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I played it a couple weeks ago and had a good time
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| # ? Nov 13, 2025 18:13 |
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I've been playing coop weekly with my friend and it just about works okay, though there's plenty of bugs we have to deal with every session. Nothing deal breaking so far, just some annoyances.
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I completely failed to play it co-op on two Gamepass copies - constant connection drops. This upcoming patch they seem to have acknowledged that Gamepass exists, so fingers crossed.
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DoctorTristan posted:Would you say the game's worth picking up, or does it need a few more patches? (I'm looking for something to kill a few months while I wait/hope for Cyberpunk to get patched) I backed Wasteland 2 years ago but bounced off it about halfway through when the various annoyances got a bit too much. Have inXile streamlined things at all for WL3, or is it more of the same? Xbox One user here. I played prepatch and loved it. Loved it so much I had crash to "desktop" every time I played but kept going. Went through multiple runs (sorta...I replayed after the midway point to check different endings) and had a blast. Very much everything you liked about W2 with less that you don't. Definitely worth buying but make sure that patch is out as more of a just in case. I THINK the op is mostly up to date so check that if you want a guide but don't feel like you have to stick by it; Multiple ways to play the game and don't feel like any one is the right way, although some ways are easier than others. Have fun!
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>Critical hit chance for NPC’s has been reduced to about 62.5% of its previous value. well that explains why every enemy hit like a loving truck
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I'm a bit neutral on the sweeping balance changes, given my friend and I have been playing for like 50 hours and two of my characters are crit focused snipers. Will have to wait and see how it feels when we play tomorrow. Some of the other fixes sounded good at least.
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mac and linux versions are out now
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A Strange Aeon posted:I'm a bit neutral on the sweeping balance changes, given my friend and I have been playing for like 50 hours and two of my characters are crit focused snipers. my second playthrough used four crit-based snipers. It was a blast.
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TotalLossBrain posted:my second playthrough used four crit-based snipers. It was a blast. Yeah, I'm not sure how to mitigate the change if it now takes 14 AP to fire twice.
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I mean the nice thing with Wasteland 3 is being able to replace them easily if you need to. And honestly while snipers are great, there are a lot of other great options this time around and they aren’t as squishy. Ambush RPG characters, SMGs are loving ridiculous, auto shotguns are tremendous for example. Brawlers too but they did get the stun lock nerf, although not concerned about it. I use them to stun multiple enemies in a turn while snipers, SMG etc clear them out.
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The patch notes don't mention anything about them but my load times are drat near instant now, it's wild compared to what they were at launch. Even combat feels faster. Enemies take no time to "think" and just fire off their moves just as quick as it becomes their turn. Everything feels snappy now.
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We actually had to set the option where each enemy does their turn one at a time because it was massively unclear what was going on with no combat log and them all acting instantly.
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While shotguns and SMG's are great, they don't offer the the same options as a distant sniper can. Also, they nerfed the Jackhammer.
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Are the rangers you haven't been using leveling up while your main guys do? Or if I replace someone I've had the whole game, will the replacement be really low level?
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They definitely scale them up. Nobody gets left behind more than a level or two. I think charisma is what accounts for any gaps.
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itry posted:While shotguns and SMG's are great, they don't offer the the same options as a distant sniper can. Also, they nerfed the Jackhammer. They allow for different type of options which is nice especially in situations where snipers are limited which I feel happens in this game more than 2. The enemy crit nerf may change my opinion on snipers a little bit since they were so squishy previously. Again, snipers are awesome, I am just not sure having multiple is better than having a mix. Also yes characters in reserve level up when you add them to your main party. A starting strategy is to go all in on exp bonuses so that by the time you get to the base they are a level higher, then make 4 new characters who are all a level higher than normal and retire those guys to the bench. Getting the bonus items from pre created guys is probably better though.
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Anyone else wish there was a storage box in either the base or in the truck? It's not really necessary any more but I would still appreciate it since there's so much crap to carry around. That this is one of my few pet peeves about the game really says something. W3 and Maneater are easily my games of the year.
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It would be nice to have some way of decluttering without permanently removing items from your inventory, yeah
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A Strange Aeon posted:Are the rangers you haven't been using leveling up while your main guys do? Or if I replace someone I've had the whole game, will the replacement be really low level? Keep in mind any special perks or skill books do not transfer over. For example, if you recruit someone to your base and they give you a special perk that perk is only given to rangers currently in your party.
