|
When you think about what LiS and BtS says about men, Warren becomes a very interesting character. He's a young guy who is pretty awkward and doesn't know how to handle his feelings for Max. He was called out by some players as a Nice Guy, which I think the devs definitely intended him to have some elements of. But what makes it interesting is that your choice to let him beat Nathan or not, and seeing how it affects Warren later, you can see him either embrace toxic masculinity with his talk about being alpha, or take a more introspective bent that hopefully leads him to being a healthy mature guy when he grows up.
|
|
|
|
|
| # ? Nov 9, 2025 13:34 |
|
Warren either never beats up Nathan at all or presumably goes kablammo in the Two Whales Diner depending on what ending you choose.
|
|
|
|
exquisite tea posted:Warren either never beats up Nathan at all or presumably goes kablammo in the Two Whales Diner depending on what ending you choose. The scenario in which we see the Two Whales go boom shakalaka only happens after Max has spent a day or so in the Dark Room. In the Bae(true) ending, she and Chloe go straight to the lighthouse before even going to the party. So we have no idea if that sequence of events happens. In my head cannon, Chloe spent the drive to the lighthouse with zombie Max furiously texting everyone she knows to GTFO of Arcadia Bay.
|
|
|
|
It's a comforting thought. Personally I'd like to believe that Kate lives in the Bae scenario since she's in a well-fortified hospital but lots of people still probably die, even the ones I liked. Oh well, how does the saying go. Wanna make an omelette, gotta break a few... bayggs.
|
|
|
|
exquisite tea posted:It's a comforting thought. Personally I'd like to believe that Kate lives in the Bae scenario since she's in a well-fortified hospital but lots of people still probably die, even the ones I liked. Oh well, how does the saying go. Wanna make an omelette, gotta break a few... bayggs. David might have survived too if he was still in the Dark Room at the time (though by association that would technically mean Jefferson probably lived through the storm as well). Canemacar posted:When you think about what LiS and BtS says about men, Warren becomes a very interesting character. He's a young guy who is pretty awkward and doesn't know how to handle his feelings for Max. He was called out by some players as a Nice Guy, which I think the devs definitely intended him to have some elements of. But what makes it interesting is that your choice to let him beat Nathan or not, and seeing how it affects Warren later, you can see him either embrace toxic masculinity with his talk about being alpha, or take a more introspective bent that hopefully leads him to being a healthy mature guy when he grows up. Also like I've mentioned before, he technically inadvertently helped save everyone by taking that selfie with Max on the night of the party. If he hadn't she basically would have been screwed (and might have even wound up just killing herself given her current mental state). Larryb fucked around with this message at 19:20 on Jan 3, 2018 |
|
|
|
Eshettar posted:Despite Principal Wells informing Chloe that her expulsion from Blackwell is a consequence of her own irresponsible behavior, she seems to spend both games paying for the misdeeds of others. I think the conversation with Sera at the end of Before the Storm is another expression of the whole "Chloe paying for the misdeeds of others" thing. All of these things have already been done to Rachel's life, yet the simple act of Chloe being honest with Rachel, something that Rachel has said she values highly, is framed by the adult talking to Chloe as CHLOE doing something awful to Rachel. Chloe is the one who will ruin Rachel's life. Not Sera, who let drugs take over her life. And not James, who broke the law to keep Rachel from learning the truth. Chloe, a teenage girl, one of the most powerless individuals in society. I feel like the whole way Sera frames that conversation is so manipulative.
|
|
|
|
Viridiant posted:I feel like the whole way Sera frames that conversation is so manipulative. I think that's definitely true, and definitely on purpose. For one, it's set up to put Chloe and the player in a tight spot for dramatic purposes, but it also works to characterize Sera, Rachel, and DA Dad. Rachel probably got a lot of her manipulative tendencies from her parents, both of whom we know to be shady and abusive.
