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King Bahamut posted:Is there a way to respec a character or do you just make a more or less identical one? I rolled my main sniper with survival and animal friendship and frankly it’s stretched the rest of the team pretty think on essential skills You have to just make a new one, no respec in the game. Also in terms of essential skills I found that the only ones you really need are Lockpicking, Nerd Stuff and Mechanics. Toaster Repair rewards are a bit Sneaky poo poo rarely comes up and only really lets you avoid a few fights or get the drop on some random encounters. Survival only lets you skip all random encounters reliably which is pretty worthless imo. Hard/Kiss rear end are okay and can be worth investing in but they mostly just let you skip some fights. First aid has like...3 checks in the game, none of which are that important. Otherwise just get your dudes to level 1 so they can use the good medpacks. Animal Whisperer is insanely brokenly good since it lets you get animals for each person you have it on as well as two extra animals that don't take up an animal slot. I had it on literally every Ranger to some degree (not all of them need anywhere near full investment) and it trivialized a lot of the game to have 8 more characters with 8 times my Ranger's HP running around and also dealing a ton of damage. However its only a combat skill, it has no use outside of combat. Armor/Weapon Modding are easily done by just making a character you buff with them and leaving them at base.
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| # ? Jan 17, 2026 18:58 |
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I wanted to have more pets but friendlies blocking movement is just the dumbest thing
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Zore posted:Armor/Weapon Modding are easily done by just making a character you buff with them and leaving them at base. Hm, this is genius. Why didn't I think of that sooner.
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blizzardvizard posted:I wanted to have more pets but friendlies blocking movement is just the dumbest thing You can have an absolute maximum of 15 following you at once if you know how to grab them which is just hilarious and deeply frustrating to play with. Its better to just have like 4-5 which doesn't gently caress with AI or pathfinding much. Also, as a warning, you don't want to invest in Animal Whisperer deeply on any of the static companions. Late in the game past the point of no return there's an event that kicks all non-created Rangers out of your party for a minute and you lose all the pets that were following them even if you immediately put them back in. It screwed me out of the Billy and Jean achievement
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finished the game and liked it quite a bit despite all the bugs and crashes and long load times and the fact that Angela's path is so clearly the wrong one that I'm wondering if I'm missing something. Like the Patriarch is a shithead but Angela's plan is just awful I think I'll give it another go in a year or two when the bugs have been ironed out and the DLC is out
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Zore posted:You can have an absolute maximum of 15 following you at once if you know how to grab them which is just hilarious and deeply frustrating to play with. Its better to just have like 4-5 which doesn't gently caress with AI or pathfinding much. Oh gently caress.... I thought maybe they died and wondered how my honey badger died and Major Tom didn't. That sucks.... no way to get past it and you lose your pets for good? Where is the exact point? Can I go back to the farm and get Billy and Jean after? Still irritated I lost Polly and then the patch comes out to buff him as this is my "take my time" run. Also can anyone verify if the AI/Machine Commune ending is still glitched? edit: Also trying for my Pyro and Explosive guy this build...and I'm fairly close Explosives 10 Big Guns 10 Toaster 8 Mechanics 8 Got a hat that gives +1 mechanics and +toaster and two trinkets for +1 to toaster or mech. I mostly leave on the mech unless I find a toaster. Perks are all about building my explosive and flame damage. I'm gimmicking the hell out of it but on my faster run came really close so hoping this time I make it. If I remember the end minigun is 10 bg but other than that I don't remember anything gating it. I'm 15 and sitting at 6 so far so I can max my mech at 10 (well 8 but with + gear its 10) and explosives at 10 for increased boom radius. Think I can make it to 10 BG by 25? Toaster and Mech 8 and 10 explosives are my primary goals. DogsInSpace! fucked around with this message at 16:52 on Sep 9, 2020 |
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DogsInSpace! posted:Also can anyone verify if the AI/Machine Commune ending is still glitched? It is as of yesterday. Even though the merchant bot spawns like you're still friendly and Greet-O's dialogue is unchanged, everyone else suddenly hates you (SAL ) and the game thinks you murked them
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DogsInSpace! posted:Oh gently caress.... I thought maybe they died and wondered how my honey badger died and Major Tom didn't. That sucks.... no way to get past it and you lose your pets for good? Where is the exact point? Can I go back to the farm and get Billy and Jean after? Still irritated I lost Polly and then the patch comes out to buff him as this is my "take my time" run. Its at the point of no return after you deal with Liberty at the very end of the gameThe kick out happens once you get back to your base. You can't leave your base afterwards so you need to have Billy and Jean following one of your created Rangers before you take down Liberty to get the achievement.
