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Only played beast of winter so far and it was fun. Not as expansive as white march was for poe1 but if you like the main game get it, it's just more of that.
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# ? Nov 9, 2018 14:31 |
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# ? Apr 27, 2024 16:53 |
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The season pass is worth buying with one caveat: you have to be at least somewhat into the combat to get the most out of the second DLC. It's a battle arena basically, with some very cool fights, but those fights constitute the bulk of your time in there. There is a story and it's pretty fun(as well as expanded story stuff for one or two sidekicks) just bear that in mind
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# ? Nov 9, 2018 16:47 |
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Out of curiosity, what happened to the PnP game they'd put as a stretch goal?
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# ? Nov 9, 2018 22:12 |
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Your Parents posted:shes a fascist whos pretty and talks about noble ideals. She literally draws her powers from a passion for nationalism. I dislike her as a person, but as a character she makes complete sense imo.
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# ? Nov 9, 2018 22:22 |
snoremac posted:Sorry if this gets asked a lot but I haven't played since release and I'm wondering how the DLC is? I liked the main game. I liked White March. Dlcs are well reviewed but smaller scale than white March was.
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# ? Nov 9, 2018 22:22 |
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Amethyst posted:POE has a weak story, so I'm not sure why you think this is a slam dunk. Heard it here first folks, individual characters do not have their own story. The context of where and when you recruit Pallegina is completely irrelevant and she should've just been in the starting caravan with you.
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# ? Nov 9, 2018 22:26 |
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Azran posted:Out of curiosity, what happened to the PnP game they'd put as a stretch goal? I believe there's a basic rule set released that's mostly unfinished, I might be misremembering though. I know it's still being played and tested by assorted Deadfire staff, rope kid tweets about their sessions.
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# ? Nov 9, 2018 23:10 |
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Nasgate posted:Heard it here first folks, individual characters do not have their own story. The context of where and when you recruit Pallegina is completely irrelevant and she should've just been in the starting caravan with you. But to be fair, I never really understood why PoE didn't give you a full party of written companions in Act 1. It's not like Sagani or Hiravias couldn't have been in one of the early game areas.
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# ? Nov 9, 2018 23:33 |
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Wizard Styles posted:I haven't followed that entire discussion about companion locations, and "POE has a weak story" is a pretty bad argument and also objectively wrong, fight me. i think the intention was to mimic the BG1 style of companion acquisition, where almost every node on the map had a potential NPC that would join you. except, PoE1 gates you from going to certain map nodes at certain times, so you don't get the sense of wandering literally anywhere and finding cool people to hang out with. PoE2 isn't any closer to BG1 in that regard, except you get the majority of your party in/around port maje and the rest are found in neketaka
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# ? Nov 9, 2018 23:56 |
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Milli posted:I believe there's a basic rule set released that's mostly unfinished, I might be misremembering though. I know it's still being played and tested by assorted Deadfire staff, rope kid tweets about their sessions.
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# ? Nov 10, 2018 00:08 |
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Wizard Styles posted:I haven't followed that entire discussion about companion locations, and "POE has a weak story" is a pretty bad argument and also objectively wrong, fight me. I think it might have been motivation to play with the character creator. My first playthrough on hard I had to make a character to fill out the party so I could get through Caed Nua.
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# ? Nov 10, 2018 18:24 |
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SYSV Fanfic posted:I think it might have been motivation to play with the character creator. My first playthrough on hard I had to make a character to fill out the party so I could get through Caed Nua. I usually hire an adventurer early. It helps a lot. The best adventurer to hire early in Poe1 is a Cipher. Mental Binding is absurdly overpowered and you get it quick. Hiring someone also helps because once you get Caed Nua you can use the adventurer (or party member) to do stronghold quests. If you don't hire an adventurer then you won't have a surplus party member at the stronghold until you get Pallegina. Unless you rush to Hiravias that is.
