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Nipponophile
Apr 8, 2009


A hearty welcome to those of you joining me for the first time. I started this read-through of Marvel's classic G.I. Joe: A Real American Hero comic a few years back, but my previous threads were abandoned and fell into archives. I am now re-starting it in hopes that I may finish or at least make it a lot further this time.

In between issues, I may discuss other comics or things of interest. Contribute, and have fun!

One favor I do ask is that you avoid specific spoilers. I'm sure there will be lots of folks reading for the first time. Stuff like "It's great how Roadblock is consistently portrayed as a gourmand despite being this giant machine gunner dude" is fine. Stuff like "The payoff for this is great when Roadblock wins the chili cook-off in the next issue" should be avoided.

I'm restarting from the beginning both to allow those without archives to catch up and to give myself a bit of a buffer while I write up new issues. I plan on two or three updates a week at least until I burn through the backlog, and then we'll just see where it goes.

I'll post more stuff here soon, but let's get this thing going, shall we?

Nipponophile fucked around with this message at 23:23 on Oct 3, 2017

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Nipponophile
Apr 8, 2009


The following is a classic Nipponophile post, presented in its original format:

The G.I. Joe action figure line was launched by Hasbro in 1982 as part of a multimedia blitz that included the popular cartoon and a series of comics published by Marvel. While most know of the cartoon, which was decidedly non-violent to fit Saturday morning sensibilities, many have no idea that the comic would have made legitimately good 80s action movies. This is largely due to the influence of writer Larry Hama.

The job of writing G.I. Joe fell to Hama largely because nobody else wanted it. Writing merchandising tie-ins always involves heavy corporate oversight and requirements to work in the new toys as they launch. It was hardly an environment to foster creativity, but Hama brought his A game. Hama had previously written a pitch to Marvel for a new series focused on the agents of S.H.I.E.L.D. doing Cold War espionage type stuff, but it was rejected. Many elements from this pitch made it into G.I. Joe, which is why they wind up fighting Russians and generic Middle Eastern nations in addition to Cobra. An Army veteran from the Vietnam era, Hama used his own experience to throw in details which added an extra bit of authenticity. There are also lots of ninjas.

So join me in taking a trip down memory lane, or explore this hidden gem for the first time. Let's Read G.I. Joe #1!





AMERICA, gently caress YEAH!

Our story opens on a train traveling towards Washington D.C. Dr. Adele Burkhart, one of the nation's top nuclear scientists, is scheduled to testify before Congress regarding the Doomsday Project, a plan for global mutually assured destruction. Her military and Secret Service escorts are on high alert as she begins a press conference.



That sound? It's COOOOBBBBRRRAAAAAAAAAA!!!



The Secret Service are no match for Cobra and their gun-cameras, so Dr. Burkhart is quickly captured. The Baroness escapes with her through the window using a rapidly-inflating helium balloon and harness.

Cut to the Pentagon, where top brass are discussing what this will mean. The good doctor has a head full of military secrets, but not just anyone could make effective use of them...





The call goes out, and the Joes' training in their secret underground base is interrupted. Not everyone seems to be enthusiastic about a rescue.



The Joe CO Hawk delivers the mission briefing. Cobra has taken the doctor to a small Caribbean island, where they have her secured in an old Spanish fort. There will be a two phase assault. Grunt (Infantry), Stalker (Ranger), and Short-fuse (Mortarman) are to launch a diversionary attack on the island's airfield, leaving a single light aircraft intact. Scarlett (Covert Ops) and Snake Eyes (Ninja) will infiltrate the fort and destroy the generators that power the defenses. Flash (Laser Weaponry) and Breaker (Communications) are responsible for disabling the radar, which will open the door for phase 2.

Short-fuse voices his opinion that Dr. Burkhart could be considered a traitor for her exposure of top-secret projects.



We haven't even started the mission yet, and already a general and at least three of the Joe team think their target might be better dead than rescued. Cut to the island, where Dr. Burkhart seems aware of this fact as well.



Phase 1 is go! While Cobra may have been prepared for the Joes' assault, they certainly did not expect air support in the form of the J.U.M.P. (Jet Unit - Mobile Propulsion)!



Cobra's troops are routed, but Cobra Commander seems unfazed. It seems the diversion plan was too simple for a master schemer like him.




Meanwhile, Flash and Breaker are outside the radar station attempting to tap into the cable, only to find it secured inside solid steel pipe.



