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Bicyclops
Aug 27, 2004

I may as well try to reassemble a dandelion.
*getting louder and louder, banging a gavel* Maybe someday I'll notice the typos and fix them, then again maybe I won't! Just... to piss... YOU OFFFFFF!!!!!!!



Oh my God, it's the Scolari Brothers! Tried 'em for murder! Gave 'em the chair!

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Fungah!
Apr 30, 2011

Bicyclops posted:

lol, i googled this and it looks like it's for this game:



lmfao

symbolic
Nov 2, 2014

Bicyclops posted:

*getting louder and louder, banging a gavel* Maybe someday I'll notice the typos and fix them, then again maybe I won't! Just... to piss... YOU OFFFFFF!!!!!!!



Oh my God, it's the Scolari Brothers! Tried 'em for murder! Gave 'em the chair!

lmao

Sub-Actuality
Apr 17, 2007

Bicyclops posted:

*getting louder and louder, banging a gavel* Maybe someday I'll notice the typos and fix them, then again maybe I won't! Just... to piss... YOU OFFFFFF!!!!!!!



Oh my God, it's the Scolari Brothers! Tried 'em for murder! Gave 'em the chair!

lol

Fungah!
Apr 30, 2011

checked an faq for ni no kuni to see wht the postgame looked like and lol:

code:
                       A N O T H E R   L I F E W O R L D
                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Every once in a while you come across a story which, once you've plunged your
mind into it, doesn't let go of you. Soaked with meaning and hidden layers to
explore, it opens up an entire new world. Structured by the laws of our own
existential lives - yet different in all the details - it manages to captivate
and intrigue not only yourself, but generations to come.

The modern age has shaped a landscape in which spaces have been created that
allow people to tell narratives in different ways. Movies and TV-series are
but examples of the wide diversity of media that emerged in the 20th century.
The space in which video games shine has only opened up in recent decades and
by the looks of its main stream of output appears to be in its puberty.

It opens up fantastic possibilities to craft narratives in ways unseen before
and it's wonderful to witness every once in a while a game that makes full use
of the semantic potential that the videogame medium contains deep down; an
ability to shape a whole unique lifeworld in which one can dwell and live.

That is exactly what Ni no Kuni manages to do. Playing such a videogame means
nothing other than merging your regular 'lifeworld' with another lifeworld, in
this case a world fully created by human beings. This differs from reading a
book or watching a movie in an important sense, namely that the subject's free
will literally start playing a role; one gets the feeling of *exploring* a
lifeworld rather than being a spectator. Appropriate music has the power to
enhance the intensity of this feeling, and our fancy is pampered by dynamic
and imaginative environments and creatures.

The feeling of exploration is not an unimportant element of video games, and
especially if one already has the expectation to be drawn into another world,
it's a very disappointing experience to find a linear path drawn out for you;
in an almost unlawful fashion are you stripped from a portion of expected
freedom.

Studio Ghibli has managed to create a beautiful lifeworld that will surely
enchant you. In the end, be it in the form of a tragic yet wonderful graphic
novel such as Jimmy Corrigan by C. Ware, or in the shape of a movie like Let The
Right One In, or in the fashion of Ni no Kuni, what really matters is a
lifeworld's ability to charm its visitors in a singular way and leave a lasting
impression to be shared with others. We can safely assure you that Ni no Kuni
lives up to its name: Another World.

While it's the duty of the creator(s) to craft the above potential, it's the
explorer's responsibility to truly do a lifeworld justice. Just like a tourist
ought to take his time exploring a new city in order to discover new things
worthy of attention, so too does a digital lifeworld require proper attention
and efforts. A travel guide for those prepared to undertake this not always
light hearted quest might thus be a welcome subsidiary.

As such, we do not share the opinion that guides take the fun out of games.
It's perfectly understandable should someone want to explore a world all by
themselves at first, but he who wishes to master the art of exploration better
stands on the shoulders of giants before him, to truly turn every turnable
stone. We hope this strategy guide aids you in doing fully justice to the
magnificent lifeworld of Ni no Kuni. It deserves it.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

Fungah! posted:

checked an faq for ni no kuni to see wht the postgame looked like and lol:

code:
                       A N O T H E R   L I F E W O R L D
                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Every once in a while you come across a story which, once you've plunged your
mind into it, doesn't let go of you. Soaked with meaning and hidden layers to
explore, it opens up an entire new world. Structured by the laws of our own
existential lives - yet different in all the details - it manages to captivate
and intrigue not only yourself, but generations to come.

