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Nessus
Dec 22, 2003

we'll get there sooner or later




The elfish term is "rangau," so obviously they would be Rangoons.

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El Spamo
Aug 21, 2003

Fuss and misery
I would assume they are masters of the pincer maneuver

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I have to say that kharadron aesthetics and crabs would make for a much better faction than the two we got.

Also, doing a crabacolle on a formation of Khornates.

E: naturally, you'd have a special character riding a mechanical crab

sasha_d3ath
Jun 3, 2016

Ban-thing the man-things.

Nessus posted:

The elfish term is "rangau," so obviously they would be Rangoons.

uhm excuse u

Nessus
Dec 22, 2003

we'll get there sooner or later




JcDent posted:

I have to say that kharadron aesthetics and crabs would make for a much better faction than the two we got.

Also, doing a crabacolle on a formation of Khornates.

E: naturally, you'd have a special character riding a mechanical crab
Touch the Tip-Top...: Aerial units attacking E'lv'ish Crab Rangoonery models while within 1" or base to base contact will immediately receive a melee counterattack, which resolves even if the model is killed in the attack.

Winklebottom
Dec 19, 2007

crabs are coming :crab:

The Lone Badger
Sep 24, 2007

So should I start posting about Kenshi or what?

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

The Lone Badger posted:

So should I start posting about Kenshi or what?

man I would kill for a Kenshi RPG full of detailed worldbuilding lore that also managed to capture the ultraviolence combat system full of severed limbs without getting bogged down in mechanics

Also yes, I fought my way across the entire continent just to buy crabs and bring them home. was very sad to discover there were no crab backpacks to turn them into beasts of burden

Everyone
Sep 6, 2019

by sebmojo

Winklebottom posted:

crabs are coming :crab:



https://www.youtube.com/watch?v=ykWPyaqbebo

Omnicrom
Aug 3, 2007
Snorlax Afficionado


As archiving is once again a thing that has the potential to happen, I've gone back to my Arkham Horror right up begun doing some minor editing passes on it. Hopefully this is considered to be kosher.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Winklebottom posted:

crabs are coming :crab:



Does anyone have the "there is one step and it IS Crab" meme?

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor

Winklebottom posted:

crabs are coming :crab:



that's a grudgin'

Asterite34
May 19, 2009



Winklebottom posted:

crabs are coming :crab:



Man, new unit is looking good

Ghost Leviathan
Mar 2, 2017
Crab claws are more Slaanesh associated, which not just makes me picture Sea Chaos with some sirens, extremely fancy pirates, and probably something to tempt Disney to sue.

90s Cringe Rock
Nov 29, 2006
:gay:

PurpleXVI posted:

man I would kill for a Kenshi RPG full of detailed worldbuilding lore that also managed to capture the ultraviolence combat system full of severed limbs without getting bogged down in mechanics

Also yes, I fought my way across the entire continent just to buy crabs and bring them home. was very sad to discover there were no crab backpacks to turn them into beasts of burden
Kenshi and Caves of Qud are the two video games I would love tabletop versions of, or at least big beautiful worldbooks.

The Lone Badger
Sep 24, 2007

Ghost Leviathan posted:

Crab claws are more Slaanesh associated, which not just makes me picture Sea Chaos with some sirens, extremely fancy pirates, and probably something to tempt Disney to sue.

I took me a while to realise you meant fish-women and not extremely loud noises. Because that would also fit Slaanesh.

By popular demand
Jul 17, 2007

REPORTS HE SLIPPED IN THE SHOWER AND A SHAMPOO BOTTLE WENT INTO HIS RECTUM
Slaanesh does bring in the noise.
:hmmyes:

megane
Jun 20, 2008



Noise marine mammals

By popular demand
Jul 17, 2007

REPORTS HE SLIPPED IN THE SHOWER AND A SHAMPOO BOTTLE WENT INTO HIS RECTUM
Can be noisy fish too, Slaanesh don't discriminate.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

90s Cringe Rock posted:

Caves of Qud are the two video games I would love tabletop versions of, or at least big beautiful worldbooks.

Reaching the big ol' church and discovering that the librarian is, in fact, a nerdy giant centipede in a robe(randomly chosen each time, so she can also be a towering battlemech or an ape or just about anything), was one of the funnier moments for me in CoQ.

Ghost Leviathan
Mar 2, 2017
Late into a concept meeting at GW, 'Sexy Pirates' is written on the whiteboard, then circled multiple times.