The fort team begins their infiltration while the airfield team carries out their attack, but something seems a bit off...



Now that the radar is dealt with, the heavy assault team consisting of Hawk, Steeler (Tanker), Rock 'n Roll (Machinegunner), Zap (Anti-tank), Clutch (Driver), and Grand Slam (Laser Artillery) hits the beach to provide armored support.



As the airfield and radar teams proceed to the rendezvous point, they pass through the fishing village, where we learn that unlike the cartoons Cobra actually is a ruthless terrorist organization.



The infiltration team destroys the generators, and it seems the Joes' plan may be working, as Dr. Burkhart is loaded into a convoy headed towards the airfield. With their defenses weakened and the heavy assault team bearing down on the fortress, Cobra looks to evacuate the doctor using the remaining aircraft.

Meanwhile, Rock 'n Roll is riding his minigun-armed motorcycle through the woods while one-handing an M-60.



As the Cobra convoy passes through the fishing village, suddenly, AMBUSH! During the firefight, Stalker swoops down to rescue Dr. Burkhart, but...



While the assault team is stalled by heavy resistance, Scarlett and Snake Eyes attempt to locate Dr. Burkhart, only to find Cobra Commander waiting for them. After forcing them to drop their weapons, he lowers a 12 inch thick steel door, cutting off any hope of reinforcement.



Burkhart knows that the timer is actually for explosives intended to destroy the entire fort. She struggles with Cobra Commander, earning a bullet for her trouble.



As the Joes tend to Burkhart, Cobra Commander and the Baroness escape through a trap door to a hidden passage. With no time to chase after them, everyone piles into the escape helicopter that Cobra Commander had intended to use himself.



That's right, Dr. Burkhart, and knowing is half the battle. G.I. JOE!!!

The issue closes on Cobra Commander and the Baroness making their escape in the single plane left at the airfield. Cobra Commander remarks that he must consider this operation a defeat, but they will rest and regroup at their true headquarters...

NEXT ISSUE: When Quinn the Eskimo gets here...

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh

Fun Shoe

Well, this should be interesting.

Jordan7hm
Feb 17, 2011

MENS REA? LOL MORE LIKE CHRIS REA AM I RITE





Lipstick Apathy

Snake Eyes is signalling to me that he wants to know...

So good.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Yessssssssssssssss there will be so much Ninja Bullshit

Proteus Jones
Feb 28, 2013





DivineCoffeeBinge posted:

Yessssssssssssssss there will be so much Ninja Bullshit

:neckbeard:

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.



"I thought the Doomsday Project was one of peace!"

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company



Not gonna lie, I'm pulling for this thread to go all the way so we get to see All The Ninja Bullshit. Because Larry Hama is good enough to make the Ninja Bullshit compelling reading, which ain't nothin'.

DigitalRaven
Oct 9, 2012

When I kill you with a motor-car, you should have the common decency to stay dead, you horrid little object




Wait, this means you're introducing a whole new crop of people to #21?

:neckbeard: :neckbeard: :neckbeard:

That was something truly amazing to read as a kid.

TopherCStone
Feb 27, 2013

I am very important and deserve your attention


Bruceski posted:

"I thought the Doomsday Project was one of peace!"

this but unironically

A Strange Aeon
Mar 26, 2010

You are now a slimy little toad


The Great Twist

Bookmarked and rated 5 on the strength of the first issue write up! Looking forward to following along at home!

robziel
May 31, 2011

>10 THRUST "ROBO_COX"
>20 GOTO 10

So excited for this thread, I was just thinking I should reread the series.

Nipponophile
Apr 8, 2009


The following is a classic Nipponophile post. It has been modified from the original to fit your television.




Generals Flagg and Austin discuss the situation at the Pentagon. The closest settlement is a Russian research station a hundred miles away. Did the Russians do this? If so, why would they stage such an overt attack on Americans? More intel is needed, so the decision is made to call in the G.I. Joe team, many of whom are currently enjoying leave after their last assignment.







En route to their drop point, Gen. Flagg briefs the Joes. The primary mission is recon, to determine what the Russians are up to. If contact is initiated, withdraw and contact command for further instructions. After airdropping in, the team takes up position outside the Russian station.



After several hours of fruitless observation, a stranger appears. Puzzling, since the nearest settlement other than the American research station is over a thousand miles away.



The Eskimo is quickly in and out of the station, which brings up further questions.



