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StashAugustine posted:It's a lot of cool and interesting ideas but the interface is just miserable How so out of curiosity? I never actually tried it myself
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| # ? Dec 12, 2025 00:54 |
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Larryb posted:How so out of curiosity? I never actually tried it myself It's been like a decade since I tried but it's got the 90s strategy game UI problem of a million nested menus and a bunch of subtle modifiers that are hard to look up easily. If you've got a taste for that it is on Steam
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Larryb posted:How so out of curiosity? I never actually tried it myself Like StashAugustine said it’s nested menus and things nested within them and also like most of games from that era you were sort of expected and understood to have and use the manual as a reference point as well I love Rebellion and I think it’s a bit abstruse but not any more than someone dropping into OG X-Com or Fallout 1; just a different era of game design
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Love Rat posted:I want a between-OT-movies-set immersive sim where you infiltrate imperial and allied gangster bases/homes to steal, gather intelligence, and/or assassinate targets. I'm thinking straight-up Deus Ex style hubs and Dishonored missions. Keeping to the Dishonored approach, perhaps let the player pick between force user and a non-force approaches. I think it would work extremely well with an Andor tone or at least Andor-lite. I really got into this idea when noticing some rather Dishonored-like snatches of music in season 2, some dulcimer and zither type poo poo. That's pretty much Star Wars: Outlaws.
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Unfortunately Outlaws isn’t a very good or well polished game. It has all the right ingredients but it’s underbaked.
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I recently played through Outlaws and had a lot of fun with it. Worth checking out if you see it on sale or something, IMO. I would absolutely love a spiritual successor to Rebellion. I always found it funny that Chewbacca isn't one of the key Rebellion hero characters so he can be killed instead of just injured.
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Larryb posted:How so out of curiosity? I never actually tried it myself Here is an LP: https://www.youtube.com/watch?v=8PleVI9A6oA The main experience is moving the speed bar up and down but every day there's messages you need to stop and check.
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Aw man I just found out Kenneth Colley (Admiral Piett) passed away on the 30th of June. You never failed us, Admiral!
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Larryb posted:How so out of curiosity? I never actually tried it myself Overall, it's a turn-by-turn strategy map game with a space battles real time with pause strategy. The main map is real time at multiple speeds, like a paradox game. It was rushed to release and is kinda unbalanced. There are two sides: the Imperial and the Rebel. Each side must capture or destroy the enemy HQ and capture the opposite faction leaders. The Imperial got 2 leaders: Vader and Palpatine. Vader can recruit new leaders and is a powerful jedi. Palpatine does nothing, not even recruit(people generally edit the character files so he can at least recruit more leaders). Only Vader can recruit new imperial leaders(think Thraw, Piett, Bosk or any second rank imperial character), and you kinda need to recruit all the available imperial characters you can to have more diplomats to take control of planets, special agents to do sabotage, admirals to empower your fleets, and above all, RESEARCHERS to get more cool new stuff (Troops type, Spaceships...). Default game Palpatine can not recruit anyone but provides a 50% leadership bonus to all admirals if he stays in Coruscant(the Empire HQ). So he just sit there. Unless you edit the character game data so he can at least recruit. Meanwhile, the rebels have Mon Mothma and Luke Skywalker as Leaders. Both can recruit(which gives the rebel a huge advantage), and the Rebel HQ is mobile. Luke starts as a weak Jedi, but after enough missions will go visit Yoda and become a Jedi Knight. Leia will become a Jedi if some conditions are met and she spend enough time with Luke. Both sides will discover that a few of the other leaders are force sensitive too, and it's random, so Darth Jerjerrod and Master Jedi Ackbar are possible. Sadly, it doesn't alter their appearance in game. The game isn't very well balanced: if you build 2 planetary shields on the same planet, you make orbital bombardment impossible, and with like 3 basic troops, you can make land assault nearly impossible. So turtling is quite the efficient strategy. You try to control whole sectors, shield up the entire space, and try to generate enough resources from it, with a few diplomats fighting the opposite side influence and your soldiers and special agents fighting sabotage attempts. The ai don't know how to deal with that kind of defense. To get new stuff, you need leaders with research ability, and if you aren't luck,y you won't get the right leaders soon enough. So the tech progression is random and tend to disadvantage the Empire because you only have one recruiter on that side. The way ressources work is also easy to abuse: if you over produce and lack ressource to maintain your stuff, the game will just randomly destroy one unit per day, you can abuse it by let's say building 2 deaths stars and 20000 cheap spy droids and the game will take forever to destroy the death stars, allowing you to destroy all the galaxy planets who aren't coruscant. Also, it's most likely the main inspiration behind the Star Wars: Empire at War games. They added ground battles and better balance to the strategic level to those games. Edit: I just learned there was a fan patch on GOG fixing the balance, and default Palpatine can now recruit alongside default Han Solo and Leia. Toplowtech fucked around with this message at 12:23 on Jul 24, 2025 |
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I was one of those people who edited the hell out of Rebellion. If you gave a Star Destroyer enough firepower, you could destroy the resources on a planet with a single orbital bomb. Base Delta Zone all day every day. Also made it basically free for the Rebels to build starfighters and gave them hyperdrive speeds so fast they could hit anywhere inside a day (going off the idea that the Falcon might have made it from Tattooine to Alderaan in a few hours). Yeah I might be able to glass plants as the Empire but I would be getting paper cut to death.