Everyone
Sep 6, 2019

by sebmojo

Ghost Leviathan posted:

Late into a concept meeting at GW, 'Sexy Pirates' is written on the whiteboard, then circled multiple times.

Hopefully "but not Rapey Pirates" is also written and circled because we really don't need another Airship Pirates.

SkyeAuroline
Nov 12, 2020

Everyone posted:

Hopefully "but not Rapey Pirates" is also written and circled because we really don't need another Airship Pirates.

Did I miss something with Airship Pirates? (... is this another AoS thing or have we shifted gears to Abney Park?)

Winklebottom
Dec 19, 2007

SkyeAuroline posted:

Did I miss something with Airship Pirates? (... is this another AoS thing or have we shifted gears to Abney Park?)

Falconier111 posted:

Here’s the quote from Airship Pirates (with links to definitions to maximize clarity):

Lecherous description posted:

You harass somebody you find attractive – when you’re not trying to outright grope them, you still can’t resist making lewd and inappropriate comments. Make 1 success on an Average Resolve roll to resist succumbing to such urges.

While the wording implies a character with this complication should preferably attempt to commit sexual assault on a failed roll, it states that on a failure a character cannot resist sexually harassing the person who triggers the roll. Also, while it is possible to interpret this complication as only occurring occasionally if you want to be generous with the wording, the writing on complications elsewhere in this chapter consistently tells us complications should always be in effect, no matter the circumstances.

In other words, PCs with this complication must at least sexually harass characters they find attractive if they fail the roll. That isn’t terribly ambiguous :shrug:

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Age of Sigmar: Idoneth Deepkin
Autoclave



Ionrach Enclave are probably the closest to matching Teclis' original ideals for the Cythai. They claim to be the most noble, honorable and perfect of the Idoneth - though they had no more defense against the light of their creator than any other of their kind. After fleeing Telis, the Cythai gathered under the Gealus Ocean of Hysh, and the Ionrach were the ones to suggest periodic assembrals for shared knowledge and diplomacy. They were not much less isolationist than the other Idoneth ancestors, but they have reached out to each other and even to non-aelves more than any other.

The primary city of the Ionrach is Priom, in the Maithnar Sea of Ghyran. They command the largest amount of territory beneath the waves and have more colonies in other realms than any other enclave. They also were the enclave that first developed the powers of soul magic and soul theft, teaching their methods to the other Idoneth. They claim to have the strongest souls of any Idoneth, and certainly to soulsight they blaze bright and they live quite long by Idoneth standards. This probably fuels their belief in themselves as the natural leaders of the Idoneth - well, that and being led by the last living Cythai, High King Volturnos.

The High King is the oldest living Idoneth, having been made by Teclis himself. He's extremely potent, and most notably, he is the reasont he Ionrach are currently allied to Morathi. She stole a key artifact from the Ionrach, a lantern that helped trace the location of the Idoneth cities. It helped them manage the assembrals, and Volturnos became terrified that it would be used by enemies to exterminate his people. They tracked the lantern to Har Kuron in the midst of Morathi's ascension ritual. They attacked, but proved too late to stop her, and Morathi-Khaine defeated Volturnos and his phalanx in battle. She demonstrated that she could have killed them, then returned the lantern and a collection of pure, full-strength aelven souls from the gullet of Slaanesh. In exchange, Volturnos and the Ionrach agreed to aid Morathi - for now. They don't trust her, but it seemed the best option at the time.



The Dhom-Hain Enclave are no less ancient than the Ionrach, deriving from the Cythai who traveled to Ghur despite the warnings of their fellows. They had to fight through the worst monsters of the sea, the strongest gyrfins, wolf gnarcudas and fangmora. The voyage into Ghur ended up killing fully half of the ancestors of the Dhom-Hain, but they were too proud to retreat or ask for help. Instead, the survivors formed a very strong bond with each, protecting each other with amazing power. They eventually did manage to reach the Black Trough, a massive trench in the Ominod Sea, where they built their capital - Rundhar, the Secret City.

The Dhom-Hain were the first Idoneth to learn how to shape and build with living coral, raising grand towers and fortresses to protect their colonies. Even now, they remain insular and highly loyal to each other. They are vicious in combat, having learned to fight by driving off the most dangerous sea monsters in Ghur, and many other Idoneth believe they are primitive savages thanks to their home. In truth, they are masters of Idoneth guerrilla tactics, and they have some of the most dangerous beasts in their armies, especially their Fangmora Eels.



