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exquisite tea posted:It's one of the rare moments in Life is Strange that feels overtly video gamey so it's easy to break your immersion and wonder why you're suddenly on this MMO sidequest in a junkyard. At the time I didn't think much of it but I've seen streams where people get stuck for literally 20 minutes searching for those bottles. I was one of those idiots who spent a century in the junkyard and I liked the segment. It was a natural enough way to encourage exploration and the junkyard was full of fun stuff. The gamey-est parts of LiS to me were some of the tedious oops-I-broke-it-gotta-rewind puzzles. The dream sequence was also full of terrible filler that looked cheap as well. Larryb posted:While the other ending is somewhat fitting for the stories of our two mains perhaps in the end the greatest mercy Max could give the town is to let nature take its course and wipe it off the face of the Earth. If Joyce and Frank made it out okay I'd be down with nuking the Bay.
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| # ? Nov 14, 2025 01:00 |
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LoseHound posted:I was one of those idiots who spent a century in the junkyard and I liked the segment. It was a natural enough way to encourage exploration and the junkyard was full of fun stuff. The gamey-est parts of LiS to me were some of the tedious oops-I-broke-it-gotta-rewind puzzles. The dream sequence was also full of terrible filler that looked cheap as well. I wasn't a big fan of the puzzles that forced you to rewind because the correct option literally wasn't there the first time you encountered it either. In fact, I think there's only a handful of situations in the game that you can actually get right on your first try, though I guess they had to encourage players to use the mechanic somehow. Kate might have also survived since she was in the hospital at the time and if David was in the bunker at the time he may have been ok as well (though by association that would also probably mean that Jefferson also survived the storm if he hadn't been taken into custody yet). In the case of James Amber I like to imagine that a certain doe was there to personally watch his demise. Larryb fucked around with this message at 00:56 on Dec 27, 2017 |
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The stealth stuff in the dream sequence (and having to find the bottles a second time to get that drat photo) were way worse than the original bottle puzzle.
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From a gameplay standpoint Before the Storm almost feels like Life is Strange: Easy Mode at times. It has a lot of the same puzzles (hunting for items in a junkyard, deciphering a password with the help of clues found around the room you're in, doing some basic forensics towards the end, etc.) but they're all much more simple in execution and there's no real penalty for failure. Even the Backtalk mechanic is more or less superficial aside from at times getting you more plot information or character building than you would have normally as even if you fail you usually just automatically complete your objective some other way. It's still a good game and I like the story but it still holds your hand a lot more than I would like (to be fair, without a Rewind mechanic I'm not really sure what you could do to up the challenge a bit though). Though in a sense that's kind of a good thing in some ways seeing as it means the more annoying aspects of the first game are mitigated a bit here. Hope DontNod learns a bit from their mistakes and what Deck Nine did right and wrong with this game so LiS 2 can end up being a nice middle ground between them. Larryb fucked around with this message at 03:54 on Dec 27, 2017 |
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Larryb posted:Hope DontNod learns a bit from their mistakes and what Deck Nine did right and wrong with this game so LiS 2 can end up being a nice middle ground between them. Hopefully they like... borrow the animators or something cause man BtS having actual expressive faces that had mouths that animated correctly to the words was such a huge improvement. The train scene in particular had a ton of great face reactions from Chloe Still rewatching the first game, the scene where they find Rachel’s body is extra now. Also I did not pick up on this the first time, but the debt that Rachel owes Frank is almost the exact amount needed to repair her truck. She sort of even says it in game, but she 100% planned on getting her truck fixed and then just leaving with Rachel and not paying Frank back all. Rachel is there with her at the auto place, cause the pissed off note she writes Frank is written on the repair shop’s stationary. So I wonder if Rachel was just using Frank during some off time her and Chloe had but then bailed when Chloe came up with the plan to quickly get her truck fixed enough to get to California. I mean Chloe talks about the two of them leaving like it was a thing they were both about to do. I feel this would explain the bracelet cause I could see her giving the bracelet to him less out of “here’s this special thing for you” and more she can be ok getting rid of it now that she’s finally going back to LA. Frank also says something like “I can see why Rachel dug Chloe so much” later in the game which sort of furthers my assumption that Rachel wasn’t into Frank beyond pretty surface level stuff, unlike with Chloe. The bracelet hand off probably didn’t mean anything to her. Jefferson (and Nathan) obviously ruin all this when they kill her, leaving both Chloe and Frank without Rachel, and leaving Chloe with no reason to leave anymore but with an insane debt to Frank she can never pay off.Until we get that part of the story officially this is how I’m guessing that whole thing probably goes. There’s a lot of background story stuff that’s pretty easy to miss and details within that stuff they is easy not to connect the first time you see them. Also I forgot how bad youtubers are at remembering to use their rewind powers wow
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Finished Melancholy Simulator 2017; enjoyed it a lot. Is there a way for me to redo the Sera conversation at the end? I mean, you can do that in collector mode but you get kicked back to the menu afterwards and your choices there won't reflect if you redo the hospital room at the end.
