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Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Wrestlepig posted:

I wasn't able to find induction pads in the core book, unfortunately. They're almost certainly going to be in a supplement though, and if it does what you said, everyone is going to pick them up.

They require a matching bit of cyberware. One of the main reasons induction pads exist is because they were the default way to use Smartlink in 2e and 3e.
In 3e you could purchase the individual components of a Smartlink system ala carte so you could squeeze out some pretty marginal Essence savings by having the optical link part installed in your cybereye or the induction pad in your cyberarm rather than as a separate system. One option this gave you was to just not have an induction pad entirely and run a cable from your datajack to your gun directly.

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Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
I think they've made that no longer an option, as far as I can tell. Smartlinks are only listed as options for visual devices.

Of course, I did just reread the smartgun section and realised I've been getting it wrong: The accuracy bonus doesn't require a wireless connection or a cybereye, just any smartlink. There's a dice-pool bonus for wireless, which is bigger if it's a direct implant, but that's really not worth opening up your system to hacking. So it really doesn't matter: a street sam isn't going to get too much mileage out of a tenth more dice on the roll. It really doesn't matter if it's in a hand or not, just get a pair of glasses or goggles and plug a cable in. Either this book isn't edited well or I'm a moron, probably both.

Ithle01
May 28, 2013
No, the editing is poo poo. I had the same problem when I ran SR. Flipping through pages trying to find rules was definitely something I remember doing.

LatwPIAT
Jun 6, 2011

OK, so, aesthetics inspirations for modern cyberpunk:

The cyberpunk cityscape is fundamentally something that draws on the rapidly expanding and ever greater scyscrapers of rapid urbanization. While the shock of that rapid urbanization has abated some, the process is still ongoing, and the because the cyberpunk cityscapes copied the 80s cityscapes, the modern city looks and will look like a cyberpunk cityscape for the forseeable future. We can see this in places like Hong Kong:



And New York:





Cyberpunk cityscapes often took from Tokyo and Hong Kong, and if we want to inject environmental fears into a cyberpunk aesthetic, the photos of Beijing and Shanghai that regularly appear in western newspapers provide some really haunting imagines, and hey, if you're making a computer game the smog is an excellent excuse for reducing the draw distance:




The cyberpunk protagonist, having climbed man's monument to his own hubris. A skyscraper so tall the people on the top floors don't have to live and breathe in the same world as the man in the street.

Western press really liked reporting the following dystopian images as the PRC broadcasting sunlight and blue skies into cities so people could look at pictures of something denied to them. Actually, it's a digital billboard showing an advertisement. However, the imagery of picturesque corporate advertisements against dreary skies works just as well as driving in a point about corporations selling false dreams.




A new life awaits you in the Off-world colonies! A chance to begin again in a golden land of opportunity and adventure!

I also really wanna talks about Person of Interest, which took modern New York and made establishing shots a reminder about ubiquitous surveillance. The modern New York citycscape gets a real cyberpunk feel to it when you give it an ominous digital overlay:




Even a rooftop in broad daylight looks menacing when viewed through the eyes of the surveillance state.


Where Ghost in the Shell (1995) always viewed the city from a human perspective, Person of Interest's camera is almost always elevated slightly to remind the viewer it's supposed to be seen through a surveillance camera. A slight grain or loss of focus, combined with a location and timestamp, drives the idea home.

This show is incredibly cyberpunk:









What's more cyberpunk than a closeup on some code? The smartphone is a recurring visual in the media I've identified as hypermodern cyberpunk.


Mr Robot, which would have been so much better if was a hair less incredibly transphobic, racist, and ableist.


watch_dogs, where you're not so much a hacker as a script kiddie with a phone loaded with prepared hacks. It's surprisingly close to how a lot of modern hacking is done, which involves a very small computer running a program that identifies vulnerabilities and searches a database for code snippets that can be compiled into an attack.

Person of Interest, Mr Robot, and watch_dogs form a fairly coherent aesthetic picture, which is in part because PoI and Mr Robot were both set in 2010s New York City, and watch_dogs took a lot of visual inspirations from Person of Interest anyway. Maybe I've overstating the value of this aesthetic to modern cyberpunk, but you guys have to understand that I really like Person of Interest.

Midjack
Dec 24, 2007



LatwPIAT posted:

Where Ghost in the Shell (1995) always viewed the city from a human perspective, Person of Interest's camera is almost always elevated slightly to remind the viewer it's supposed to be seen through a surveillance camera. A slight grain or loss of focus, combined with a location and timestamp, drives the idea home.