Fuethan Enclave settled in the Mordacius Sound of Aqshy, led by the most impulsive and aggressive of the Cythai, who were called to the burning nature of the realm. They aren't well liked among the Idoneth, and they're frequently blamed for causing the longest civil war ever to be fought by the aelves, a two-century-long conflict in which the Fuethan were one of the main aggressors. However, they are rarely blamed anywhere they can hear it - they're not exactly patient or easy on those who insult them, and they are quick to violence.

Among all the Idoneth, no enclave is more militant than the Fuethan, who have far more Akhelians than Isharann. While most enclaves will stop raiding once they collect enough souls for a time, the Fuethan never do. Even when they totally fill their chorrileums, they don't stop their attacks. They reject the more cautious and even kindly methods of other enclaves - they do not spare children, nor are they satisfied with merely grabbing souls and leaving slumbering bodies. A Fuethan attack ends only in the slaughter of all who oppose them or their defeat - no other options. They tame only beasts that can match their aggressive and violent nature, meaning they use only the most dangerous breeds, like the Mordacious Allopex and the Redfin Fangmora. Their monsters are known for having difficulty telling friend from foe when the blood hunger comes on them, which has not made the Fuethan more popular with their fellows.

Next time: Goth Fish Elves

SkyeAuroline
Nov 12, 2020


... ah, okay, I got you now. I was aware Airship Pirates existed but that's the most I knew about it at all. That's unfortunate to say the least.

Everyone
Sep 6, 2019

by sebmojo

Mors Rattus posted:


Fuethan Enclave settled in the Mordacius Sound of Aqshy, led by the most impulsive and aggressive of the Cythai, who were called to the burning nature of the realm. They aren't well liked among the Idoneth, and they're frequently blamed for causing the longest civil war ever to be fought by the aelves, a two-century-long conflict in which the Fuethan were one of the main aggressors. However, they are rarely blamed anywhere they can hear it - they're not exactly patient or easy on those who insult them, and they are quick to violence.

Among all the Idoneth, no enclave is more militant than the Fuethan, who have far more Akhelians than Isharann. While most enclaves will stop raiding once they collect enough souls for a time, the Fuethan never do. Even when they totally fill their chorrileums, they don't stop their attacks. They reject the more cautious and even kindly methods of other enclaves - they do not spare children, nor are they satisfied with merely grabbing souls and leaving slumbering bodies. A Fuethan attack ends only in the slaughter of all who oppose them or their defeat - no other options. They tame only beasts that can match their aggressive and violent nature, meaning they use only the most dangerous breeds, like the Mordacious Allopex and the Redfin Fangmora. Their monsters are known for having difficulty telling friend from foe when the blood hunger comes on them, which has not made the Fuethan more popular with their fellows.

Next time: Goth Fish Elves

It would be wrong if some kind of "What Happens in Mordacius Sound Stays in Mordacius Sound" alliance of humans, other elves, dwarves and pretty much anyone else these assholes have ever targeted up to and including Chaos, Undead and Skaven formed to wipe these folks out to the very last embryo, wouldn't it?

No, really, convince me that it would be wrong.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Pretty much the only people near them that like them are the Goretide, who are Khorne’s special boys.

E: and by like I mean “enjoy fighting”

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Everyone posted:

It would be wrong if some kind of "What Happens in Mordacius Sound Stays in Mordacius Sound" alliance of humans, other elves, dwarves and pretty much anyone else these assholes have ever targeted up to and including Chaos, Undead and Skaven formed to wipe these folks out to the very last embryo, wouldn't it?

No, really, convince me that it would be wrong.

The issue with wiping them out, is that it requires you to get underwater to their base, and also bypass the Goretide who are a much bigger and scarier force that everyone hates.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Plus, Chaos (...and rats now that they're Chaos) and Undead are existential threats to everyone, including each other and themselves.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer


Buck Rogers XXVc: The 25th Century

No Humans Allowed

Genetic Mechanics: Are You Blind When You're Born? Roll d100

This chapter starts out by pointing out the obvious: whenever the Referee needs a gennie, they can create one, and they always succeed at doing so. Actually doing the mechanical work of gennie creation was broken down in the core rules, so this is more a detailing of the in-universe procedure, plus some rules to see if the gennie turns out as intended. I think this is more useful as flavor- if the PCs get involved in ferreting out secret RAM genetic projects and the like, it’s nice to have details to flesh out what they might find.