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The character models are much more expressive this time around I'll give you that, compared to the first game where everyone basically keeps the same default expression so any real emotion can only be conveyed through eye movements and the quality of the voice actors. Hopefully since they've got better technology to work with now LiS 2 won't have that problem. I do like how Episode 3 resolves the potential plothole regarding Rachel's bracelet though. If you got it from her in the previous episode you'll then have the option to give it to Sera at the end which leads to the two of them reuniting, presumably giving it back to Rachel at that point (and even if they don't meet I'm guessing Chloe just gave it back later on as at that point it's the only thing Rachel has left in regards to her real mother). Off the subject but has anyone tried the iOS port of Life is Strange yet? If so, how well did they handle it? Argue posted:Finished Melancholy Simulator 2017; enjoyed it a lot. Not without playing through the whole episode again, no (same goes for the final choice, if you do it in collector mode you'll just get booted back to the main menu after the hospital scene is over). Also, I posted this earlier but here's how to reunite Sera and Rachel at the end if anyone's curious: 1. Have Rachel give you her bracelet in Episode 2 (this might not be necessary, but it helps) 2. During the conversation with Sera (which you can pretty much think of as a stealth Backtalk Challenge without the timer), choose the following dialogue options: "Where is Frank?" "You need help" "I don't understand" "She deserves to meet you" "You're strong" "I lost my father" "Rachel needs you" "They are far from perfect" "Don't you want to see her?" 3. If you followed step 1, when Sera goes to leave you'll have the option to give her the bracelet. Do so (again, I think it's possible to still get the scene with just the dialogue choices and the final choice at the end, but the bracelet pretty much ensures that it happens). 4. Tell Rachel the truth at the end. Larryb fucked around with this message at 14:52 on Dec 27, 2017 |
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Macaluso posted:Hopefully they like... borrow the animators or something cause man BtS having actual expressive faces that had mouths that animated correctly to the words was such a huge improvement. The train scene in particular had a ton of great face reactions from Chloe The way I always pictured that whole relationship was that Rachel & Chloe drifted apart romantically and remained friends, but Chloe never stopped wanting it to be something more, and held onto moving to LA with Rachel as that far-off dream of things returning back to normal. I think Rachel had kind of moved on by that point and was looking around for something new, and skeezy as it is I do believe her connection with Frank was genuine, at least based on the letters in his RV. Rachel probably knew Chloe was still into her so she kept her other relationships a secret, and continued to say "oh yeah we'll totally move to LA together" even though Rachel was likely planning for a future away from Arcadia Bay and without Chloe. To me that seems the most realistic state of their relationship at the start of Life is Strange, even if it is the most depressing. As for the bracelet detail, I think Rachel also made a bracelet for Chloe that you can inspect in her room at one point. From Season One I got the impression that Rachel just kind of made bracelets for everyone she was friends with and there wasn't ~the~ bracelet. Within the context of the story it was probably there to add a little mystery into the whodunit aspect of Rachel's disappearance, but for Before the Storm it was expanded into this more meaningful plot device.
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I guess one important shift in perspective that Before the Storm introduces is that it would be entirely reasonable from the text of LiS to conclude that Rachel never really had any true feelings for Chloe at all, and she like everyone else in Arcadia Bay was chasing after this impossibly beautiful It Girl. But the prequel seems to land pretty firmly on the side of "no, their relationship was real, intimate and unique" so that Rachel Amber in season one becomes less of this mystery object and more personally significant to Chloe.
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Until shown otherwise, I choose to believe that Rachel's latent superpowers (time travel or otherwise) manifest between BtS and LiS, and she uses them to help Elamon slay a dragon and Frank with getting Pompidou to eat steak and saving Alyssa from footballs, etc, which is why everyone adores her in the original game (Rachel aiming for a Bay ending over a Bae ending is also why she grows distant from Chloe). Helping Samantha get away from Nathan's escalating creepiness is what tips her off that something's up with Jefferson, which in turn is why she's killed.
