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Andrast
Apr 21, 2010




Max Wilco posted:

I don't know if it was grind that made me stop playing JRPGs for a long time, so much as it was the weird hoops you had to jump through in a lot of games in regards to some of the side quests. The one instance that stands out in my mind is Final Fantasy 12, where to get one of the special end game items or something, you had to make sure not to open certain specific chests, and there no real way of knowing which ones they were.

You donít need the Zodiac spear for anything though. Itís just an overpowered spear.

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Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)


so many people keep making video essays about that 13 reasons why show.

Max Wilco
Jan 22, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Andrast posted:

You donít need the Zodiac spear for anything though. Itís just an overpowered spear.

Sorry, I didn't catch your post before I made the edit. It was just a design choice that I found really aggravating. I think I gave up on FF12 for other reasons as well (which I do regret a bit, since it had an interesting setup from what I remember reading about it later on).

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

Tired Moritz posted:

so many people keep making video essays about that 13 reasons why show.

Itís real fuckiní bad. Iím not surprised.

Like itís contemptibly bad in the entirety of itís execution.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.




The FFV Four Job Fiesta shows some older games don't really need grinding too, depending on what you roll (some teams definitely need some grinding).

Groovelord Neato
Dec 6, 2014




FoldableHuman posted:

Maybe unpopular opinion, but while I love and respect the From games, the Wiki-dump read-every-tooltip method of worldbuilding slash storytelling is maybe not the model that should be adopted across the board.

again this isn't what i mean when i say they're the only games doing narrative right.

Alaois
Feb 7, 2012

D U S T M A N


Tired Moritz posted:

so many people keep making video essays about that 13 reasons why show.

this is the only one you need, fam

https://www.youtube.com/watch?v=IPMtvmAUw3M

Motto
Aug 3, 2013



These days people actually complain about Pokemon games leveling your whole party too fast for some bizarre reason.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!


Motto posted:

These days people actually complain about Pokemon games leveling your whole party too fast for some bizarre reason.

Itís true that is a problem.
Pokťmon was never a hard game making it easier to keep up makes it easier which drains a lot of the fun.

Dabir
Nov 10, 2012


Motto posted:

These days people actually complain about Pokemon games leveling your whole party too fast for some bizarre reason.

It's more like in X/Y the experience share system was given a huge buff and the game was only half balanced around having the item that makes all Pokémon gain experience from every battle, so if you have it on you level extremely fast and the game is trivial, but if you turn it off the game can get pretty grindy, with not much middle ground. The actual solution is to turn it on and keep a roster of 10+ guys and rotate through them instead of a team of 6, but the game (and franchise in general) doesn't do much to encourage that kind of thinking.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO


Valve Endorses AIDS Simulator: https://www.youtube.com/watch?v=V2caCVUWy0c

SgtSteel91
Oct 21, 2010



I though AIDS Simulator was going to be some sort of walking simulator where you were living with AIDS.

The truth is much worse

stillvisions
Oct 15, 2014

I really should have come up with something better before spending five bucks on this.


Heroic Yoshimitsu posted:

I don't think that's true. I think there's something special to playing the game yourself, and the combat is not THAT bad and if you engage with the side missions for extra weapons can actually become pretty fun/fast at the very least. The problem is the game puts its worst foot forward with the level in the lumbermill, it is bad but no other combat section is as bad as that one.

Deadly Premonition is Twin Peaks filtered through Japan and then badly translated back into English.

The special edition of Deadly Premonition from what I understand made combat much less tedious, and yeah, one of the first couple side missions unlocks basically the only guns you need to use for the game. Playing that around a television with a group of friends to pass the controller (not to mention navigate with the physical map they included and a copy of gamefaqs for some of the weird stuff) and enjoy the cutscenes as they unfolded was a blast, not to mention the reactions when the physics engine poo poo the bed while driving and sent our car flying. And we always served pie. None of us believed when we started that we'd actually make it through the game, but we did, and I remember more from that game than most of the AAA stuff I've seen in the last few years.

DEEP STATE PLOT posted:

i never minded grinding in jrpgs, in fact i really like doing it sometimes when i need to do something to clear my mind and not think. it's prolly why i really like the first dragon quest game despite it being archaic at best and consisting mostly of grinding for money and levels.

I can handle the grind on portable systems; I hit a certain limit sitting on a couch where I start asking too many life questions if I've spent 60 hours of my life on a game.