|
|
|
|
Canemacar posted:I think that's definitely true, and definitely on purpose. For one, it's set up to put Chloe and the player in a tight spot for dramatic purposes, but it also works to characterize Sera, Rachel, and DA Dad. Rachel probably got a lot of her manipulative tendencies from her parents, both of whom we know to be shady and abusive. To be fair, while she isn't completely blameless either Sera is a bit better regarding that than James is (for one thing, she actually felt remorse for her actions and for the last year or so had been making an honest effort to turn her life around) and honestly considering her parents Rachel probably could have turned out a lot worse (though she does still wind up pulling the same poo poo on both Chloe and Frank years later) but yeah, it does seem a bit manipulative (why should Chloe be forced to carry that burden when James brought all of this on himself, not like any of this is actually her fault). Plus, it seems kind of weird to me that after 15 years of trying to reconnect with her daughter (right up to the scene immediately before the conversation no less) Sera just suddenly seems to give up and accept it at the end. Larryb fucked around with this message at 20:16 on Jan 3, 2018 |
|
|
|
If you pick the Bay ending, Chloe's death is what knocks over the row of dominoes leading to Jefferson's arrest and Sean Prescott losing his power over the town. So she dies for Arcadia Bay's sins. Does that make Chloe Jesus? A scary punk Jesus if you will?
|
|
|
|
Eshettar posted:If you pick the Bay ending, Chloe's death is what knocks over the row of dominoes leading to Jefferson's arrest and Sean Prescott losing his power over the town. Holy crap you're right, in a sense Chloe is basically a Jesus analogue (wonder if that was intentional on the developers part). But yeah, as someone else said Chloe spends a good chunk of her life getting jerked around and being forced to pay for other people's mistakes, so there's a cruel irony in Aracadia Bay's favorite punching bag offering herself up in tribute in order to save it. Not to mention the fact that aside from Max and maybe Chloe's remaining friends and family, the majority of the townspeople are going to at best remember her as a troubled girl who lost her way or at worst a delinquent who brought all this on herself. So the question then becomes, is the town really worthy of somebody like Chloe Price? Maybe the greatest mercy Max could give Arcadia Bay is to let it get wiped off the map entirely (though if the storm truly was Rachel's revenge I kind of hope that her dad was one of the first ones on the chopping block, preferably with Doe Rachel watching the whole thing). Though if you think about it aside from maybe a bit of bad publicity from the whole Jefferson thing Wells is basically the only "villian" in Life is Strange that never really gets punished for his actions. Sure, there's some hints that he might not be that bad a guy at heart but he's still kind of a lovely person for putting money and prestige above the welfare of the students he's supposed to be responsible for. Larryb fucked around with this message at 20:39 on Jan 3, 2018 |
|
|
|
The rule of law will not save Arcadia Bay. Rule of law is what enabled James Amber, turned a blind eye to the Prescotts, gave up on looking for Rachel and ignored the hidden malice of Jefferson. Only the cleansing winds of change will at last lay low the rotten foundations of this wretched land.
|
|
|
|
Bae over Bay?
|
|
|
|
Canemacar posted:When you think about what LiS and BtS says about men, Warren becomes a very interesting character. He's a young guy who is pretty awkward and doesn't know how to handle his feelings for Max. He was called out by some players as a Nice Guy, which I think the devs definitely intended him to have some elements of. But what makes it interesting is that your choice to let him beat Nathan or not, and seeing how it affects Warren later, you can see him either embrace toxic masculinity with his talk about being alpha, or take a more introspective bent that hopefully leads him to being a healthy mature guy when he grows up. I think Warren is a horny doofus but never really has the makings for a Nice Guy, even with all his alpha talk from going ape on Nathan which in my headcanon is him using the term in a deliberately ironic way to deal with how freaked out he is by what he did. Granted, this is my post-Eliot interpretation.