The modern age has shaped a landscape in which spaces have been created that
allow people to tell narratives in different ways. Movies and TV-series are
but examples of the wide diversity of media that emerged in the 20th century.
The space in which video games shine has only opened up in recent decades and
by the looks of its main stream of output appears to be in its puberty.

It opens up fantastic possibilities to craft narratives in ways unseen before
and it's wonderful to witness every once in a while a game that makes full use
of the semantic potential that the videogame medium contains deep down; an
ability to shape a whole unique lifeworld in which one can dwell and live.

That is exactly what Ni no Kuni manages to do. Playing such a videogame means
nothing other than merging your regular 'lifeworld' with another lifeworld, in
this case a world fully created by human beings. This differs from reading a
book or watching a movie in an important sense, namely that the subject's free
will literally start playing a role; one gets the feeling of *exploring* a
lifeworld rather than being a spectator. Appropriate music has the power to
enhance the intensity of this feeling, and our fancy is pampered by dynamic
and imaginative environments and creatures.

The feeling of exploration is not an unimportant element of video games, and
especially if one already has the expectation to be drawn into another world,
it's a very disappointing experience to find a linear path drawn out for you;
in an almost unlawful fashion are you stripped from a portion of expected
freedom.

Studio Ghibli has managed to create a beautiful lifeworld that will surely
enchant you. In the end, be it in the form of a tragic yet wonderful graphic
novel such as Jimmy Corrigan by C. Ware, or in the shape of a movie like Let The
Right One In, or in the fashion of Ni no Kuni, what really matters is a
lifeworld's ability to charm its visitors in a singular way and leave a lasting
impression to be shared with others. We can safely assure you that Ni no Kuni
lives up to its name: Another World.

While it's the duty of the creator(s) to craft the above potential, it's the
explorer's responsibility to truly do a lifeworld justice. Just like a tourist
ought to take his time exploring a new city in order to discover new things
worthy of attention, so too does a digital lifeworld require proper attention
and efforts. A travel guide for those prepared to undertake this not always
light hearted quest might thus be a welcome subsidiary.

As such, we do not share the opinion that guides take the fun out of games.
It's perfectly understandable should someone want to explore a world all by
themselves at first, but he who wishes to master the art of exploration better
stands on the shoulders of giants before him, to truly turn every turnable
stone. We hope this strategy guide aids you in doing fully justice to the
magnificent lifeworld of Ni no Kuni. It deserves it.
lmao at the first 25% and lmao at anyone who got further than that

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Fungah! posted:

checked an faq for ni no kuni to see wht the postgame looked like and lol:

Never played that game and might never will but I appreciate that enthusiasm a lot

Bicyclops
Aug 27, 2004

I may as well try to reassemble a dandelion.
heard the Dragon Quest anthem play as I read the beginning, and put my hand on my heart for video games.

Punished Chuck
Dec 27, 2010

Fungah! posted:

checked an faq for ni no kuni to see wht the postgame looked like and lol:

code:
                       A N O T H E R   L I F E W O R L D
                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Every once in a while you come across a story which, once you've plunged your
mind into it, doesn't let go of you. Soaked with meaning and hidden layers to
explore, it opens up an entire new world. Structured by the laws of our own
existential lives - yet different in all the details - it manages to captivate
and intrigue not only yourself, but generations to come.

The modern age has shaped a landscape in which spaces have been created that
allow people to tell narratives in different ways. Movies and TV-series are
but examples of the wide diversity of media that emerged in the 20th century.
The space in which video games shine has only opened up in recent decades and
by the looks of its main stream of output appears to be in its puberty.

It opens up fantastic possibilities to craft narratives in ways unseen before
and it's wonderful to witness every once in a while a game that makes full use
of the semantic potential that the videogame medium contains deep down; an
ability to shape a whole unique lifeworld in which one can dwell and live.

That is exactly what Ni no Kuni manages to do. Playing such a videogame means
nothing other than merging your regular 'lifeworld' with another lifeworld, in
this case a world fully created by human beings. This differs from reading a
book or watching a movie in an important sense, namely that the subject's free
will literally start playing a role; one gets the feeling of *exploring* a
lifeworld rather than being a spectator. Appropriate music has the power to
enhance the intensity of this feeling, and our fancy is pampered by dynamic
and imaginative environments and creatures.

The feeling of exploration is not an unimportant element of video games, and
especially if one already has the expectation to be drawn into another world,
it's a very disappointing experience to find a linear path drawn out for you;
in an almost unlawful fashion are you stripped from a portion of expected
freedom.

