Chloe who actually winds up taking the fall).

Joyce isn't a bad person by any stretch but she's also awfully quick to take David's side on a lot of issues (I'm kind of surprised Chloe didn't bring up David's whole "vacation from having a father figure" crack during their conversation in the parking lot to be honest). David's a good guy where it counts but winds up coming off too strongly due to his personal history.

Though nearly everyone in Arcadia Bay has at least two sides to them if you think about it. Kate was probably one of the most genuinely good people in the whole town and all it took was one bad decision (going to a Vortex Club party) to nearly destroy her entire life.

Larryb fucked around with this message at 16:04 on Nov 3, 2017

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Paul Zuvella posted:

You already know what she thinks though, that's our Chloe, the same one we hang out with and get to know and eventually decides she wants to die.

Well I disagree, as the game strongly suggests that the entire personality and actions of a person altogether can be changed by altering their past. Should we judge quadriplegic Chloe for being a pot-smoking delinquent in some other reality, just because we know such an outcome is possible? Should we condemn a Chloe from five days ago to the death based upon a very specific course of events that will now not happen to her, and in fact never happen? Should that Chloe be allowed to die abandoned and alone, having never actually made that choice for herself? Would you approve of someone dropping out of the sky and murdering people with the justification that they've seen the future and those people requested to die five days from now?

This is where moral arguments around the ending get kind of hazy but given Max's history of jumping back through time and making things even worse, there's no guarantee even in that moment that she can change anything for the better. The fact that it does, at least for the immediate time being, is unforeseeable to Max from her perspective. So for those reasons I would say choosing to tear up the photo is more natural progression of the game's themes, not the best one, which ultimately just comes down to what kind of game LiS was to you.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)

Canemacar posted:

I dunno. She looked pretty upset when Nathan pulled that gun and shot her.

are you saying that bathroom chloe wouldn't give a gently caress if she learned out a giant typhoon is gonna nuke the town and kill pretty much everyone she knows?

Canemacar
Mar 8, 2008

Larryb posted:

Though nearly everyone in Arcadia Bay has at least two sides to them. Kate was probably one of the most genuinely good people in the whole town and all it took was one bad decision (going to a Vortex Club party) to nearly destroy her entire life.

Not disagreeing. I just wanted to point out a detail I never noticed my first play through. Kate has some wine hidden behind her dresser in her dorm.

Paul Zuvella
Dec 7, 2011

exquisite tea posted:

Well I disagree, as the game strongly suggests that the entire personality and actions of a person altogether can be changed by altering their past. Should we judge quadriplegic Chloe for being a pot-smoking delinquent in some other reality, just because we know such an outcome is possible? Should we condemn a Chloe from five days ago to the death based upon a very specific course of events that will now not happen to her, and in fact never happen? Should that Chloe be allowed to die abandoned and alone, having never actually made that choice for herself? Would you approve of someone dropping out of the sky and murdering people with the justification that they've seen the future and those people requested to die five days from now?

This is where moral arguments around the ending get kind of hazy but given Max's history of jumping back through time and making things even worse, there's no guarantee even in that moment that she can change anything for the better. The fact that it does, at least for the immediate time being, is unforeseeable to Max from her perspective. So for those reasons I would say choosing to tear up the photo is more natural progression of the game's themes, not the best one, which ultimately just comes down to what kind of game LiS was to you.

I'm honestly pretty confused reading this, because the Chloe in the bathroom will literally always experience the same series of events that the Chloe at the end experiences. The game makes it extremely obvious that no matter what Max does they are always going to end up at cliff during that timeline at the end of the game.

The game only works as a single-timeline universe as well, because if it is a multi-verse type time travel thing then Max has murdered so many Chloe's that it doesn't even matter anymore and is going to commit genocide anyway. So you can't really act like it branches out either.

I don't see them as different Chloe's, they are pretty explicitly the same Chloe, saving her in the bathroom always leads to her standing on the cliff being like "yo, kill me". It is not Max's job to play god and decide the fates of those around her, regardless of whether or not Chloe is her friend or not.

There is also the bigger problem that Max pretty explicitly does not give a flying gently caress about Chloe at the beginning of the game and only reconnects with her due to the trauma of the events of the game, which even more so gives her no right to decide that she knows what's better for chloe.

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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Paul Zuvella posted:

I'm honestly pretty confused reading this, because the Chloe in the bathroom will literally always experience the same series of events that the Chloe at the end experiences. The game makes it extremely obvious that no matter what Max does they are always going to end up at cliff during that timeline at the end of the game.

The game only works as a single-timeline universe as well, because if it is a multi-verse type time travel thing then Max has murdered so many Chloe's that it doesn't even matter anymore and is going to commit genocide anyway. So you can't really act like it branches out either.

I don't see them as different Chloe's, they are pretty explicitly the same Chloe, saving her in the bathroom always leads to her standing on the cliff being like "yo, kill me". It is not Max's job to play god and decide the fates of those around her, regardless of whether or not Chloe is her friend or not.

There is also the bigger problem that Max pretty explicitly does not give a flying gently caress about Chloe at the beginning of the game and only reconnects with her due to the trauma of the events of the game, which even more so gives her no right to decide that she knows what's better for chloe.

They don't always end up at the lighthouse together in that timeline though. When Max escapes the dark room for the first time and wins the Everyday Heroes contest, she still reconnects with Chloe but is in San Francisco at the time of the storm. I think the timelines in Life is Strange do branch, and this is evidenced by Max herself telling Chloe she'll be on autopilot during the time that she photojumps. It's her consciousness that's zipping around all these alternate realities. To Max it's not important that there are now all these multiverses where Chloe dies, but that she can find at least one reality where she lives. Even if there is only one timeline I still think it's questionable ethically to sacrifice a Chloe who never asked to die, who never expected to die, and now will never get to make that decision for herself.

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