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I don't want to alarm anyone, but https://www.youtube.com/watch?v=422eP_QdJzQ
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Playing as Chloe who is a normal person height really drives home how much of a malnourished titch Max is.
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Argue posted:Until shown otherwise, I choose to believe that Rachel's latent superpowers (time travel or otherwise) manifest between BtS and LiS, and she uses them to help Elamon slay a dragon and Frank with getting Pompidou to eat steak and saving Alyssa from footballs, etc, which is why everyone adores her in the original game (Rachel aiming for a Bay ending over a Bae ending is also why she grows distant from Chloe). Helping Samantha get away from Nathan's escalating creepiness is what tips her off that something's up with Jefferson, which in turn is why she's killed. She's almost certainly some kind of pyromancer. When she was in the hospital the firefighters were talking about how the fire just simply went out on its own. One minute it's burning, the next it's gone. Metaphor for Rachel's rage is one thing, but speaking as a Southern California native, brush fires just don't go out.
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exquisite tea posted:The way I always pictured that whole relationship was that Rachel & Chloe drifted apart romantically and remained friends, but Chloe never stopped wanting it to be something more, and held onto moving to LA with Rachel as that far-off dream of things returning back to normal. I think Rachel had kind of moved on by that point and was looking around for something new, and skeezy as it is I do believe her connection with Frank was genuine, at least based on the letters in his RV. Rachel probably knew Chloe was still into her so she kept her other relationships a secret, and continued to say "oh yeah we'll totally move to LA together" even though Rachel was likely planning for a future away from Arcadia Bay and without Chloe. To me that seems the most realistic state of their relationship at the start of Life is Strange, even if it is the most depressing. Well the main thing I latched on to was Frank telling Max that he could see why Rachel liked Chloe so much. Which is why I view it as Rachel probably always cared for Chloe the most but was killed before the two of them could finally have their LA life. And also cause I want to be optimistic about it Also that Strongbad impression in the video a few posts up may be the worst Stongbad I have ever heard
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I think the sadness of Life is Strange is inseparable from the overall premise so I'd never want to rewrite the story to magically save everyone. In fact, that was my number one fear for BtS because so much of the fandom just wants their happy waifu game and I'm here like "no, life is cruel and unfair! We live in a cold and uncaring universe! You have to feel what the world has lost in Rachel Amber!" But I think ultimately the prequel was successful in reminding us to Kill All Men, forever.
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My favorite moment from Before the Storm: https://clips.twitch.tv/CaringSwissDragonDoubleRainbow
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It's funny how Victoria is this big scary antagonist to Max in S1 but is mostly comic relief for Rachel & Chloe because they're both so much more confident in their identities.
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So apparently lots of content was scrapped from Episode Three after beta-testing. If even half of this is for real, it means that Rachel was supposed to accompany Chloe during the search for Sera rather than get knifed and hospitalized. https://chasepricefield.tumblr.com/post/168734836008/leaked-ep-3-cut-content
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Fake, fake, fake. "One of my friends who was a beta tester" uh-huh.
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Yeah, I can't see how on earth Rachel being up and around and involved in the search for Sera could have at all worked with the final decision point.
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Presumably they could have kept Rachel in the story longer by letting Damon backstab crit her at the mill before they ever found Sera and moving her conversation with Chloe to right before Rachel wakes back up at the hospital, but the most unbelievable aspect of that post to me is the happy ending stuff. That's all very fanservicey and does not sound at all like what Deck Nine would do.
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exquisite tea posted:Presumably they could have kept Rachel in the story longer by letting Damon backstab crit her at the mill before they ever found Sera and moving her conversation with Chloe to right before Rachel wakes back up at the hospital, but the most unbelievable aspect of that post to me is the happy ending stuff. That's all very fanservicey and does not sound at all like what Deck Nine would do. To be fair though, aside from the first two scenes and the stinger at the end BtS did still wind up having a pretty happy ending by Life is Strange standards (I was expecting a lot worse at any rate). While Rachel could have been a little more involved I personally didn't mind seeing Chloe flying solo at the end. Besides, most of LiS episode 5 was just Max after all, Chloe not showing up again until towards the very end. Episode 2 does something similar to a lesser extent as Chloe pretty much disappears from the plot after you're done at the junkyard, not showing up again until the ending montage (though I think she might be there in place of Warren at the end if you let Kate die but I don't remember exactly). So yeah, it's not like they haven't done stuff like this before. Larryb fucked around with this message at 13:03 on Dec 28, 2017 |
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Something that is pretty underrated from this thread's consensus are the Dad scenes. What was the crow all about? The creepiness seemed to be foreshadowing something but I never saw any payoff or point to it. The scenes were very powerful, though.