The Joe team investigates and is greeted with a grim surprise.



Breaker notes that the key part of the equipment, the frequency modulator, is gone, no doubt taken by the Eskimo. There's no time for further thought as Snake Eyes spots a bundle of C4 rigged to blow. The Joes barely make it out as the station erupts behind them. After regrouping, Stalker makes the decision to follow and attempt to recover the modulator in an effort to get to the bottom of things. As they race across the snow, they receive a fax from HQ. Gen. Flagg has located a dossier based on pictures Stalker took and transmitted earlier.



After miles of travel, the Joes catch up with Kwinn, who has made camp in the shelter of the wrecked plane which he arrived on.



A master of multitasking, Kwinn strips the Joes of their equipment as he delivers exposition.



Stalker wonders why Kwinn is telling them all this, when his records indicate that he never divulges information about his employers. Kwinn's answer is simple. Without their weapons and equipment, they will not live to tell anyone. Kwinn takes off for his rendezvous, unaware that good old American ingenuity is already working on a solution to the problem.



Snake Eyes insists on bringing along the C4, which Kwinn left behind after removing the detonator caps. The ice boat makes good time and the Joes cut ahead of Kwinn to reach a natural spot for an ambush.



The explosives drop the bridge on top of Kwinn's sled, but...



As Kwinn is distracted by Scarlett, Snake Eyes leaps for the sled with their weapons. He still has spare ammo! But Kwinn remains one step ahead.



With the Joes at gunpoint, Kwinn explains that he regrets taking this mission from the Russians. After all, they are attempting to utilize fear and a weapon and "Fear is the greatest killer of all! Greater than snow or ice!" He feels it would be best to turn the modulator over to the Joes, but he is honor-bound to obey the obligations of his contract to the letter. As he drives his sled off, Kwinn wonders if there might be another way.





Thus ends issue 2, but don't worry. It won't be the last we'll see of Kwinn!

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Nipponophile posted:

Thus ends issue 2, but don't worry. It won't be the last we'll see of Kwinn!

Everybody jump for joy!

CzarChasm
Mar 14, 2009

Blah Blah Blah
Look at me
I'm the Goddamn Batman
Blah Blah Blah


This is really cool. Please keep em coming

habituallyred
Feb 6, 2015


Did the old thread ever figure out if Kwinn ever made it into plastic?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


habituallyred posted:

Did the old thread ever figure out if Kwinn ever made it into plastic?

It took until 2004, but yes, he did.

Choco1980
Feb 22, 2013

I fell in love with a Video Nasty


From everything I've heard about this comic and half remember from my childhood, this should be amazing (oh, and hi TFR from BSS!) I can't wait to see how off the rails some of the stories get!

Realizing that GI Joe was originally supposed to be a SHIELD vs HYDRA story makes me wonder if hooded Cobra Commander was based on Baron Zemo and his hooded appearance. More obviously, I assume Flagg is based on where Nick Fury was at in the comics at the time--WW2 vet, with decades of secret agent time under his belt, now promoted up to the brass level in charge of the agents instead, but still the same man he always was.

Dareon
Apr 6, 2009


Kwinn is actually not a terrible portrayal of northern Native traditions. No worse than the common portrayal of the Plains or Southwest Indians, at least. Considering the era and format, I'm pleasantly surprised.

Nipponophile
Apr 8, 2009


I had a little bit of a medical issue over the weekend. Now that I can walk unassisted again, I'd like to present the following classic Nipponophile post:

This next issue probably would have made a good episode of the cartoon series. With our expectations thus lowered, let's read issue 3!





As the clean up proceeds, Gen. Flagg orders the Joes to take the robot back to the Pit for holding until the experts from Aberdeen can pick over it. Cobra Commander seems oddly pleased with this turn of events.



The Joes haul the robot down to the lowest level of the Pit as Steeler expounds on its construction. The Pit is built with living quarters, computers, and life support systems on the bottom two levels, all of which can be sealed by automatic blast doors, ensuring maximum personnel survival in the event of a nuclear strike.



Scans show no active mechanical or electronic devices and no chemical explosives. With the robot secured, normal activity resumes. Scarlett and Hawk put in an appearance at the Chaplains' Assistant School social tea, being held upstairs in the Motor Pool. Stalker, Flash, and Snake Eyes head to the armory to secure everyone's weapons; and Steeler, Breaker, and Clutch whip up some breakfast in the canteen.