“Surveillance” is not too far from literal French “to view from above,” after all. :v:

LatwPIAT
Jun 6, 2011

Oh yeah, I forgot to mention the airdomes:

To deal with air pollution schools in China have begun to cover outdoor fields in inflatable domes:





These domes are nothing new as such, having been used worldwide to allow 'outdoor' sports in inclement weather. However, their use in China as a barrier against air pollution was somewhat novel, and the early initiatives were taken by private schools, which gave a tinge of class divisions to the whole thing: the children of the rich had special habitats built for them to breathe clean air while the poor had to breathe smog. The not coincidental resemblance to a space habitat also helps, hinting at the Earth having become an alien landscape. That's an idea that also cropped up a lot photos from the Australian and California wildfires this year, which were often described in terms of being as from an alien planet.

If you want something else to draw on, this art project is pretty neat:



It's actually designed to keep pollution in, giving visitors recreated experiences of atmospheres from around the world. However, it would also work to keep pollution out, and you get the sci-fi look of geodesic domes combined with the thin see-through plastic barrier, serving as a reminder of just how close you are to the pollution and the fact you're living in a very artificial environment. Like... imagine Rapture from BioShock, except with smog instead of water.

LatwPIAT fucked around with this message at 12:05 on Oct 24, 2020

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
My alma mater has used domes like that for its tennis courts for ages. I'd never have thought anything amiss about them.

Ghost Leviathan
Mar 2, 2017

I'm reminded of Batman Beyond's intro, where Gotham's 20th century skyline is dwarfed by colossal arcologies. They don't do nearly as much as they could with the cyberpunkness of the setting, but the aesthetics are pretty neat.

Young Freud
Nov 26, 2006

LatwPIAT posted:

Oh yeah, I forgot to mention the airdomes:

To deal with air pollution schools in China have begun to cover outdoor fields in inflatable domes:





These domes are nothing new as such, having been used worldwide to allow 'outdoor' sports in inclement weather. However, their use in China as a barrier against air pollution was somewhat novel, and the early initiatives were taken by private schools, which gave a tinge of class divisions to the whole thing: the children of the rich had special habitats built for them to breathe clean air while the poor had to breathe smog. The not coincidental resemblance to a space habitat also helps, hinting at the Earth having become an alien landscape. That's an idea that also cropped up a lot photos from the Australian and California wildfires this year, which were often described in terms of being as from an alien planet.

If you want something else to draw on, this art project is pretty neat:



It's actually designed to keep pollution in, giving visitors recreated experiences of atmospheres from around the world. However, it would also work to keep pollution out, and you get the sci-fi look of geodesic domes combined with the thin see-through plastic barrier, serving as a reminder of just how close you are to the pollution and the fact you're living in a very artificial environment. Like... imagine Rapture from BioShock, except with smog instead of water.

Honestly, this stuff brings up something that's been coming up in modern cyberpunk, especially in William Gibson's more recent work, that the future is not evenly distributed. Elysium is probably the biggest example, with the super-rich living in splendor on an orbital habitat, while the rest of humanity subsides in giant slums on Earth. But stuff like these domes or these outdoor bubble tables that have come up due to the pandemic make the distinction even more clearer by putting it within arms' reach of the hazard: the poor, the ill, and the downtrodden kept away from the financially-secure not by hundreds of thousands of miles, but by a few millimeters of polyvinyl and polycarbonate, enjoying the view as if they were in the undersea observatory.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

LatwPIAT posted:

but you guys have to understand that I really like Person of Interest.

Guys, she really likes Person of Interest.

LatwPIAT posted:

Like... imagine Rapture from BioShock, except with smog instead of water.

This is some great imagery, and it brings us back to the aesthetics of Tiberian Sun, where you were fighting around places that looked like Mars settlements because Tiberium was transforming the Earth for the worse.

LatwPIAT
Jun 6, 2011

JcDent posted:

This is some great imagery, and it brings us back to the aesthetics of Tiberian Sun, where you were fighting around places that looked like Mars settlements because Tiberium was transforming the Earth for the worse.

90s media, especially computer games, is an excellent source for thematically appropriate aesthetics because of the prominence of environmental themes. Tiberian Sun, Sid Meier's Alpha Centauri...

Tsilkani
Jul 28, 2013

Person of Interest is a goddamn amazing show and more people should watch it.