|
|
|
|
Eshettar posted:Bae over Bay? The main thing that prevents me from favoring Bay as the ending to Life is Strange is that Max's entire reason for being, her whole character arc, the explanation behind her superpowers, the central conflict she answers again and again, is saving Chloe's life. That is the fundamental thematic question Life is Strange asks over and over: "How far would you go to save the life of someone you loved?" By this point in the story Max has already sacrificed everything that would have guaranteed her own personal success and safety, and has thrown her own life on the line against every rational response. In every prior iteration of the question, "is it worth it to save Chloe's life?" Max has emphatically answered yes. So at the game's most climactic moment, for Max to suddenly go "you know what actually, nahhh" on the off-chance that just ONE more photojump will magically fix everything when she knows full well how much time has already been hosed up thanks to creating these alternate realities prematurely cuts off her arc, I feel. I didn't willingly put myself back in the Dark Room if I wasn't already prepared to time suplex everybody in Arcadia Bay. The Bay decision only makes thematic sense if you believe the story of Life is Strange is really about Chloe's transformation from a selfish punk into a self-sacrificing unsung hero. But may I remind you that Chloe only offers herself as sacrifice after she's seen what she's put Max through, and the actual Chloe you condemn dies abandoned and alone, never having reunited with Max or discovered what happened to Rachel. I will say however that the Bay ending is just a lot better done and way more emotionally cathartic than the 3 minute driving sequence you get at the end of Bae. I do think the actual decision is brilliant because it takes the two leads who you've probably come to love by this point and sets their final challenge in direct opposition to one another. You can't complete the journey of one character's arc without closing off the other's, and so the last choice in Life is Strange is ultimately what kind of story it was to you. exquisite tea fucked around with this message at 21:14 on Jan 3, 2018 |
|
|
|
I'm a fan of the theory that Max was actually given her powers to serve as nature's instrument of destruction. That's why the Bae ending has deer happily prancing around the ruins of Arcadia Bay, no actual dead bodies in sight, Chloe and Max looking content about the decision Max has made. (It's been a while since I've played that ending so it's entirely possible they don't look content, but that's how I remember it.)
|
|
|
|
There are definitely bodies.
|
|
|
|
I remember bodies when Max is exploring Arcadia Bay while the hurricane is in progress, but not during the ending. I guess I have to watch it again. Edit: Yep, definitely bodies. They also look more morose than content. My memory is poo poo. Viridiant fucked around with this message at 21:21 on Jan 3, 2018 |
|
|
|
Vienna Circlejerk posted:I think Warren is a horny doofus but never really has the makings for a Nice Guy, even with all his alpha talk from going ape on Nathan which in my headcanon is him using the term in a deliberately ironic way to deal with how freaked out he is by what he did. Granted, this is my post-Eliot interpretation. To be fair, I think Elliot has made a lot of people realize Warren actually isn't that bad. I think most people who didn't like him in LiS did so because they were expecting him to be like Elliot. exquisite tea posted:The main thing that prevents me from favoring Bay as the ending to Life is Strange is that Max's entire reason for being, her whole character arc, the explanation behind her superpowers, the central conflict she answers again and again, is saving Chloe's life. That is the fundamental thematic question Life is Strange asks over and over: "How far would you go to save the life of someone you loved?" By this point in the story Max has already sacrificed everything that would have guaranteed her own personal success and safety, and has thrown her own life on the line against every rational response. In every prior iteration of the question, "is it worth it to save Chloe's life?" Max has emphatically answered yes. So at the game's most climactic moment, for Max to suddenly go "you know what actually, nahhh" on the off-chance that just ONE more photojump will magically fix everything when she knows full well how much time has already been hosed up thanks to creating these alternate realities prematurely cuts off her arc, I feel. I didn't willingly put myself back in the Dark Room if I wasn't already prepared to time suplex everybody in Arcadia Bay. That's a pretty good summary of it. It puts into words some of the conflicting emotions I had when it was time for me to make that call. You could sum up my stance as "Chloe, I'm really proud of you for growing up and becoming this noble person, but you need to shut up right now because I'm not letting you die again." Viridiant posted:I remember bodies when Max is exploring Arcadia Bay while the hurricane is in progress, but not during the ending. I guess I have to watch it again. Yeah, I watched a video breakdown of that ending and there's like four bodies. But they've all been covered with sheets IIRC which shows that not everyone died and relief efforts are underway. There's also the hopeful imagery of nature reclaiming the rubble left by the town. Max is totally PTSD'd though. That girl had the thousand yard stare the whole way through the town. Canemacar fucked around with this message at 21:28 on Jan 3, 2018 |
|
|
|
Good grief but Eliot's "Why did you make me hit you" moment was uncomfortable. There should have been an option to have Chloe bean him with the desk lamp for that poo poo.