While Hawk does his best to maintain cover...



the rest of the Joes set about their tasks.



Meanwhile, at Cobra.



Uh oh, did no one think to scan for chemical timers? This oversight may prove deadly, as the robot's disembodied hand proceeds to hack the Joe security mainframe to locate occupied rooms and seal them off with the automatic blast doors. With the Joe team out of the way, the robot hand begins to reactivate and reassemble the rest of the robot.



However, Steeler's got a bad feeling about this. It's no time to sit and wait.



In the armory, Flash has a plan of his own. Any explosives strong enough to blow the door would kill them with the blast. His laser rifle on high power would burn through easily, but would probably burn up all oxygen in the room before it cuts through. The answer is to focus on the lock with a low power laser and hope it burns through before the air is gone.

The Joes who are already loose enter the research lab to find...



With no weapons, the Joes are forced to improvise. Clutch stops by a bathroom and dumps several bottles of PX aftershave in a bucket.



At Cobra HQ, Cobra Commander explains that their robot is programmed to fight its way out of the Joes' radio-shielded HQ, then transmit its position which will be triangulated by Cobra's helicopter-borne directional scanners.

Breaker, Steeler, and Clutch try to remain ahead of the flaming robot but suddenly lose sight of it. Where could a ten foot tall fiery robot possibly hide?





Question answered. The Joes make a run for it and take the elevator to the garage area, only one level below the surface. The robot climbs up the elevator shaft after them, deftly dodging an artillery piece dropped at his head. With little time left, Clutch comes up with a plan. They scrounge some paint and a sheet of aluminum.



The crash echoes through the motor pool, as Hawk assures the chaplains that it "must have been some sort of acoustical phenomenon."

Unaware of their robot's fate, Cobra's assault squadron is nearing bingo fuel.



Flash's laser finally cuts through the armory door and his group meets up with the others as they examine the robot's wreckage. Unfortunately for the Joes, Cobra's robot engineers saw The Thing recently...



A quick shot from Flash drops the head, but it then splits open to release a dozen tiny "bugs", walking transmitters which break for the surface. As Breaker struggles to get the internal sensors back online, the rest of the crew tracks and swats the bugs as best they can. Eleven are accounted for, but Breaker fixes the sensors just in time to spot the final bug exiting the top of a ventilation shaft on the surface!





Out of fuel, with no signal to track, Cobra is forced to abandon their assault. As smashed bug parts rain down to the bottom of the Pit, the Joes let out a hearty cheer.




For those tuning in for the gritty military action I promised, don't worry. Next issue sees a return to form with a Montana survivalist militia and nuclear terrorism!

Nipponophile fucked around with this message at 02:29 on Oct 12, 2017

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh

Fun Shoe

Nipponophile posted:



With no weapons, the Joes are forced to improvise. Clutch stops by a bathroom and dumps several bottles of PX aftershave in a bucket.



At Cobra HQ, Cobra Commander explains that their robot is programmed to fight its way out of the Joes' radio-shielded HQ, then transmit its position which will be triangulated by Cobra's helicopter-borne directional scanners.

Got a repeated image here.

And this didn't seem so bad, if this is a sub-par issue the rest must be pretty rad.

Nipponophile
Apr 8, 2009


Alacron posted:

Got a repeated image here.

Fixed now.

A Strange Aeon
Mar 26, 2010

You are now a slimy little toad


The Great Twist

Alacron posted:

Got a repeated image here.

And this didn't seem so bad, if this is a sub-par issue the rest must be pretty rad.

They are, I've been reading along too and some great stuff is coming in the near future!

Choco1980
Feb 22, 2013

I fell in love with a Video Nasty


I love Cobra's "hood" helis

Dareon
Apr 6, 2009


Choco1980 posted:

I love Cobra's "hood" helis

My favorite parts of comics and cartoons is how often someone just commits to their aesthetic. Cobra-hood helicopters? Marvelous. Make the front of your car look like your face? Nothing better. Bat-Everything? Hell. loving. Yes.

Nipponophile
Apr 8, 2009


I think I mention this in a couple of issues, but at this time the toy line, which drove the brand, barely included any Cobra options. There were no Cobra vehicles at all, and the only figures were a generic Cobra soldier and a generic Cobra officer. Cobra Commander was available, but only through a special mail-in promotion.