Midjack
Dec 24, 2007



Tsilkani posted:

Person of Interest is a goddamn amazing show and more people should watch it.

Show of Disinterest; I actually picked the box set up years ago but never got around to it. Or Breaking Bad for that matter, they’re next to each other on my shelf. Something to do this winter!

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Person of Interest basically snuck in a techno-thriller under the disguise of the dime-a-dozen cop shows the networks had been pumping out and it works so drat well.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Even better as it features some of the dirtiest cops around :v:

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


JcDent posted:

Even better as it features some of the dirtiest cops around :v:

They're the only show that had the guts to come out and say, yeah, the entire police force is completely corrupt and it has been forever.

LatwPIAT
Jun 6, 2011

Tsilkani posted:

Person of Interest is a goddamn amazing show and more people should watch it.

One day I'm going to make a roleplaying game where you can play as Root. One day... :shobon:

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Looks like I have to check this show out, any episodes or seasons I should skip?

FMguru
Sep 10, 2003

peed on;
sexually

REIGNING YOSPOS COSTCO KING
Lucifer is another show that started as a by-the-numbers police procedural only to transform into what its creators wanted it to be once it developed an audience.

Whatever it takes, I guess.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


LatwPIAT posted:

One day I'm going to make a roleplaying game where you can play as Root. One day... :shobon:

Shadowrun cyberadept :unsmigghh:

LatwPIAT
Jun 6, 2011

By popular demand posted:

Looks like I have to check this show out, any episodes or seasons I should skip?

Episode S2E17 is really bad. There's a list of skippable episodes on the subreddit, but it contains actually plot-important episodes in it, so it's not very useful. If you find that you're struggling to get through S1, you might be able to skip to the last few episodes and use that as a lead-in to S2. I think S3 is the best overall season, but there's so much tone-setting and context that you really need S1 and S2 for. I tend to malign the repetitive procedural nature of S1 and early S2, but I rewatched it with a friend recently and there are a lot of really great and fun episodes. It's just a good show that suddenly decides it's maximum cyberpunk time. It's not without flaws but it's just thoroughly fun and enjoyable.

wiegieman posted:

They're the only show that had the guts to come out and say, yeah, the entire police force is completely corrupt and it has been forever.

They're a bit wishy-washy on it, but on the whole it's very refreshing. There are some attitudes towards the US government and the wars in Iraq and Afghanistan that are also really harsh for something released for mainstream prime-time appeal in 2011.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


thanks, I have a real problem with slow 1st seasons.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




LatwPIAT posted:

TV screens showing video of the sun on a clear day amid pollution so thick you think it's night, just so people can feel like they're not living in perpetual darkness (which didn't actually happen, but it's a good image).

About that...

https://www.youtube.com/watch?v=71C94bXWieI

It was honest to God dark until about 11:30 and the brightest it ever got was this at about 3pm. It was incredibly creepy and if we'd had another day or two I would not have been surprised if there had been mass hysteria.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

LatwPIAT posted:

If you find that you're struggling to get through S1, you might be able to skip to the last few episodes and use that as a lead-in to S2.

Yeah, not the biggest fan of metaplot/arc episodes at the end of S01, but overall, it goes at a good pace.


mllaneza posted:

About that...

https://www.youtube.com/watch?v=71C94bXWieI

It was honest to God dark until about 11:30 and the brightest it ever got was this at about 3pm. It was incredibly creepy and if we'd had another day or two I would not have been surprised if there had been mass hysteria.

New cyberpunk chiq is using masks for smog/covid to defeat facial recognition to get close enough to the target of the run.

Cooked Auto
Aug 4, 2007

Funny enough the last Shadowrun campaign I played in had a lot of PoI elements to it. With the GM running essentially the same style of episode intros for a lot of the sessions.
Hell, my character even ran into the campaigns equivalent of Reese during one of his downtime adventures.
Pretty sure there were a bunch of references to it but must've forgotten them.
A bit of a shame he burnt out on it because I really liked playing a Finnish wheelman stuck in Vladivostok.

Also I never liked Root from the moment she showed up. :v:

Everyone
Sep 6, 2019

by sebmojo

FMguru posted:

Lucifer is another show that started as a by-the-numbers police procedural only to transform into what its creators wanted it to be once it developed an audience.

Whatever it takes, I guess.

Well... kind of. I mean, the concept for Lucifer read like it came out of this

He's the literal Prince of Darkness.