There are six major ways of altering a lifeform. Cloning allows for very close copies of existing life. Genetic invention is building an organism from the ground up, like the silicon-based Venusian Manta. Bacterial manipulation uses bacteria to alter a cell. Microbytic manipulation uses the microbytes introduced last chapter. Irradiated manipulation is radiation exposure, which is very random and not commonly used. Finally there’s genetic splicing, in which scientists actually snip out part of a cell’s DNA and replace it with DNA from another organism. Whatever the process, the altered genes have to be placed in a receptive egg cell.

Genetic cloning starts with extraction of material from the organism to be cloned; usually cells from the digestive tract or fatty material, because such cells are warmer and “less traumatized”. This part is a Difficult roll against the Biology skill, and causes one point of damage to the organism being cloned- 1d4 if the scientist botches. The cells have to be kept in a dimly lit place under sanitary conditions, before being placed in a growth vat. Clones have a chance to have something go wrong in the gestation process- the Referee rolls a d20 against the clone’s attributes, and a 20 on any roll reduces said attribute by one point. Organ cloning is also possible but RAW it’s more trouble than it’s incredibly difficult. There’s a Difficult Biology roll to extract the genetic material, a Difficult Bioengineering roll to actually clone to Organ, a Difficult Biology roll to freeze the organ if it has to be held or transported, an Impossible Biology roll to thaw it, a (thankfully Average) Treat Critical Wounds check to install the organ, and again if the organ has been frozen, a Difficult Biology skill to see if the organ remained viable or if it’s rejected. This section’s capped off with a summary of the chimbots and the Ringers, both of whom reproduce solely through cloning.

Genetic Invention dates back to Mikeil Andropov in 2301, and is defined as the process of creating artificial genetic material, either in complete DNA strands or “stick ends” which can be spliced in. This allows for gennies to break one of the established rules of genetic manipulation, and actually have abilities not really found in the animal kingdom- Spacers’ ability to live in a vacuum being the chief example. Mechanically it’s a question of making an Impossible Gadgeteering check and an Impossible Bioengineering check. (I’m saying Impossible so much I’m now hearing bits of Rodgers and Hammerstein’s Cinderella in my head.) Creatures with invented genetic structure can only reproduce with their own kind, so a scientist has to either create mated pairs or get cloning.

Bacterial Manipulation is a tricky process because it involves creating the bacterium first, and each separate type of bacteria can only change one gene cluster, manipulating the “sticky ends” of unpaired nucleotides in a DNA strand. Creating the bacterium itself is an Impossible Bioengineering skill and costs 10,000 credits or above. The advantage to this is once you’ve created the bacteria you can replicate and reuse it repeatedly, making it more cost effective in the long run. The bacteria has a 55% chance of working on the cell it’s implanted in, and that’s only if it’s the right genotype- for genotypes it wasn’t created for, it’s 1%.

Microbytic Manipulation uses all those microbytes we talked about in the last chapter. A microbyte can enter a cell nucleus and tinker with specific genes according to a program. This is similar to bacterial manipulation, but it needs both an Impossible Programming and an Impossible Gadgeteering check, and at least 15,000 credits. The chance of success on implantation is higher, though, 65%, or 5% if it’s in the wrong genotype. Also a single microbyte can splice up to two clusters instead of one. If they’re just altering a gene cluster instead of replacing it, they have a 75% chance of success.

Irradiation Manipulation is the practice of exposing something to radiation and seeing what happens. Needless to say the results are usually “kills the subject” but occasionally you get weird effects like the mutation of fruit flies or growing giant marigolds. In the 25th Century geneticists generally don’t do this, and no mechanics are listed. Radiation’s only used to test radiation resistance of new genotypes.

Genetic Splicing is the process of directly clipping out one gene from one DNA strand and clipping it into another. This has actually been done, first by Paul Berg in 1973 in his study of viral genetics. The scientist makes a difficult Bioengineering Check to “cut” the DNA cluster from one organism and an Average Bioengineering check to “paste” it into another DNA strand. Non-critical failures (critical failure is a roll of 01-05) result in a mutation, rolled randomly on a table. Some of the mutations are actually helpful but most are pretty bad (stat decreases, irrational anger, stillbirth, etc.) The main drawback seems to be that you have to make sure to do this for every single little thing you’re changing in the organism, meaning you’d have to roll a bunch, meaning more chances for failure. The example they give here is, amusingly, creating a human gennie with the face of a housecat- you’d have to splice out the skin structure, hair growth, the nose, the eyes, glands, skull structure, etc. adding up to eight removals and eight splices, or sixteen dice rolls.