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exquisite tea posted:Presumably they could have kept Rachel in the story longer by letting Damon backstab crit her at the mill before they ever found Sera and moving her conversation with Chloe to right before Rachel wakes back up at the hospital, but the most unbelievable aspect of that post to me is the happy ending stuff. That's all very fanservicey and does not sound at all like what Deck Nine would do. But then she'd already know everything about her dad's collusion with Damon & keeping Sera away.
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Love Stole the Day posted:Something that is pretty underrated from this thread's consensus are the Dad scenes. What was the crow all about? The creepiness seemed to be foreshadowing something but I never saw any payoff or point to it. The scenes were very powerful, though. that's like every spooky scene in the series.
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Yvonmukluk posted:But then she'd already know everything about her dad's collusion with Damon & keeping Sera away. You'd need to alter the office scene as well, perhaps by having Chloe find the box with the letters in it and having the choice whether or not to tell Rachel about them at that point. Love Stole the Day posted:Something that is pretty underrated from this thread's consensus are the Dad scenes. What was the crow all about? The creepiness seemed to be foreshadowing something but I never saw any payoff or point to it. The scenes were very powerful, though. In the context of the final choice the scenes with dad-raven show the innocence that's been ripped from Chloe and ask whether or not she will decide to do the same thing to Rachel. Chloe has this idealized image of her dad that will never change, because he never lived long enough for her to grow up and begin to see his faults in adolescence. The final decision point offers Chloe the chance to preserve Rachel's own childlike reverence for her dad, or tear it apart for the sake of being truthful. Or in the words of Chloe herself, "I wish you had lived long enough to gently caress it all up." It's also noteworthy that the final scene with her dad wasn't a dream sequence, which I think suggests that Chloe was finally beginning to internalize his death while still seeing him as a part of her life. exquisite tea fucked around with this message at 13:10 on Dec 28, 2017 |
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Love Stole the Day posted:Something that is pretty underrated from this thread's consensus are the Dad scenes. What was the crow all about? The creepiness seemed to be foreshadowing something but I never saw any payoff or point to it. The scenes were very powerful, though. I think it was meant to imply that William literally was the raven much like Rachel was the doe in the last game (the proof to me is when he shows up while Chloe's still awake right before the end, plus the fact that she never actually mentions it when talking about her dreams, only her dad). He was just trying to help guide Chloe along (albeit in a slightly roundabout way) as well as provide some heavy-handed foreshadowing for the first game. Though then again they both tended to appear together in Chloe's dreams so it's possible it could have still been a separate entity (it's pretty clear that the raven isn't just a figment of Chloe's imagination as it shows up in the real world a few times as well). It's also interesting to note that in both the first and last instances where Chloe speaks to William in this game the raven makes no appearance at all and even when it does it's only really prominent during the third dream, in all the others its mostly just there in the background. exquisite tea posted:In the context of the final choice the scenes with dad-raven show the innocence that's been ripped from Chloe and ask whether or not she will decide to do the same thing to Rachel. Chloe has this idealized image of her dad that will never change, because he never lived long enough for her to grow up and begin to see his faults in adolescence. The final decision point offers Chloe the chance to preserve Rachel's own childlike reverence for her dad, or tear it apart for the sake of being truthful. Or in the words of Chloe herself, "I wish you had lived long enough to gently caress it all up." It's also noteworthy that the final scene with her dad wasn't a dream sequence, which I think suggests that Chloe was finally beginning to internalize his death while still seeing him as a part of her life. Related to that, I really liked the final entry in Chloe's journal as well. It's basically her saying goodbye to Max as she decides to stop living in the past and start building a new future with Rachel (we know that doesn't last of course but it's still a nice sentiment). Chloe actually had a lot more character growth in this game than I was expecting. Larryb fucked around with this message at 16:31 on Dec 28, 2017 |