Detective No. 27
Jun 7, 2006



Deadly Premonition also lets you follow the townsfolk around and observe their daily routines. You can actually figure out who the Raincoat Killer is yourself this way.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)


only nerds complain about difficulties in children games

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?




Someone might as well upload those old abandoned literal neo-nazi games on steam, Ethnic Cleansing and the like, see how far we can push this poo poo.

1-800-DOCTORB
Nov 5, 2009


Max Wilco posted:

Sorry, I didn't catch your post before I made the edit. It was just a design choice that I found really aggravating. I think I gave up on FF12 for other reasons as well (which I do regret a bit, since it had an interesting setup from what I remember reading about it later on).

I think the entire purpose for the spear was to give players who are re-running the game an easy way to power through the early half. There are a few intentional sequence breaks that let you get to it very early.

dmboogie
Oct 4, 2013



Groovelord Neato posted:

again this isn't what i mean when i say they're the only games doing narrative right.

then can you explain yourself maybe, because as is this just sounds like an extreme hot take

Groovelord Neato
Dec 6, 2014




it's not even a mildly warm take.

dmboogie
Oct 4, 2013



Groovelord Neato posted:

it's not even a mildly warm take.

cool, i'm glad you've expanded on your opinion and while i may not agree with your conclusion, i can see that there is thought behind what you are saying and i respect that

Groovelord Neato
Dec 6, 2014




most games do not integrate the story into the gameplay. they tell it to you through cutscenes (even dark souls make this mistake in the unnecessary intro). the story and gameplay are treated as separate entities.

the last giant in ds2 is probably the most obvious example (and weirdly i think hbomb left it out of his defense of the game).

khwarezm
Oct 26, 2010

Deal with it.

I've been enjoying Quintan reviews and him trawling through some of the long forgotten parts of internet.

https://www.youtube.com/watch?v=JK8_dYry358

Arcsquad12
Mar 4, 2013

I Love Satan


Considering we're talking about game storytelling I feel I should mention that I've been rewatching Raycevick's Halo Years Later series. It's a great example of mediocre game storytelling that gets buoyed up by excellent presentation. At least until you get to Halo 4 after which the presentation can't even hold up some of the nonsense

Arcsquad12 fucked around with this message at 17:43 on Jun 7, 2018

dmboogie
Oct 4, 2013



Groovelord Neato posted:

most games do not integrate the story into the gameplay. they tell it to you through cutscenes (even dark souls make this mistake in the unnecessary intro). the story and gameplay are treated as separate entities.

the last giant in ds2 is probably the most obvious example (and weirdly i think hbomb left it out of his defense of the game).

"cool, i'm glad you've expanded on your opinion and while i may not agree with your conclusion, i can see that there is thought behind what you are saying and i respect that" again, but unironically this time

i don't think cutscenes are inherently a failure in game storytelling but it's definitely preferable to work that poo poo into the gameplay if possible

DrVenkman
Dec 27, 2005

I think he can hear you, Ray.


Thanks whoever here first linked to Good Bad or Bad Bad. I've been loving their videos so far and they cover a good abundence of white-guy-karate movies. AKA the best movies.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO


khwarezm posted:

I've been enjoying Quintan reviews and him trawling through some of the long forgotten parts of internet.

https://www.youtube.com/watch?v=JK8_dYry358

Candy Mountain, Charlie!

MariusLecter fucked around with this message at 20:44 on Jun 7, 2018

Tarquinn
Jul 3, 2007

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."



Hell Gem

MariusLecter posted:

Candy Mountain, Charlie!

No poo poo, I have watched that today with a friend who never heard of it before. Still great.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Motto posted:

These days people actually complain about Pokemon games leveling your whole party too fast for some bizarre reason.

When I played X and Y I threw my first pokemon into the wonder trade until I got a Beldum. I never swapped it out. Never used any other pokemon. By the end of the game my Metagross had never fainted and I'd beaten the game with a single pokemon, without any excessive grinding. They are very easy games.

Groovelord Neato posted:

most games do not integrate the story into the gameplay. they tell it to you through cutscenes (even dark souls make this mistake in the unnecessary intro). the story and gameplay are treated as separate entities.

the last giant in ds2 is probably the most obvious example (and weirdly i think hbomb left it out of his defense of the game).