|
|
|
|
Viridiant posted:I'm a fan of the theory that Max was actually given her powers to serve as nature's instrument of destruction. That's why the Bae ending has deer happily prancing around the ruins of Arcadia Bay, no actual dead bodies in sight, Chloe and Max looking content about the decision Max has made. Actually Max looks pretty drat broken when we first see her during that ending (and Chloe doesn't look too good either) but they do cheer up a bit as it goes on. No matter which ending you choose I wouldn't be surprised if Max ended up with some lingering form of PTSD after everything was all said and done. I'm partial to the theory that Rachel somehow unconsciously conjured up the storm during her last moments with Chloe and Max serving as the instruments of her revenge, which would also explain why she was guiding them and only them along on their journey and out of the storm's range. At the end of course, Chloe's conscience wins out and she breaks from the script, offering herself up in order to stop what she started. At that point Max can either choose to go along with Rachel and sacrifice the town or go along with Chloe and save it (somehow pacifying Rachel's spirit in the process). Makes more sense than "Warren proposes a theory and Max just accepts it at face value" anyway. Larryb fucked around with this message at 22:29 on Jan 3, 2018 |
|
|
|
DeathChicken posted:Good grief but Eliot's "Why did you make me hit you" moment was uncomfortable. There should have been an option to have Chloe bean him with the desk lamp for that poo poo. I just remembered something else that reminds me of the Eliot situation. (And for bonus WTF, check out that reply on page three. You'll know what I'm referring to when you see it.) https://forums.somethingawful.com/showthread.php?threadid=3036464&userid=0&perpage=40&pagenumber=1
|
|
|
|
Bummer. BtS didn't win the Steam Award category it was nominated for.
|
|
|
|
Eshettar posted:I just remembered something else that reminds me of the Eliot situation. (And for bonus WTF, check out that reply on page three. You'll know what I'm referring to when you see it.) Holy poo poo there's a lot of creepy goons in that thread
|
|
|
|
I'm convinced there's no way this series will end on an entirely upbeat note so I'm going to speculate that we'll get like 99% of the way through Farewell and then Chloe will be like, "anyway we gotta get back home Max, my dad should be getting back home from the grocery store and he would DIE if he caught us sneaking out here!" Either that or at the very end Max will say something really cryptic and bizarre-sounding to Chloe, then the edges of the screen start to burn away holy poo poo it was a polaroid the entire time!! Then immediate cut to black.
|
|
|
|
exquisite tea posted:I'm convinced there's no way this series will end on an entirely upbeat note so I'm going to speculate that we'll get like 99% of the way through Farewell and then Chloe will be like, "anyway we gotta get back home Max, my dad should be getting back home from the grocery store and he would DIE if he caught us sneaking out here!" Isn't it already established it's taking place the day Max leaves for Seattle (hence Farewell)? That's gonna be a real bummer regardless. Especially for the Bay players.
|
|
|
|
That was the speculation but I don't think anything concrete has been said around the specific date of the episode. You can say farewell to a lot of things, both literally and thematically.
|
|
|
|
We already know what was happening with Max and Chloe the day he went to the grocery, so I find that highly doubtful. The other idea is pretty compelling--the whole ep being Max using a Polaroid to go back and bid Chloe goodbye, except that would only make sense for half the players.