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I’d rather them just not have the choice at the end or have something different entirely if it means Rachel is around for stuff. The first two episodes establish what a strong dynamic her and Chloe are, and taking that away really hurts the episode.exquisite tea posted:I think the sadness of Life is Strange is inseparable from the overall premise so I'd never want to rewrite the story to magically save everyone. In fact, that was my number one fear for BtS because so much of the fandom just wants their happy waifu game and I'm here like "no, life is cruel and unfair! We live in a cold and uncaring universe! You have to feel what the world has lost in Rachel Amber!" But I think ultimately the prequel was successful in reminding us to Kill All Men, forever. Oh I don’t think they will or even should do that kind of thing. It’s more me wishing in general there were more games that did romance mostly in the way this prequel did and built on it. I feel like most romance in video games is very... shallow and doesn’t really show the cute moments like all the little bumping into each other or flirting or awkward small talking and etc. Romance is good and cute and I don’t feel many games tackle it well when they try to. Like I can’t even honestly think of any romances off the top of my head beyond like... Nathan Drake and Elena and that’s a very action movie romance. I haven’t played Dragon Age but I hear people talk up the bull man romance I guess. The rest is like... World of Warcraft dragon sex. I guess love stories are hard to write but it feels like such an underrepresented thing in games and the prequel, despite knowing how it eventually ends, told a really cute little love story.
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Some of the romance paths in Inquisition are cute but Iron Bull's is just a sex romp mostly played for laughs, and Bioware romances on the whole have that fine veneer of skeeze covering them. I think it's because they exist primarily to inflate the ego of the player avatar and provide a fine selection of NPCs to bang, instead of actually writing characters who react and grow with each other. It's cheap thrills all the way down.
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Just finished. Chose to tell Rachel the truth. i figured she would have been stubborn enough to keep searching and everything anyway, so it was best to be honest. Really enjoyed this prequel. It doesn't quite reach the heights of the first one, but a lot of that is because the first one became A Thing. I think a lot of people like myself bought thinking "Aw cute hipster indie game with time travel" and didn't really expect it to go so completely off the rails like it did. I don't know of many other games where I recreated the emoji while playing, and that's not something that can really ever be recreated by prequels or sequels in a series. You really just have to experience it that first time blind.But, this one did a good job of giving us more time with Chloe and learning about Rachel, which was probably the best way to go about it rather than try to forcefully recreate that spark from the first game. I agree the last ep was a little sparse on that dynamic that made revisiting these characters fun in the first two, but I don't regret it at all. I liked the stinger because it accomplished exactly what it needed to do which was make me want to play the first one again and/or root for an eventual film.
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Axel Serenity posted:I liked the stinger because it accomplished exactly what it needed to do which was make me want to play the first one again and/or root for an eventual film. There is a live action web series that's still in development hell at the moment but I think Life is Strange would actually make for a fairly decent movie if they decided to do so (provided it was well-casted and respectful to the source material that is). Larryb fucked around with this message at 16:45 on Dec 28, 2017 |
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I feel like any live action adaptation would run into the problem of "how do we not make this look like Twin Peaks" and they'd have to rework a lot around the character of Rachel Amber. Or maybe nobody would care.