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I haven't had tooo many bugs but this one blows. My cybernetically enhanced main guy who's read like 3-4 skill books had his skills reset when swapping him in and out of a squad. Reloading any save doesn't fix this. He has like 3 skill points at level 20. Apparently this only happens when you swap your two original characters, so, just avoid that I guess. Sipher fucked around with this message at 17:11 on Sep 9, 2020 |
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Sipher posted:I just killed this guy (with a lucky 3500 dmg sniper crit) and had no issues with him despawning, so YMMV. Save first just in case. I'm curious. How many Scorpitrons had you fought to that point? I'd heard there were four in total. I had fought one Scorp in the north before. When I met the guy in the south, I had to fight him three times, and each time was a slightly different series of Sneaky poo poo challenges, until finally I wasn't given an option to do Sneaky poo poo and had to use Nerd Stuff instead.
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That was the third, I think. I had a sneaky poo poo skill check that let me load into the map undetected, if that's relevant.
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I'm kind of wishing I could get the Scorpitron bug to happen so I can load up on tactical nukes. I just found the launcher but I only have 3 rockets. Use to have 4 but I forgot it was selected when I fired at something. Luckily it was far away. Honestly it doesn't do as much damage as my ripper with the explosive mod. On my 10 explosive ranger and the gun kitted out I can reliably do 1000 damage every burst. Every enemy he looks at just explodes into mist. I just have to give him leadership now. I gave Scotchmo the special armor from Toaster Repair and a minigun after Cordite left taking power armor, the Nidhogg, and my mechanic utility item. Taking the utility item is what really pissed me off and what better revenge then an invincible drunk hobo with a minigun.
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Going back to some of the weapon vendors like Ms. Sanctified in the Bizarre I've found them selling tactical nukes.
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Don't click on the filter icons while inside a traveling merchant's shop menu - sometimes the game will think you're trying to click on the radio, booting you out of the merchant screen to ask if you want a tow while the merchant has hosed off never to be seen again Normally this wouldn't matter much but there's an endgame traveling merchant that sells the best weapons in the game, so
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marshmallow creep posted:Going back to some of the weapon vendors like Ms. Sanctified in the Bizarre I've found them selling tactical nukes. Wish I could but the Bizarre is filled with corpses because I was lazy.
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Pattonesque posted:It is as of yesterday. Even though the merchant bot spawns like you're still friendly and Greet-O's dialogue is unchanged, everyone else suddenly hates you (SAL I didn't have that happen to me in a second playthrough when I finished that quest a couple days ago, FWIW
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I have an old computer - does the micro lag/stutter (like on opening inventory, choosing certain dialogue options, etc) go away if you have a great CPU? I assume the map load times are not gonna change much. I'm running the game on a good SSD and they're pretty long.
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PirateBob posted:I have an old computer - does the micro lag/stutter (like on opening inventory, choosing certain dialogue options, etc) go away if you have a great CPU? I assume the map load times are not gonna change much. I'm running the game on a good SSD and they're pretty long. I’m on a 3900x and it did not. Game needs patches. Still finished it all the same.
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limp_cheese posted:I'm kind of wishing I could get the Scorpitron bug to happen so I can load up on tactical nukes. I just found the launcher but I only have 3 rockets. Use to have 4 but I forgot it was selected when I fired at something. Luckily it was far away. You can buy toolkits from the Arapahoe dudes and/or your base mechanic for pretty cheap, it's not that big of a deal. But yet another reason to gun him down in his cell.