|
|
|
|
exquisite tea posted:That was the speculation but I don't think anything concrete has been said around the specific date of the episode. You can say farewell to a lot of things, both literally and thematically. Based on the one promo image we have we already know at least it's going to revolve around 13/14 year old Max and Chloe so I'm not really sure what else it could be about aside from Max leaving for Seattle (as mentioned, we already saw what happened the day William died back in Life is Strange proper). Either way, it's basically BtS Episode 0, taking place about two years prior to where the game starts. My guess it's going to be mostly about the two of them having fun as kids and then seque into utter misery at the very end (unless we get some kind of flash forward that is). Not sure if any other characters are going to be popping up though aside from maybe Joyce and Max's parents. Larryb fucked around with this message at 16:29 on Jan 5, 2018 |
|
|
|
From what I remember, Max moved away shortly after William's death. So my guess is Chloe will be absolutely devastated and Max spends the day with her to try and make her feel better. In true LiS fashion there will be an underlying melancholy with a gutpunch at the end when Max leaves and Chloe has a breakdown.
|
|
|
|
Will Max still look like she’s from The Sims 2?
|
|
|
|
|
skooma512 posted:Will Max still look like she’s from The Sims 2? Is Deck Nine working on Farewell as well? Because they actually gave everyone actual facial expressions and animations and it was a nice change of pace to everyone in the first game having only the slightest eyebrow movements to indicate emotions (I said it before but the train scene in BtS was fantastic for all the facial expressions). So if they are hopefully we'll get a much more expressive Max
|
|
|
|
It's by Deck Nine and they did all new mocap for young Max and Chloe. Nobody has seen their in-game models yet.
|
|
|
|
Canemacar posted:From what I remember, Max moved away shortly after William's death. So my guess is Chloe will be absolutely devastated and Max spends the day with her to try and make her feel better. In true LiS fashion there will be an underlying melancholy with a gutpunch at the end when Max leaves and Chloe has a breakdown. Plus, unless they decide to throw a cameo or two into LiS 2 this is probably the last we're going to see of these characters for a good while. So in that sense it's kind of fitting to end the saga of Chloe Price by showing us how it truly began (even bringing back the orginal actresses no less). Larryb fucked around with this message at 16:53 on Jan 5, 2018 |
|
|
|
exquisite tea posted:It's by Deck Nine and they did all new mocap for young Max and Chloe. Nobody has seen their in-game models yet. Awesome!
|
|
|
|
exquisite tea posted:It's by Deck Nine and they did all new mocap for young Max and Chloe. Nobody has seen their in-game models yet. Am I the only one who thought Young Max's model looked really bad, even by LiS standards?
|
|
|
|
Canemacar posted:Am I the only one who thought Young Max's model looked really bad, even by LiS standards? Yeah, I was never really a big fan of the design either (they barely look like the same character for one thing). Outside of that I hope we get a new collection of photos to take in Farewell like we did in LiS (complete with the animation of Max shaking the photo after pulling it out of the camera). I'm still more curious to see what they have planned for Season 2 at this point (since with the limited information we have so far they could more or less do literally anything they wanted to) but with any luck we'll probably find out at E3. Larryb fucked around with this message at 17:52 on Jan 5, 2018 |
|
|
|
I just wanna say that my favorite moment in the entire series so far is the train sequence, because I was totally the type of person in high school where the most important teenage-thing I could have done to try to impress someone was to pick out some ~cool tunes~ for them and just listen to see their reaction. It brought me back to that butterflies-in-the-stomach feeling of "oh man I hope Rachel likes this song because if she does that means she thinks I'm cool and maybe we can hold hands". Plus I just love the moments where the game lets you take your time and just sit in a certain moment for a while and reflect, so it felt particularly special to me. Also, that Lanterns on the Lake song is just rad overall
|
|
|
|
|
Bored on my lunch break, so here's a thing I found on Reddit.
Canemacar fucked around with this message at 18:23 on Jan 5, 2018 |
|
|
|
Canemacar posted:Bored on my lunch break, so here's a thing I found on Reddit. 'You are my snorter?' What? Nice art, though.
|
|
|
|
|
| # ? Nov 9, 2025 13:34 |
|
i'm more concerned about chloe's hella huge leg there like drat gurl you been on that exercise bike
|
|
|

