This meant that the comic staff were free to develop their own aesthetic when it came to Cobra's armory. However, while some of the original characters they created crossed over and were turned into figures (most notably the Baroness), all these weird tanks and helicopters just disappear and are replaced by the new toy designs as the line is expanded.

Nipponophile
Apr 8, 2009


Let's read issue 4!







The above turns out to be film shot by FBI informants. As the lights go up on the Joe briefing room, we learn that the Pentagon has found ties between Commander Wingfield's militia and Cobra. The Joes are assigned the task of infiltrating the organization to determine just how deep these ties go.



Hawk and Grunt arrive with a fresh busload of recruits and note that some of the others have brought their families with them. Wingfield apparently encourages this, as it gives him an additional hold on the men.



The inside team goes through the motions of basic training, while trying not to look too good at it. As they do PT, Hawk makes a plan to sneak a look in the armory that night. Meanwhile, Snake Eyes makes plans of his own.





Hawk sees that Snake Eyes has the HQ meeting covered, so he and Grunt proceed to the armory as Snake Eyes slips into the rafters to eavesdrop. Wingfield states that they can no longer remain on the defensive, but must now take the offensive! His officers express their misgivings, but Wingfield has a plan.



Basically the same thing the Lectroids were threatening in The Adventures of Buckaroo Banzai Across the 8th Dimension. The second nuke is buried beneath the camp. In the event that their strike on the Soviets fails, they can set it off and the American military will assume a Soviet first strike and thus retaliate, giving Wingfield posthumous revenge on the government when the Soviets launch their own response. Meanwhile, in the armory...



Hawk and Grunt manage to trip a silent alarm (maybe one that Cobra set up?), alerting Wingfield's men who eventually overpower them by sheer weight of numbers. Wingfield takes this as a sign to set his plan in action and orders his right hand man Carruthers to get the B-29 prepped for launch. Snake Eyes uses the distraction to break into the radio shack and call for reinforcements. The prisoners are set to be executed at dawn, but...



As the teams regroup, the B-29 roars into the air. Hawk rushes to the airfield to try to intercept with one of the F-86s. Snake Eyes heads back to see what Wingfield is up to as Grunt hangs back to provide covering fire.



Hawk gets a Sabre in the air, but as luck would have it, he grabbed the one that was down for radio repairs.



He quickly catches up to the slower bomber. Hawk realizes that the B-29 is a sitting duck against him, but can't even call for Carruthers to surrender with no radio. His best option is to target the engines and force Carruthers to bail out.



Unable to contact his bomber, Wingfield sets his contingency plan into motion and activates the timer on the nuke beneath the camp. Though they don't know the details of the plan, the dependent families become agitated and one mother takes her son and prepares to leave.





Wingfield's wife Shary reveals the location of the nuke, but Wingfield had the only disarm code. With only minutes to spare, Zap gets to work.



Grunt struggles to keep the detonator aloft as Zap torches through the supporting spokes.



Stalker is so impressed with this feat of strength that he spontaneously turns white. Later, Hawk assures the Joes that experts determined the shielding on the bomb to be intact, so there should be no worry of radiation poisoning.



Saving the world with the Joes is certainly a thankless job, but not a tankless job, as we will see next issue.

So, another three or four issues of standalone stories, then the first long arc kicks off. Right around then, Hasbro launched their second wave of G.I. Joe figures and vehicles, so we'll also meet some new faces.

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh

Fun Shoe

Snake Eyes can be pretty sassy when he wants to be can't he?


Nipponophile posted:

Right around then, Hasbro launched their second wave of G.I. Joe figures and vehicles, so we'll also meet some new faces.

The need to sell merch is the driving force behind the conflict between the Cobras and the Joes. :allears:

Nipponophile
Apr 8, 2009


Alacron posted:

Snake Eyes can be pretty sassy when he wants to be can't he?

There are precisely two times when Snake Eyes is allowed to really express himself. You've just seen one. The other is in about 150 issues.

Choco1980
Feb 22, 2013

I fell in love with a Video Nasty


...how did Snake Eyes radio contact the rest of the team?

howe_sam
Mar 7, 2013

Creepy little garbage eaters



Choco1980 posted:

...how did Snake Eyes radio contact the rest of the team?

Morse Code seems like a simple enough explanation

Phy
Jun 27, 2008





Fun Shoe

It's funny how I can square Cobra having all sorts of wacky fun death machines, including their own SR-71 clones, but my mind rebels at a prepper militia with a working B-29

CzarChasm
Mar 14, 2009

Blah Blah Blah
Look at me
I'm the Goddamn Batman
Blah Blah Blah


Choco1980 posted:

...how did Snake Eyes radio contact the rest of the team?