Anyhow, once all this is done you put the altered genes in a receptive egg cell and grow it in a vat. How long the embryo has to be in the vat depends on the weight of the finished gennie, at one day per pound. Halfway through this process the scientist makes a Difficult Bioengineering skill roll to determine if the gennie is viable; failure means it won’t survive. Once the gennie is matured, it has to be removed from the vat in 1d4 hours before it drowns. The scientist examines the gennie and makes another, Average Bioengineering check- this time failure just means there’s an unforeseen mutation, again on the failure side-effects table.

Much like a human infant, any newborn gennie is pretty helpless and has to be taught everything from the ground up. They learn quickly, though, and the process takes 1d4 + 3 months, with the Charisma of the scientist/teacher acting as a modifier, potentially adding or removing up to two months from the training time.

The last big thing in this chapter is a table of Genetic Alteration Ideas- things like Acute Sight, Retractable Claws, altered size, gravity tolerance, etc. Each entry lists the difficulty of the skill check, the cost of such an alteration, and the kind of technique you use to get it, be it manipulation, splicing, or genetic invention. (Manipulation can presumably be either bacterial or microbytic.)

The chapter finishes off with an overview of the genetic engineering techniques and their specific skills and skill difficulties. A handy little reference.

Chapter 6, “Construction Guidelines” is also worth getting out of the way quickly; it’s a reprinting of the genetic guidelines in the core set. Gennies are based on real abilities found in real organisms, you can’t grow something with three hearts and laser eyes, etc., and gennies are designed for a purpose, though in theory you could have a mad scientist NPC create a bunch of weird gennies for no reason.

Once again you have a system that the players are unlikely to engage with, but this time I think some of the flavor helps flesh out what all those genetic engineering labs are up to and what you might find in them. And who knows, the PCs might just decide they want in on this business. It’s probably happened at least once.
Next time, however, in the last chapter before the gennie write-ups, we get to rules you really can use: The Gennie PC!

MonsterEnvy
Feb 4, 2012

Shocked I tell you

JcDent posted:

Plus, Chaos (...and rats now that they're Chaos) and Undead are existential threats to everyone, including each other and themselves.

Rats have always been chaos.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Chapter 8: Bazaar, pt. 11



Degenesis Rebirth
Katharsys
Chapter 8: Bazaar


A very Katharsys special: how well would starting characters do with these guns?

Last time, I got angry at some weapons. This time, I put some of them through some paces. :black101:

To test the weapons in the hands of optimized starting characters, I made Verena the Shooting Hellvetic and Muntzer the Stabbing Anabaptist. No other considerations were made but for their skill in kill.

Let’s see how well they’ll do against a Gendo, a Leperos, and a Shutter (the first enemy in the attached adventure)!

Our simulated battle takes place in the Fragment A/B’s Spherical Cow Center for Excellence, so the battlefield conditions are always ideal.

VERENA VS GENDO

Verena and the Gendo, which a dumb post apocalyptic wolf, roll off for initiative. :csgo:


Verena kinda looks like this

With her PSY+Reaction score of 5 and the initiative roll difficulty of 1 (that’s universal), Verena rolls 5 dice:
1, 1, 6, 6, 1.

Ruh-roh! Luckily for her, 6s are Triggers, so they count for more than mare successes. Verena gets 1 action from succeeding the roll, 1 for the 2 Triggers, and acts on Initiative step 2.

If I’m reading the statline right, Gendo the Gendo rolls 8D for his initiative:
4, 1, 3, 4, 2, 1, 5, 5.

That’s 1 action at Initiative 4!

The Gendo is 30 meter away. Movement is free, so it closes in by 10 meters and uses his action to actively defend.

Verena wields a Trailblazer, the stupid trademark Hellvetic rifle each one of them gets at Rank I.


This dumb piece of poo poo!

She uses AGI+Projectiles to attack, plus uses the Trailblazer’s Salvoes 3 ability, rolling 10D: 7 from her stats, 3 from using more bullets, and losing none as the Gendo is within the effective range of the Trailblazer (<30 meters):
4, 2, 4, 4, 2, 5, 3, 6, 3, 4.

That’s 6 successes, one of the counting as a Trigger! :tfrxmas:

Let’s see how the Gendo does with its defence of… 9D (assuming the -2D movement penalty does not apply to active defense):
4, 4, 6, 6, 2, 5, 3, 3, 2

5 successes - close but no Burn cusp! And actually, I checked at this point, and movement penalty does eat into your active defense :v:

So Verena wins. How much damage does she do?

Well, the HF-Full Jacket round of the Trailblazer does 11 damage by default, +3 more for using 3 bullets, and +1 for the Trigger. That’s 15 damage!