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# ? Nov 10, 2018 18:46 |
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Amethyst posted:I don't get why POE put so many companion npcs so far into the game. Like the bird lady. How many people are going to kick out a party member they've spent tens of hours getting to learn to try out a paladin, 20+ hours into the game? Same with all of the white march NPCs. I do it. I constantly rotate out party members and tweak their inventories and spend time with each of them. The game is log enough that everyone can get some screen time and character development.
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# ? Nov 10, 2018 19:15 |
You can beeline to just about any party member in about 4-5 hours in either game once you know what you're doing. There might be an exception here or there but I can't think of one offhand. edit: any non-expansion/DLC party member
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# ? Nov 10, 2018 19:41 |
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rope kid posted:Yeah, I'm still testing and revising it with an internal group. We've only had one combat so far and it has brought up a bunch of issues. I do want to get a new rev out before the end of the year. There was talk of ship combat revisions being worked on at some point (think E3?) but it just kinda died down and there are no promises in the current roadmap. Is that still a thing that's been explored, or is ship combat going to stay more or less the same?
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# ? Nov 10, 2018 19:55 |
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Hieronymous Alloy posted:You can beeline to just about any party member in about 4-5 hours in either game once you know what you're doing. There might be an exception here or there but I can't think of one offhand. Probably faster than that. Act1 of Pillars 1 is very short if you beeline to the stronghold.
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# ? Nov 10, 2018 19:57 |
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Plus if you beeline to Caed Nua that means you can go back and do the early quests later and get lots of free sweet sweet stronghold turns
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# ? Nov 10, 2018 19:58 |
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Stronghold turns and the way adventures were picked behind the scenes were miserable mechanics if you were trying to grab specific rewards, and there were a lot of cool items locked behind that stuff to agonize over. I'm glad that stuff is gone in 2.
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# ? Nov 10, 2018 20:05 |
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Another trick that makes the early PoE1 easy is to kill the backer NPC in the village. She drops a full plate .
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# ? Nov 10, 2018 20:11 |
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I wish there was stuff for companions to do when not in the party though, so there's a way someone you're not out doing stuff with right now is still present in the game. Ideally they'd be able to crew the ship(I'm making a mod for that but some bug or other stops their name displaying in ship board scenes ) but little missions would be neat too. Call one of them Average Adventure as a cute shoutout
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# ? Nov 10, 2018 20:13 |
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Furism posted:Another trick that makes the early PoE1 easy is to kill the backer NPC in the village. She drops a full plate . I'm such a boyscout I feel bad min/maxing that way. How solo can you go in Deadfire? Crew the defiant by yourself solo? Edit: Just finished PoTD on I and it turned into a slog because there were four general tactics that worked for pretty much any fight (barb watcher, Eder, Pallegina, Aloth, Hivaris. and pox face). I did level scaling, and only had to use consumables for the epic fights. Also a little late for further tuning - maybe I got really lucky, but hitting three of the four of the dwarf spirits in WM1 with gaze of adragon in the first round trivialized that encounter. SYSV Fanfic fucked around with this message at 20:20 on Nov 10, 2018 |
# ? Nov 10, 2018 20:15 |
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Ginette Reno posted:that ending owned tbh. Agree. Fantastic callback to pen and paper. https://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies
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# ? Nov 10, 2018 20:25 |
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User posted:Agree. Fantastic callback to pen and paper. https://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies I just assumed they ran out of money.
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# ? Nov 10, 2018 20:36 |
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Nwn2 was weirdly concerned about FR canon (probably because Wizards is a bit of a meddlesome company with their IP) so the ending of the original game was probably just a convenient way to write out these powerful heroes from the setting. Besides, as we see from the start of Mask it's hardly an obstacle for the next story.
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# ? Nov 10, 2018 20:47 |
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En Garde Motherfuckers posted:Stronghold turns and the way adventures were picked behind the scenes were miserable mechanics if you were trying to grab specific rewards, and there were a lot of cool items locked behind that stuff to agonize over. I'm glad that stuff is gone in 2. My favorite thing was when an NPC appeared and then left my stronghold in the time it took to travel between two destinations. Why even tell me they were there, at that point?