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Sash! posted:I was one of those people who edited the hell out of Rebellion. To be fair, that was pretty much the Empire vs the Rebellion writ large.
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Sash! posted:If you gave a Star Destroyer enough firepower, you could destroy the resources on a planet with a single orbital bomb. Base Delta Zone all day every day. Also made it basically free for the Rebels to build starfighters and gave them hyperdrive speeds so fast they could hit anywhere inside a day
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My funniest run of Rebellion was doing a HQ Only win condition game and jumping the Rebel fleet straight to Coruscant from Yavin and catching the Empire with their pants down with no fleet. Won the game in like 30 turns, or however long it took to finish the jump.
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https://www.youtube.com/watch?v=yc6dnqeAe8U
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PunkBoy posted:catching the Empire with their pants down Sheev 100% freeballs under his robe
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I can never hear star wars dream video game chat and not chime in with a clone wars musou. Unbelievable missed opportunity so far.
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Winifred Madgers posted:I can never hear star wars dream video game chat and not chime in with a clone wars musou. Unbelievable missed opportunity so far. The fact that General Grievous has never been in a single musou game is a terrible crime.
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Winifred Madgers posted:I can never hear star wars dream video game chat and not chime in with a clone wars musou. Unbelievable missed opportunity so far. I feel like this is simultaneously a huge missed opportunity, but also a game that could never, ever be made. That said, the Anakin vs younglings mission near the end of his route would go down in history. Oh, drat, have it follow the original movies too and hit Hoth. Also, a Grievous mission where the battlefield is your ship and the clones are boarding it! Is Vader or Windu the Lu Bu of this series?
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Omega Force has said in the past that they want to get the license to make the game that would undoubtedly be localized as Star Warriors, but they've been unable to negotiate it due to exclusivity deals and so forth.
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https://www.youtube.com/watch?v=cwJ8glTKWRY SWFT is becoming a perpetual awesome edit machine at this point
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Neddy Seagoon posted:To be fair, that was pretty much the Empire vs the Rebellion writ large. That's why I made those changes. Deleted most of the Rebel capital ships, although I did give them a way to build Star Destroyers instead of the Bulwark.
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OB_Juan posted:I feel like this is simultaneously a huge missed opportunity, but also a game that could never, ever be made. There was a mission for the Jedi Academy mod Movie Battles where the dark side won by getting into the youngling room and killing them. However, the younglings were all little hyperactive gremlins with lightsabers, so more than one round ended with a couple surviving clone troopers getting massacred by the little bastards.
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TheDeadlyShoe posted:There was a mission for the Jedi Academy mod Movie Battles where the dark side won by getting into the youngling room and killing them. However, the younglings were all little hyperactive gremlins with lightsabers, so more than one round ended with a couple surviving clone troopers getting massacred by the little bastards. Release the cut of Revenge of the Sith where we see Anakin getting trash mobbed by 30 kids with lightsabers.
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nine-gear crow posted:Release the cut of Revenge of the Sith where we see Anakin getting trash mobbed by 30 kids with lightsabers. #ReleaseTheHomeAloneCut
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The New York Review of Books has a pretty interesting article on Andor. https://www.nybooks.com/online/2025/07/24/the-revolution-will-not-be-star-wars/ I would quibble with some of it. The author expects both too much and not enough. But at least it's an intelligent take on Andor and the corporate limitations imposed on it, without being "it's a masterpiece!" or "it's just corporate junk." I would argue that a lot of the "limitations" the article highlights actually work in its favor. But I appreciate the article and many of its observations. Avoiding the paywall. quote:The Revolution Will Not Be Star Wars
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Toplowtech posted:It's a fun game, but clearly rushed to release. And as one final vouching for the Star Wars Rebellion board game, which I bought this month and I'm currently painting up the ships because the dollies must be painted: the board game is very well balanced. The general cycle from players over time goes from thinking the Empire will always win, to later figuring it out and then the Rebels always win, and then figuring it out some more and games are a dangerous knife fight to the very last turn where anyone can win. There's an active online (via Tabletop Simulator) tournament scene. If I ever get all the figures painted, I'll post some pics in here. Thinking of going full nerd and modding and painting some of the stormtrooper figures to be shoretroopers and snowtroopers. Saying it now to force myself into actually following up on the idea. BigglesSWE posted:Aw man I just found out Kenneth Colley (Admiral Piett) passed away on the 30th of June. You never failed us, Admiral! It's an older message of condolences, sir, but it checks out.
