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Slightly more LiS 2 information from the Captain Spirit datamine (nothing too deep in terms of plot and some of this may have been mentioned before but spoiler tagged anyway just to be safe): https://www.reddit.com/r/lifeisstrangeleaks/comments/8txfuu/_/e1c5fde -Protagonists are apparently named Sean and Daniel Diaz (the boys we saw at the end of Captain Spirit), Sean seems to be the main character but there's evidence that you may be playing as both brothers throughout the game. -The power appears to be the ability to move and destroy objects -Hitchhiking and traveling seems to be the main gimmick (Seattle and Arcadia Bay are among the locations you can visit). -There are references to Max, Chloe and Warren as stated earlier but it's unclear whether they'll actually make a physical appearance. -Chris may not be as important as we thought (for now at least) -There seems to be some files regarding achievements but I can't really tell what the collectibles are actually going to be this time -There's some evidence that seems to indicate optional co-op/splitscreen play (how that would work in a Life is Strange game is beyond me though, maybe extra help in puzzle solving or something) To be honest I'm a little worried about this game, it seems way more ambitious then I think DontNod is really capable of. But as I've said, I also had some reservations about Before the Storm when it was first announced so I'm willing to give this one the benefit of the doubt. Off the subject, but in regards to the comic I actually wouldn't mind seeing this get expanded into a full monthly series assuming it ends up being decent. There's a lot of stories you could tell in this universe that might not necessarily work that well as a game. Larryb fucked around with this message at 14:58 on Jul 23, 2018 |
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| # ? Nov 19, 2025 07:58 |
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Gonna get ready to play through the original again soon in preparation for LiS2. My girlfriend loves dumb high school drama so hopefully she will follow along and I'll let her make all the decisions.
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I’ve had my wife play through the first couple episodes of season one. She let Kate die because she chose the “suicide is a sin” dialogue option thinking Kate would be convinced because she’s religious and stuff.
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I've only let Kate die once and that was when I was intentionally doing a bad decisions playthrough of both the original and BtS (it's actually possible to fail both that and the confrontion with Frank in Episode 4 in just one or two moves depending on what dialogue option you take). Though even on that particular run there's a few things I'll probably never do: -Let Pompidou get hurt -Keep Drew's money -Reject David's photograph -Any playthrough where Max and/or Chloe are straight
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I'd like to know the thought process of someone who thinks throwing the bone into the street is the better idea of the two. I can wrap my head around other decisions where there's a clear good and bad choice, but not the bone one. Like both get the dog out of the way, but one is very obviously safe and the other is very obviously a car is going to loving hit the dog. Like I want to know what goes into someone choosing the street option
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exquisite tea posted:I’ve had my wife play through the first couple episodes of season one. She let Kate die because she chose the “suicide is a sin” dialogue option thinking Kate would be convinced because she’s religious and stuff. mmm don't let her be a therapist
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Macaluso posted:I'd like to know the thought process of someone who thinks throwing the bone into the street is the better idea of the two. I can wrap my head around other decisions where there's a clear good and bad choice, but not the bone one. Like both get the dog out of the way, but one is very obviously safe and the other is very obviously a car is going to loving hit the dog. Like I want to know what goes into someone choosing the street option Yeah, I can force myself to kill/be horrible to Kate (even though I hate it and will probably never do so again) but I just can't bring myself to throw the bone in the street no matter what kind of playthrough I'm doing. I hear that doing so actually makes the conversation with Frank in Episode 4 a little easier though in that he'll be so upset over his dog that it kind of takes a lot of the fight out of him.
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Throwing the bone is only a good option because you know the dog survives and it prevents you from shooting him in the future. its one of the weakest options in the original because there is like no rational reason you would ever choose to do it. A similarly bad option is ignoring kate when she calls in Episode 2.
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Paul Zuvella posted:Throwing the bone is only a good option because you know the dog survives and it prevents you from shooting him in the future. Yeah but that second one at least has the situation of Chloe, who you recently reunited with, being pissy that you would so quickly answer Kate's phone call while you're doing stuff with her. Like if you're trying to keep Chloe on your good side no matter what, I can at least understand the thought process of choosing her over answering Kate's call. The dog thing is literally "hurt the dog or don't hurt the dog" and it's like "this is a nonchoice"
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I think not hurting Pompidou is like 96/4 last time I checked, which makes it one of the most lopsided major decisions in the series next to blaming Chloe for the weed or telling Skip you didn’t like his music. Sociopath diagnostics.