Last Giant/Giant King's story is told entirely through gameplay though?

lohli
Jun 30, 2008


Max Wilco posted:

I played a lot of Disgaea 2, but I never got to the end. I remember reading there was some weird way to super-level characters quickly in those games, but I was never clear on how you were supposed to do it.

You could pick up enemies and throw them on top of eachother to create a single enemy with their combined level, iirc the rule was that it added the lower level monster's level to the higher one, you'd throw enemies on top of eachother until you had a super high level enemy(that wasn't so overlevelled that you couldn't damage it anymore) that you could finish off for a huge exp reward. Instead of killing a dozen level 10 monsters for 200 exp each, you could throw them all together and get 60,000+ exp from the exact same level.

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


MariusLecter posted:

Candy Mountain, Charlie!

CaaaaaRRRRRRLLLL!

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.




Detective No. 27 posted:

Deadly Premonition also lets you follow the townsfolk around and observe their daily routines. You can actually figure out who the Raincoat Killer is yourself this way.

Huh, having played the game myself i never knew this. How exactly is that the case?

I Before E
Jul 2, 2012

"Why yes, this is a tie with dollar signs on it.

Jealous?"





Nuebot posted:


Last Giant/Giant King's story is told entirely through gameplay though?

That's what he was trying to say, that that's an example of dark souls telling stories through gameplay.

Detective No. 27
Jun 7, 2006



HOOLY BOOLY posted:

Huh, having played the game myself i never knew this. How exactly is that the case?

It's been a long time since I played so my memories are fuzzy, but I recall you follow a certain character around, they go to their very boarded up basement or something. I don't remember anything outright saying it until the plot reveals it, but you can infer it early based on the character's actions against the others.

Dragonatrix
Aug 16, 2009

You have offended STRINGIE! You must be punished!


The killer's licence plate tells you it outright. It straight up says "HESTHE1". I'm pretty sure that it's not meant to be subtle, really.

Groovelord Neato
Dec 6, 2014




Nuebot posted:

Last Giant/Giant King's story is told entirely through gameplay though?

yeah that's what i meant (i was replying to two points). although in scholar of the first sin they ruined it by making it explicit in the soul description.

stillvisions
Oct 15, 2014

I really should have come up with something better before spending five bucks on this.


Detective No. 27 posted:

It's been a long time since I played so my memories are fuzzy, but I recall you follow a certain character around, they go to their very boarded up basement or something. I don't remember anything outright saying it until the plot reveals it, but you can infer it early based on the character's actions against the others.

Things like that are why I have an unironic love for the game; it's one of the few games where I look at it and say "man, this game really just needed a bigger budget and team".

Puppy Time
Mar 1, 2005



Detective No. 27 posted:

It's been a long time since I played so my memories are fuzzy, but I recall you follow a certain character around, they go to their very boarded up basement or something. I don't remember anything outright saying it until the plot reveals it, but you can infer it early based on the character's actions against the others.

You can also see how all the victims go to the same seedy place with the same people and hang around in an inaccessible secret room for a while.

ALSO there's one red tree in one yard, and it's the killer's yard.

It's pretty amazing.

Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.


Yardbomb posted:

Someone might as well upload those old abandoned literal neo-nazi games on steam, Ethnic Cleansing and the like, see how far we can push this poo poo.

maybe. from what valve is saying it sounds like they are gonna ban like that because its obvious gross troll poo poo and weird CP anime poo poo. other then that hosed up poo poo apperently, anything goes. which i am kinda alright with. if people want to buy their sad anime porn then go ahead, same with other stuff. i'll just stick to the stuff i like. i am just kinda of amused about how angry alot of sites are over it. I get some of there reasoning but some of it i find eye rolling.


Also vampyr is pretty good, jankey but good. i have only eaten one person so far.

Dapper_Swindler fucked around with this message at 19:40 on Jun 8, 2018

Groovelord Neato
Dec 6, 2014




it owns that valve is going in the complete opposite direction they should with steam.

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Dapper_Swindler
Feb 14, 2012

Shitposting 24/7 without regrets. my parents would be proud.


Groovelord Neato posted:

it owns that valve is going in the complete opposite direction they should with steam.

GOG is slowly beating steam in various ways. mostly with old games and reliability of play. valve has the same operating system as twitter, it doesnt care from whom the money flows, only that it flows.

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