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NoneMoreNegative posted:Sheev 100% freeballs under his robe Can't let pesky things like underwear get in the way of pondering ancient Sith cloning techniques.
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PunkBoy posted:Can't let pesky things like underwear get in the way of pondering ancient Sith cloning techniques. When I said "I am ALL the Sith!" he really meant it
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Love Rat posted:The New York Review of Books has a pretty interesting article on Andor. Pretty interesting, thanks.
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Love Rat posted:The New York Review of Books has a pretty interesting article on Andor. Thanks for this, it's describing a lot of what I was feeling but couldn't enunciate and why I found s2 so frustrating. I saw Army of Shadows for the first time in the fall so that was sticking with me a lot when watching Andor.
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Guess I need to add Army of Shadows to my list.
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I think the article downplays some of the characters that don't fit into the convenient binary they're setting up as a necessary compromise to Disney: Timm Karlo, Skeen, the other guy on Ferrix who ratted out Cassian, Tay Kolma, Perrin, Kino Loy, even the guy working the security cameras at the hospital... they all have their own relationships to the empire/resistance that complicates things.
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Jewmanji posted:I think the article downplays some of the characters that don't fit into the convenient binary they're setting up as a necessary compromise to Disney: Timm Karlo, Skeen, the other guy on Ferrix who ratted out Cassian, Tay Kolma, Perrin, Kino Loy, even the guy working the security cameras at the hospital... they all have their own relationships to the empire/resistance that complicates things. I tend to agree with this. It definitely excludes a lot of clear exceptions to its points. The show doesn't underline and bold the text, but it certainly shows these contradictions and nuances. One aspect of the article I disagreed with was its take on violence. Like, I don't need to see Bix tortured in a "realistic" way or actually sexually assaulted to understand the stakes or personal price the characters are paying. I don't need squibs exploding and civilian and enemy bodies being blown apart to feel uneasy or unnerved or moved by the onscreen action. I don't think more graphic violence or sexual content would have improved the series or made its points more impactful. I think working within the limits of SW actually helps the series achieve more nuance and reflection; you're not traumatized by one-off horrors every week. Also, the author underestimates the value of a show like Andor avoiding direct real life politics and every subtle detail of real life analogs. It makes the story tighter, more focused, and allows it to be a transposable metaphor for any political struggle against a powerful tyrant. Its connections to our reality are vague enough to be useful as thought exercises without sliding into "politics of the moment" heavy handedness. And also, while the idea that the awful violence of the rebels and empire need to be shown in equal detail is interesting, in practice if would run counter to the ultimate idea of the show: the empire is evil, worth fighting, and the people fighting it are flawed but ultimately heroic figures. All that said, I still liked the thoughtfulness of the piece and some of its critiques, especially regarding the ironies of only being able to tell this story at this scale through a corporate entertainment IP. Love Rat fucked around with this message at 19:27 on Jul 25, 2025 |
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Arc Hammer posted:Guess I need to add Army of Shadows to my list. It's a fantastic film, very much worth watching. Melville was a master. Definitely a depressing slow burn though.
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Yes well also they mention Bix’s torture as an example of sanitized violence, but to me it was evocative of instances where sound and music have been an instrument of terror, such as in Abu Ghraib. Except it’s not Metallica or whatever, it’s the sound of dying children.
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https://bsky.app/profile/infinata.bsky.social/post/3lutfd7tjik2w
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![]() A turkish artist I know posted this little Andor drawing and surprised me, although he is a nerd so it makes sense He normally does very LGBTQ+ conscious work for an independent art/film mag so this is a slight departure but I like how he captured some of their expressions, particularly Andor and Dedra's glowering
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Kleya channelling Bram Stoker's Dracula there.
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Gary Oldman as Elizabeth Dulau as Kleya Marki
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| # ? Dec 12, 2025 00:54 |
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https://x.com/WildKarrde24/status/1949152928666628289?t=6ZXB5aT0JD_ioZ05TQXlKQ&s=19 Love when my substitute teacher orchestrates a friendly fire incident on behalf of a rival school board's evil superintendent.
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