She's an LA cop.

Together, they fight crime.

But drat if it didn't work. Season Three crapped out a bit, but Season Four very much brought the mojo back and so far Five has given me little to complain about.

Another show that occasionally traveled to the borders of science fiction was Elementary. Hell, their final season saw Sherlock and Joan basically taking on an evil version of Finch from Person of Interest.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Everyone posted:

Well... kind of. I mean, the concept for Lucifer read like it came out of this

He's the literal Prince of Darkness.

She's an LA cop.

Does Lucifer suck or not suck? I watched the first few episodes and the takeaway seemed to be, "I have great hair and a British accent, therefore women everywhere swoon... wait, this lady cop isn't panting for me? I *must* have her!!"

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Also, I just don't like the way he looks.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Gynovore posted:

Does Lucifer suck or not suck? I watched the first few episodes and the takeaway seemed to be, "I have great hair and a British accent, therefore women everywhere swoon... wait, this lady cop isn't panting for me? I *must* have her!!"
It sucks until it doesn't and then all of a sudden it's really good. It really sneaks up on you.

If you just want to watch the show at its best (and for me, the turning point where you realize oh poo poo, this is a good show now), skip to "Off the Record," S3E7, an episode that's about a side character (played by multi-talented That Guy, Patrick Fabian, of The Last Exorcism and Better Call Saul, among a million other things) and gives you an interesting perspective on a lot of the show to that point. So if you like it you can go back to earlier seasons and feel better about them, even!

Everyone
Sep 6, 2019

by sebmojo

Gynovore posted:

Does Lucifer suck or not suck? I watched the first few episodes and the takeaway seemed to be, "I have great hair and a British accent, therefore women everywhere swoon... wait, this lady cop isn't panting for me? I *must* have her!!"

The first season is kind of rough. I don't think there's any huge spoilers or plot developments as such in it, but you might want to skip to episode 9 of the first season, "A Priest Walks Into a Bar."

Lucifer isn't really evil in the show (unlike most programs featuring the Devil as a character) but he is kind of a self-involved asshat much of the time.

For me it was a lot of the other characters that grew on me. Best character for me, crazily enough was Scarlett Estevez as Trixie. I'm usually indifferent to hostile toward child characters. Trixie manages to thread the needle between "believable as a child" without coming off as "childish." I don't know that I'm expressing it all that well, but Trixie is a great character.

The only other thing I can say about her is: How many times do you read a message board for a show where one of the complaints is "The child character isn't showing up enough, we want more Trixie?"

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
SHADOWRUN 5E

Lets shoot a gun.

Last time we left off, our basic street sam got jumped by a ganger. Combat begins. We first roll initiative. The regular ganger (represented by the stats for a regular ganger from the GM section, as opposed by an eyeballed Street Sam. I’m not going through full character creation for this) rolls their initiative of 6 +d6 (initiative is the only thing, as far as I can tell, that’s just adding together numbers without a double dice pool. There is dice to roll at least.) They got 9, so they’re far behind our street sam, who has wired reflexes and rolls 7+ 3d6, getting a 17. So they go first and ready their Ares Alpha assault rifle, taking one simple action. Their other simple action will be to shoot a burst of bullets at the ganger near them. Very common, high action move, you may expect happens a bit. So you’d ideally want a fairly elegant piece of design that can be done quickly.

The breakdown of an attack in shadowrun is given a 4 stage process, with the mnemonic of DADA to remember.

DECLARE: The attacker picks a target, and says what they’re gonna do. The defender also decides if they’re going to use an active defence.
ATTACK: The attacker rolls their dice with a pool of their attack stat plus their attack skill, plus or minus any modifiers, and counts successes up to their limit, which is generally determined by the weapon.
DEFEND: The person defending rolls to see if they dodge as an opposed roll, and if they get hit, they see if they can soak the damage.
Apply Effect: Figure out how much damage is dealt, and handle any other effects.

That was the simple version. Lets see that again, without glossing over things and show how it would go, rules as written, and at the table.

First, we pick a target and get ready. The ganger decides not to defend, for simplicity's sake, but they can either dodge, parry, block or go into full defence mode.

Now we get to Attack, and we sort out our street sam’s dice pool. We’ve gone for a basic, obvious optimisation: the max agility of 6, skill in Automatics of 6 and a relevant specialisation. our basic dice roll, at least what’s on the character sheet, is 14 dice. We also need to figure out our firing mode, which we pick based on what the weapon gives us. We’re set to burst for this, though there’s a bunch of different ones with varying differences. Now, we need to sort out or modifiers.