That was my question too...

howe_sam posted:

Morse Code seems like a simple enough explanation

That is a satisfying answer

Seldom Posts
Jul 4, 2010



Grimey Drawer

Just caught up on the thread and this is awesome. Hope you can keep it up.

Nipponophile
Apr 8, 2009


Yeah, so right now I'm in the middle of looking for a new job, an obnoxious and stressful assignment at my current job, and cutting back on my drinking, all of which is leaving me irritated, depressed, and just not in the mood to post very much.

For what it's worth, I'm sorry. I know it's no fun waiting forever between updates.

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh

Fun Shoe

I'm still subscribed to the Virtue's Last Reward Let's Play, a thread that has had several month long gaps between updates and been running so long that the game's sequel was announced and came out in the time since it first began.

I can be patient.

Nebakenezzer
Sep 13, 2005

The Mote in God's Eye



I am happy this thread is rolling again - looking forward to wading deep into Ninja madness.

CzarChasm
Mar 14, 2009

Blah Blah Blah
Look at me
I'm the Goddamn Batman
Blah Blah Blah


As much as I'm enjoying going through these old comics, I completely understand going through a rough time. Take care of yourself first, the internet will be here when you get back.

Good luck on your job hunt.

Nipponophile
Apr 8, 2009


Here, have this crap:





Since Scarlett doesn't seem to "get it", the guys set out to explain what sets the MOBAT apart.



Steeler explains that participation in the Armed Forces Day parade is General Flagg's brainchild. It seems some of the top brass were getting concerned about using such a high-value asset in the Joes' sensitive operations, due to the potential to be targeted for capture. Flagg wants to take the opportunity to march it under their noses and prove that the MOBAT is indistinguishable from a regular tank. Gen. Flagg covers his actions by sending a hand-carried memo to Gen. Austin at the Pentagon, but nefarious forces are at work. Cobra infiltrators operate the airport security, and the X-ray film follows a circuitous route until...



The courier bears the information to Cobra Commander himself, who is excited to hear the news.



Later, a nervous Gen. Flagg mutters to himself that "They should be arriving in about ten minutes." But who?



Breaker and Clutch note that it's a bit weird for Steeler to have the gunsight magnification cranked up to max, given that they're not even carrying any live ammo, but Steeler seems to have his own reasons.



The parade is stopped to allow crosstown traffic through, and the Joes are mystified as the Springfield drum majorettes unfurl banners along either side of them.





Admiral Ackbar would be proud, Steeler. Clutch guns the engine and pulls away as the Springfield band reaches into their instruments to pull out small arms and anti-tank weaponry. The MOBAT attempts to escape via the streets, but this is New York.



Cobra is jamming all comm frequencies, so the Joes can't call for help. Rather than remaining stuck in gridlock, Clutch makes a desperate move.



The MOBAT turns a corner and manages to briefly elude its pursuers. The Cobra capture team contacts Cobra Commander to inform him that they are proceeding cautiously, but he reminds them that they cannot run around downtown Manhattan with machine guns and anti-tank weaponry very long without drawing unwanted attention.



Clutch picks up on the fact that one of the troopers was speaking direct to Cobra Commander. With the limited range on the backpack radio being used, that means Cobra Commander can't be far away! Steeler decides to turn the tables and attempt to capture one of the Cobra troops and force him to reveal his commander's location. Meanwhile, Cobra's sensors have located the Joe tank. A comm linkup is made from the ops HQ to the team in the field.



The Cobra troops realize that the Joes would have fired by now if they could have, so they turn and begin to deploy anti-tank weapons until...



The MOBAT resumes the parade route with prisoners in tow and approaches the reviewing stand where Gen. Flagg and the other brass await. As they near the stand, Clutch's sensors light up. He's got a bead on what must be Cobra Commander's position.



As the other VIPs abandon the reviewing stand, Gen. Flagg draws his sidearm and foolishly attempts to stand up to a tank.



Surprise! Cobra was in position all along!





Later, at the Pit, as Gen. Flagg is tended to, Steeler explains his plan to force the Cobra troops to surrender by firing a warning shot, but Flagg is confused.

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Seldom Posts
Jul 4, 2010



Grimey Drawer

DA BAMN

excellent as usual, thanks.

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