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Macaluso posted:Yeah but that second one at least has the situation of Chloe, who you recently reunited with, being pissy that you would so quickly answer Kate's phone call while you're doing stuff with her. Like if you're trying to keep Chloe on your good side no matter what, I can at least understand the thought process of choosing her over answering Kate's call. The dog thing is literally "hurt the dog or don't hurt the dog" and it's like "this is a nonchoice" And you don't even need to ignore the call as just doing everything else to placate Chloe still works just as well (I think there's like 3 or 4 major decisions that deterimine it, you can skip at least one and still be fine). exquisite tea posted:I think not hurting Pompidou is like 96/4 last time I checked, which makes it one of the most lopsided major decisions in the series next to blaming Chloe for the weed or telling Skip you didnt like his music. Sociopath diagnostics. Oh yeah, telling Skip I didn't like his demo is another choice I'll probably never make. In fact, I don't even think I've seen a playthrough of somebody making that choice. How harshly does Chloe break it to him if you tell him you didn't like it? Larryb fucked around with this message at 18:06 on Jul 23, 2018 |
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Out of curiosity, has anyone tried the Android version of LiS that was released recently? If so, is it about the same as the IOS port that was released a little while back? Somewhat related but there's a few things I noticed on a recent replay of the series (as well as from other sources I've seen) in preparation for LiS 2: -There was apparently going to be a backtalk between Chloe and herself when you looked in a mirror at one point but it was cut for production reasons. -The working title for BtS was originally Life is Strange: Dawn. -If you take BtS and his school record in the original at face value (also assuming everyone started around the same time Chloe did), Warren apparently started high school when he was 11 years old. -Steph is apparently also a freshman just like Mikey was (one of the developers confirmed this in a stream the Blackwell Podcast did a while back) -Speaking of which, the D&D game from Episode 1 was apparently originally going to take place in a different section of the game and might have been cut from BtS entirely had the writers not pushed for it -Ashly Burch actually had nothing to do with the writing in Farewell even though she's still credited as such -Chloe has a report card from 2011 in her room in LiS Episode 1, which if you include BtS means that either she canonically just got suspended in Episode 2 or she somehow got reinstated for a year before getting kicked out again (which would explain her school record at any rate). Though setting BtS a year later than it was would have at least closed the (extremely insignificant) plothole of Victoria and the rest being in the same class as both Chloe and Max despite the former being a year older. -Minor writing error, if you let Max get suspended in Episode 2, she will say that she got expelled if you talk to the homeless woman in the following episode. -There actually is a LiS alumni among the cast of Captain Spirit. Charles (Chris' dad) is voiced by the same guy who played Frank in BtS. -Apparently you can draw in the snow outside Chris' house. -If you wake your dad up early (I think it has to be before you complete your costume), Mrs. Reynolds will notice the bruise on Chris' arm and the conversation that follows not only explicitly confirms that the dad is the one who hurt him but also slightly changes the conversation with Charles afterwards. Edit: Apparently LiS 2 is showing up in some places under the title Life is Strange: Promenade, not sure if that was just the working title or if that'll be the name of the first episode. Larryb fucked around with this message at 21:56 on Jul 26, 2018 |
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http://www.shacknews.com/article/106443/dontnod-is-creating-universes-beyond-gaming-for-life-is-strange-vampyr-and-twin-mirror
Larryb fucked around with this message at 15:49 on Aug 2, 2018 |
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Life is Strange 2 will be officially revealed on the 20th. Have a teaser in the mean time: https://www.youtube.com/watch?v=vo_390Rmdvo
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I'm SO EXCITED
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Larryb posted:Life is Strange 2 will be officially revealed on the 20th. Have a teaser in the mean time: Good birthday present.
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https://www.youtube.com/watch?v=JRfuAukYTKg Cuz Baby I'm Titaniummmm
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Based on the teaser and some stuff we saw in Captain Spirit (such as the article about the weird happenings in Seattle) I wonder if Max (and maybe Rachel if you want to count her) was just the beginning and LiS 2's plot will involve a whole bunch of people suddenly randomly gaining superpowers, eventually becoming a full scale epidemic (or they team up with Max and form the LiS equivalent of the X-Men). Either way this looks intriguing and I'm excited to see more. At any rate, I have a feeling that our new protagonist might not be the only power user in this game (either that or you spend a majority of the time on the run from the law). Larryb fucked around with this message at 03:20 on Aug 3, 2018 |
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Be gay, kill cops.