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# ? Nov 10, 2018 21:38 |
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Ainsley McTree posted:My favorite thing was when an NPC appeared and then left my stronghold in the time it took to travel between two destinations. Why even tell me they were there, at that point? tbf, it's extremely rare that an NPC shows up and disappears in less than a couple days, which is about the most single-destination travel time you'll have on the POE1 + WM map. Why tell you? Presumably because it's a simple notification system, not a system that figures out which notes are applicable given some past condition and your present location. I think you can customize what it notifies you about?
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# ? Nov 10, 2018 21:57 |
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I'm finally playing a Benevolent/Diplomatic PC in Deadfire instead of a total shitlord, and I'm really surprised by how much combat is skippable. But I still murdered those sailors above the Wild Mare because my PC is a Helwalker/Ascendant archer and I really wanted the ring they drop.
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# ? Nov 10, 2018 23:37 |
Xalidur posted:I'm finally playing a Benevolent/Diplomatic PC in Deadfire instead of a total shitlord, and I'm really surprised by how much combat is skippable. you can pickpocket that ring actually
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# ? Nov 10, 2018 23:41 |
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Xalidur posted:I'm finally playing a Benevolent/Diplomatic PC in Deadfire instead of a total shitlord, and I'm really surprised by how much combat is skippable. my character has maxed out benevolent and diplomatic reputations but I always pick the combat option whenever possible because it usually means a lot more loot to sell, and there is only so much money in the world. it ocurred to me somewhere along the line that my character is effectively a marauding sociopath with excellent PR
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# ? Nov 10, 2018 23:42 |
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Hieronymous Alloy posted:you can pickpocket that ring actually It's too late, they've been dead for like 15 hours. I didn't hesitate for an instant. What a world.
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# ? Nov 10, 2018 23:43 |
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Haha Microsoft just announced they bought inexile ...and also Obsidian. https://www.youtube.com/watch?v=Suvxb0OfhpQ En Garde Motherfuckers fucked around with this message at 00:05 on Nov 11, 2018 |
# ? Nov 10, 2018 23:47 |
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En Garde Motherfuckers posted:Haha Microsoft just announced they bought inexile Congratulations Microsoft on...putting Interplay back together?
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# ? Nov 11, 2018 00:03 |
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You know what? I'm loving pumped. Obsidian finally has a financial powerhouse behind them to keep putting out great games. Congrats to them.
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# ? Nov 11, 2018 00:05 |
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rope kid I hope you find some joy in fallout new incelifornia
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# ? Nov 11, 2018 00:07 |
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Looking forward to the post-apocalyptic RPG set on Eora starring Ori and her friend Master Chief.
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# ? Nov 11, 2018 00:11 |
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fingers crossed fellas
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# ? Nov 11, 2018 00:14 |
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Wonder if anythings going to happen with that Chris Avellone getting screwed over by Feargus Urquhart (CEO) in regards to his weird co-ownership. I remember him mentioning he never actually signed anything to resolve his rights with the company such as signing an NDA because the payout was a pittance when he was posting a shitload about it on RPGCodex and just not suing because he didn't they they were worth the issue. Also reminder that the CEO is a total scumbag who has his wife as a do nothing secretary and refused to pay backwages from when Obsidian literally couldn't afford payroll. But now that they're linked up with Microsoft it might actually be worth the trouble?
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# ? Nov 11, 2018 00:16 |
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Cautiously optimistic overall, with occasional hope for the future that alternates with feelings of Lucy syndrome
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# ? Nov 11, 2018 00:17 |
Hey, more power to them. I hope it works out great and everyone gets a big payday and we all get more good games in the future. I mean, hell, at least it's not EA
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# ? Nov 11, 2018 00:20 |
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# ? Apr 27, 2024 16:53 |
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I have zero in faith in Microsoft for them to not run Obsidian into the ground, but here's hoping for the best.
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# ? Nov 11, 2018 00:22 |