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Pattonesque posted:It is as of yesterday. Even though the merchant bot spawns like you're still friendly and Greet-O's dialogue is unchanged, everyone else suddenly hates you (SAL Zore posted:Its at the point of no return after you deal with Liberty at the very end of the gameThe kick out happens once you get back to your base. You can't leave your base afterwards so you need to have Billy and Jean following one of your created Rangers before you take down Liberty to get the achievement. Ok..... thank you. <Whew> Major Tom only counts to the limit if I dismiss him right? I'll swap B&J to my main Ranger. Still will lose my Badger tho...although I thought Piper the Sniper stuck around. Doesn't she stick around for the final battle? I immediately started another game as I wanted to take my time. So more build talk... guys are at 15-16 so far. Like in my edit above I got my Explosives/Flame/Mech Dude at end build (hopefully barring math) at Boom 10 BG 10 Mech 8 Toaster 8 Weird Science 6-8 with a +2 mech or Toaster bonus depending on gear/trinket Melee Dude 10 Melee 10 Lock and.... like 4 hard rear end 2 SA and 3 sneak.... trying to decide what to buff now. Not hard rear end as I dont want to avoid fights Poindexter Leader with 10 FA 10 Nerd 10 6 auto 4 AW and 6 leader but this time I want to try and decide what other two skills to max since Poindexter. Sniper Piper has max AW and Sniper Marshall has Kiss rear end and Sneak Lucia is barter and SA So my main three customs: the pyro boom mech has a full plate but the others still got some room. Any ideas? I didn't see Weird Science being essential but I want a completionist run this time. Poindexter means 4 skill trees so was thinking about auto for the end game assault rifle or smg and maybe AW so I can keep the badger if Piper won't stay. Carew posted:Obsidian's Honest Hearts DLC is actually quite heavy with religion. It deals with the role of missionaries, rebirth/second baptism/renewal of faith, deification of old world figures and heroes, salvation, tensions between conviction in one's faith vs the harshness of the wasteland. 8-bit Miniboss posted:I’m on a 3900x and it did not. Game needs patches. Why does every game I love have this exact same issue?
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DogsInSpace! posted:
Major Tom never takes up an animal slot as long as you recruit him while you have another one already following you. You can do the same with Polly exactly twice. The first time you recruit him if you pay the $500 bucks he'll follow. You can also pass an Animal Whisperer 7 check to force him to follow a character if you then dismiss him in addition to another animal. After that though if you dismiss him again re-recruiting him is impossible except through the normal animal interface so he'll take up a slot. Also if you get the Cyber Chicken reward companion it works the same way, attaching itself to your first slot Ranger regardless of how many animals you already have following. However you can't dismiss it or re-recruit it and it takes up a slot so you're locked in once you pick it up (you get it during the base assault if you find the four Cyborg Chickens around Colorado Springs and bring them back to the coop before that) The way the animal followers work is wild and has a ton of weird and arbitrary rules! Zore fucked around with this message at 18:16 on Sep 9, 2020 |
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Zore posted:You have to just make a new one, no respec in the game. Its good to have sneaky poo poo on one dude because of the extra damage from stealth. With max stealth and the level 10 perk you do 4x times damage which just deletes any enemy on the game
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marshmallow creep posted:So... I found a Scorpitron in the southwest corner of the map. I found it. It's not a big deal. The problem is it didn't despawn. At first I was like "okay, farmable Scorpitron, but then it moved on top of me, and now when I kill it and go back to the world map it loads the Scorpitron right on top of me and another fight immediately starts. I think that one keeps respawning if you steal all the chests first with Sneaky poo poo / get the first turn in combat. If he jumps you, you do a slightly harder version of the encounter and it doesn't respawn anymore.
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I just thought there were 3 Scorpitrons down there.