Subtracting the Gendo’s thick fur armor rating of 2, the woof eats 13 damage. This is enough to consume his Flesh Wound capacity of 10, and go into Trauma by 3, getting -3D penalty on all of his further rolls. He has 2 Trauma left to take before departing for the farm in Justinian. :sicknasty:

However, Venera has a second action, so she shoots more. Remembering that her Cult is very stupid about ammo expenditure, she fires but a single round:
4, 1, 5, 2, 4, 5, 6

5 successes, 1 Trigger!

Gendo can only defend passively at this point: 1D in general, +1 for being “active and on his feet,” +1 for having moved more than 2 meters… that’s 3D. I ain’t even rolling, the wolf is dead! :doggo:

I looked at the Leperos and the other dude… and yeah, they’re not getting anywhere if they start at 30 meters, lol.

VERENA VS GENDO: BORCA MORE-CA

Now imagine the same situation, but with a Flechette Rifle, the most advanced form of ballistic weaponry.

That’s 7 dice from Verena being a fine-tuned murder cuckoo clock, 2 from the gun’s handling characteristic, and 5 more from Salvoes (5). That’s 14D - so, 12 dice (the max you can roll) and two auto successes. Rolling a single Trigger will let her fire again at -2D - so 12D. This effect can be triggered again.

A hit will score 18 damage before triggers - not enough to OHK a Gendo in one shot due to Armor 2, but hey, Smooth Running (1T), and your magazine is 60 deep. :blaster:

Ammo costs might be somewhat prohibitive, but… we’ll find a solution for that later on.

But let's look into something more mundane.

Let’s say Verena was using the hunting rifle (cheapest unrestricted rifle), which is chambered in .357, a caliber well-known for being the less-than-lethal version of .22LR. :rolleyes:

She’d only be getting 7D to attack, but notably doing only paltry 6 damage before Gendo fur armor. Without Triggers getting involved, you need three shots to even get past the flesh wounds, by which time the Gendo is upon you with his 7D bite that does 2+1D damage. Lucky for her, she got her Armor 5 Harness back at Rank I!

Who knew hunting rifles suck at hunting! :rolleye:

VERENA VS HUMANS: SIMIAN SHOWDOWN

The hunting rifle fares a bit better against the most dangerous game: man! A Leperos rolls 4D for initiative, dodges with 4D (provided he got the actions for it), and is only 8 FW/ 4 Trauma, and has no armor.

In the five rounds that it would take for him to shuffle over to Verena, she’d have poked him full of holes.

Shutter, the first enemy in the included adventure module, is unlikely to start out this far away, but he has barely a dice more in initiative and only 4D in defense. He does have armor 2, which will keep him in the fight longer.

Incidentally, Verena could feasibly use stones to kill the Leperos as they do 3 damage each, though she’d be throwing them at -4D for 25 of the 30 meters.

On the other hand, magazine 1 for stone (lol) means that you may need to spend an action reloading, so it might not be that good in the end.

Well, that was anticlimactic :effort:. Let’s look at how our friend Muntzer would do.


In my imagination, Muntzer is at least 20% less anime than this

Assume he has the bidenhander which is a length of pool chain wrapped around your arm, the gently caress-off zweihander a STAB route Anabaptist can easily get. :orks101:


Haha, yes!

MUNTZER VS GENDO: ANABAPTIST ADDA BEATDOWN

Unfortunately for Muntzer, focusing all of his energies on STAB has made him weak in reaction, only having PSY+Reaction 3. However, he has 10 Ego, 3 points of which he can spend on any initiative roll.

For the Gendo fight, he’ll obviously do it to make it more equal.

Muntzer rolls:
4, 2, 2, 3, 5, 2

So that’s a single action at Init 2! The Ego expenditure also gives him +3D to his first action (stab).

Gendo rolls:
6, 2, 4, 6, 2, 6, 3, 2

That’s 2 actions at Init 4!

So, the Gendo attacks first with 7D:
4, 4, 2, 5, 3, 4, 6

5 successes and a Trigger!

Let us say that Muntzer doesn’t feel like defending actively yet. He has a Passive defense of… 2. Not even worth rolling.

The Gendo does 2+D6+T damage… which turns out to be 9 damage!. Assuming Muntzer spent his starting funds of 50CD on Fur cape, he has armor 1 and takes only 8 damage, dropping him to 6 Flesh Wounds :gibs:.

The Gendo strikes again!
1, 5, 2, 4, 2, 1, 4

That’s three successes.