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I feel like a movie version would be unsatisfying because the games dialouge is based on your choices so the movie will either go with [choice you like] or [choice you hate] and I just don’t think it will work. Taking away the interactivity from either story seems like it’d make the whole thing weaker. Unlike something like Uncharted or Wolfenstein where you could put almost all of that into movie form and not lose much (Wolfenstein’s timeline choice I don’t think matters much for a movie)
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exquisite tea posted:I feel like any live action adaptation would run into the problem of "how do we not make this look like Twin Peaks" and they'd have to rework a lot around the character of Rachel Amber. Or maybe nobody would care. That's my biggest concern with the aforementioned web series to be honest, as unless they go out of their way to make things unique its basically going to come off to the average viewer as Twin Peaks with superpowers. As mentioned, doing an adaption of a choice-based game (come to think of it, has that ever been done before?) would probably wind up being pretty difficult as well seeing as no matter what way they decide to play Max's character they're probably going to wind up pissing a few people off.That aside, give her a haircut and a dye job and Ashly Burch could probably pull off playing Chloe in live action as well. Larryb fucked around with this message at 17:57 on Dec 28, 2017 |
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So with all the holiday craziness on pause, I finally got a chance to play Episode 3 last night. Here's my scattershot hot takes. 1: I totally called it with Elliot. I got a super creepy vibe off him from the moment we met when Chloe mentioned in her journal that she felt like he was analyzing her. Combine that with the obvious Nice Guy persona, his creepy rear end poem, and how he was google-stalking her and I was on the "gently caress Elliot" bandwagon from the start.I spent the whole convo waiting for the Chloe to drop the L Bomb on him. I saw some interesting write ups here talking about how he had this script in his head with him as the hero and I thought that was on point, especially given how much theater and performance factor into this game. I feel like if he hadn't gotten expelled he definitely would have been one of Jefferson's protegees. Quick aside: Everyone who was dogging Warren last game should apologize. He was an awkward doofus and didn't know how to handle his feelings for Max very well, but you could tell he did genuinely care about her for her own sake. And he always trusted her to make her own decisions even when he was worried about her. 2: I thought Sera was going to be a dark mirror of Rachel, with all her bad traits at the forefront, but it turns out that was her dad all along. I like how this episode kept playing with your impression of him. I thought they were going to do another David thing and show he was a decent guy despite being an rear end, but that was exactly the calculated performance he was going for. It's clear that Rachel got her acting skills and learned about manipulation from her father and not her mother. Rose was a total non-entity though and sounded Valium'd to hell and back with her monotone. 3: The confrontation at the Mill confused the hell out of me. I thought Sera got a lethal dose and unconscious Chloe was having a dream/vision with her spirit before it left this world. I think that works better than how D9 intended the scene to be. The confrontation with Damon fell flat because he wasn't really Chloe's antagonist. He was Frank's. It feels like a whole other season of BtS was happening just off screen with Frank. 4: The DnD game was awesome, as expected. I was feeling pretty bad for Mikey so I was determined to get Elamon out of there alive. Ended up arguing with him to let me Sacrifice myself. The whole thing is really a cleaver way of giving you a change to re-do the conversation Max and Chloe had at the end LiS from Chloe's PoV. I'm going to be so drat torn once I replay the original season. BtS definitely adds a ton of new depth and context; which is the mark of a good prequel. 5: I'm curious how everyone else answered Raven-Dad's questions about if William lied to Chloe and if it matters. My Chloe thought he probably did Everyone Lies. No exceptions., but was glad she would never know. Sometimes you don't want to peek behind the curtain and see your hero's darker side. 6: I spent the whole game being suspicious of Rachel. Wondering if she was just using or manipulating Chloe. So at the end I felt like poo poo when i chose to lie to RachelEveryone lies. No exceptions to protect her. 7: I loved the unspoken bit where Rachel realizes Chloe's blue streak was an imitation of Rachel's blue feather earring. Ending Stinger: Continuing the theme of comforting lie versus harsh truth. We saw a "happily ever after" montage, but it was a lie. We know that's not how the story ends. Rachel drifts away, hooks up with Frank, and ends up in the Dark Room. The truth is painful. More thoughts later. Canemacar fucked around with this message at 20:31 on Dec 28, 2017 |
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Canemacar posted:So with all the holiday craziness on pause, I finally got a chance to play Episode 3 last night. Here's my scattershot hot takes. While I can understand that, I personally chose to break the cycle rather than throw yet another lie onto the pile Rachel's been spoonfed her entire life as otherwise while you let her keep her happy family life (for a while at least) you're also basically letting James get away with everything and giving Chloe a burden she has to carry for the rest of her life (which does kind of put her reaction to finding about Rachel and Frank in LiS in a new light, I'll give you that). The girl's lot in life is already cruel enough without one more bit of baggage thrown on there. While telling the truth basically rips the Amber family apart (possibly beyond repair) Rachel's finally found some one she can trust completely (though that kind of makes what she does later on even worse as she basically responds to Chloe's unwavering devotion by stabbing her in the back) and, if you fulfill certain conditions that I mentioned earlier, you can allow Rachel to finally meet her birth mother. Much like the first game, both endings (though they're really just slightly different versions of the same ending this time around) have their pros and cons. Larryb fucked around with this message at 21:37 on Dec 28, 2017 |
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Larryb posted:While I can understand that, I personally chose to break the cycle rather than throw yet another lie onto the pile Rachel's been spoonfed her entire life as otherwise while you let her keep her happy family life (for a while at least) you're also basically letting James get away with everything and giving Chloe a burden she has to carry for the rest of her life (which does kind of put her reaction to finding about Rachel and Frank in LiS in a new light, I'll give you that). The girl's lot in life is already cruel enough without one more bit of baggage thrown on there. To be honest, I regret picking that ending. I was somewhat swayed in my decision by thinking Sera had just died and this was her spirit's last wish. When I found out she was actually alive the whole time I felt like an idiot and changed how much I wanted to respect her wish to let it all slide. Tidbit: What did everyone think of the Episode 3 nightmare? The journal says the play was put on by none other than Max Caulfield. Can't help but think Chloe has a lot of blame and resentment towards Max. Like she feels her lost and confused state, and all the pain that brings, is Max's fault for abandoning her. One thing I'm looking forward to is seeing how much of LiS is going to be re-contextualized when I do a re-play of the whole series. The DnD session alone is giving me more to think about with the last choice in LiS. Canemacar fucked around with this message at 21:45 on Dec 28, 2017 |
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I was kind of hoping they would expand on Rachel just using Chloe since bird-dad was alluding to it heavily, but it ends up coming from Eliot of all people, and he really has no business bringing it up at all, and certainly not while in the middle of stalking her.