Studio Ghibli has managed to create a beautiful lifeworld that will surely
enchant you. In the end, be it in the form of a tragic yet wonderful graphic
novel such as Jimmy Corrigan by C. Ware, or in the shape of a movie like Let The
Right One In, or in the fashion of Ni no Kuni, what really matters is a
lifeworld's ability to charm its visitors in a singular way and leave a lasting
impression to be shared with others. We can safely assure you that Ni no Kuni
lives up to its name: Another World.

While it's the duty of the creator(s) to craft the above potential, it's the
explorer's responsibility to truly do a lifeworld justice. Just like a tourist
ought to take his time exploring a new city in order to discover new things
worthy of attention, so too does a digital lifeworld require proper attention
and efforts. A travel guide for those prepared to undertake this not always
light hearted quest might thus be a welcome subsidiary.

As such, we do not share the opinion that guides take the fun out of games.
It's perfectly understandable should someone want to explore a world all by
themselves at first, but he who wishes to master the art of exploration better
stands on the shoulders of giants before him, to truly turn every turnable
stone. We hope this strategy guide aids you in doing fully justice to the
magnificent lifeworld of Ni no Kuni. It deserves it.

He’s right.

Sub-Actuality
Apr 17, 2007

protip: read the whole thing in a Werner Herzog voice

Tato
Jun 19, 2001

DIRECTIVE 236: Promote pro-social values
thanks for the help

quote:

This is probably going to be your worst level and you all know which
one mine is, this is my favorite level in the whole game. The graphics
are so cool and almost every hallway looks just the last one you went
down, this is the most confusing level of them all. The enemies are
also the toughest ones you will come up against and I am not going to
list a single one except the boss. Oh quit your whining, I babied you
on the first few levels, take this board like a man and don't even look
at this walkthrough. I will not list a single health or ammo depot
either. The best advice I can give you is to press every single button
you see.

I.N.R.I
May 26, 2011

Tato posted:

thanks for the help

lol

Bicyclops
Aug 27, 2004

I may as well try to reassemble a dandelion.

Tato posted:

thanks for the help

lmao it works for so many faqs

Fungah!
Apr 30, 2011

Tato posted:

thanks for the help

lmao

Pablo Nergigante
Apr 16, 2002


Fungah! posted:

checked an faq for ni no kuni to see wht the postgame looked like and lol:

code:
                       A N O T H E R   L I F E W O R L D
                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Every once in a while you come across a story which, once you've plunged your
mind into it, doesn't let go of you. Soaked with meaning and hidden layers to
explore, it opens up an entire new world. Structured by the laws of our own
existential lives - yet different in all the details - it manages to captivate
and intrigue not only yourself, but generations to come.

The modern age has shaped a landscape in which spaces have been created that
allow people to tell narratives in different ways. Movies and TV-series are
but examples of the wide diversity of media that emerged in the 20th century.
The space in which video games shine has only opened up in recent decades and
by the looks of its main stream of output appears to be in its puberty.

It opens up fantastic possibilities to craft narratives in ways unseen before
and it's wonderful to witness every once in a while a game that makes full use
of the semantic potential that the videogame medium contains deep down; an
ability to shape a whole unique lifeworld in which one can dwell and live.

That is exactly what Ni no Kuni manages to do. Playing such a videogame means
nothing other than merging your regular 'lifeworld' with another lifeworld, in
this case a world fully created by human beings. This differs from reading a
book or watching a movie in an important sense, namely that the subject's free
will literally start playing a role; one gets the feeling of *exploring* a
lifeworld rather than being a spectator. Appropriate music has the power to
enhance the intensity of this feeling, and our fancy is pampered by dynamic
and imaginative environments and creatures.

The feeling of exploration is not an unimportant element of video games, and
especially if one already has the expectation to be drawn into another world,
it's a very disappointing experience to find a linear path drawn out for you;
in an almost unlawful fashion are you stripped from a portion of expected
freedom.

Studio Ghibli has managed to create a beautiful lifeworld that will surely
enchant you. In the end, be it in the form of a tragic yet wonderful graphic
novel such as Jimmy Corrigan by C. Ware, or in the shape of a movie like Let The
Right One In, or in the fashion of Ni no Kuni, what really matters is a
lifeworld's ability to charm its visitors in a singular way and leave a lasting
impression to be shared with others. We can safely assure you that Ni no Kuni
lives up to its name: Another World.

While it's the duty of the creator(s) to craft the above potential, it's the
explorer's responsibility to truly do a lifeworld justice. Just like a tourist
ought to take his time exploring a new city in order to discover new things
worthy of attention, so too does a digital lifeworld require proper attention
and efforts. A travel guide for those prepared to undertake this not always
light hearted quest might thus be a welcome subsidiary.