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drat, I really hope LiS 2 has a fairly grounded storyline and poo poo doesn't go all X-Men. The quotidian setting and focus on small emotional details was like 99% of what made LiS so interesting. Teaser does not fill me with hope.
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Teaser doesn't bother me. Imagine if Life is Strange was the sequel and all this teaser showed was a huge fuckoff death tornado approaching a town. This is actually lesser in scope.
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Yeah, what we've seen so far and what was gleaned from the Captain Spirit datamine a little while back makes me think LiS 2 might be a bit more action-heavy than its predecessors (I'm not entirely sure how to feel about that to be honest), since there seems to be an emphasis on travel that does at least mean there will (presumably) be a bigger world to explore this time than any of the previous entries as well. Couple that with the fact that apparently this will not only carry over your decisions from Captain Spirit but the original game as well and the whole thing feels a bit overambitious to me. But it looks interesting at any rate so I'm still willing to give it the benefit of the doubt for now. I wonder if they're going to explain why all these random people over the years have suddenly been granted superpowers though. Larryb fucked around with this message at 18:02 on Aug 4, 2018 |
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Macaluso posted:I'd like to know the thought process of someone who thinks throwing the bone into the street is the better idea of the two. I can wrap my head around other decisions where there's a clear good and bad choice, but not the bone one. Like both get the dog out of the way, but one is very obviously safe and the other is very obviously a car is going to loving hit the dog. Like I want to know what goes into someone choosing the street option I somehow literally didn't think there was any other solution
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One thing I'd like to see return in LiS 2 is having a more personal antagonist for the main character. Jefferson worked in the original because he was somebody Max trusted and respected (also in some aspects he was basically Evil Max) so the reveal was a decent surprise (though they telegraph it pretty hard beforehand if you pay close attention to some of the dialogue). Also, Max had a hand in his defeat even if she wasn't the one who personally took him down. BtS kind of stumbled in this aspect. While Chloe does technically defeat James in a sense if you tell the truth at the end he was still really Rachel's antagonist more than anything (who ended up being weirdly detached from the whole thing even though it involved her personally). Aside from having the option of cutting his face (which just makes the situation worse) Chloe couldn't do poo poo against Damon and he wound up getting killed off screen (plus he was really more Frank's antagonist anyway). I suppose you could possibly argue that he's the Anti-Chloe in a sense (if her anger and punk persona was literally all she was I'd imagine the end result would be pretty similar to Damon) but the problem is that aside from the end where she's confronting him directly they largely have nothing to do with each other, Chloe's personal journey just happened to keep landing her directly in his path. The closest thing she had to a Jefferson-like adversary was Eliot and that just amounted to one scene towards the end (and this was also a character that could largely be ignored for a majority of the game). There were times where it felt like Chloe was just filling in for what should have been somebody else's story. I'm curious if having a villain that also had powers of some kind could work or if that would push things too far into X-Men territory. Larryb fucked around with this message at 04:33 on Aug 6, 2018 |
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An antagonist that has powers could work for the style of the game, if they are non-combat powers so to say. If somebody is always managing to thwart your plans and get in your way/ruin your life, and it turns out due to for example being able to alter memories or whatever that could work. It'd just explain why for example people stop believing you, their memories are literally different. A confrontation in this hypothetical game would be in the here and now, and would mean the antagonist would not be able to use them in whatever fight/dialogue the event would be. I don't think the series needs it at all, but it could work.
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Deck Nine has a character artist posting for an "unannounced AAA storytelling game" - https://www.creativeheads.net/company/12241/deck-nine-games-jobs/ Before Before the Storm? After the Storm but Before Life is Strange? What other narrative IPs does Square-Enix own...