First is Environmental Modifiers. We need to consider visibility, wind, glare and range. Fortunately we only take the most significant one and check the chart, so there’s no maths and it's easy to kludge. Unfortunately, there’s a lot of different potential methods to compensate for these, and those different ones adjust the penalty in different ways. Most of these methods of compensation are going to be very common. You’ll also need to know the distance in meters between the target, and then check the ranges for the weapon on a chart ten pages after the actual effect of the ranges.


Lmao at sunglasses.

We’re now going to figure out Recoil. Every time we fire a bullet, recoil increases, even if you’re doing badass dual-wielding stuff. To know your recoil penalty, first start by figuring out your baseline recoil compensation. Divide your strength by three, then add the recoil compensation inherent in your weapon. Take one as a baseline, and then subtract how many bullets you’re going to fire. If that’s a negative number, it’s a penalty to your dice pool when you attack. But that’s not all. Recoil accumulates for every time you shoot in a row, so you keep adding more penalties to that number before, until you do anything that’s not shooting. This doesn’t really matter since you get 2 simple actions, so you can just do something else in between. If you’re going full auto to the extent you’d need 2 complex actions in a row, it’ll be a factor. For everyone else, it’s bookkeeping. Vehicles and drones get recoil compensation based on the Body of the vehicle for free, and single shot weapons like revolvers and shotguns don’t accumulate anything, so it’s not a big deal for them.

Our street sam isn’t especially strong, but they have a recoil compensation baseline of 1 for the baseline, 1 rounded up from their strength /3, and 2 from their Ares Alpha. It’s pretty easy to stack if it’s going to come up, so when we fire a three-round burst we don’t care. We can shove this down with weapon mods pretty easy.



Now it’s time to calculate all of our situational modifiers that increase or decrease our dicepool. There’s a lot of these.

>Blind Fire: Cover is a big deal, and sometimes you don’t want to poke your head out. The Cover section is going to drive me insane, but for now just remember it’s -6 for total blindfire or -3 if there’s some sort of imaging device, like a smartgun or periscope. There’s a few different periscopes in the inventory section, as you should have expected.
>Attacker in Melee: This causes a -3 penalty. Not really a big deal. Unless you’re good at unarmed or have a melee weapon ready and almost as good as your gun you’ll probably just put up with it.
>Attacking from a moving vehicle: -2 penalty. Kinda sucks but cars are probably easy to hit.
>Attacker Running: If your moving more than your agility times 2 in meters, you’ve got a penalty to hit. This just pushes less interesting options.
>Wounded: Being wounded reduces every dicepool, this included.
>taking aim: Benefits for once. You get an extra dice or point of accuracy. Neat!
>Dual-wielding: This gives a -2 penalty to the offhand. There’s not much point to dual-wielding melee stuff since you can attack multiple guys with one blade, but 2 ranged weapons is required for multi-attacks. I think.
> Called Shots: there’s an exhaustive list of like 7 variants of called shots for different goals. Who cares. Minus 4. this is as exhausting to write as it is to read. And probably play.
>Wireless Smartguns: If you have a smartgun on wireless mode, you get extra dice. It’s 1 if connected to eyeware and 2 for a direct implant. This isn’t worth the vulnerability to getting hacked, so don’t worry about it unless you’re absolutely sure there’s no decker, like you’re fighting a dragon in a desert or something.

Melee gets different ones. Mostly they’re the same, but there’s a generic Superior Position one, which is a blessed abstraction for once, and touch-only for getting a spell off or slapping on an RFID tag, which was interesting. There’s a boost for having friends in melee range as well, and a sidebar talking about using the teamwork boost from ages ago in melee to take down big guys as a useful pointer.

We have now figured out what we need to roll on our attack. Since for this example we’re just in the street, there’s nothing that hasn’t been ironed out by gear, so we roll 14 dice. I actually rolled this and got 2 successes only somehow, but we’re going to average it out to 5 to not just end up at a successful defense.

We have shot the gun. It’s got a suppressor so it makes a sort of popping sound.

Now the ganger defends himself. He gets to roll his Reaction + Intuition stat to see if he dodges somehow. he’s got a total of 6 dice to roll, and we’re ignoring any sort of active defence even though it’s a basic optimal choice. I’m loving simplifying this for you cretins.