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CAPTAIN CAPSLOCK posted:I think that one keeps respawning if you steal all the chests first with Sneaky poo poo / get the first turn in combat. Definitely not the first turn in combat. I passed the check and got to position my folks/initiate and had no issues. I did not attempt to loot first though.
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Oh dear, my coop partner and I just hit Denver. This should've been called Team Arizona: Cold Police.
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This game can sometimes be unforgiving [Denver]. I went to Denver and decided to give the Reagan AI to the robots. In doing so I lose the Provost and the Reagan AI gets blown up so I get a mission fail. Would have liked to see what happens when the AIs merge. By the way who the hell is the Provost and why would it follow me after setting it free?
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Yoked posted:This game can sometimes be unforgiving [Denver]. He's a character from Wasteland 2.
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Yoked posted:This game can sometimes be unforgiving [Denver]. The Provost is An ancient society illuminati member or some poo poo? He does the same thing in 2 where he follows you to open up a chest late game. Here you keep him until you open a toaster that gives you coordinates to a secret area with some weird loot and a trippy sequence with a bunch of clones of him
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babypolis posted:Its good to have sneaky poo poo on one dude because of the extra damage from stealth. With max stealth and the level 10 perk you do 4x times damage which just deletes any enemy on the game sneak attack criticals with a rocket launcher can get pretty spectacular. grenade(s) into some shotgunning from stealth work great too, but all the fights you wanna do it on usually begin with some sort of dialogue if you get that close.
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upgunned shitpost posted:sneak attack criticals with a rocket launcher can get pretty spectacular. grenade(s) into some shotgunning from stealth work great too, but all the fights you wanna do it on usually begin with some sort of dialogue if you get that close. on my second playthrough and my rocket launcher guy is still my favorite. i never tried big guns and the flamethrower is pretty cool too. decided to ditch sniper rifles this time and rely on my rich barter dude keeping us well stocked with all kinds of grenades and turrents.
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upgunned shitpost posted:sneak attack criticals with a rocket launcher can get pretty spectacular. grenade(s) into some shotgunning from stealth work great too, but all the fights you wanna do it on usually begin with some sort of dialogue if you get that close. I was building towards a sneak attack with a rocket launcher build, but right around when I got my sneak guy up to level 10 I also happened to find a jackhammer which just does more damage in a bigger area than a critical rocket attack somehow.
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rodbeard posted:I was building towards a sneak attack with a rocket launcher build, but right around when I got my sneak guy up to level 10 I also happened to find a jackhammer which just does more damage in a bigger area than a critical rocket attack somehow. Put the computer-assisted scope and the frayed choke on it.
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So I heard Quarex has a quest, but he seems to be fine and content. What triggers it?
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People said earlier in the thread that sniper rifles drop off in power but my sniper has been MVP all game. Granted he's also my sneaky poo poo explosives guy, but even with the rifles he's getting Strike so often that he's my top damage dealer. Now he finally has over 50% strike rate which means Precision Strike every other shot ![]() Conversely I don't know if I'm doing something wrong but SMGs have been just okay. I can rely on Kwon to clean things up but he's never the one carrying the fight.
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Get the PDW-X or the Ripper and put the best +damage barrel you have on it. Plus a good scope. The SMG perks are also really really good.
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The SMG on my explosives guy was the definite MVP when I installed the explosive mod on the ripper. Never found the unique SMG. The Strike move would always gently caress my framerate but make me laugh.
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Has the patch dropped on Gamepass yet? I did the Cyborg Chicken gathering yesterday and the load screens averaged about 1:15.
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ChrisBTY posted:Has the patch dropped on Gamepass yet? I did the Cyborg Chicken gathering yesterday and the load screens averaged about 1:15. Nope, even though they originally said Xbox/Gamepass share the same certification process Xbox got the update already and Gamepass will be sometime later this week.
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| # ? Jan 17, 2026 18:58 |
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Slaver's Bounty: I got the (first) code from La Perla, went inside to check, then greeted her and her slavers again with a rocket to the face and killed them, without talking to them. The quest hasn't updated. What now? Can I find Hallie and tell her the good news?
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