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exquisite tea posted:Deck Nine has a character artist posting for an "unannounced AAA storytelling game" - https://www.creativeheads.net/company/12241/deck-nine-games-jobs/ Well they did express interest a while back in working with the series again (which I wouldn't mind to be honest), though it could also possibly be an original project that has nothing to do with LiS as well. If it is LiS related there are multiple options in terms of things they could do. Rachel, Frank and possibly Steph could potentially work as protagonists, they could do a companion piece to BtS about Max's Seattle days, or possibly another prequel set in the gap between BtS and LiS (or maybe even between LiS and Captain Spirit/LiS 2 for that matter). Larryb fucked around with this message at 12:27 on Aug 6, 2018 |
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Weirdly enough its a game starring Skip about the formation of PissHead
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Life is Strange: The Hawt Dawg Man Chronicles The Amazing Adventures of Pompidou & Alice (co-staring Lisa the Plant and the ghost of Bongo the Cat) Arcadia Babies Edit: Apparently Life is Strange 2 will be playable at an event called Gamescom among other Square-Enix titles. Event runs from the 21st to the 25th. Larryb fucked around with this message at 01:38 on Aug 7, 2018 |
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Life is Strange: Samuel the Janitor. Take care of squirrels, collect girls' magazines and clothing, and say vaguely creepy things to high school students. Speak about yourself in the third person until no one will talk to you any more.
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Nothing coming from Samuel in the original is still maybe the thing that bothers me the most.
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Paul Zuvella posted:Nothing coming from Samuel in the original is still maybe the thing that bothers me the most. Eh, he's basically harmless. He's just a weird dude that loves squirrels and is super good at reading people. I agree it might have been nice if he wound up having a slightly more important role though. Kind of makes me curious what he would have said about Jefferson if we ever had a chance to ask seeing as there's a strong implication that he knew about Max's powers somehow, that Nathan had done something terrible, and that something was up with Eliot in BtS. He saw straight through Chloe and Rachel too (though to be fair, the former isn't that hard to figure out if you're paying attention). Larryb fucked around with this message at 00:02 on Aug 9, 2018 |
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Out of curiosity, how much of the original game's music was written exclusively for Life is Strange and how much was just licensed stuff that had been released beforehand? I know BtS had a couple songs that were explicitly about the game at least (A Hole in the Earth for example) but I'm not sure about the first one. I'm hoping for another great indie soundtrack from LiS 2 as the music is typically one of the best parts of these games (the only songs I didn't really care for so far were Bros and Death with Dignity, and even those weren't exactly terrible).
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Also that fun bit in Max's nightmare where everyone is obviously loving with her over the cell, except Samuel who just goes "This is really weird Max, I don't get it. I don't actually own a phone"
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He's also in the stealth section of said nightmare for some reason despite being the only one present who was never actually antagonistic towards Max.
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Larryb posted:Eh, he's basically harmless. He's just a weird dude that loves squirrels and is super good at reading people. I agree it might have been nice if he wound up having a slightly more important role though. I’m not saying he should have been an antagonist or anything, but the dude said some prophetic and borderline future predicting poo poo and they never really address it in any way whatsoever
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Paul Zuvella posted:I’m not saying he should have been an antagonist or anything, but the dude said some prophetic and borderline future predicting poo poo and they never really address it in any way whatsoever you could say that life, is strange
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Paul Zuvella posted:I’m not saying he should have been an antagonist or anything, but the dude said some prophetic and borderline future predicting poo poo and they never really address it in any way whatsoever It is sort of weird that we have this near-clairvoyant figure who seems to know everything that's going on in the town and at Blackwell (possibly more than the protagonists do), and he winds up being such a minor character. In fact, I believe aside from the scene in the first game where Victoria gets splashed with paint and in BtS where Chloe wrecks the sprinkler, interacting with Samuel at all is completely optional in both games.
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Larryb posted:He's also in the stealth section of said nightmare for some reason despite being the only one present who was never actually antagonistic towards Max. so is warren, the men in max's nightmare are just men who scare her not men who have acted scary towards her
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| # ? Nov 19, 2025 07:58 |
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Larryb posted:It is sort of weird that we have this near-clairvoyant figure who seems to know everything that's going on in the town and at Blackwell (possibly more than the protagonists do), and he winds up being such a minor character. In fact, I believe aside from the scene in the first game where Victoria gets splashed with paint and in BtS where Chloe wrecks the sprinkler, interacting with Samuel at all is completely optional in both games. One of multiple red herrings to distract the player from suspecting Mark Jefferson.
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