Let’s assume that Muntzer opts to defend actively now, hoping for good things. He rolls BOD+Melee + the Ego dice, so it’s 11D.
5, 4, 2, 3, 6, 2, 1, 1, 1, 5, 6

So that’s a successful defense - however, had he rolled an additional 6, he’d have counter-attacked, and then I’d have to interpret what “he successfully counters with his weapon and hurts the attacker” means (probably just weapon damage).

Muntzer can keep spending Ego points for two more rounds. However, I’m taking Ego damage from doing these rolls, so let’s just assume that Muntzer never defended actively, was left with at least 1 Flesh Wound, and then went on the attack.

At this time, I remember that bidenhander has -2D handling due to hairy legs so he rolls only 9 dice on attack (and maybe on the defense as well?):
4, 3, 6, 1, 3, 2, 1, 6

3 successes isn’t great, but two Triggers are quite good.

The woof doesn’t bother rolling his two defense dice.

Swinging his bidenhander with skill that would bring a tear to Sigmar’s eye, our boy does 8+F/3+2 damage.

With BOD+Force of 8, this works out to 13 (you round up!), which is just enough to strip 10 Flesh Wounds off the Gendo and do a single point of Trauma damage, which would make the woof roll -1D on all his future rolls.

The two Triggers are also important due to bidenhander’s Impact (2T) quality, which means that the weapon gets stuck unless you roll 2T. :sadwave:

MUNTZER VS GENDO: KNAIFY MY WAIFU

Now, if the bidenhander is stuck, a dagger springs from its hilt, and you can use that to attack. Let’s imagine what would happen if that dagger had knife stats, and Muntzer used that next turn.

Spending 3 Ego on the initiative, Muntzer would have 12 dice for the knife attack due to knife’s 1D handling:
5, 4, 6, 1, 6, 6, 2, 5, 1, 2, 1, 3

That’s 6 successes and 3 Triggers!

It’s not impossible for the Gendo to dodge it with 9D in mobility, but let’s say it doesn’t.

The knife does 2+F/3+3 damage, which turns out to be 8. Gendo takes 6 damage.

However, knives have Smooth running (2T), so Muntzer can attack again at -2D! :fsn:

Losing his initiative ego dice and the -2D dice, he rolls only 7D:
3, 2, 1, 1, 2, 5, 3

Only once success! With 2D in Passive defense, the Gendo has 50% chance of blocking that. Boring!

Looking at the stats for Leperos… yeah, he’s hosed. However, Leperos are meant to be fought in packs, accompanying the Aberrations and such, so there probably would be more than one. Unfortunately, the same applies to Gendos.

MUNTZER VS SHUTTER: SWEEPING THE SWABIAN

Now, the scenario 1 Shutter is a bit different.


This didn't need to happen! You should have let me set up my horror movie streaming service in peace!

So the Shutter rolls his 5D for initiative while Muntzer spends 3 Ego to roll 6 again.

Shutter rolls 2, 1, 2, 6, 6 for 2 actions at Init 2.

Muntzer rolls 6, 5, 5, 6, 3, 3 - that’s 2 actions at Init 4!

So Muntzer goes in with his fuckoff bidenhander, doing an 9D attack:
3, 6, 5, 1, 3, 2, 4, 5, 1

That’s 4 successes and 1 Trigger!

Shutter, kinda desperate, goes for active defense, hoping for lots of successes:
5, 3, 6, 4, 5

4 successes. It’s a tie and the Shutter is not hit! :sigh:

Next up, Muntzer rolls with 6D - drat you, handling -2D!
4, 3, 1, 4, 1, 4

3 successes!

The Shutter doesn’t defend actively as he wants to strike on his own turn.

Muntzer does 11 damage - you know, 8+F/3. Subtracting Shutter’s armor of 2, the final damage is 9, leaving the Shutter with a single point of Flesh Wounds left.

Now it’s time for him to strike back: 5D with a Shocker!
2, 2, 6, 1, 1

That’s a bad roll, lol - 1 success and 1 Trigger is just the kind of poo poo you have passive defense for.

Muntzer rolls 2D:
5, 6

Suck it, neeerd!

But what would have happened in the Shutter’s attack had gone through?