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Canemacar posted:To be honest, I regret picking that ending. I was somewhat swayed in my decision by thinking Sera had just died and this was her spirit's last wish. When I found out she was actually alive the whole time I felt like an idiot and changed how much I wanted to respect her wish to let it all slide. There’s several things that feel way sadder in LiS now that they made Rachel a real character, and Chloe being so lovely to Max at times feels way more justified, especially things like Max answering the phone when Kate called and Chloe gets pissed. It’s way easier to see why she gets irrationally upset at that stuff. skooma512 posted:I was kind of hoping they would expand on Rachel just using Chloe since bird-dad was alluding to it heavily, but it ends up coming from Eliot of all people, and he really has no business bringing it up at all, and certainly not while in the middle of stalking her. I can’t decide if it’s bad or genius they had Eliot bring that stuff up because while they’re valid points, they’re coming from HIM so you’re instantly on the defensive about everything he’s saying
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Macaluso posted:I can’t decide if it’s bad or genius they had Eliot bring that stuff up because while they’re valid points, they’re coming from HIM so you’re instantly on the defensive about everything he’s saying Yeah, imagine it was someone like Steph or even William making those points in place of Eliot, kind of puts the whole scene in a different perspective doesn't it? Personally, I feel that deep down there was a part of Rachel that did legitimately care about Chloe (which was probably why she was so hesitant later on to give her that letter about Frank) she just wasn't as invested as Chloe wanted/needed her to be. It was probably the same with Frank as well as the scene at the diner in Episode 5 made it pretty clear that he really did love Rachel. From what we know about her, I don't think that Rachel is really emotionally capable of sustaining a lasting relationship with anyone (which makes sense considering how she was raised) but that doesn't necessarily make her (intentionally) a bad person either. Larryb fucked around with this message at 22:09 on Dec 28, 2017 |
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now. Also I did not pick up on this the first time, but the debt that Rachel owes Frank is almost the exact amount needed to repair her truck. She sort of even says it in game, but she 100% planned on getting her truck fixed and then just leaving with Rachel and not paying Frank back all. Rachel is there with her at the auto place, cause the pissed off note she writes Frank is written on the repair shop’s stationary. So I wonder if Rachel was just using Frank during some off time her and Chloe had but then bailed when Chloe came up with the plan to quickly get her truck fixed enough to get to California. I mean Chloe talks about the two of them leaving like it was a thing they were both about to do. I feel this would explain the bracelet cause I could see her giving the bracelet to him less out of “here’s this special thing for you” and more she can be ok getting rid of it now that she’s finally going back to LA. Frank also says something like “I can see why Rachel dug Chloe so much” later in the game which sort of furthers my assumption that Rachel wasn’t into Frank beyond pretty surface level stuff, unlike with Chloe. The bracelet hand off probably didn’t mean anything to her. Jefferson (and Nathan) obviously ruin all this when they kill her, leaving both Chloe and Frank without Rachel, and leaving Chloe with no reason to leave anymore but with an insane debt to Frank she can never pay off.











emoji while playing, and that's not something that can really ever be recreated by prequels or sequels in a series. You really just have to experience it that first time blind.