As such, we do not share the opinion that guides take the fun out of games.
It's perfectly understandable should someone want to explore a world all by
themselves at first, but he who wishes to master the art of exploration better
stands on the shoulders of giants before him, to truly turn every turnable
stone. We hope this strategy guide aids you in doing fully justice to the
magnificent lifeworld of Ni no Kuni. It deserves it.

Semper Games.

Punished Chuck
Dec 27, 2010

Fungah!
Apr 30, 2011

Kongming
Aug 30, 2005

Tato posted:

thanks for the help

From Actraiser boss FAQ:

quote:

Final Boss

TRY FOR YOURSELF! SEE WHAT HAPPENS! I'LL UPDATE THIS SECTION IF I FEEL
LIKE IT. I'VE HELPED YOU LONG ENOUGH...NOW IT'S TIME TO SEE WHAT YOU
GOT!!!

I.N.R.I
May 26, 2011

Kongming posted:

From Actraiser boss FAQ:

he definitely got stuck

Pablo Nergigante
Apr 16, 2002


I.N.R.I posted:

he definitely got stuck

Lol

Pablo Nergigante
Apr 16, 2002


FAU’s Metal Gear Solid boss FAQ

American McGay
Feb 28, 2010

Kongming posted:

From Actraiser boss FAQ:
Lmao

Punished Chuck
Dec 27, 2010

I.N.R.I posted:

he definitely got stuck

lol

Sub-Actuality
Apr 17, 2007

I.N.R.I posted:

he definitely got stuck

lol yep

In Training
Jun 28, 2008

I.N.R.I posted:

he definitely got stuck

Lol

Fungah!
Apr 30, 2011

I.N.R.I posted:

he definitely got stuck


Pablo Nergigante posted:

FAU’s Metal Gear Solid boss FAQ

lmao

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Tato posted:

thanks for the help

Lmao

Bicyclops
Aug 27, 2004

I may as well try to reassemble a dandelion.
"oh you got to the final boss? while I was holding your hand, like a toddler? well now your on your own, bitch. :D hope you enjoyed my FAq, shout out to Nofx, Lagwagon, my sister, and my mom (NOT dad)" was surprisingly common, lol

EmmyOk
Aug 11, 2013

lol I dare you stupid idiots to email me how you beat the final bosses second stage when he does that retarded slam that kills me in one hit. copyright rageDude 2007

nah
Mar 16, 2009

I remember printing out a FF7 walkthrough from Gamefaqs in 7th grade. It wound up being 40 pages or so. I wanted it to be double-sided print but our printer couldn’t do that so i had to manually flip each piece of paper, printing one page at a time. I brought in the whole walkthrough and remember showing to one of the kids in my homeroom and he just said “you actually did that??? drat youre gay dude”

Bolverkur
Aug 9, 2012

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

nah posted:

I remember printing out a FF7 walkthrough from Gamefaqs in 7th grade. It wound up being 40 pages or so. I wanted it to be double-sided print but our printer couldn’t do that so i had to manually flip each piece of paper, printing one page at a time. I brought in the whole walkthrough and remember showing to one of the kids in my homeroom and he just said “you actually did that??? drat youre gay dude”

Lol

Pablo Nergigante
Apr 16, 2002


I did that with the FF6 FAQ and my parents yelled at me for wasting paper and ink.

Knuc U Kinte
Aug 17, 2004

I did that with a few different JRPG faqs, but I put them into old binders and pretended they were schoolwork so my mum wouldnt kick my rear end.

Arrhythmia
Jul 22, 2011

Pablo Nergigante posted:

I did that with the FF6 FAQ and my parents yelled at me for wasting paper and ink.

Dark Cloud 2 here

Knuc U Kinte
Aug 17, 2004

The virgin getting owned by 'rents for printing too much versus the chad taking the whole thing to school and getting called a f*g

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I had the Crusader: No Remorse strategy guide for some reason in 4th grade and took it to school all the time even though I didn't have the game and certainly wouldn't have been allowed to play it. No recollection of how I got it

GorfZaplen
Jan 20, 2012

goferchan posted:

I had the Crusader: No Remorse strategy guide for some reason in 4th grade and took it to school all the time even though I didn't have the game and certainly wouldn't have been allowed to play it. No recollection of how I got it

I would just look at guides of games that had cool names sometimes.

GameCube
Nov 21, 2006

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Bicyclops
Aug 27, 2004

I may as well try to reassemble a dandelion.

nah posted:

I brought in the whole walkthrough and remember showing to one of the kids in my homeroom and he just said “you actually did that??? drat youre gay dude”

ah, hearing the bullies say "somebody stole my sweet roll?" again?

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