Well, Shocker has Dazed (8), which goes down to 7 after we subtract armor… and Muntzer is stunned until the end of the next combat round, when he’ll be allowed to make a PSY+Faith (2) roll to regain a single Ego point. If he fails it (lol, he’s PSY+Faith 4, so it’s even odds), he can’t repeat it and he’s out of the fight for good. :orks:

APOCALYPTIC SCRAP BARSTOOL SPORTS BANTS

What do we learn from this? Well, the system in Degenesis works fairly fast if you know where to look for stuff, and you have to know where to look for stuff because things like, say, rolling to hit and calculating damage are separated by sections explaining weapon and armor tables (...for some reason, these explanations are not in the Bazaar chapter).

Balance can be all over the place (Judge weapons almost universally suck), and passive defense probably is non-actually-useless against characters that did not dedicate their lives to the Art of the Cut.

Johan the Spitalian would be rolling 4D with his Splayer due to the medically-approved spear being -1D. :effort:


Lol, these two nerds are so getting punked

Conversely, any weapon that gives handling bonuses is amazing in the hands of a specialized character, but is probably weak. Then again, if you combine handling bonuses and Smooth Running, you can probably go places. :tfrxmas:

This might also explain the awful, dumb fluff of Hellvetic ammo counting. See how Verena did when equipped with the gun she gets at Rank I? That feels kinda imbalanced! So Hellevetics get an ammo allowance of, like, 5 rounds a month. Think about how stupid that is for a soldier armed with a modern automatic weapon. The writers then try to get out of the corner they painted themselves into by stating that, well, actually, Hellvetics are really uptight about ammo consumptions and faaaaaaaaart!

Melee characters and tribal-types are kinda shafted as they not only have to close range, but many of the powerful melee weapons have handling penalties - and so do primitive projectile weapons. Pistols and rifles? Almost universally devoid of penalties (notable exception: LMG, which can overcome that -1D with Salvoes (4)).

In any case, you probably want to go with an Ego-boosted alpha strike in any balanced (melee vs. melee, ranged vs. ranged) encounter as once you start hurting, you start hurting.

Lastly, even if it all turns out to be balanced in the end (I don’t know if it is, I’m bad at math), the way the information is laid, the ambiguities, and the omissions make it all a loving chore.

Next time: Degenesis does armor!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Maxwell Lord posted:

Once again you have a system that the players are unlikely to engage with

Would probably work better in an Ars Magicka-like game where you're playing a band of powerful characters who plan in decades rather than some two-fisted spacemen.

The most petty rule has to be the 1d4 drowning roll for vat babies :psyduck:

MonsterEnvy posted:

Rats have always been chaos.

Technically so, but I don't remember them open-mouth kissing Archaon in the Old World.

Assessor of Maat
Nov 20, 2019

JcDent posted:

Technically so, but I don't remember them open-mouth kissing Archaon in the Old World.

Eh? there's nothing technical about it. They're the warpstone fuelled children of chaos in everything this side of 1991 or so, the horned rat became all but explicitly a replacement for malal, and that was probably the idea from the first mention.

AoS has seen a lot of scrambling to fix its bad foundations but that's a whole other thing.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Assessor of Maat posted:

Eh? there's nothing technical about it. They're the warpstone fuelled children of chaos in everything this side of 1991 or so, the horned rat became all but explicitly a replacement for malal, and that was probably the idea from the first mention.

AoS has seen a lot of scrambling to fix its bad foundations but that's a whole other thing.

What I mean is that rats didn't ally with the Norse hell-vikings or something, explicitly doing their own thing.

Nessus
Dec 22, 2003

we'll get there sooner or later




JcDent posted:

What I mean is that rats didn't ally with the Norse hell-vikings or something, explicitly doing their own thing.
You ever play Vermintide 2?

By popular demand
Jul 17, 2007

REPORTS HE SLIPPED IN THE SHOWER AND A SHAMPOO BOTTLE WENT INTO HIS RECTUM
Rats love to ally with other factions, otherwise they'd have no opportunity to stab them in the back.
Hellvikings typically don't care/plan ahead.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Nessus posted:

You ever play Vermintide 2?

Yes, it has END TIMES all over it, and we all know that it was after Storm of Chaos during END TIMES that things really went pear-shaped for the fluff.


By popular demand posted:

Rats love to ally with other factions, otherwise they'd have no opportunity to stab them in the back.
Hellvikings typically don't care/plan ahead.

When all you have is a hell blade, every problem looks like a mortal.

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By popular demand
Jul 17, 2007

REPORTS HE SLIPPED IN THE SHOWER AND A SHAMPOO BOTTLE WENT INTO HIS RECTUM
Of course the hellvikings may decide to backstab first, but that will usually be on a whim and therefore the rats can still feel secure in their superior strategic planning abilities.

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