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Neat, the new patch means I can direct connect to another PC in my house and play co-op without disconnects. Actually able to make progress now! Kinda feels like budget co-op Fallout so far.
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Gort posted:Neat, the new patch means I can direct connect to another PC in my house and play co-op without disconnects. Actually able to make progress now! Tactical turn based coop buys so much goodwill from me that the setting and writing being pretty decent is like a free bonus.
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Yeah, I think I've played pretty much every turn-based co-op RPG that exists by now.
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I still think that Wasteland is a better and more realistic setting than Fallout. Especially the Beth Fallout games feel like complete bullshit with half the people living in monster-infested nowhere in some crappy shacks.
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That's probably because Bethesda thinks the series is just a set of aesthetic trappings that they can add as a skin over Oblivion
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That's probably because Bethesda is a bad developer.
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That too
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I mean, so far Wasteland 3 is just "lol, isn't this Southern raider so crazy?! He blew up a man and bathed in his blood and nobody cares" so I'm not exactly seeing the difference so far
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Wasteland 3's writing is um, very uneven. They have one good joke with the Gippers and the rest is just as bad as any Bethesda game.
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The writer of the original game is called Brian Fargo and here's an important NPC called Frian Bargo
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Faran Brygo - I can forgive an obnoxious injoke when it goes back to the 80s - it returning here was a surprise. Games writing is uneven - but that goes hand in hand with the obviously rushed nature of the game. I think there'll be a lot of tuning in the future.
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The game absolutely has too many Ready Player One rear end references. Oh, the monster guy sells food, including... pork buns? I wonder if the description will be... yeah, not a whole man unless you eat a pork bun. Great stuff, thank you. I also played a game that came out eight loving years ago. There needs to be a moratorium on post apocalyptic fiction having random cults. I started getting agitated by this in Fallout 3 and it seems like even the good games in this setting keep adding more and more cults. Why is it just the go to thing in this setting? I audibly groaned when the first NPCs in W3 were rambling some poo poo about being washed in the blood of fire or whatever, then they introduced another... three? An entire faction devoted to tyinf people to kites for cultist reasons? Christ. Lunchmeat Larry fucked around with this message at 23:23 on Dec 20, 2020 |
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the Godfishers were a cool cult though
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Yeah, also I lolled at getting the Charlie Brown comic in the junk loot from them
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buddy it’s only kinda apocalyptic now and things are getting q-ey, if facebook groups survives the blast the kites are going up
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First playthrough on ranger difficulty. I just arrived at Bizarre and trying to clear the goons to the north to try and get access belowdecks, wtf these guys are hard poo poo. Every enemy feels like bullet sponge. I have no money and can barely afford okay-ish weapons for one or two characters. Am I playing this wrong or is the game supposed to be this difficult and I need to git gud?
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Gort posted:The writer of the original game is called Brian Fargo and here's an important NPC called Frian Bargo Does he still bitch about his ex-wife in the loading hints
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Howard Phillips posted:First playthrough on ranger difficulty. I just arrived at Bizarre and trying to clear the goons to the north to try and get access belowdecks, wtf these guys are hard poo poo. Every enemy feels like bullet sponge. I have no money and can barely afford okay-ish weapons for one or two characters. My first time through was on Ranger and the Bizarre was a tough area I had to chip my way through. After that it gets progressively easier from my experience. It's also prolly a little bit of get good too since my second playthrough was on Supreme Jerk and I had a much easier time :V Use turrets and decoys if you aren't already. They really do make a huge difference.
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Pattonesque posted:the Godfishers were a cool cult though yeah you know what I started playing Metro Exodus today and immediately met a cult that worships a big fish and doesn't like electricity. Whatever. The kites thing is novel at least, I'll take it
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KITT gave me a laugh. drat this game still has some bugs. Movement, combat freezes/end turn doesn't even work, sometimes it gets confused on zoom level, etc.
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| # ? Nov 13, 2025 18:13 |
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Howard Phillips posted:First playthrough on ranger difficulty. I just arrived at Bizarre and trying to clear the goons to the north to try and get access belowdecks, wtf these guys are hard poo poo. Every enemy feels like bullet sponge. I have no money and can barely afford okay-ish weapons for one or two characters. If you are ok with making mules, make a bartering ranger and make sure to get the perk that turns random junk into treasure. I can’t recall exactly but I would say that’s probably one of the harder areas in the game because you are still developing your characters. After that they have the right perks and attributes developed and the game is easy.
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