Defensive modifiers include a few things covering the defender, as well as some attacker-focusing stuff.

>Moving Vehicle: If the car’s moving, you’re harder to hit and have a bit of cover. Really makes care chases safe for the passengers.
>Being Prone: You’re easier to hit if you’re on the ground. This only matters if it’s within 5 meters though.
>Defending against previous attacks: Every time you’re attacked in a round, there’s more chance of getting hit. Not a big deal, but factorial stuff adds up.
>Reach: Melee weapons and Trolls can have reach: The longer reach gets more defense, shorter reach gets less. Handy for melee focused stuff I guess.
>Being unaware of the attack: You don’t get a defense. At all. The attacker just rolls, and they just need 1 dice to hit to get you. Surprise stuff is important.
>Cover: Good cover gives +4 defense dice, partial cover gives 2. These are not all the rules for cover. it’s going to be gross.
>Running: Being on the move gives you a defensive boost, opposite of attacking.
>Being in melee and getting attacked by range: This reduces your ability to dodge because you can’t focus or something. If the attack misses you, the attacker needs to roll again to see if it hits any of their allies, or other people nearby. Remember: If you’re shooting into melee, make sure to spray full auto so you’re more likely to hit.

Defending gets a lot more complex when we factor in the modifiers attackers can get. Remember how I mentioned firing types ages ago? More bullets means it reduces the dice pool for defending. As a general rule, take the amount of bullets, subtract 1 and then reduce the dicepool by that much. Just loving hose people. Not as bad as full auto in some games, but you want to do it if you can handle the recoil. It also gets around limits a bit, since that’s tied to your own roll, not the defender.

Shotguns also have spreads if you’re using flechettes or regular shot (The default is slug rounds, because generally people are armoured up.) You set the spread by picking a choke: Narrow spreads are simple, and wider spreads let you hit multiple targets but it reduces damage. Neat idea aside from the super granular distance stuff.

The defending ganger doesn’t really have any modifiers on his side, and there’s a burst-fire shot coming at him, so he’s rolling 4 dice to dodge. I rolled 2 successes, so he’s getting 3 net hits against him.

Holy gently caress this is so long. I know I’m giving an overview of rules rather than just checking them, but there’s a lot to it. Generally it’s not that bad as long as you and the player is on the ball, but every step is going to slow things down.

Next time: Part 2 of doing an attack: The damage.

E: wordcount: 1794. good thing my work is boring and gives me time. Eat my rear end shadowrun

Wrestlepig fucked around with this message at 06:18 on Oct 26, 2020

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
It's been 12 days since Wapole Languray's post about Beneath: the Inverted Church.

Seems like the book got to him. Press F to Pay Respects.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Motherfucker stared into a mirror for five minutes without jacking off, RIP in Piss

Everyone
Sep 6, 2019

by sebmojo

JcDent posted:

Motherfucker stared into a mirror for five minutes without jacking off, RIP in Piss

Nah that was too tame. The mirror folks probably wanted him to rape a dead puppy or something because that's what Important Art is.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



You actually have to pick the choke on your shotgun rounds in Shadowrun?

That's beyond gear porn. That's like gear livejournal-group-erotica-fanfiction or something. Hot drat.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Xiahou Dun posted:

You actually have to pick the choke on your shotgun rounds in Shadowrun?

That's beyond gear porn. That's like gear livejournal-group-erotica-fanfiction or something. Hot drat.

You pick the choke per shot, because any real pro gets a Smart Choke.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



If any GM actually asked me to do that in a game I would just lie down on the floor and take a nap. No. Not in my gaming. No dice.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Xiahou Dun posted:

You actually have to pick the choke on your shotgun rounds in Shadowrun?

That's beyond gear porn. That's like gear livejournal-group-erotica-fanfiction or something. Hot drat.

Good thing you don't go into shot weights and duplex loads.

Or get an entire splat that's dedicated to handloading nonsense.

LatwPIAT
Jun 6, 2011

JcDent posted:

Good thing you don't go into shot weights and duplex loads.

Or get an entire splat that's dedicated to handloading nonsense.

*notices gun porn* owo what's this?

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90s Cringe Rock
Nov 29, 2006
:gay:

LatwPIAT posted:

*notices gun porn* owo what's this?
so how is phoenix_shadowrun_v2(1)_FINAL_(1).xlsx coming along?

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